Understanding Video Games text-book

Date posted: May 18, 2006

We aim to create a valuable collection of resources on gaming. If you wish to contribute to the collection in any way, please let us know.

Contributors, of course, keep full copyright of their work and can have it taken down upon request.
We cannot - unfortunately - offer payment for contributions.

Submission guidelines for articles
We welcome articles from a wide variety of areas dealing with computer games with the basic rule that computer games must be the main focus. You should check out other Game Research articles to get a feel for the normal approach.

We publish articles continually so you are welcome to send an article at any time. The articles on game research are not peer-reviewed but read and reviewed by one or several editors, and is expected to live up to basic guidelines for research articles.

This means that we do not accept articles, which do not properly reference cited work. Furthermore, the articles should be well argued, and not make unsubstantiated claims. We do not want the author’s personal opinion but a well argued article on a given subject.

The process is that we read the paper and comment on the content. After the initial approval, the author is expected to implement the appropriate changes, and we will proofread the article one last time.

In some cases we accept previously published material if we find that the paper is of quality that deserves republications, and we believe our users have not read the paper.

Please mail your article to dmin@game-research.com.

Articles should be no longer than 8000 words. The article should be submitted as an MS Word document and images should be formatted as jpg or gif and be attached separately with the articles. It should be clear in the article, where each picture fits in.

All articles must have a title, mini-biography, and author contact information.

The article should be in accordance with good academic principles in respect to references etc. MLA or APA style is recommended.

The author have the rights over their own papers for re-publication providing Game Research is referenced as the place where the paper was first published. The paper should as a rule not appear in other places online.
Game-Research cannot guarantee to update broken links in the article but will change URLs on request.

Book Review guidelines
The Game Research book reviews should give our readers serious evaluations of books of general interest to the game research community. Our readers belong to many different fields and the review should be non-technical and understandable to anyone with a passing knowledge of the field. Do not take terms and paradigms for granted. This is of course to some degree a question of personal judgement but here a few examples: Terms like interactivity, gameplay, semiotics and polygons may not need further explanation while terms like ludology, intertextuality, clipping and parser should be explained.

A reviewer brings together an analytical reading and a personal response to a specific book, and what it means to read it.
You should describe and analyse the book but also express your own opinion. Be sure to distinguish your views from the author’s to avoid confusing the reader.

There are some formal elements that should be in the review: Book title, author, publisher, publication year, ISBN Number, number of pages, cost.

The review should be structured somewhat like what follows. Start with an introduction which sets the tone and lets the reader know, where you are going. Then give some background information, putting the book in context so the reader will know what area the book is in and the nature of its contribution. Next, you might want to give a short summary of the books content covering most of the chapters in the book. You can stress the most interesting chapters or topics - quotes are a good way to give the reader a feel for the book. Next give your evaluation of the book.
In the process you should cover topics like…

* To what degree did the book achieve its goal, and does it present something original
* To what degree is the book well-written
* What is the author’s purpose and viewpoint?
* Does the author have the necessary expertise to write the book?
* What are the main points in the book?
* Who is the target audience?
* Did the book miss important areas or issues?
* How does the book compare to other similar books?
* What points are not well argued or convincing?
* What was your personal experience reading the book?

End up with a conclusion tiding the loose ends together, and give a short comment on the overall impression of the book.

The review should be 800-1800 words, proof read, and in English. Before beginning the review, contact one of the editors at game-research to make sure we are not already in the process of reviewing the work.

Write to Simon Egenfeldt-Nielsen egenfeldt@game-research.com) or Jonas Heide Smith (smith@game-research.com).

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