Understanding Video Games text-book
Test: Reference database

Date posted: July 4, 2006
Updated: Dec 15, 2006

New test: Displaying the latest additions to the Wiki-based Digiplay game bibliography:

The list below displays the contents of a bibtex file using the bib2html plugin.

List all entries in test file:

[2000, incollection] bibtex
E. Aarseth, "Allegories of Space: The Question of Spatiality in Computer Games," , Eskelinen, M. and Koskimaa, R., Eds., Jyv䳫yl䀀: University of Jyv䳫yl䀀, 2000.
@incollection{ Author = {Aarseth, Espen}, Title = {Allegories of Space: The Question of Spatiality in Computer Games}, BookTitle = {Cybertext Yearbook 2000}, Editor = {Eskelinen, Markku and Koskimaa, Raine}, Publisher = {University of Jyväskylä}, Address = {Jyväskylä}, Year = {2000} }
[2001, article] bibtex
E. Aarseth, "Computer Game Studies, Year One," Game Studies, vol. 1, iss. 1, 2001.
@article{ Author = {Aarseth, Espen}, Title = {Computer Game Studies, Year One}, Journal = {Game Studies}, Volume = {1}, Number = {1}, Year = {2001} }
[2003, inproceedings] bibtex
E. Aarseth, S., and S. M. Smedstad, "A multi-dimensional typology of games," in Level Up - Digital Games Research Conference, Utrecht, 2003.
@inproceedings{ Author = {Aarseth, Espen and Sunnanå, Lise and Smedstad, Solveig Marie}, Title = {A multi-dimensional typology of games}, BookTitle = {Level Up - Digital Games Research Conference}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht}, Publisher = {Utrecht University}, Year = {2003} }
[2003, incollection] bibtex
E. Aarseth, "Beyond the frontier: Quest computer games as post-narrative discourse," , Ryan, M. L., Ed., Lincoln: University of Nebraska Press, 2003.
@incollection{ Author = {Aarseth, Espen}, Title = {Beyond the frontier: Quest computer games as post-narrative discourse}, BookTitle = {Narrative Across Media}, Editor = {Ryan, Marie Laure}, Publisher = {University of Nebraska Press}, Address = {Lincoln}, Year = {2003} }
[1968, incollection] bibtex
C. Abt, "Games for Learning.," , Boocock, S. S. and Schild, E. O., Eds., London: Sage Publications, 1968.
@incollection{ Author = {Abt, Clark}, Title = {Games for Learning.}, BookTitle = {Simulation Games in Learning.}, Editor = {Boocock, Sarane S. and Schild, E.O.}, Publisher = {Sage Publications}, Address = { London}, Year = {1968} }
[2002, book] bibtex
E. Adams, Break into the game industry : how to get a job making video games, Berkeley, Calif. ; London: Osborne, 2002.
@book{ Author = {Adams, Ernest}, Title = {Break into the game industry : how to get a job making video games}, Publisher = {Osborne}, Address = {Berkeley, Calif. ; London}, Note = {Includes bibliographical references and index}, Keywords = {Computer games - Programming - Vocational guidance}, Year = {2002} }
[2003, misc] bibtex
G. Aleknevicus, Player Interaction, 2003.
@misc{ Author = {Aleknevicus, Greg}, Title = {Player Interaction}, Volume = {March}, Year = {2003} }
[1982, book] bibtex
M. Amis, Invasion of the space invaders, London: Hutchinson, 1982.
@book{ Author = {Amis, Martin}, Title = {Invasion of the space invaders}, Publisher = {Hutchinson}, Address = {London}, Keywords = {Video games}, Year = {1982} }
[1999, article] bibtex
A. Amory, K. Naicker, J. Vincent, and C. Adams, "The use of computer games as an educational tool: identification of appropriate game types and game elements.," British Journal of Educational Technology, vol. 30, iss. 4, pp. 311-321, 1999.
@article{ Author = {Amory, A and Naicker, K and Vincent, J and Adams, C}, Title = {The use of computer games as an educational tool: identification of appropriate game types and game elements.}, Journal = {British Journal of Educational Technology}, Volume = {30}, Number = {4}, Pages = {311-321}, Year = {1999} }
[1986, article] bibtex
C. Anderson and C. Ford, "Affect of the Game Player: Short-Term Effects of Highly and Mildly Aggressive Video Games.," Personality & Social Psychology Bulletin, vol. 12, iss. 4, 1986.
@article{ Author = {Anderson, Craig and Ford, Catherine}, Title = {Affect of the Game Player: Short-Term Effects of Highly and Mildly Aggressive Video Games.}, Journal = {Personality & Social Psychology Bulletin}, Volume = {12}, Number = {4}, Year = {1986} }
[1998, book] bibtex
J. Anderson and R. Wilkins, Getting unplugged : take control of your family’s television, video, New York ; Chichester: John Wiley, 1998.
@book{ Author = {Anderson, Joan and Wilkins, Robin}, Title = {Getting unplugged : take control of your family’s television, video}, Publisher = {John Wiley}, Address = {New York ; Chichester}, Note = {Bibliography included Includes bibliography and index}, Keywords = {Video games and children Television and family Television and children Computers and children Computers and family}, Year = {1998} }
[2000, article] bibtex
C. A. Anderson and K. E. Dill, "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life," Journal of Personality and Social Psychology, vol. 78, iss. 4, pp. 772-791, 2000.
@article{ Author = {Anderson, Craig A. and Dill, Karen E.}, Title = {Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life}, Journal = {Journal of Personality and Social Psychology}, Volume = {78}, Number = {4}, Pages = {772-791}, Year = {2000} }
[2001, article] bibtex
C. A. Anderson and B. J. Bushman, "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature," Psychological Science, vol. 12, iss. 5, pp. 353-359, 2001.
@article{ Author = {Anderson, Craig A. and Bushman, Brad J.}, Title = {Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature}, Journal = {Psychological Science}, Volume = {12}, Number = {5}, Pages = {353-359}, Year = {2001} }
[2003, misc] bibtex
C. Anderson, Violent Video Games: Myths, Facts, and Unanswered Questions.APA, 2003.
@misc{ Author = {Anderson, Craig}, Title = {Violent Video Games: Myths, Facts, and Unanswered Questions.}, Publisher = {APA}, Volume = {2004}, Number = {9 August}, Year = {2003} }
[2004, article] bibtex
C. Anderson, "An update on the effects of playing violent video games," Journal of Adolescence, vol. 27, pp. 113-122, 2004.
@article{ Author = {Anderson, Craig}, Title = {An update on the effects of playing violent video games}, Journal = {Journal of Adolescence}, Volume = {27}, Pages = {113-122}, Year = {2004} }
[2000, book] bibtex
R. Asakura, Revolutionaries at Sony: The Making of the PlayStation and the Visionaries Who Conquered the World of Video Games, New York: McGraw-Hill, 2000.
@book{ Author = {Asakura, Reiji}, Title = {Revolutionaries at Sony: The Making of the PlayStation and the Visionaries Who Conquered the World of Video Games}, Publisher = {McGraw-Hill}, Address = {New York}, Year = {2000} }
[2003, book] bibtex
K. D. Ashley and D. G. Bridge, Case-based reasoning research and development : 5th International Conference on Case-Based Reasoning, ICCBR 2003, Trondheim, Norway, June 23-26, 2003 : proceedings, Berlin ; New York: Springer, 2003.
@book{ Author = {Ashley, K. D. and Bridge, Derek G.}, Title = {Case-based reasoning research and development : 5th International Conference on Case-Based Reasoning, ICCBR 2003, Trondheim, Norway, June 23-26, 2003 : proceedings}, Publisher = {Springer}, Address = {Berlin ; New York}, Note = {International Conference on Case-Based Reasoning (5th : 2003 : Trondheim, Norway) Kevin D. Ashley, Derek G. Bridge (eds.). ICCBR 2003 fig., tab. ; 24 cm. Human-Centered CBR: Integrating Case-Based Reasoning with Knowledge Construction and Extension / On the Role of the Cases in Case-Based Planning / From Manual Knowledge Engineering to Bootstrapping: Progress in Information Extraction and NLP / SOFT-CBR: A Self-Optimizing Fuzzy Tool for Case-Based Reasoning / Extracting Performers’ Behaviors to Annotate Cases in a CBR System for Musical Tempo Transformations / Case-Based Ranking for Decision Support Systems / Analogical Reasoning for Reuse of Object-Oriented Specifications / Combining Case-Based and Model-Based Reasoning for Predicting the Outcome of Legal Cases / Measuring the Similarity of Labeled Graphs / Global Grade Selector: A Recommender System for Supporting the Sale of Plastic Resin / Maximum Likelihood Hebbian Learning Based Retrieval Method for CBR Systems / An Evaluation of the Usefulness of Case-Based Explanation / Adaptation Guided Retrieval Based on Formal Concept Analysis / Club [actual symbol not reproducible] (Trefle): A Use Trace Model / Case-Based Plan Recognition in Computer Games / Solution Verification in Software Design: A CBR Approach / Evaluation of Case-Based Maintenance Strategies in Software Design / Optimal Case-Based Refinement of Adaptation Rule Bases for Engineering Design / Detecting Outliers Using Rule-Based Modeling for Improving CBR-Based Software Quality Classification Models / An Empirical Analysis of Linear Adaptation Techniques for Case-Based Prediction / A Framework for Historical Case-Based Reasoning / An Investigation of Generalized Cases / On the Role of Diversity in Conversational Recommender Systems / Similarity and Compromise / The General Motors Variation-Reduction Adviser: Evolution of a CBR System / Diversity-Conscious Retrieval from Generalized Cases: A Branch and Bound Algorithm / Assessing Elaborated Hypotheses: An Interpretive Case-Based Reasoning Approach / Soft Interchangeability for Case Adaptation / Supporting the IT Security of eServices with CBR-Based Experience Management / Improving Similarity Assessment with Entropy-Based Local Weighting / Collaborative Case Retention Strategies for CBR Agents / Efficient Real Time Maintenance of Retrieval Knowledge in Case-Based Reasoning / Incremental Learning of Retrieval Knowledge in a Case-Ba}, Keywords = {Expert systems (Computer science) Congresses. Case-based reasoning Congresses. Artificial intelligence Congresses.}, Year = {2003} }
[1971, book] bibtex
E. M. Avedon and B. Sutton-Smith, The Study of Games, New York: John Wiley & Sons Inc, 1971.
@book{ Author = {Avedon, Elliott M and Sutton-Smith, Brian}, Title = {The Study of Games}, Publisher = {John Wiley & Sons Inc}, Address = {New York}, Year = {1971} }
[1999, book] bibtex
P. Bagguley and J. Seymour, Relating intimacies : power and resistance, Basingstoke, Hampshire New York: MacMillan ; St. Martin’s Press, 1999.
@book{ Author = {Bagguley, Paul and Seymour, Julie}, Title = {Relating intimacies : power and resistance}, Publisher = {MacMillan ; St. Martin’s Press}, Address = {Basingstoke, Hampshire New York}, Series = {Explorations in sociology 57}, Note = {edited by Julie Seymour and Paul Bagguley. ill. ; 23 cm. 1. Relating Intimacies: Power and Resistance / Pt. I. Constructing and Reconstructing Intimate Relationships. 2. Shifting Boundaries and Power in the Research Process: the Example of Researching ‘Step-Families’ / 3. Partnership Rites: Commitment and Ritual in Non-Heterosexual Relationships / 4. Children Need but Mothers Only Want: the Power of ‘Needs Talk’ in the Constitution of Childhood / Pt. II. Regulating Intimacy: The Role of State Legislation in Intimate Relationships. 5. The Age of Consent and Sexual Citizenship in the United Kingdom: a History / 6. ‘I Hadn’t Really Though About it’: New Identities/New Fatherhoods / 7. State Power, Children’s Autonomy and Resistance: the Juridical Context / Pt. III. Power and Resistance in Intimate Relationships. 8. ‘That’s Farming, Rosie …’: Power and Familial Relations in an Agricultural Community / 9. What Difference Does ‘Difference’ Make? Lesbian Experience of Work and Family Life / 10. Sex, Money and the Kitchen Sink: Power in Same-Sex Couple Relationships / 11. ‘I Won’t Let Her in my Room’: Sibling Strategies of Power and Resistance around Computer and Video Games / 12. Prostitutes, Ponces and Poncing: Making Sense of Violence /}, Keywords = {Interpersonal relations Great Britain. Interpersonal conflict Great Britain. Intimacy (Psychology) Family Great Britain. Marriage Great Britain. Same-sex marriage Great Britain. Work and family Great Britain.}, Year = {1999} }
[2001, book] bibtex
O. Balet, G. erard Subsol, and P. Torguet, Virtual storytelling : using virtual reality technologies for storytelling : International Conference ICVS 2001, Avignon, France, September 2001 : proceedings, Berlin ; New York: Springer, 2001.
@book{ Author = {Balet, Olivier and Subsol, G. erard and Torguet, Patrice}, Title = {Virtual storytelling : using virtual reality technologies for storytelling : International Conference ICVS 2001, Avignon, France, September 2001 : proceedings}, Publisher = {Springer}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science, 2197}, Note = {International Conference on Virtual Storytelling (1st : 2001 : Avignon, France) Olivier Balet, G?erard Subsol, Patrice Torguet (eds.). ICVS 2001 ill. Includes index. Under Construction in Europe: Virtual and Mixed Reality for a Rich Media Experience / Generation of True 3D Films / Spatial Sound Enhancing Virtual Story Telling / The VISIONS Project / Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment / Interactive Immersive Transfiction / Interactive Storytelling: People, Stories, and Games / An Authoring Tool for Intelligent Educational Games / Generation and Implementation of Mixed-Reality, Narrative Performances Involving Robotic Actors / Film and the Development of Interactive Narrative / Virtual Storytelling as Narrative Potential: Towards an Ecology of Narrative / Adaptive Narrative: How Autonomous Agents, Hollywood, and Multiprocessing Operating Systems Can Live Happily Ever After / Learning in Character: Building Autonomous Animated Characters That Learn What They Ought to Learn / Real Characters in Virtual Stories (Promoting Interactive Story-Creation Activities) / Real-Time Character Animation Using Multi-layered Scripts and Spacetime Optimization / Characters in Search of an Author: AI-Based Virtual Storytelling / Virtual Agents’ Self-Perception in Story Telling / Reflections from a Hobby Horse / DocToon - A Mediator in the Hospital of the XXIst Century / The Interplay between Form, Story, and History: The Use of Narrative in Cultural and Educational Virtual Reality / Virtual Storytelling of Cooperative Activities in a Theatre of Work / Virtual Storytelling for Training: An Application to Fire Fighting in Industrial Environment / Computer Animation and Virtual Reality for Live Art Performance / Virtual House of European Culture: e-AGORA (Electronic Arts for Geographically Open Real Audience) /}, Keywords = {Narration (Rhetoric) Congresses. Virtual reality Congresses.}, Year = {2001} }
[2002, misc] bibtex
K. Bannan, Advertising: Companies try a new approach and a smaller screen for product placements: video games, 2002.
@misc{ Author = {Bannan, Karen}, Title = {Advertising: Companies try a new approach and a smaller screen for product placements: video games}, Pages = {C6}, Month = {March 5}, Year = {2002} }
[2004, incollection] bibtex
J. Baron, "Glory and Shame: Powerful psychology in Multiplayer Online Games," , Mulligan, J. and Patrovsky, B., Eds., Boston: New Riders Media, 2004.
@incollection{ Author = {Baron, Jonathan}, Title = {Glory and Shame: Powerful psychology in Multiplayer Online Games}, BookTitle = {Developing Online Games: An Insider’s Guide}, Editor = {Mulligan, Jessica and Patrovsky, Bridgette}, Publisher = {New Riders Media}, Address = {Boston}, Year = {2004} }
[1959, article] bibtex
F. Barth, "Segmentary Opposition and the Theory of Games: A study of Pathan Organization," The Journal of the Royal Antropological Institute, vol. 89, pp. 5-21, 1959.
@article{ Author = {Barth, Fredrik}, Title = {Segmentary Opposition and the Theory of Games: A study of Pathan Organization}, Journal = {The Journal of the Royal Antropological Institute}, Volume = {89}, Pages = {5-21}, Year = {1959} }
[1990, techreport] bibtex
R. Bartle, "Interactive Multi-User Computer Games," British Telecom1990.
@techreport{ Author = {Bartle, Richard}, Title = {Interactive Multi-User Computer Games}, Institution = {British Telecom}, Note = {Date of Input: 11-09-2003 Priority: Normal Web: http://ig.cs.tu-berlin.de/ld/511/Reader/www/G/mudreport.txt}, Year = {1990} }
[2001, book] bibtex
B. Bates, Game design : the art and business of creating games, Roseville, Calif.: Prima Tech, 2001.
@book{ Author = {Bates, Bob}, Title = {Game design : the art and business of creating games}, Publisher = {Prima Tech}, Address = {Roseville, Calif.}, Note = {TY - BOOK Om processen med at skabe computerspil fra ide til salg.}, Keywords = {computerspil}, Year = {2001} }
[1997, incollection] bibtex
C. Beavis, "Computer Games, Culture and Curriculum.," , Snyder, I. and Joyce, M., Eds., New York: Routledge, 1997.
@incollection{ Author = {Beavis, Catherine}, Title = {Computer Games, Culture and Curriculum.}, BookTitle = {Page to Screen: Taking Literacy into the Electronic Era}, Editor = {Snyder, Ilana and Joyce, Michael}, Publisher = {Routledge}, Address = {New York}, Year = {1997} }
[1999, inproceedings] bibtex
C. Beavis, "Literacy, English and Computer Games," in The Power Of Language, International Federation for the Teaching of English Seventh Conference, University of Warwick, UK,, 1999.
@inproceedings{ Author = {Beavis, Catherine}, Title = {Literacy, English and Computer Games}, BookTitle = {The Power Of Language, International Federation for the Teaching of English Seventh Conference}, Address= {University of Warwick, UK,}, Year = {1999} }
[2001, article] bibtex
K. Becker, "Teaching with Games - The Minesweeper and Asteroids Experience.," The Journal of Computing in Small Colleges, vol. 17, iss. 2, pp. 22-32, 2001.
@article{ Author = {Becker, Katrin}, Title = {Teaching with Games - The Minesweeper and Asteroids Experience.}, Journal = {The Journal of Computing in Small Colleges}, Volume = {17}, Number = {2}, Pages = {22-32}, Year = {2001} }
[2001, article] bibtex
Becta, "Computer Games in Education Project," , 2001.
@article{ Author = {Becta}, Title = {Computer Games in Education Project}, Year = {2001} }
[1994, book] bibtex
G. Bender, T. Druckrey, and D. C. A. (. Y. for the N.Y.), Culture on the brink : ideologies of technology, Seattle: Bay Press, 1994.
@book{ Author = {Bender, Gretchen and Druckrey, Timothy and Dia Center for the Arts (New York N.Y.)}, Title = {Culture on the brink : ideologies of technology}, Publisher = {Bay Press}, Address = {Seattle}, Note = {edited by Gretchen Bender [and] Timothy Druckrey. ill. ; 22 cm. Technology and the future of work / Stanley Aronowitz — Media, technology, and the market : the interacting dynamic / Herbert I. Schiller — From virtual cyborgs to biological time bombs : technocriticism and the material body / Kathleen Woodward — Homo generator : media and postmodern technology / Wolfgang Schirmacher — The merging of bodies and artifacts in the social contract / Elaine Scarry — The human genome project : a challenge in biological technology / Joan H. Marks — The dream of the human genome / R. C. Lewontin — AIDS, identity, and the politics of gender / Paula A. Treichler –Making sense out of nonsense : rescuing reality from virtual reality / Gary Chapman — What do cyborgs eat? Oral logic in an information society / Margaret Morse — Three paradoxes of the information age / Langdon Winner — Artists, engineers, and collaboration / Billy Kl?uver — Stories from the nerve Bible / Laurie Anderson — Virtual reality as the completion of the Enlightenment project / Simon Penny — Give me a (break) beat! Sampling and repetition in rap production / Tricia Rose — Lenin’s war, Baudrillard’s games / James Der Derian — Video/television/Rodney King : twelve steps beyond the pleasure principle / Avital Ronnell — The haunted screen / Kevin Robins — The Gulf massacre as paranoid rationality / Les Levidow — The new smartness / Andrew Ross.}, Keywords = {Art and technology. Art and society.}, Year = {1994} }
[2001, article] bibtex
L. Bensley and J. Van Eenwyk, "Video games and real-life aggression: Review of the literature," Journal of Adolescent Health,, vol. 29, iss. 4, 2001.
@article{ Author = {Bensley, L. and Van Eenwyk, J.}, Title = {Video games and real-life aggression: Review of the literature}, Journal = {Journal of Adolescent Health,}, Volume = {29}, Number = {4}, Year = {2001} }
[2002, book] bibtex
K. Berens and G. Howard, The rough guide to videogaming, 2nd ed ed., London: Rough Guides, 2002.
@book{ Author = {Berens, Kate and Howard, Geoff}, Title = {The rough guide to videogaming}, Publisher = {Rough Guides}, Address = {London}, Edition = {2nd ed}, Note = {Includes bibliographical references and index}, Keywords = {Video games, Reviews}, Year = {2002} }
[2002, book] bibtex
A. Berger Arthur, Video games : a popular culture phenomenon, New Brunswick ; London: Transaction, 2002.
@book{ Author = {Berger Arthur, Asa}, Title = {Video games : a popular culture phenomenon}, Publisher = {Transaction}, Address = {New Brunswick ; London}, Note = {Includes bibliographical references and index}, Keywords = {Video games - Social aspects Video games - Psychological aspects}, Year = {2002} }
[2003, misc] bibtex
P. Bergman, Digital games and learning: A research overview., 2003.
@misc{ Author = {Bergman, Patrick}, Title = {Digital games and learning: A research overview.}, Month = {27. November 2003.}, Year = {2003} }
[2000, book] bibtex
C. Bermant, On the other hand, London: Robson, 2000.
@book{ Author = {Bermant, Chaim}, Title = {On the other hand}, Publisher = {Robson}, Address = {London}, Note = {Chaim Bermant. 24 cm. Speaking for Myself — Personal Opinion — Glaswegian — Beards — There but for the grace of God — To be an Englishman — Computer Yiddish — Alive and kicking! — The Way We Live now … Great Britain — Miss Muffet and the C.R.E. — Inertia and the Board of Deputies — Be fruitful and multiply — Lesbian marriages — Homosexuality and Rabbi Lawrence Kushner — Politically incorrect — The walled garden — Depravity - the cause of our ills — The killing of Jamie Bulgar — Political Correctness — The Singer not the song — The Way We Live Now … Israel — Could you take a letter? — Thriving on the wrong side — Bone-head — The wisdom of Solomon — Banning breaded water — Rock of Israel — Smoking — Israel and the Diaspora — Diaspora welfare — Zionist Federation — The Spiritual wealth of Diaspora communities — Commercial break — Goodnight ladies. It’s time to come home — The Bedouin — Charitable priorities — Redefining our relationship — Dress that Maketh Man — Patent nonsense — Knitted kipot required — Farewell to the topper — Dress sense in Manchester — Freedom … and the Press — Harold Pinter — Sunday shopping bill — Holocaust denial — Personalities — Yehudi Menuhin — Teddy Kollek — Hugo Gryn — Andrei Sakharov — Edwina Currie — Primo Levi — Rav Joseph Soloveitchik — Maimonides — Menachem Mendel Schneerson (Lubavitcher Rebbe) — The Old Wild West — Interview with Professor Leibowitz — Attacks on Arab mayors — Emil Grunzweig — The West Bank — Reproach for Zionism — The West Bank and Ulster — Vicious follies — Hebron massacre — Human rights — Religion — Death of communism — Bruriah for our times — Prince Charles and Islam — Praying together at the Kotel — Do you know what your daughter’s up to? — Reforming the get — Taking to the Streets — Drosnin bible codes — Rebbe and rocker — Big brother’s watching you — What’s happening to Manchester? — Navel-gazing — Status Quo — Secular Shtiebl — The Morality of Orthodoxy — Justice, justice shalt thou pursue — Darkness and light - Israeli rabbis — Enemies of mankind — Graveyard desecration — A long, dark shadow — A light unto the Nations? — Black American flag — Meimad — Rabin’s murder — The Festivals — Blowing my own trumpet — High Holy-days — Yom Kippur — Second mortgage needed — Making Pesachdick — Passover — Shavuot — Miracle succah — Purim — A holiday from Jewish holidays — Gourmet — Winter’s golden cholent and golden mists — Kosher brain drain — Duck soup — Horseradish by any other name — A Jewish obsession — Harangue on herrings — Animal Magic — Pet theories — Elephant rites — Dog days — Kosher Pig — The sad story of Arthur — Antisemitic cat — Mad cows — Sport … and Transport — Olympic Games — Basketball in Israel — Cricket — Back to their routes — Internal combustion — Vandalising bus shelters — End of the Line — Wandering Jews — Around and About — Farewell to the Atarah — Tel Aviv — Jaffa — Glasgow — Beautiful Israel — Back in Jerusalem — Jerusalem in the rain — War Crimes — The Western Front — The bombing of Dresden — Holocaust studies — A time for justice — Trials and tribulations — Celebrations and Anniversaries — Satmar wedding — Oyez, oyez — Nuptial nerves — We are a grandfather — VE celebrations — JC is 140 years old — Millennial bash.}, Keywords = {Jews. Israel Politics and government.}, Year = {2000} }
[1995, article] bibtex
J. A. Betz, "Computer Games: Increase Learning in an Interactive Multidisciplinary Environment.," Journal of Educational Technology Systems, vol. 24, iss. 2, pp. 195-205, 1995.
@article{ Author = {Betz, Joseph A}, Title = {Computer Games: Increase Learning in an Interactive Multidisciplinary Environment.}, Journal = {Journal of Educational Technology Systems}, Volume = {24}, Number = {2}, Pages = {195-205}, Year = {1995} }
[1997, book] bibtex
D. Biklen and D. N. Cardinal, Contested words, contested science : unraveling the facilitated communication controversy, New York: Teachers College Press, 1997.
@book{ Author = {Biklen, Douglas and Cardinal, Donald N.}, Title = {Contested words, contested science : unraveling the facilitated communication controversy}, Publisher = {Teachers College Press}, Address = {New York}, Note = {edited by Douglas Biklen and Donald N. Cardinal. 24 cm. 1. Framing the Issue: Author or Not, Competent or Not? / 2. Who’s Doing the Typing? An Experimental Study / 3. How Teachers Confirm the Authorship of Facilitated Communication: A Portfolio Approach / 4. Factors Affecting Performance in Facilitated Communication / 5. A Controlled Study of Facilitated Communication Using Computer Games / 6. Sorting It Out Under Fire: Our Journey / 7. Emerging Validation of Facilitated Communication: New Findings About Old Assumptions / 8. The Multiple Meanings of Independence: Perspectives from Facilitated Communication / 9. Suggested Procedures for Confirming Authorship Through Research: An Initial Investigation / 10. Reframing the Issue: Presuming Competence / 11. Summing Up / Postscript - Taking the Test: A Facilitator’s View /}, Keywords = {Communicative disorders Patients Rehabilitation. Communication devices for people with disabilities. People with disabilities Means of communication.}, Year = {1997} }
[1991, book] bibtex
K. Binmore, Fun and Games: A Text on Game Theory, Lexington-Toronto: D.C. Heath, 1991.
@book{ Author = {Binmore, Ken}, Title = {Fun and Games: A Text on Game Theory}, Publisher = {D.C. Heath}, Address = {Lexington-Toronto}, Year = {1991} }
[2003, book] bibtex
D. Birlew, Onimusha 2 : Samurai’s destiny : official strategy guide, Indianapolis, Ind. ; [Great Britain]: BradyGames, 2003.
@book{ Author = {Birlew, Dan}, Title = {Onimusha 2 : Samurai’s destiny : official strategy guide}, Publisher = {BradyGames}, Address = {Indianapolis, Ind. ; [Great Britain]}, Series = {Signature series}, Note = {Cover title}, Keywords = {Video games}, Year = {2003} }
[1982, book] bibtex
M. Blanchet and I. Crabwalk, How to beat the video games, New York: Simon and Schuster, 1982.
@book{ Author = {Blanchet, Michael and Crabwalk, Inc}, Title = {How to beat the video games}, Publisher = {Simon and Schuster}, Address = {New York}, Note = {”A Crabwalk book concept.”}, Year = {1982} }
[2003, inproceedings] bibtex
S. Blomberg, M. Eneman, and M. Klang, "Political Ideologies in Computer Games," in Level Up, Utrecht, 2003.
@inproceedings{ Author = {Blomberg, Stefan and Eneman, Marie and Klang, Mathias}, Title = {Political Ideologies in Computer Games}, BookTitle = {Level Up}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht}, Publisher = {Utrecht University}, Year = {2003} }
[2002, book] bibtex
T. Bogenn, Super Mario sunshine : official strategy guide, Indianapolis, Ind. ; [Great Britain]: BradyGames, 2002.
@book{ Author = {Bogenn, Tim}, Title = {Super Mario sunshine : official strategy guide}, Publisher = {BradyGames}, Address = {Indianapolis, Ind. ; [Great Britain]}, Series = {BradyGames}, Keywords = {Video games}, Year = {2002} }
[1968, book] bibtex
S. S. Boocock and E. O. Schild, Simulation Games in Learning, London: Sage Publications, 1968.
@book{ Author = {Boocock, Sarane S. and Schild, E.O.}, Title = {Simulation Games in Learning}, Publisher = {Sage Publications}, Address = {London}, Year = {1968} }
[2002, book] bibtex
J. C. Bradfield and E. A. C. S. L. for Conference, Computer science logic : 16th International Workshop, CSL 2002, 11th annual conference of the EACSL, Edinburgh, Scotland, UK, September 22-25, 2002 : proceedings, Berlin ; New York: Springer, 2002.
@book{ Author = {Bradfield, J. C. and European Association for Computer Science Logic. Conference}, Title = {Computer science logic : 16th International Workshop, CSL 2002, 11th annual conference of the EACSL, Edinburgh, Scotland, UK, September 22-25, 2002 : proceedings}, Publisher = {Springer}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science ; 2471}, Note = {Workshop on Computer Science Logic 16th : 2002 : Edinburgh, Scotland) Julian Bradfield (ed.). CSL 2002 fig. ; 24 cm. Limit-Computable Mathematics and its Applications / Automata, Logic, and XML / [mu]-Calculus via Games / Bijections between Partitions by Two-Directional Rewriting Techniques / On Continuous Normalization / Variants of Realizability for Propositional Formulas and the Logic of the Weak Law of Excluded Middle / Compactness and Continuity, Constructively Revisited / Hoare Logics for Recursive Procedures and Unbounded Nondeterminism / A Fixpoint Theory for Non-monotonic Parallelism / Greibach Normal Form in Algebraically Complete Semirings / Proofnets and Context Semantics for the Additives / A Tag-Frame System of Resource Management for Proof Search in Linear-Logic Programming / Resource Tableaux / Configuration Theories / A Logic for Probabilities in Semantics / Possible World Semantics for General Storage in Call-By-Value / A Fully Abstract Relational Model of Syntactic Control of Interference / Optimal Complexity Bounds for Positive LTL Games / The Stuttering Principle Revisited: On the Expressiveness of Nested X and U Operators in the Logic LTL / Trading Probability for Fairness / A Logic of Probability with Decidable Model-Checking / Solving Pushdown Games with a [Sigma][subscript 3] Winning Condition / Partial Fixed-Point Logic on Infinite Structures / On the Variable Hierarchy of the Modal [mu]-Calculus / Implicit Computational Complexity for Higher Type Functionals / On Generalizations of Semi-terms of Particularly Simple Form / Local Problems, Planar Local Problems and Linear Time / Equivalence and Isomorphism for Boolean Constraint Satisfaction / Travelling on Designs (Ludics Dynamics) / Designs, Disputes and Strategies / Classical Linear Logic of Implications / Higher-Order Positive Set Constraints / A Proof Theoretical Account of Continuation Passing Style / Duality between Call-by-Name Recursion and Call-by-Value Iteration / Decidability of Bounded Higher-Order Unification / Open Proofs and Open Terms: A Basis for Interactive Logic / Logical Relations for Monadic Types / On the Automatizability of Resolution and Related Propositional Proof Systems / Extraction of Proofs from the Clausal Normal Form Transformation / Resolution Refutations and Propositional Proofs with Height-Restrictions /}, Keywords = {Computer logic Congresses.}, Year = {2002} }
[1999, book] bibtex
G. Brady, Jet Force Gemini official strategy guide, Indianapolis, Ind.: Brady, 1999.
@book{ Author = {Brady, Games}, Title = {Jet Force Gemini official strategy guide}, Publisher = {Brady}, Address = {Indianapolis, Ind.}, Series = {BradyGames strategy guides}, Note = {At foot of t.p.: Nintendo, Rareware}, Keywords = {Jet Force Gemini (Game) Video games}, Year = {1999} }
[2000, book] bibtex
G. Brady, Nintendo 64 secret codes, Indianapolis, Ind.: BradyGames, 2000.
@book{ Author = {Brady, Games}, Title = {Nintendo 64 secret codes}, Publisher = {BradyGames}, Address = {Indianapolis, Ind.}, Series = {Take your game further}, Note = {Vol. 4}, Keywords = {Nintendo video games, Handbooks, manuals, etc.}, Year = {2000} }
[2001, book] bibtex
BradyGames, PS2 games : preview guide, Indianapolis ; [Great Britain]: Brady, 2001.
@book{ Author = {BradyGames}, Title = {PS2 games : preview guide}, Publisher = {Brady}, Address = {Indianapolis ; [Great Britain]}, Note = {Covers PlayStation 2 game console}, Keywords = {Video games}, Year = {2001} }
[1989, article] bibtex
C. M. Braun and J. Giroux, "Arcade Video Games: Proxemic, Cognitive and Content Analyses," Journal of Leisure Research, vol. 21, iss. 2, pp. 92-105, 1989.
@article{ Author = {Braun, Claude M. and Giroux, Josete}, Title = {Arcade Video Games: Proxemic, Cognitive and Content Analyses}, Journal = {Journal of Leisure Research}, Volume = {21}, Number = {2}, Pages = {92-105}, Year = {1989} }
[1981, article] bibtex
M. E. Bredemeier and C. S. Greenblat, "The educational effectiveness of simulation games: A synthesis of findings.," Simulation & Games, vol. 12, iss. 3, pp. 307-331, 1981.
@article{ Author = {Bredemeier, M E and Greenblat, C S}, Title = { The educational effectiveness of simulation games: A synthesis of findings.}, Journal = {Simulation & Games}, Volume = {12}, Number = {3}, Pages = {307-331}, Year = {1981} }
[2001, book] bibtex
S. Brewster and R. Murray-Smith, Haptic human-computer interaction, Berlin ; New York: Springer, 2001.
@book{ Author = {Brewster, Stephen and Murray-Smith, Roderick}, Title = {Haptic human-computer interaction}, Publisher = {Springer}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science 2058}, Note = {Stephen Brewster, Roderick Murray-Smith (eds.). ill. ; 24 cm. Proceedings: first International Workshop, Glasgow, UK, August 31-September 1, 2000. Haptic Feedback: A Brief History from Telepresence to Virtual Reality / Design Principles for Tactile Interaction / The Haptic Perception of Texture in Virtual Environments: An Investigation with Two Devices / Haptic Display of Mathematical Functions for Teaching Mathematics to Students with Vision Disabilities: Design and Proof of Concept / Haptic Graphs for Blind Computer Users / Web-Based Touch Display for Accessible Science Education / Communicating with Feeling / Improved Precision in Mediated Collaborative Manipulation of Objects by Haptic Force Feedback / Hand-Shaped Force Interface for Human-Cooperative Mobile Robot / Can the Efficiency of a Haptic Display Be Increased by Short-Time Practice in Exploration? / Implicit Accuracy Constraints in Two-Fingered Grasps of Virtual Objects with Haptic Feedback / Interaction of Visual and Haptic Information in Simulated Environments: Texture Perception / The Effective Combination of Haptic and Auditory Textural Information / Cursor Trajectory Analysis / What Impact Does the Haptic-Stereo Integration Have on Depth Perception in Stereographic Virtual Environment? A Preliminary Study / A Shape Recognition Benchmark for Evaluating Usability of a Haptic Environment / A Horse Ovary Palpation Simulator for Veterinary Training / Tactile Navigation Display / Tactile Information Presentation in the Cockpit / Scaleable SPIDAR: A Haptic Interface for Human-Scale Virtual Environments / The Sense of Object-Presence with Projection Augmented Models / Virtual Space Computer Games with a Floor Sensor Control - Human Centred Approach in the Design Process / Sensing the Fabric: To Simulate Sensation through Sensory Evaluation and in Response to Standard Acceptable Properties of Specific Materials when Viewed as a Digital Image / International Workshop on Haptic human-computer interaction (1st : 2000 : Glasgow)}, Keywords = {Human-computer interaction Congresses. Virtual reality Congresses. Touch Congresses.}, Year = {2001} }
[1998, book] bibtex
P. Bridge, Information technology, plant pathology and biodiversity, Wallingford, UK ; New York: CAB International in association with the British Society for plant pathology and the Systematics Association, 1998.
@book{ Author = {Bridge, Paul}, Title = {Information technology, plant pathology and biodiversity}, Publisher = {CAB International in association with the British Society for plant pathology and the Systematics Association}, Address = {Wallingford, UK ; New York}, Note = {25 cm. 1. The Incredible Pace of Change: Information Technology in Support of Plant Pathology / 2. Development of Computer-based Systems in Systematics / 3. Handling the Information Explosion: the Challenge of Data Management / 4. Modelling Taxonomic Descriptions for Identification / 5. A General Structure for Biological Databases / 6. Putting Names to Things and Keeping Track: the Species 2000 Programme for a Coordinated Catalogue of Life / 7. Keeping Pathogens in their Place: International Plant Quarantine Database / 8. Handling Facts to Produce Information - Emerging Trends in Biological Databases / 9. Effective Management and Delivery of Biodiversity Information / 10. Keeping Track of Where Pathogens Are: Geographic Information Systems / 11. Integrated Information Management: a Multimedia System for Crop Protection / 12. Interpreting Information to Produce Knowledge: the Role of a Professional Society / 13. Building Models of Epidemics to Help Take Decisions / 14. Multi-media Tools for Diagnosing and Managing Pest and Disease Problems / 15. Information Technology in Applied Plant Pathology - a Decision Support System for Crop Protection / 16. From Mainframe to Micro: Information Technology in Plant Breeding / 17. Developing a Model of Expertise for a Taxonomic Expert System / 18. Information Technology Support for Decision Making - Where from Here? / 19. Interactive Keys / 20. Archiving Biodiversity: Information Technology Applied to Biodiversity Information Management / 21. Development of Artificial Neural Networks for Identification / 22. Mixing Elements from Different Identification Systems / 23. The Role of the User in Computer-based Species Identification / 24. Computerized Insect Identification: a Comparison of Differing Approaches and Problems / 25. Automated Analysis of Insect Sounds using Time-encoded Signals and Expert Systems - a New Method for Species Identification / 26. A Historical Review of Identification by Computer / 27. GENCOMEX: a Computerized Key to Identify the Genera of Asteraceae of Mexico / 28. Probabilistic Identification Systems for Bacteria / 29. Identification of Yeasts through Computer-based Systems / 30. Electronic Teaching Aids for Students and Practitioners / 31. Making Books Interactive: an Electronic Experiment / 32. Crop Protection, Information Technology and Ecosystem Health / 33. Computer Games and Other Tricks to Train Field Pathologists / 34. The Need to Rebuild our University Education Systems on an Information Technology Basis / 35. CD-ROM as a Dissemination Medium in Practice: Crop Protection Case Studies in Africa / 36. Networked Communications in Extension / 37. Modern Information and Communication Needs in Agriculture for Developing Countries / 38. Electronic Publishing in Plant Pathology: Predicting the Unpredictable / 39. The Life Sciences and the Information Revolution / 40. Biology, Computers, Sex and Sorting? /}, Keywords = {Plant diseases.}, Year = {1998} }
[2001, article] bibtex
S. Bringsjord, "Is it Possible to Build Dramatically Compelling Interactive Digital Entertainment (in the form, e.g., of computer games)?," Game Studies, vol. 1, iss. 1, 2001.
@article{ Author = {Bringsjord, Selmer}, Title = {Is it Possible to Build Dramatically Compelling Interactive Digital Entertainment (in the form, e.g., of computer games)?}, Journal = {Game Studies}, Volume = {1}, Number = {1}, Year = {2001} }
[2002, book] bibtex
E. Brinksma and K. G. Larsen, Computer aided verification : 14th International Conference, CAV 2002, Copenhagen, Denmark, July 27-31, 2002 : proceedings, Berlin ; New York: Springer, 2002.
@book{ Author = {Brinksma, Ed and Larsen, K. G.}, Title = {Computer aided verification : 14th International Conference, CAV 2002, Copenhagen, Denmark, July 27-31, 2002 : proceedings}, Publisher = {Springer}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science ; 2404}, Note = {CAV (Conference) (14th : 2002 : Copenhagen, Denmark) Ed Brinksma, Kim Guldstrand Larsen (eds.). CAV 2002 ill. ; 24 cm. Software Analysis and Model Checking / The Quest for Efficient Boolean Satisfiability Solvers / On Abstraction in Software Verification / The Symbolic Approach to Hybrid Systems / Infinite Games and Verification / Symbolic Localization Reduction with Reconstruction Layering and Backtracking / Modeling and Verifying Systems Using a Logic of Counter Arithmetic with Lambda Expressions and Uninterpreted Functions / Combining Symmetry Reduction and Under-Approximation for Symbolic Model Checking / Liveness with (0, 1, [infinity])-Counter Abstraction / Shared Memory Consistency Protocol Verification Against Weak Memory Models: Refinement via Model-Checking / Automatic Abstraction Using Generalized Model Checking / Property Checking via Structural Analysis / Conformance Checking for Models of Asynchronous Message Passing Software / A Modular Checker for Multithreaded Programs / Automatic Derivation of Timing Constraints by Failure Analysis / Deciding Separation Formulas with SAT / Probabilistic Verification of Discrete Event Systems Using Acceptance Sampling / Checking Satisfiability of First-Order Formulas by Incremental Translation to SAT / Applying SAT Methods in Unbounded Symbolic Model Checking / SAT Based Abstraction-Refinement Using ILP and Machine Learning Techniques / Semi-formal Bounded Model Checking / Algorithmic Verification of Invalidation-Based Protocols / Formal Verification of Complex Out-of-Order Pipelines by Combining Model-Checking and Theorem-Proving / Automated Unbounded Verification of Security Protocols / Exploiting Behavioral Hierarchy for Efficient Model Checking / IF-2.0: A Validation Environment for Component-Based Real-Time Systems / The AVISS Security Protocol Analysis Tool / SPeeDI - A Verification Tool for Polygonal Hybrid Systems / NuSMV 2: An OpenSource Tool for Symbolic Model Checking / The d/dt Tool for Verification of Hybrid Systems / Model Checking Linear Properties of Prefix-Recognizable Systems / Using Canonical Representations of Solutions to Speed Up Infinite-State Model Checking / On Discrete Modeling and Model Checking for Nonlinear Analog Systems / Synchronous and Bidirectional Component Interfaces / Interface Comp}, Keywords = {Computer software Verification Congresses. Integrated circuits Verification Congresses.}, Year = {2002} }
[1993, article] bibtex
H. Brody, "Video Games that Teach?," Technology Review, vol. 96, iss. 8, pp. 51-57, 1993.
@article{ Author = {Brody, Herb}, Title = {Video Games that Teach?}, Journal = {Technology Review}, Volume = {96}, Number = {8}, Pages = {51-57}, Year = {1993} }
[2004, phdthesis] bibtex
B. de Bruin, "Explaining Games - On the Logic of Game Theoretic Explanations," PhD Thesis , 2004.
@phdthesis{ Author = {Bruin, Boudewijn de}, Title = {Explaining Games - On the Logic of Game Theoretic Explanations}, School = {University of Amsterdam}, Type = {PhD dissertation}, Year = {2004} }
[1996, article] bibtex
D. D. Buchman and J. B. Funk, "Video and computer games in the ’90s: children’s time commitment & game preference," Children Today, vol. 24, iss. 1, pp. 12-15, 1996.
@article{ Author = {Buchman, Debra D. and Funk, Jeanne B.}, Title = {Video and computer games in the ’90s: children’s time commitment & game preference}, Journal = {Children Today}, Volume = {24}, Number = {1}, Pages = {12-15}, Year = {1996} }
[1979, book] bibtex
H. Buchsbaum Walter and R. Mauro, Electronic games : design, programming and troubleshooting, New York ; London: McGraw-Hill, 1979.
@book{ Author = {Buchsbaum Walter, H. and Mauro, Robert}, Title = {Electronic games : design, programming and troubleshooting}, Publisher = {McGraw-Hill}, Address = {New York ; London}, Note = {Includes index}, Keywords = {Video games - Equipment and supplies Video games. Technical aspects}, Year = {1979} }
[Forthcoming, book] bibtex
D. Buckingham, D. Carr, A. Burn, and G. Schott, Videogames: text, narrative, play, Cambridge: Polity, Forthcoming.
@book{ Author = {Buckingham, David and Carr, Diane and Burn, Andrew and Schott, Gareth}, Title = {Videogames: text, narrative, play}, Publisher = {Polity}, Address = {Cambridge}, Year = {Forthcoming} }
[Forthcoming, incollection] bibtex
A. Burn, "Playing Roles," , Buckingham, D., Carr, D., Burn, A., and Schott, G., Eds., Cambridge: Polity, Forthcoming.
@incollection{ Author = {Burn, Andrew}, Title = {Playing Roles}, BookTitle = {Videogames: text, narrative, play}, Editor = {Buckingham, D. and Carr, D. and Burn, Andrew and Schott, G.}, Publisher = {Polity}, Address = {Cambridge}, Year = {Forthcoming} }
[2002, article] bibtex
B. J. Bushman and C. A. Anderson, "Violent video games and hostile expectations: A test of the general aggression model," Personality and Social Psychology Bulletin, vol. 28, iss. 12, pp. 1679-1686, 2002.
@article{ Author = {Bushman, Brad J. and Anderson, Craig A.}, Title = {Violent video games and hostile expectations: A test of the general aggression model}, Journal = {Personality and Social Psychology Bulletin}, Volume = {28}, Number = {12}, Pages = {1679-1686}, Year = {2002} }
[1988, article] bibtex
R. J. Butler, P. M. Markulis, and S. D. R, "Where are we? An Analysis of the Methods and Focus of the Research on Simulation Gaming.," Simulation & Games, vol. 19, iss. 1, pp. 3-26, 1988.
@article{ Author = {Butler, R J and Markulis, P M and R, Strang D}, Title = {Where are we? An Analysis of the Methods and Focus of the Research on Simulation Gaming.}, Journal = {Simulation & Games}, Volume = {19}, Number = {1}, Pages = {3-26}, Year = {1988} }
[1988, article] bibtex
T. Butler, "Games and simulations: Creative Education Alternatives.," TechTrends., 1988.
@article{ Author = {Butler, Thomas}, Title = {Games and simulations: Creative Education Alternatives.}, Journal = {TechTrends.}, Year = {1988} }
[1997, book] bibtex
R. Butt, P. King, and P. Morgan, Playstation : secrets, strategies, solutions, Bournemouth: Paragon, 1997.
@book{ Author = {Butt, Ryan and King, Phil and Morgan, Paul}, Title = {Playstation : secrets, strategies, solutions}, Publisher = {Paragon}, Address = {Bournemouth}, Keywords = {Video games}, Year = {1997} }
[1998, book] bibtex
D. Butt, A-Z of Nintendo 64 : secrets, strategies, solutions, Bournemouth: Paragon, 1998.
@book{ Author = {Butt, Damian}, Title = {A-Z of Nintendo 64 : secrets, strategies, solutions}, Publisher = {Paragon}, Address = {Bournemouth}, Note = {Vol.2}, Keywords = {Video games}, Year = {1998} }
[1994, book] bibtex
C. Buxton, The Ultimate Future of video games, 1995-2000!!!, Bath: Future, 1994.
@book{ Author = {Buxton, Chris}, Title = {The Ultimate Future of video games, 1995-2000!!!}, Publisher = {Future}, Address = {Bath}, Note = {Cover title. - Spine title: The Future of video games, 1995-2000!!!}, Keywords = {Video games Technological forecasting Market surveys Electronic games}, Year = {1994} }
[1979, book] bibtex
R. Caillois, Man, Play, and Games, New York: Schocken Books, 1979.
@book{ Author = {Caillois, Roger}, Title = {Man, Play, and Games}, Publisher = {Schocken Books}, Address = {New York}, Year = {1979} }
[2001, book] bibtex
R. Caillois, Man, Play and Games, Urbana: University of Illinois Press, 2001.
@book{ Author = {Caillois, Roger}, Title = {Man, Play and Games}, Publisher = {University of Illinois Press}, Address = {Urbana}, Year = {2001} }
[2002, book] bibtex
C. Calude, M. J. Dinneen, and F. Peper, Unconventional models in computation : third international conference, UMC 2002, Kobe, Japan, October 15-19, 2002 : proceedings, New York: Springer, 2002.
@book{ Author = {Calude, Cristian and Dinneen, M. J. and Peper, Ferdinand}, Title = {Unconventional models in computation : third international conference, UMC 2002, Kobe, Japan, October 15-19, 2002 : proceedings}, Publisher = {Springer}, Address = {New York}, Series = {Lecture notes in computer science ; 2509}, Note = {International Conference on Unconventional Models of Computation (3rd : 2002 : Kobe, Japan) Cristian S. Calude, Michael J. Dinneen, Ferdinand Peper (eds.). UMC 2002 fig. ; 24 cm. The Complexity of Real Recursive Functions / Hypercomputation in the Chinese Room / Very Large Scale Spatial Computing / The Minimum-Model DNA Computation on a Sequence of Probe Arrays / An Information Theoretic Approach to the Study of Genome Sequences: An Application to the Evolution of HIV / Halting of Quantum Turing Machines / Filtrons of Automata / A Man and His Computer: An issue of Adaptive Fitness and Personal Satisfaction / Exploiting the Difference in Probability Calculation between Quantum and Probabilistic Computations / Implementing Bead-Sort with P Systems / Specification of Adleman’s Restricted Model Using an Automated Reasoning System: Verification of Lipton’s Experiment / Data Structure as Topological Spaces / The Blob: A Basic Topological Concept for “Hardware-Free” Distributed Computation / Embedding a Logically Universal Model and a Self-Reproducing Model into Number-Conserving Cellular Automata / Generation of Diophantine Sets by Computing P Systems with External Output / An Analysis of Computational Efficiency of DNA Computing / Communication and Computation by Quantum Games / On The Power of Tissue P Systems Working in the Minimal Mode / Reversible Computation in Asynchronous Cellular Automata / General-Purpose Parallel Simulator for Quantum Computing / Towards Additivity of Entanglement of Formation / Membrane Computing: When Communication Is Enough / Some New Generalized Synchronization Algorithms and Their Implementations for Large Scale Cellular Automata / Relativistic Computers and Non-uniform Complexity Theory / Quantum Optimization Problems / An Analysis of Absorbing Times of Quantum Walks /}, Keywords = {Soft computing Congresses. Computer science Congresses.}, Year = {2002} }
[2002, book] bibtex
L. Calvert Sandra, B. Jordan Amy, and R. Cocking Rodney, Children in the digital age : the role of entertainment technologies in, Westport, CT: Praeger, 2002.
@book{ Author = {Calvert Sandra, L. and Jordan Amy, B. and Cocking Rodney, R.}, Title = {Children in the digital age : the role of entertainment technologies in}, Publisher = {Praeger}, Address = {Westport, CT}, Note = {Bibliography included Includes bibliographical references and index}, Keywords = {Mass media and children Video games and children Computers and children Internet and children Child development}, Year = {2002} }
[2002, misc] bibtex
B. Cambron, Games and film-style Filmstyle FinanceGig News, 2002.
@misc{ Author = {Cambron, Beverly}, Title = {Games and film-style Filmstyle Finance}, Publisher = {Gig News}, Volume = {2002}, Number = {21. december}, Year = {2002} }
[1983, book] bibtex
K. Campbell, The Computer and video games book of adventure, Tring: Melbourne House, 1983.
@book{ Author = {Campbell, Keith}, Title = {The Computer and video games book of adventure}, Publisher = {Melbourne House}, Address = {Tring}, Keywords = {Electronic adventure games. Applications of microcomputer systems. Computer adventure games Microcomputers - Programming}, Year = {1983} }
[1995, book] bibtex
D. E. Campbell, Incentives : motivation and the economics of information, Cambridge, England ; New York: Cambridge University Press, 1995.
@book{ Author = {Campbell, Donald E.}, Title = {Incentives : motivation and the economics of information}, Publisher = {Cambridge University Press}, Address = {Cambridge, England ; New York}, Note = {Donald E. Campbell. 1. Introduction. 1. Asymmetric information. 2. Taxi! 3. Safety inspections. 4. Resource allocation. 5. Efficiency. 6. Joint ventures. 7. The prisoner’s dilemma. 8. Equilibrium. 9. Introduction to calculus. 10. The composite commodity theorem. 11. Quasi-linear preferences. 12. Decision making under risk — 2. Hidden action. 1. Shareholders and managers. 2. The savings and loan crisis. 3. Mandatory retirement. 4. Moral hazard and insurance. 5. Partnerships. 6. The owner-employee relationship. 7. Agency theory — 3. Hidden characteristics. 1. Price discrimination. 2. Auctions. 3. Voting. 4. Public goods. 5. The firm’s quality choice. 6. Publish or perish. 7. Job-market signalling. 8. The market for lemons. 9. Bargaining. 10. Competitive insurance markets — 4. Reputation. 1. Competition and reputation. 2. Basketball is a zero-sum game; so is football. 3. Subgame-perfect equilibria. 4. Partnerships. 5. The repeated prisoner’s dilemma game. 6. Friedman’s theorem for infinitely repeated games — 5. Resource allocation: private goods. 1. A simple model of resource allocation. 2. The Arrow-Debreu economy. 3. The first welfare theorem. 4. Nonconvex economies. 5. Price taking behavior. 6. Implementation. 7. Common property resources — 6. Resource allocation: public goods. 1. Plurality voting. 2. Elections with a variable number of votes. 3. Pareto optimality. 4. Fireworks. 5. Benefit taxation. 6. The Groves-Clarke mechanism. 7. The budget surplus. 8. Shortcomings of the Groves-Clarke mechanism. 9. The Groves-Clarke mechanism with a continuum of options. 10. An impossibility theorem — 7. The Gibbard-Satterthwaite theorem — 1. Introduction. 2. Proof of the theorem. 3. Examples. 4. The revelation principle — 8. Incentives, efficiency, and social cost. 1. Resource allocation. 2. Constrained optimization. 3. A computer network. 4. Tort law. 5. The Groves-Clarke mechanism. 6. Shareholders and managers. 7. The Vickrey auction. 8. A derivation of social cost pricing. 9. Relation to the Gibbard-Satterthwaite theorem.}, Keywords = {Social choice Mathematical models.}, Year = {1995} }
[2002, book] bibtex
A. Cangelosi and D. Parisi, Simulating the evolution of language, London ; New York: Springer, 2002.
@book{ Author = {Cangelosi, Angelo and Parisi, Domenico}, Title = {Simulating the evolution of language}, Publisher = {Springer}, Address = {London ; New York}, Note = {Angelo Cangelosi and Domenico Parisi, eds. ill. ; 24 cm. Pt. I. Introduction — 1. Computer Simulation: A New Scientific Approach to the Study of Language Evolution / 2. An Introduction to Methods for Simulating the Evolution of Language / Pt. II. Evolution of Signaling Systems — 3. Adaptive Factors in the Evolution of Signaling Systems / 4. Evolving Sound Systems / 5. The Evolution of Dialect Diversity / Pt. III. Evolution of Syntax — 6. The Emergence of Linguistic Structure: An Overview of the Iterated Learning Model / 7. Population Dynamics of Grammar Acquisition / 8. The Role of Sequential Learning in Language Evolution: Computational and Experimental Studies / Pt. IV. Grounding of Language — 9. Symbol Grounding and the Symbolic Theft Hypothesis / 10. Grounding Symbols through Evolutionary Language Games / Pt. V. Behavioral and Neural Factors — 11. Grounding the Mirror System Hypothesis for the Evolution of the Language-ready Brain / 12. A Unified Simulation Scenario for Language Development, Evolution, and Historical Change / Pt. VI. Auto-organization and Dynamic Factors — 13. Auto-organization and Emergence of Shared Language Structure / 14. The Constructive Approach to the Dynamic View of Language / Pt. VII. Conclusion — 15. Some Facts about Primate (including Human) Communication and Social Learning /}, Keywords = {Language and languages Origin Data processing. Language and languages Origin Simulation methods.}, Year = {2002} }
[1998, misc] bibtex
E. Caplan and N. Inc., Mind games American culture and the birth of psychotherapyUniversity of California Press, 1998.
@misc{ Author = {Caplan, Eric and NetLibrary Inc.}, Title = {Mind games American culture and the birth of psychotherapy}, Publisher = {University of California Press}, Note = {[computer file] : Eric Caplan. xiii, 242 p. ; 24 cm.}, Keywords = {Psychotherapy United States History 19th century. Psychotherapy Social aspects United States. Mental healing United States History 19th century. United States Social life and customs 19th century Electronic books.}, ISBN = {0585068739 (electronic bk.)}, Year = {1998} }
[in press, article] bibtex
N. L. Carnagey and C. A. Anderson, "The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior," Psychological Science, in press.
@article{ Author = {Carnagey, Nicholas L. and Anderson, Craig A.}, Title = {The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior}, Journal = {Psychological Science}, Year = {in press} }
[2002, incollection] bibtex
D. Carr, "Playing with Lara," , King, G. and Krzywinska, T., Eds., London: Wallflower Press, 2002.
@incollection{ Author = {Carr, Diane}, Title = {Playing with Lara}, BookTitle = {ScreenPlay. Cinema/Videogames/Interfaces}, Editor = {King, Geoff and Krzywinska, Tanya}, Publisher = {Wallflower Press}, Address = {London}, Year = {2002} }
[2002, book] bibtex
A. V. Carrington, Children at risk : a bibliography, Hauppauge, N.Y.: Nova Science Publishers, 2002.
@book{ Author = {Carrington, Arthur V.}, Title = {Children at risk : a bibliography}, Publisher = {Nova Science Publishers}, Address = {Hauppauge, N.Y.}, Note = {Arthur V. Carrington (editor). 26 cm. Part I: Book citations — Children and the Internet — Drugs and smoking — School violence. — Part II: Journal citations and abstracts — Television violence — Teenage pregnancy — Smoking and children — Drugs and children — Video games — Internet threats.}, Keywords = {Child Welfare Abstracts. Mass Media Abstracts. Substance-Related Disorders Child Abstracts. Violence Child Abstracts.}, Year = {2002} }
[2000, book] bibtex
L. Case, The complete idiot’s guide to playing games online, Indianapolis, Ind. ; [Great Britain]: Que, 2000.
@book{ Author = {Case, Loyd}, Title = {The complete idiot’s guide to playing games online}, Publisher = {Que}, Address = {Indianapolis, Ind. ; [Great Britain]}, Note = {Includes index}, Keywords = {Computer games Video games}, Year = {2000} }
[1996, book] bibtex
D. Cassady, Totally unauthorized Nintendo 64 games guide, Indianapolis, Ind. ; [Great Britain]: BradyGames, 1996.
@book{ Author = {Cassady, David}, Title = {Totally unauthorized Nintendo 64 games guide}, Publisher = {BradyGames}, Address = {Indianapolis, Ind. ; [Great Britain]}, Series = {BradyGames strategy guides}, Note = {Vol. 1}, Keywords = {Nintendo video games}, Year = {1996} }
[1998, book] bibtex
J. Cassel and H. Jenkins, From Barbie to Mortal Kombat Gender and Computer Games, Cambridge: The MIT Press, 1998.
@book{ Author = {Cassel, Justine and Jenkins, Henry}, Title = {From Barbie to Mortal Kombat – Gender and Computer Games}, Publisher = {The MIT Press}, Address = {Cambridge}, Year = {1998} }
[1998, book] bibtex
J. Cassell, H. Jenkins, and N. Inc., From Barbie to Mortal Kombat [Elektronisk resurs] gender and computer games, Cambridge, Mass.: MIT Press, 1998.
@book{ Author = {Cassell, Justine and Jenkins, Henry and NetLibrary Inc.}, Title = {From Barbie to Mortal Kombat [Elektronisk resurs] gender and computer games}, Publisher = {MIT Press}, Address = {Cambridge, Mass.}, Note = {edited by Justine Cassell and Henry Jenkins. ill. (some col.) ; 24 cm. Chess for girls? feminism and computer games / Computer games for girls : what makes them play? / Girl games and technological desire / Video game designs by girls and boys : variability and consistency of gender differences / Interview with Brenda Laurel (Purple Moon) ; Interview with Nancie S. Martin (Mattel) ; Interview with Heather Kelley (Girl Games) ; Interviews with Theresa Duncan and Monica Gesue (Chop Suey) ; Interview with Lee McEnany Caraher (Sega) ; Interview with Marsha Kinder (Intertexts Multimedia) / Interviews conducted by Retooling play : dystopia, dysphoria, and difference / “Complete freedom of movement” : video games as gendered play spaces / Storytelling as a nexus of change in the relationship between gender and technology : a feminist approach to software design / Voices from the combat zone : game grrlz talk back. Electronic reproduction. Boulder, Colo. : NetLibrary, 1999. Available via the World Wide Web. Available in multiple electronic file formats. Access may be limited to NetLibrary affiliated libraries.}, Keywords = {Computer games Social aspects Congresses Games for girlsa Congresses Dataspel Könsroller Electronic books.}, Year = {1998} }
[1999, incollection] bibtex
J. Cassell and H. Jenkins, "Chess for Girls? Feminism and Computer Games," , Jenkins, H., Ed., Cambridge, Massachusetts: The MIT Press, 1999, pp. 2-45.
@incollection{ Author = {Cassell, Justine and Jenkins, Henry}, Title = {Chess for Girls? Feminism and Computer Games}, BookTitle = {From Barbie to Mortal Kombat: Gender and Computer Games}, Editor = {Jenkins, Henry}, Publisher = {The MIT Press}, Address = {Cambridge, Massachusetts}, Pages = {2-45}, Year = {1999} }
[2003, article] bibtex
E. Castronova, "On Virtual Economies," Game Studies, vol. 3, iss. 2, 2003.
@article{ Author = {Castronova, Edward}, Title = {On Virtual Economies}, Journal = {Game Studies}, Volume = {3}, Number = {2}, Year = {2003} }
[2006, article] bibtex
E. Castronova, "The Research Value of Large Games: Natural Experiments in Norrath and Camelot," Games and Culture, vol. 1, iss. 2, pp. 163-186, 2006.
@article{ Author = {Castronova, Edward}, Title = {The Research Value of Large Games: Natural Experiments in Norrath and Camelot}, Journal = {Games and Culture}, Volume = {1}, Number = {2}, Pages = {163-186}, Year = {2006} }
[1992, article] bibtex
J. Cavallari, J. Hedberg, and B. Harper, "Adventure games in education: A review.," Australian Journal of Educational Technology, vol. 8, iss. 2, pp. 172-184, 1992.
@article{ Author = {Cavallari, John and Hedberg, John and Harper, Barry}, Title = {Adventure games in education: A review.}, Journal = {Australian Journal of Educational Technology}, Volume = {8}, Number = {2}, Pages = {172-184}, Year = {1992} }
[1994, techreport] bibtex
B. Cesarone, "Video Games and Children.," ERIC Clearinghouse on Elementary and Early Childhood Education. Office of Educational Research and Improvement, Washington, D.C.1994.
@techreport{ Author = {Cesarone, Bernard}, Title = {Video Games and Children.}, Institution = {ERIC Clearinghouse on Elementary and Early Childhood Education. Office of Educational Research and Improvement, Washington, D.C.}, Year = {1994} }
[2003, inproceedings] bibtex
F. Chee and R. Smith, "Is Electronic Community an Addictive Substance?," in Level Up - Digital Games Research Conference, Utrecht, 2003.
@inproceedings{ Author = {Chee, Florence and Smith, Richard}, Title = {Is Electronic Community an Addictive Substance?}, BookTitle = {Level Up - Digital Games Research Conference}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht}, Publisher = {Utrecht University Press}, Year = {2003} }
[2005, inproceedings] bibtex
M. Chen, "Addressing Social Dilemmas and Fostering Cooperation through Computer Games," in DIGRA 2005: Worlds in Play, Vancouver, Canada, 2005.
@inproceedings{ Author = {Chen, Mark}, Title = {Addressing Social Dilemmas and Fostering Cooperation through Computer Games}, BookTitle = {DIGRA 2005: Worlds in Play}, Editor = {Castells, Justine}, Address= {Vancouver, Canada}, Publisher = {Simon Fraser University}, Year = {2005} }
[1995, book] bibtex
T. Clark, Like real people, Santa Rosa, CA: Black Sparrow Press, 1995.
@book{ Author = {Clark, Tom}, Title = {Like real people}, Publisher = {Black Sparrow Press}, Address = {Santa Rosa, CA}, Note = {Tom Clark. ill. ; 24 cm. Like Real People — Stories from Homer — Pedagogy — Ornithology Lecture — Survey Research — Indiscretion — Club Sahara — Getaway Package — Last Hope — Saturday Afternoon in the Pleistocene — True West — Range Life — Games of Chance — On Dangerous Ground — Pulp Fictions — A Une Jeune Fille — Twenty-Something Couple — Leave of Absence — Miss Twitch’s Deeper Understanding — Cellular — Internet Surfer — A Man from the Future — Harar — Lost Feline — Happy Talk — Cats Enjambed — Autumn Nocturne — Mnemosyne — From the Vinland Voyages — Charm — Classical — Evergreen — Retro — Cryogenic — Minatory — Digital — Puppet State — Night Letter — Anxious Light — Lines Composed in the Shadow of the Richmond Bridge — Lone Figure on Shattered Horizon — Vigil — Greed — Christmas on Telegraph — Academic Tremor — January Storm — Wet Petals — Return of the Native — Forbearance — Role Reversal — Drama in Three Dimensions — Through This Long Winter of Freakshows and Floods — To the Mistress of the Sailor’s Rest — Foolish Kingdom — Adrift in Rue Street — February Variations — March Morning — Cortege of Irises — Old Album — Resolution — On the Beach — The Black Weir — Deli Pastry Counter — Video Store Window Display — These Truths We Hold Self-Evident — Trust — Prospero’s Prosperity — The Sorcerer — Equivocal Salute — The Cycle — Name Day — Catholic School Courtyard, Chicago — My Father on the Riverside & Great Northern (Little Railway, Dells, Wisconsin) — Buddy — The Chief — Torn from Old Album — Forties Scene — Urban Pastoral Scene (mid-1940s) — Fall of the Hero — Sad Goddess — Collegiate (1959) — Old Photo — Dog Jumping to Stand Rock — The Irish — The Irish (Later) — Vita — Superannuated Boy — As We Grow Old — On the Growth of a Thin Skin — The Suspect — Classic Clown — Faint Heart — Tergiversation — Against Early Rising — Artificial Light — The Allee d’Argenson — Comic Interpretation — The Case of Miss Twitch — Astrolabe — The Movies as Natural History — Living in a Simulation — A Wanderer in the World — Dry Lake — October — The Drowned Cathedral — Four Cindy Sense-Plays — Perverse — Message from the Captain — Departure Air Miracle — Saeta — The Astronomer — Big Boss — Excalibur — Heraldic Emblem — Interrogative Reflection — Better Days — Mahler’s Third — The Burden — From the Book of Balettes — Pastimes of the Early Tudor Court — Siege Mentality — Rondeau — Dizzy Minstrel — The Case — Uneasy Passage (October 1532) — Poet-Ambassador — Maid in Waiting at the Court of Venus — Apples (February 1533) — Anticipation — Turnabout — Wyatt in the Tower (May 1536) — Month of Venus (May 1536) — Last Act — History — Luckes, my faire falcon — Her Revisitation — Withdrawal — House Arrest — Combustion (Katheryn Howard & Henry VIII) — The Fall of Katheryn Howard — The Collector — The Blushing Rose — Impalpable — Dowsing — Blue Boy in a Green Shade — Exile — “White man, tomorrow you die” — Uncloudy Day — Jack of All Trades (Little Grub Street Testament) — Epilogue: Poetry and Biography (Notes of a Lighthouse Keeper).}, Year = {1995} }
[1991, incollection] bibtex
A. A. Clegg, "Games and simulations in social studies education," , Shaver, J. P., Ed., New York: Macmillan, 1991.
@incollection{ Author = {Clegg, A.A.}, Title = {Games and simulations in social studies education}, BookTitle = {Handbook of research on social studies teaching and learning}, Editor = {Shaver, J. P.}, Publisher = {Macmillan}, Address = {New York}, Year = {1991} }
[2000, misc] bibtex
L. Cobweb Information, UK market synopsis. Computer and video games : an overview of theNewcastle upon Tyne (Hawthorn House, Forth Banks, Newcastle upon Tyne, 2000.
@misc{ Author = {Cobweb Information, Ltd}, Title = {UK market synopsis. Computer and video games : an overview of the}, Publisher = {Newcastle upon Tyne (Hawthorn House, Forth Banks, Newcastle upon Tyne}, Keywords = {Retail trade surveys - Great Britain, Periodicals Market surveys - Great Britain, Periodicals Computer games - Great Britain, Periodicals Video games - Great Britain, Periodicals}, Year = {2000} }
[1993, book] bibtex
R. R. Cocking and A. K. Renninger, The development and meaning of psychological distance, Hillsdale, N.J.: L. Erlbaum Associates, 1993.
@book{ Author = {Cocking, Rodney R. and Renninger, K. Ann}, Title = {The development and meaning of psychological distance}, Publisher = {L. Erlbaum Associates}, Address = {Hillsdale, N.J.}, Note = {edited by Rodney R. Cocking, K. Ann Renninger. ill. ; 24 cm. Foreword / Pt. I. Psychological Distance and Developmental Theory. 1. Psychological Distance as a Unifying Theory of Development / 2. Psychological Distance and Behavioral Paradigms / 3. The Encoding of Distance: The Concept of the Zone of Proximal Development and Its Interpretations / 4. Distancing Theory From a Distance / Pt. II. Psychological Distance as a Cognitive Demand. 5. Temperamental Contributions to Styles of Reactivity to Discrepancy / 6. Distancing and Dual Representation / 7. Psychological Distance in Self-Imposed Delay of Gratification / 8. Structural Changes in Children’s Understanding of Family Roles and Divorce / 9. The Centrality of a Distancing Model for the Development of Representational Competence / Pt. III. Psychological Distance as an Ecological Demand. 10. Representational Competence in Shared Symbol Systems: Electronic Media From Radio to Video Games / 11. Children’s Conflicts: Representations and Lessons Learned / 12. The Social Origins of Individual Mental Functioning: Alternatives and Perspectives / 13. Psychological Distance and Underachievement / 14. Putting the Distance into Students’ Hands: Practical Intelligence for School /}, Keywords = {Mental representation Learning, Psychology of Cognition Human Development Learning Psychological Theory}, Year = {1993} }
[2002, book] bibtex
C. A. Coello Coello, MICAI 2002 : advances in artificial intelligence : Second Mexican International Conference on Artificial Intelligence, M?erida, Yucat?an, Mexico, April 22-26, 2002 : proceedings, Berlin ; New York: Springer, 2002.
@book{ Author = {Coello Coello, Carlos A.}, Title = {MICAI 2002 : advances in artificial intelligence : Second Mexican International Conference on Artificial Intelligence, M?erida, Yucat?an, Mexico, April 22-26, 2002 : proceedings}, Publisher = {Springer}, Address = {Berlin ; New York}, Note = {Mexican International Conference on Artificial Intelligence (2nd : 2002 : M?erida, Mexico) Carlos A. Coello Coello … [et al.] (eds.). ill. ; 24 cm. Motion Planning for Car-Like Robots Using Lazy Probabilistic Roadmap Method / A Vision System for Environment Representation: From Landscapes to Landmarks / Adapting the Messy Genetic Algorithm for Path Planning in Redundant and Non-redundant Manipulators / Navigation Advice from pq-Histograms / Path Planning Using a Single-Query Bi-directional Lazy Collision Checking Planner / An Exploration Approach for Indoor Mobile Robots Reducing Odometric Errors / Feature Matching Using Accumulation Spaces / On Selecting an Appropriate Colour Space for Skin Detection / A Methodology for the Statistical Characterization of Genetic Algorithms / MPSA: A Methodology to Parallelize Simulated Annealing and Its Application to the Traveling Salesman Problem / A Cultural Algorithm for Constrained Optimization / Penalty Function Methods for Constrained Optimization with Genetic Algorithms: A Statistical Analysis / Automatic Generation of Control Parameters for the Threshold Accepting Algorithm / Genetic Algorithms and Case-Based Reasoning as a Discovery and Learning Machine in the Optimization of Combinational Logic Circuits / Time-Domain Segmentation and Labelling of Speech with Fuzzy-Logic Post-Correction Rules / IL MT System. Evaluation for Spanish-English Pronominal Anaphora Generation / Out-of-Vocabulary Word Modeling and Rejection for Spanish Keyword Spotting Systems / The DIME Project / Detecting Deviations in Text Collections: An Approach Using Conceptual Graphs / Using Long Queries in a Passage Retrieval System / Object-Oriented Constraint Programming with J.CP / A Hybrid Treatment of Evolutionary Sets / Games and Logics of Knowledge for Multi-agent Systems / Modelling Learners of a Control Task with Inductive Logic Programming: A Case Study / Simple Epistemic Logic for Relational Database / Solving Optimal Location of Traffic Counting Points at Urban Intersections in CLP(FD) / Flexible Agent Programming in Linear Logic / Sample Complexity for Function Learning Tasks through Linear Neural Networks / Extracting Knowledge from Artificial Neural Networks: An Empirical Comparison of Trepan and Symbolic Learning Algorithms / Improving Pattern Recognition Using Several Feature Vectors / Learning Optimization in a MLP Neural Network Applied to OCR / Applications of a Collaborative Learning Ontology / Automated Case Generation from Databases Using Similarity-Based Rough Approximation /}, Keywords = {Artificial intelligence Congresses.}, Year = {2002} }
[1967, incollection] bibtex
J. S. Coleman, "Learning Through Games," , Bruner, J., Jolly, A., and Sylva, K., Eds., New York: Penguin Books, 1967.
@incollection{ Author = {Coleman, James S.}, Title = {Learning Through Games}, BookTitle = {Play: Its Role in Development and Evolution}, Editor = {Bruner, Jerome and Jolly, Alison and Sylva, Kathy}, Publisher = {Penguin Books}, Address = {New York}, Year = {1967} }
[1970, misc] bibtex
J. Coleman, The Role of Modern Technology in Relation to Simulations and Games for Learning., 1970.
@misc{ Author = {Coleman, James}, Title = {The Role of Modern Technology in Relation to Simulations and Games for Learning.}, Year = {1970} }
[1973, article] bibtex
et al. Coleman James. S., "The Hopkins’ Games Program: Conclusions from Seven Years of Research.," Educational Researcher, iss. 2, pp. 3-7, 1973.
@article{ Author = {Coleman, James. S., et al.}, Title = {The Hopkins’ Games Program: Conclusions from Seven Years of Research.}, Journal = {Educational Researcher}, Number = {2}, Pages = {3-7}, Year = {1973} }
[2001, article] bibtex
C. Conati, "Probabilistic Assessment of User’s Emotions During the Interaction with Educational Games.," Journal of Applied Artificial Intelligence, vol. 16, iss. 7-8, pp. 555-575, 2001.
@article{ Author = {Conati, C}, Title = {Probabilistic Assessment of User’s Emotions During the Interaction with Educational Games.}, Journal = {Journal of Applied Artificial Intelligence}, Volume = {16}, Number = {7-8}, Pages = {555-575}, Year = {2001} }
[2002, inproceedings] bibtex
M. Consalvo, "Hot dates and fairy-tale romances: Studying sexuality in video games," in ESRC Playing With the Future Conference, Manchester, England, 2002.
@inproceedings{ Author = {Consalvo, Mia}, Title = {Hot dates and fairy-tale romances: Studying sexuality in video games}, BookTitle = {ESRC Playing With the Future Conference}, Address= {Manchester, England}, Year = {2002} }
[1986, article] bibtex
J. Cooper and D. Mackie, "Video games and aggression in children," Journal of Applied Social Psychology, vol. 16, iss. 8, pp. 726-744, 1986.
@article{ Author = {Cooper, J. and Mackie, D.}, Title = {Video games and aggression in children}, Journal = {Journal of Applied Social Psychology}, Volume = {16}, Number = {8}, Pages = {726-744}, Year = {1986} }
[2002, inproceedings] bibtex
M. Copier, "Is gaming just for kids? Elderly people do play games!," in ESRC Playing With the Future Conference, Manchester, England, 2002.
@inproceedings{ Author = {Copier, Marinka}, Title = {Is gaming just for kids? Elderly people do play games!}, BookTitle = {ESRC Playing With the Future Conference}, Address= {Manchester, England}, Year = {2002} }
[2002, inproceedings] bibtex
G. Costikyan, "I Have No Words & I Must Design: Toward a Critical Vocabulary for Games," in Computer Games and Digital Cultures Conference Proceedings, Tampere, 2002.
@inproceedings{ Author = {Costikyan, Greg}, Title = {I Have No Words & I Must Design: Toward a Critical Vocabulary for Games}, BookTitle = {Computer Games and Digital Cultures Conference Proceedings}, Editor = {Mäyrä, Frans}, Address= {Tampere}, Publisher = {Tampere University Press}, Note = {Player as rational agent (p12++)}, Keywords = {Player behaviour}, Year = {2002} }
[2001, book] bibtex
H. H. Crapo, D. Senato, and G. Rota, Algebraic combinatorics and computer science : a tribute to Gian-Carlo Rota, Milano ; New York: Springer, 2001.
@book{ Author = {Crapo, Henry H. and Senato, D. and Rota, Gian-Carlo}, Title = {Algebraic combinatorics and computer science : a tribute to Gian-Carlo Rota}, Publisher = {Springer}, Address = {Milano ; New York}, Note = {H. Crapo, D. Senato (eds.). Algebraic combinatorics, computer science ill. ; 25 cm. Ten abandoned gold mines / The Fubini Lectures — Foreword / The adventures of measure theory / What is invariant theory, really? / Twelve problems in probability no one likes to bring up / Recurrent Themes of Gian-Carlo Rota’s Mathematical Thought — Resolution of Weyl modules: the Rota touch / Circulant recursive matrics / Remarks on Invariant geometric calculus. Cayley-Grassman algebras and geometric Clifford algebras / Grassmann geometric calculus, invariant theory and superalgebras / Rota-Metropolis cubic logic and Ulam-Renyi games / Umbral nature of the Poisson random variables / A formal theory of resultants (I): an algorithm in invariant theory / A formal theory of resultants (II): a constructive definition of the resultant / Focus of Catalan Numbers and Combinatorics on Words — Foreword to the surveys by Aigner and Perrin / Catalan and other numbers: a recurrent theme / Enumerative cominatorics on words / Algebraic Combinatorics and Theoretical Computer Science — Alphabet splitting / Some operations of the family of equivalence relations / Solving linear recurrences using functionals / Polynomiality of the q, t-Kostka revisited / A combinatorial approach to the theory of PI-algebras and exponential growth / On the permanent of certain circulant matrics / Episturmian words and morphimsms (results and conjectures) / A curious characteristic property of standard Sturmian words /}, Keywords = {Combinatorial analysis. Computer science Mathematics.}, Year = {2001} }
[1983, book] bibtex
R. Craven Robert, Billiards, bowling, table tennis, pinball, and video games : a, Westport, Conn. ; London: Greenwood, 1983.
@book{ Author = {Craven Robert, R.}, Title = {Billiards, bowling, table tennis, pinball, and video games : a}, Publisher = {Greenwood}, Address = {Westport, Conn. ; London}, Note = {Bibliography included Includes index}, Keywords = {Indoor games - Bibliography Indoor games - Bibliographies}, Year = {1983} }
[1986, article] bibtex
G. L. Creasey and B. J. Myers, "Video Games and Children: Effects on Leisure Activities, Schoolwork, and Peer Involvement," Merril-Palmer Quarterly, vol. 32, iss. 3, pp. 251-262, 1986.
@article{ Author = {Creasey, Gary L. and Myers, Barbara J.}, Title = {Video Games and Children: Effects on Leisure Activities, Schoolwork, and Peer Involvement}, Journal = {Merril-Palmer Quarterly}, Volume = {32}, Number = {3}, Pages = {251-262}, Year = {1986} }
[2001, article] bibtex
N. Croal, "Online Games Get Real," Newsweek, pp. 62-63, 2001.
@article{ Author = {Croal, N’Gai}, Title = {Online Games Get Real}, Journal = {Newsweek}, Pages = {62-63}, Month = {February 5}, Year = {2001} }
[2000, book] bibtex
Cronstr�Johan, U. I. C. on Children, V. on the Screen, and N. dokumentationscentralen f�asskommunikationsforskning, Children and media violence : yearbook. Bibliography = Research on video and computer games : a selection (1970-), G�org: The UNESCO International Clearinghouse on Children and Violence on the Screen, NORDICOM, G�org University, 2000.
@book{ Author = {Cronström, Johan and UNESCO International Clearinghouse on Children and Violence on the Screen and Nordiska dokumentationscentralen för masskommunikationsforskning}, Title = {Children and media violence : yearbook. Bibliography = Research on video and computer games : a selection (1970-)}, Publisher = {The UNESCO International Clearinghouse on Children and Violence on the Screen, NORDICOM, Göteborg University}, Address = {Göteborg}, Note = {compiled by Johan Cronström Research on video and computer games. (Kungälv : Livréna grafiska) Bilagor från 1999: Bibliography / The UNESCO International Clearinghouse on Children and Violence on the Screen at NORDICOM}, Keywords = {Video barn- och ungdomspsykologi bibliografi Dataspel barn- och ungdomspsykologi bibliografi Medievåld}, Year = {2000} }
[1895, book] bibtex
S. Culin, Korean Games With Notes on the Corresponding Games of China and Japan, Pennsylvania: University of Pennsylvania Press, 1895.
@book{ Author = {Culin, Stewart}, Title = {Korean Games With Notes on the Corresponding Games of China and Japan}, Publisher = {University of Pennsylvania Press}, Address = {Pennsylvania}, Year = {1895} }
[1907, book] bibtex
S. Culin, 24th Annual Report of the Bureau of American Ethnology: Games of North American Indians, Washington DC: US Gov Printing Office, 1907.
@book{ Author = {Culin, Stewart}, Title = {24th Annual Report of the Bureau of American Ethnology: Games of North American Indians}, Publisher = {US Gov Printing Office}, Address = {Washington DC}, Year = {1907} }
[1993, book] bibtex
G. Cumberbatch, A. Maguire, S. Woods, and G. University of Aston in Birmingham Communications Research, Children and video games : an exploratory study, University of Aston in Birmingham, Communications Research Group, 1993.
@book{ Author = {Cumberbatch, Guy and Maguire, Andrea and Woods, Samantha and University of Aston in Birmingham Communications Research, Group}, Title = {Children and video games : an exploratory study}, Publisher = {University of Aston in Birmingham, Communications Research Group}, Year = {1993} }
[1997, book] bibtex
J. D’Aprile, Unofficial PlayStation ultimate strategy guide, San Francisco ; [Great Britain]: Sybex, 1997.
@book{ Author = {D’Aprile, Jason}, Title = {Unofficial PlayStation ultimate strategy guide}, Publisher = {Sybex}, Address = {San Francisco ; [Great Britain]}, Keywords = {Video games}, Year = {1997} }
[2002, incollection] bibtex
O. Danielsen, B. R. Olesen, and B. H. Srensen, "From Computer Based Educational Games to Actions in Everyday Life," , Danielsen, O., Nielsen, J., and Srensen, B. H., Eds., Aarhus: Samfundslitteratur, 2002, pp. 67-81.
@incollection{ Author = {Danielsen, Oluf and Olesen, Birgitte Ravn and Sørensen, Birgitte Holm}, Title = {From Computer Based Educational Games to Actions in Everyday Life}, BookTitle = {Learning and Narrativity in Digital Media}, Editor = {Danielsen, Oluf and Nielsen, Janni and Sørensen, Birgitte Holm}, Publisher = {Samfundslitteratur}, Address = {Aarhus}, Pages = {67-81}, Year = {2002} }
[2000, misc] bibtex
A. Darley and ebrary Inc., Visual digital culture surface play and spectacle in new media genresRoutledge, 2000.
@misc{ Author = {Darley, Andrew and ebrary Inc.}, Title = {Visual digital culture surface play and spectacle in new media genres}, Publisher = {Routledge}, Pages = {x, 225 p.}, Note = {[electronic resource] : Andrew Darley. 25 cm.}, Keywords = {Computer games Social aspects. Video games Social aspects. Video recordings Social aspects. Electronic books.}, Year = {2000} }
[2002, book] bibtex
A. Darley, Visual digital culture : surface play and spectacle in new media genres, London: Routledge, 2002.
@book{ Author = {Darley, Andrew}, Title = {Visual digital culture : surface play and spectacle in new media genres}, Publisher = {Routledge}, Address = {London}, Note = {TY - BOOK}, Keywords = {Computer games Social aspects Video games Social aspects Video recordings Social aspects}, Year = {2002} }
[2002, book] bibtex
A. Z. Darwiche and N. Friedman, Uncertainty in artificial intelligence : proceedings of the eighteenth conference (2002), August 1-4, 2002, University of Alberta, Edmonton, San Francisco, Calif.: Morgan Kaufmann Publishers, 2002.
@book{ Author = {Darwiche, Adnane Z. and Friedman, Nir}, Title = {Uncertainty in artificial intelligence : proceedings of the eighteenth conference (2002), August 1-4, 2002, University of Alberta, Edmonton}, Publisher = {Morgan Kaufmann Publishers}, Address = {San Francisco, Calif.}, Note = {edited by Adnan Darwiche, Nir Friedman. ill. ; 28 cm. Markov Equivalence Classes for Maximal Ancestral Graphs / Learning Hierarchical Object Maps Of Non-Stationary Environments With Mobile Robots / A Constraint Satisfaction Approach to the Robust Spanning Tree Problem with Interval Data / On the Construction of the Inclusion Boundary Neighbourhood for Markov Equivalence Classes of Bayesian Network Structures / Tree-dependent Component Analysis / Bipolar possibilistic representations / Learning with Scope, with Application to Information Extraction and Classification / Qualitative MDPs and POMDPs: An Order-of-Magnitude Approximation / Introducing Variable Importance Tradeoffs into CP-Nets / Planning Under Continuous Time and Resource Uncertainty: A Challenge for AI / Generalized Instrumental Variables / Finding Optimal Bayesian Networks / Complexity of Mechanism Design / Continuation Methods for Mixing Heterogeneous Sources / Interpolating Conditional Density Trees / Iterative Join-Graph Propagation / An Information-Theoretic External Cluster-Validity Measure / Causes and Explanations in the Structural-Model Approach: Tractable Cases / The Thing That We Tried Didn’t Work Very Well: Deictic Representation in Reinforcement Learning / Factorization of Discrete Probability Distributions / Statistical Decisions Using Likelihood Information Without Prior Probabilities / Reduction of Maximum Entropy Models to Hidden Markov Models / Updating Probabilities / Distributed Planning in Hierarchical Factored MDPs / Reasoning about Expectation / Expectation propagation for approximate inference in dynamic Bayesian networks / Coordinates: Probabilistic Forecasting of Presence and Availability / Unconstrained influence diagrams / CFW: A Collaborative Filtering System Using Posteriors Over Weights of Evidence / A Bayesian Network Scoring Metric That Is Based on Globally Uniform Parameter Priors / Efficient Nash Computation in Large Population Games with Bounded Influence / Dimension Correction for Hierarchical Latent Class Models / Almost-everywhere algorithmic stability and generalization error / Value Function Approximation in Zero-Sum Markov Games / General Lower Bounds based on Computer Generated Higher Order Expansions / Monitoring a Complex Physical System using a Hybrid Dynamic Bayes Net / Polynomial Value Iteration Algorith Conference on Uncertainty in Artificial Intelligence (18th : 2002 : University of Alberta)}, Keywords = {Uncertainty (Information theory) Congresses. Artificial intelligence Congresses.}, Year = {2002} }
[2000, phdthesis] bibtex
C. Daviault, "Look who’s pulling the trigger now: A study of girls’/women’s relationship with video games," PhD Thesis , 2000.
@phdthesis{ Author = {Daviault, Christine}, Title = {Look who’s pulling the trigger now: A study of girls’/women’s relationship with video games}, School = {Concordia University (Canada)}, Type = {Masters}, Year = {2000} }
[2002, article] bibtex
C. David and M. Lawson, "Computer Adventure Games as Problem-Solving Environments," International Education Journal, vol. 3, iss. 4, 2002.
@article{ Author = {David, Curtis and Lawson, Michael}, Title = {Computer Adventure Games as Problem-Solving Environments}, Journal = {International Education Journal}, Volume = {3}, Number = {4}, Year = {2002} }
[Forthcoming, incollection] bibtex
A. Delwiche, "From The Green Berets to America’s Army: Video-games as a vehicle for political propaganda," , Williams, P. and Smith, J. H., Eds., Jefferson, North Carolina: McFarland Press, Forthcoming.
@incollection{ Author = {Delwiche, Aaron}, Title = {From The Green Berets to America’s Army: Video-games as a vehicle for political propaganda}, BookTitle = {The Players’ Realm: Studies on the Culture of Video Games and Gaming}, Editor = {Williams, Patrick and Smith, Jonas Heide}, Publisher = {McFarland Press}, Address = {Jefferson, North Carolina}, Year = {Forthcoming} }
[2002, book] bibtex
R. DeMaria and J. L. Wilson, High score! : the illustrated history of electronic games, New York: McGraw-Hill/Osborne, 2002.
@book{ Author = {DeMaria, Rusel and Wilson, Johnny L.}, Title = {High score! : the illustrated history of electronic games}, Publisher = {McGraw-Hill/Osborne}, Address = {New York}, Note = {TY - BOOK}, Keywords = {computerspil}, Year = {2002} }
[1997, techreport] bibtex
L. B. H. L. A. . . L. Dempsey John V. and C. M. S., "An Exploratory study of forty computer games," University of South Alabama1997.
@techreport{ Author = {Dempsey, John V., Lucassen, Barbara A., Haynes, Linda L., & Casey Maryann S.}, Title = {An Exploratory study of forty computer games}, Institution = {University of South Alabama}, Year = {1997} }
[2002, article] bibtex
L. L. B. C. M. L. ;. A;. S. Dempsey John V; Haynes, "Forty, simple computer games and what they could mean to educators," Simulation & Gaming, vol. 33, iss. 2, pp. 157-168, 2002.
@article{ Author = {Dempsey, John V; Haynes, Linda L.; Lucassen Barbara A; Casey; Maryann S}, Title = {Forty, simple computer games and what they could mean to educators}, Journal = {Simulation & Gaming}, Volume = {33}, Number = {2}, Pages = {157-168}, Year = {2002} }
[1992, book] bibtex
J. Der Derian, Antidiplomacy : spies, terror, speed, and war, Cambridge, MA: Blackwell, 1992.
@book{ Author = {Der Derian, James}, Title = {Antidiplomacy : spies, terror, speed, and war}, Publisher = {Blackwell}, Address = {Cambridge, MA}, Note = {James Der Derian. ill. ; 23 cm. 1. Introduction: A Case for a Poststructuralist Approach — Spies. 2. Intelligence Theory and Surveillance Practice. 3. The Intertextual Power of International Intrigue — Terror. 4. Reading Terrorism and the National Security Culture. 5. The Terrorist Discourse: Signs, States, and Systems of Global Political Violence — Speed. 6. The (S)pace of International Relations. 7. S/N: International Theory, Balkanization, and the New World Order — War. 8. Cyberwar, Videogames, and the Gulf War Syndrome.}, Keywords = {Intelligence service Terrorism International relations World politics 1945-1989}, Year = {1992} }
[1996, book] bibtex
P. R. Dewey, 303 CD-ROMs to use in your library : descriptions, evaluations, and practical advice, Chicago: American Library Association, 1996.
@book{ Author = {Dewey, Patrick R.}, Title = {303 CD-ROMs to use in your library : descriptions, evaluations, and practical advice}, Publisher = {American Library Association}, Address = {Chicago}, Series = {101 micro series}, Note = {Patrick R. Dewey. Three hundred three CD-ROMs to use in your library 23 cm. Almanacs — Art and Music — Astronomy and Space — Business and Industry — Children’s Literature — Computers and Software — Cookbooks — Desktop Publishing Accessories — Dictionaries — Education and Careers — Encyclopedias — Entertainment, Games, and Humor — Film — Health, Medicine, and Nutrition — History and Genealogy — Home and Automotive Improvement — Language — Law — Library — Literature — Magazines on Disc — Maps — Military — Nature and Science — Newspaper and Periodical Indexes and Full Text — Recreation and Travel — Religion — Sociology — Telephone Directories — United States Information and Statistics — Utilities — App. A Discount and Mail Order CD-ROM Vendors — App. B Vendor Name and Address List — App. C Computer Periodicals of Interest.}, Keywords = {CD-ROMs United States Catalogs. Libraries United States Special collections CD-ROMs.}, Year = {1996} }
[1994, book] bibtex
D. Diamond and P. Williamson, Dominik Diamond’s guide to video games and how to survive them, [London]: HarperCollins Children’s Books, 1994.
@book{ Author = {Diamond, Dominik and Williamson, Pete}, Title = {Dominik Diamond’s guide to video games and how to survive them}, Publisher = {HarperCollins Children’s Books}, Address = {[London]}, Keywords = {Electronic games}, Year = {1994} }
[2000, book] bibtex
R. Dieng, Designing cooperative systems : the use of theories and models : proceedings of the 5th International Conference on the Design of Cooperative Systems (COOP’2000), Amsterdam ; Washington, DC Tokyo: IOS Press ; Ohmsha, 2000.
@book{ Author = {Dieng, Rose}, Title = {Designing cooperative systems : the use of theories and models : proceedings of the 5th International Conference on the Design of Cooperative Systems (COOP’2000)}, Publisher = {IOS Press ; Ohmsha}, Address = {Amsterdam ; Washington, DC Tokyo}, Series = {Frontiers in artificial intelligence and applications v. 58}, Note = {International Conference on the Design of Cooperative Systems (5th : 2000 : Sophia-Antipolis, France) edited by Rose Dieng … [et al.]. ill. ; 25 cm. Shared Understanding, Informed Participation, and Social Creativity Objectives for the Next Generation of Collaborative Systems / Redesigning the Peer Review Process: A Developmental Theory-in-Action / Old Practices - New Technology: Observations of How Established Practices Meet New Technology / Visualizing Context, Mobility and Group Interaction: Role Games to Design Product Concepts for Mobile Communication / Working through Walls: Mediating Cooperation in Dynamic Spaces / Toward a Contextual Information Service Supporting Adaptability and Awareness Promotion in CSCW Systems / A Framework and Taxonomy for Workflow Architecture / An Extensible Classification Model for Distribution Architectures of Synchronous Groupware / Guiding the Thrust! Analytical Concepts in the Service of Coordination Support Systems / An ANT Perspective on Work Practice Design / Semistructured Models are Surprisingly Useful for User-Centered Design / The Decisive Importance of Organizational Models to Understand Technological Revolutions / A Conceptual Model for the Development of CSCW Systems / Mind the Gap! Towards a Unified View of CSCW / From User Participation to User Seduction in the Design of Innovative User-Centered Systems / A Pragmatic Development of a Computer Simulation of an Emergency Call Centre / Telecooperation in Engineering Offices - The Problem of Archiving / Database Support for Cooperative Work Documentation / A Guide through the Construction of a Groupware for Efficient Knowledge Management / An Activity-Oriented Approach to Visually Structured Knowledge Representation for Problem-Based Learning in Virtual Learning Environments / From Theory to Practice: Cooperation Models in a Sustainable Product Life-Cycle / IGLOO: A Framework for Developing Product-Oriented Shared Workspace Applications / Developing Synchronous Collaborative Applications with TeamComponents / A Method for Designing Cooperative Distributed Applications / Are All E-Commerce Negotiations Auctions? / Designing Co-operative Systems for Human Collaboration /}, Keywords = {System design Congresses. Computer networks Congresses.}, Year = {2000} }
[1998, article] bibtex
T. Dietz, "An examination of violence and gender role portrayals in video games: implications for gender socialization and aggresive behavior," Sex Roles: A Journal of Research, vol. 38, pp. 425-442, 1998.
@article{ Author = {Dietz, Tracy}, Title = {An examination of violence and gender role portrayals in video games: implications for gender socialization and aggresive behavior}, Journal = {Sex Roles: A Journal of Research}, Volume = {38}, Pages = {425-442}, Year = {1998} }
[1998, article] bibtex
K. E. Dill and J. C. Dill, "Video Games Violence: A review of the Empirical Literature.," Aggression and Violent Behavior: A Review Journal, vol. 3, iss. 4, pp. 407-428, 1998.
@article{ Author = {Dill, Karen E. and Dill, Jody C.}, Title = {Video Games Violence: A review of the Empirical Literature.}, Journal = {Aggression and Violent Behavior: A Review Journal}, Volume = {3}, Number = {4}, Pages = {407-428}, Year = {1998} }
[in press, incollection] bibtex
K. E. Dill, D. A. Gentile, W. A. Richter, and J. C. Dill, "Violence, Sex, Race and Age in Popular Video Games: A Content Analysis.," , Cole, E. and Henderson, D. J., Eds., Washington, DC: American Psychological Association, in press.
@incollection{ Author = {Dill, Karen E. and Gentile, Douglas A and Richter, William A. and Dill, Jody C.}, Title = {Violence, Sex, Race and Age in Popular Video Games: A Content Analysis.}, BookTitle = {Featuring females: Feminist analyses of the media}, Editor = {Cole, E. and Henderson, D.J.}, Publisher = {American Psychological Association}, Address = { Washington, DC}, Year = {in press} }
[2000, misc] bibtex
F. S. Din and J. Caleo, Playing Computer Games versus Better Learning., 2000.
@misc{ Author = {Din, Feng S and Caleo, Josephine}, Title = {Playing Computer Games versus Better Learning.}, Year = {2000} }
[1984, article] bibtex
J. R. Dominick, "Videogames, Television Violence, and Aggression in Teenagers," Journal of Communication, vol. 34, iss. 2, pp. 136-147, 1984.
@article{ Author = {Dominick, Joseph R.}, Title = {Videogames, Television Violence, and Aggression in Teenagers}, Journal = {Journal of Communication}, Volume = {34}, Number = {2}, Pages = {136-147}, Year = {1984} }
[1995, article] bibtex
J. H. Doolittle, "Using Riddles and Interactive Computer Games to Teach Problem-Solving Skills," Teaching of Psychology, vol. 22, iss. 1, pp. 33-36, 1995.
@article{ Author = {Doolittle, John H.}, Title = {Using Riddles and Interactive Computer Games to Teach Problem-Solving Skills}, Journal = {Teaching of Psychology}, Volume = {22}, Number = {1}, Pages = {33-36}, Year = {1995} }
[1989, article] bibtex
D. S. Dorn, "Simulation Games: One More Tool On the Pedagogical Shelf.," Teaching Sociology., vol. 17, iss. 1, pp. 1-18, 1989.
@article{ Author = {Dorn, D S}, Title = {Simulation Games: One More Tool On the Pedagogical Shelf.}, Journal = {Teaching Sociology.}, Volume = {17}, Number = {1}, Pages = {1-18}, Year = {1989} }
[1987, article] bibtex
J. A. Dowey, "Computer games for dental health education in primary schools.," Health Education Journal, vol. 46, iss. 3, 1987.
@article{ Author = {Dowey, Janet Allison}, Title = {Computer games for dental health education in primary schools.}, Journal = {Health Education Journal}, Volume = {46}, Number = {3}, Year = {1987} }
[2004, inproceedings] bibtex
N. Ducheneaut, R. J. Moore, and E. Nickell, "Designing for sociability in massively multiplayer games: an examination of the third places of SWG," in Other Players, IT University of Copenhagen, 2004.
@inproceedings{ Author = {Ducheneaut, Nicolas and Moore, R.J. and Nickell, E}, Title = {Designing for sociability in massively multiplayer games: an examination of the “third places” of SWG}, BookTitle = {Other Players}, Editor = {Smith, Jonas Heide and Sicart, Miguel}, Address= {IT University of Copenhagen}, Publisher = {IT University of Copenhagen}, Year = {2004} }
[1975, book] bibtex
R. E. Duke and C. J. Seidner, Learning with simulations and games, London: Sage Publications, 1975.
@book{ Author = {Duke, Richard E. and Seidner, Constance J.}, Title = {Learning with simulations and games}, Publisher = {Sage Publications}, Address = {London}, Year = {1975} }
[2003, inproceedings] bibtex
J. Dyck, D. Pinelle, B. Brown, and C. Gutwin, "Learning from Games: HCI Design Innovations in Entertainment Software," in 2003 Conference on Graphics Interface (GI’03), Halifax, 2003.
@inproceedings{ Author = {Dyck, Jeff and Pinelle, David and Brown, Barry and Gutwin, Carl}, Title = {Learning from Games: HCI Design Innovations in Entertainment Software}, BookTitle = {2003 Conference on Graphics Interface (GI’03)}, Address= {Halifax}, Year = {2003} }
[2003, article] bibtex
S. Egenfeldt-Nielsen, "The current status of the research communities in games and computer games," Game-research, 2003.
@article{ Author = {Egenfeldt-Nielsen, Simon}, Title = {The current status of the research communities in games and computer games}, Journal = {Game-research}, Year = {2003} }
[2003, article] bibtex
S. Egenfeldt-Nielsen, "Thoughts on learning in games and designing educational computer games," Game-research, 2003.
@article{ Author = {Egenfeldt-Nielsen, Simon}, Title = {Thoughts on learning in games and designing educational computer games}, Journal = {Game-research}, Year = {2003} }
[2003, inproceedings] bibtex
S. Egenfeldt-Nielsen, "Exploration in computer games - a new starting point.," in Digra - Level up conference 2003, Utrecht University, 2003.
@inproceedings{ Author = {Egenfeldt-Nielsen, Simon}, Title = {Exploration in computer games - a new starting point.}, BookTitle = {Digra - Level up conference 2003}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht University}, Publisher = {Utrecht University}, Year = {2003} }
[2004, article] bibtex
S. Egenfeldt-Nielsen, "Practical barriers in using educational computer games.," On the Horizon, 2004.
@article{ Author = {Egenfeldt-Nielsen, Simon}, Title = {Practical barriers in using educational computer games.}, Journal = {On the Horizon}, Year = {2004} }
[2004, techreport] bibtex
S. Egenfeldt-Nielsen and J. H. Smith, "Playing with fire: How do computer games influence the player?," Nordicom2004.
@techreport{ Author = {Egenfeldt-Nielsen, Simon and Smith, Jonas H}, Title = {Playing with fire: How do computer games influence the player?}, Institution = {Nordicom}, Year = {2004} }
[2005, phdthesis] bibtex
S. Egenfeldt-Nielsen, "Beyond Edutainment: Exploring the educational potential of computer games," PhD Thesis , 2005.
@phdthesis{ Author = {Egenfeldt-Nielsen, Simon}, Title = {Beyond Edutainment: Exploring the educational potential of computer games}, School = {IT University of Copenhagen}, Type = {PhD thesis}, Year = {2005} }
[In press, book] bibtex
S. Egenfeldt-Nielsen, J. H. Smith, and S. P. Tosca, Understanding Video Games, New York: Routledge, In press.
@book{ Author = {Egenfeldt-Nielsen, Simon and Smith, Jonas Heide and Tosca, Susana Pajares}, Title = {Understanding Video Games}, Publisher = {Routledge}, Address = {New York}, Year = {In press} }
[1993, book] bibtex
C. Elgood, Handbook of management games, 5th ed., Aldershot, Hampshire, England ; Brookfied, Vt.: Gower, 1993.
@book{ Author = {Elgood, Chris}, Title = {Handbook of management games}, Publisher = {Gower}, Address = {Aldershot, Hampshire, England ; Brookfied, Vt.}, Edition = {5th}, Note = {Chris Elgood. ill. ; 24 cm. Includes indexes. Foreword / Pt. 1. How to Use Management Games. 1. Types, traditions and terminology. 2. Games and human behaviour. 3. Games to promote knowledge. 4. Games to increase group effectiveness. 5. Games about organizations. 6. Model-based business games. 7. Computer-controlled games. 8. Game use and game variations. 9. Games and teambuilding. 10. Debriefs, reviews and alternatives — Pt. 2. Directory of Management Games.}, Keywords = {Management games}, Year = {1993} }
[2003, misc] bibtex
ELSPA, The Cultural Life of computer and video games: a cross industry studyELSPA, 2003.
@misc{ Author = {ELSPA}, Title = {The Cultural Life of computer and video games: a cross industry study}, Publisher = {ELSPA}, Volume = {2004}, Number = {2004, May}, Year = {2003} }
[2000, book] bibtex
A. E. Emerson and P. A. Sistla, Computer aided verification : 12th international conference, CAV 2000, Chicago, IL, USA, July 15-19, 2000 ; proceedings, Berlin ; New York: Springer, 2000.
@book{ Author = {Emerson, E. Allen and Sistla, A. Prasad}, Title = {Computer aided verification : 12th international conference, CAV 2000, Chicago, IL, USA, July 15-19, 2000 ; proceedings}, Publisher = {Springer}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science 1855}, Note = {CAV 2000. Conference (2000 : Chicago, Ill) E. Allen Emerson, A. Prasad Sistla (Eds.) ill. ; 24 cm. Keynote Address: Abstraction, Composition, Symmetry, and a Little Deduction: The Remedies to State Explosion / Invited Address: Applying Formal Methods to Cryptographic Protocol Analysis / Invited Tutorial: Boolean Satisfiability Algorithms and Applications in Electronic Design Automation / Invited Tutorial: Verification of Infinite-State and Parameterized Systems / An Abstraction Algorithm for the Verification of Generalized C-Slow Designs / Achieving Scalability in Parallel Reachability Analysis of Very Large Circuits / An Automata-Theoretic Approach to Reasoning about Infinite-State Systems / Automatic Verification of Parameterized Cache Coherence Protocols / Binary Reachability Analysis of Discrete Pushdown Timed Automata / Boolean Satisfiability with Transitivity Constraints / Bounded Model Construction for Monadic Second-Order Logics / Building Circuits from Relations / Combining Decision Diagrams and SAT Procedures for Efficient Symbolic Model Checking / On the Completeness of Compositional Reasoning / Counterexample-Guided Abstraction Refinement / Decision Procedures for Inductive Boolean Functions Based on Alternating Automata / Detecting Errors Before Reaching Them / A Discrete Strategy Improvement Algorithm for Solving Parity Games / Distributing Timed Model Checking - How the Search Order Matters / Efficient Algorithms for Model Checking Pushdown Systems / Efficient Buchi Automata from LTL Formulae / Efficient Detection of Global Properties in Distributed Systems Using Partial-Order Methods / Efficient Reachability Analysis of Hierarchical Reactive Machines / Formal Verification of VLIW Microprocessors with Speculative Execution / Induction in Compositional Model Checking / Liveness and Acceleration in Parameterized Verification / Mechanical Verification of an Ideal Incremental ABR Conformance Algorithm / Model Checking Continuous-Time Markov Chains by Transient Analysis / Model-Checking for Hybrid Systems by Quotienting and Constraints Solving / Prioritized Traversal: Efficient Reachability Analysis for Verification and Falsification / Regular Model Checking / Symbolic Techniques for Parametric Reasoning about Counter and Clock Systems / Syntactic Program Transformations for Automatic Abstraction / Temporal-Logic Queries / Are Timed Automata Updatable? / Tuning SAT Checkers for Bounded Model Checking / Unfoldings of Unbounded Petri Nets / Verification Diagrams Revisited: Disjunctive Invariants for Easy Verification / Verifying Advanced Microarchitectures that Support Speculation a}, Keywords = {Computer software Verification Congresses. Integrated circuits Verification Congresses.}, Year = {2000} }
[2002, misc] bibtex
G. Emery, What’s in a name: Product placement in games, 2002.
@misc{ Author = {Emery, Gene}, Title = {What’s in a name: Product placement in games}, Month = {30. January}, Year = {2002} }
[1997, article] bibtex
C. Emes, "Is Mr Pac Man Eating Our Children? A Review of the Effect of Video Games on Children," The Canadian Journal of Psychiatry, vol. 42, iss. 4, p. 409414, 1997.
@article{ Author = {Emes, Craig}, Title = {Is Mr Pac Man Eating Our Children? A Review of the Effect of Video Games on Children}, Journal = {The Canadian Journal of Psychiatry}, Volume = {42}, Number = {4}, Pages = {409–414}, Year = {1997} }
[1997, book] bibtex
J. R. Epp and A. M. Watkinson, Systemic violence in education : promise broken, Albany: State University of New York Press, 1997.
@book{ Author = {Epp, Juanita Ross and Watkinson, Ailsa M.}, Title = {Systemic violence in education : promise broken}, Publisher = {State University of New York Press}, Address = {Albany}, Series = {SUNY series, education and culture}, Note = {edited by Juanita Ross Epp and Ailsa M. Watkinson. 24 cm. Pt. I. Systemic Violence in Administrative Practice. 1. Administrative Complicity and Systemic Violence in Education / 2. Authority, Pedagogy, and Violence / 3. Who Knows? Who Cares? Schools and Coordinated Action on Child Abuse / Pt. II. Systemic Violence in Pedagogical Practice. 4. Opening Spaces: Examining the Blocks / 5. Video Games: Playing on a Violent Playground / 6. Discourses and Silencing in Classroom Space / 7. Lethal Labels: Miseducative Discourse about Educative Experiences / Pt. III. Systemic Violence, Women, and Teachers. 8. The Family Romance and the Student-Centered Classroom / 9. Disrupting the Code of Silence: Investigating Elementary Students Sexually Harassing Their Teachers / 10. Learning from the Learning Place: Case Studies of Harassment in a Post-Secondary Institution / 11. Systemic Violence: Linking Women’s Stories, Education, and Abuse / Pt. IV. Keeping Promise. 12. Personal Reconstruction: When Systemic Violence Stops / 13. Addressing Systemic Violence in Education /}, Keywords = {School violence Canada Case studies. School violence United States Case studies. School management and organization Case studies. Classroom management Social aspects Case studies. Sexual harassment in education Case studies. Schools Sociological aspects Case studies.}, Year = {1997} }
[2004, misc] bibtex
M. Erard, In These Games, the Points Are All Political, 2004.
@misc{ Author = {Erard, Michael}, Title = {In These Games, the Points Are All Political}, Month = {1th July 2004}, Year = {2004} }
[2003, inproceedings] bibtex
L. Ermi and M乲䬠Frans, "Power and Control of Games: Children as the Actors of Game Cultures," in Digital Games Research Conference, Utrecht University, 2003.
@inproceedings{ Author = {Ermi, Laura and Mäyrä, Frans}, Title = {Power and Control of Games: Children as the Actors of Game Cultures}, BookTitle = {Digital Games Research Conference}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht University}, Publisher = {Utrecht University}, Year = {2003} }
[2003, book] bibtex
M. C. Escher, M. Emmer, and D. Schattschneider, M.C. Escher’s legacy : a centennial celebration : collection of articles coming form the M.C. Escher Centennial Conference, Rome, 1998, Berlin ; New York: Springer-Verlag, 2003.
@book{ Author = {Escher, M. C. and Emmer, Michele and Schattschneider, Doris}, Title = {M.C. Escher’s legacy : a centennial celebration : collection of articles coming form the M.C. Escher Centennial Conference, Rome, 1998}, Publisher = {Springer-Verlag}, Address = {Berlin ; New York}, Note = {M.C. Escher Centennial Conference (1998 : Rome, Italy) Doris Schattschneider, Michele Emmer, editors. ill. (some col.) ; 24 cm. + 1 CD-ROM (4 3/4 in.) Celebrating Escher / Escher, in Rome, Again / Escher’s World — Escher’s Fondness for Animals / Selection is Distortion / Ravello: An Escherian Place / Mystery, Classicism, Elegance: an Endless Chase After Magic / M. C. Escher and C. v. S. Roosevelt / Escher’s Sense of Wonder / In Search of M. C. Escher’s Metaphysical Unconscious / Parallel Worlds: Escher and Mathematics, Revisited / M. C. Escher in Italy: The Trail Back / Escher’s Artistic Legacy — Islamic Patterns: The Spark in Escher’s Genius / Space Time with M. C. Escher and R. Buckminster Fuller / Between Illusion and Reality / Painting After M. C. Escher / M. C. Escher: Art, Math, and Cinema / Organic Structures Related to M. C. Escher’s Work / Extending Escher’s Recognizable-Motif Tilings to Multiple-Solution Tilings and Fractal Tilings / A Circle Limit in Stone / Portrait of Escher: Behind the Mirror / Life After Escher: A (Young) Artist’s Journey / Sharing some Common Interests of M. C. Escher / New Expressions in Tessellating Art: Layered Three-Dimensional Tessellations / The Mirrors of the Master / Tilings and Other Unusual Escher-Related Prints / Escher-Like Patterns from Pentagonal Tilings / Not the Tiles, but the Joints: A little Bridge Between M. C. Escher and Leonardo da Vinci / Architecture, Perspective and Scenography in the Graphic Work of M. C. Escher: From Vredeman de Vries to Luca Ronconi / Hand with Reflective Sphere to Six-Point Perspective Sphere / Escher’s Scientific and Educational Legacy — Families of Escher Patterns / The Trigonometry of Escher’s Woodcut Circle Limit III / Escher in the Classroom / Chaotic Geodesic Motion: An Extension of M. C. Escher’s Circle Limit Designs / Rotations and Notations / Folding Rings of Eight Cubes / Dethronement of the Symmetry Plane / Computer Games Based on Escher’s Spatial Illusions / Escher’s World: Structure, Symmetry, Sense / Adapting Escher’s Rules for “Regular Division of the Plane” to Create TesselMania! / M. C. Escher at the Museum: An Educator’s Perspective / Escher, Napoleon, Fermat, and the Nine-point Centre / The Symmetry Mystique / Escher-Like Tessellations on Spherical Models / Solution to Scott Kim’s puzzle.}, Keywords = {Escher, M. C. 1898-1972}, Year = {2003} }
[2001, article] bibtex
M. Eskelinen, "The Gaming Situation," Game Studies, vol. 1, iss. 1, 2001.
@article{ Author = {Eskelinen, Markku}, Title = {The Gaming Situation}, Journal = {Game Studies}, Volume = {1}, Number = {1}, Year = {2001} }
[1993, book] bibtex
W. Evans, Super NES games : unauthorized power tips book, London: Virgin, 1993.
@book{ Author = {Evans, Will}, Title = {Super NES games : unauthorized power tips book}, Publisher = {Virgin}, Address = {London}, Note = {Vol.2}, Keywords = {Nintendo video games Electronic games}, Year = {1993} }
[2000, misc] bibtex
C. Fabricatore, Learning and Videogames: An Unexploited Synergy, 2000.
@misc{ Author = {Fabricatore, Carlo}, Title = {Learning and Videogames: An Unexploited Synergy}, Year = {2000} }
[2002, article] bibtex
C. Fabricatore, M. Nussbaum, and R. Rosas, "Playability in Action Videogames: A Qualitative Design Model," Human-Computer Interaction, vol. 17, p. 311368, 2002.
@article{ Author = {Fabricatore, Carlo and Nussbaum, Miguel and Rosas, Ricardo}, Title = {Playability in Action Videogames: A Qualitative Design Model}, Journal = {Human-Computer Interaction}, Volume = {17}, Pages = {311–368}, Keywords = {Player behaviour Player motivation}, Year = {2002} }
[2003, article] bibtex
K. Facer, "Computer Games and Learning. A NESTA Futurelab Discussion Document.," , 2003.
@article{ Author = {Facer, K}, Title = {Computer Games and Learning. A NESTA Futurelab Discussion Document.}, Year = {2003} }
[1995, incollection] bibtex
R. Fagen, "Animal Play, Games of Angels, Biology, and Brian," , Pellegrini, A. D., Ed., Albany: State University of New York Press., 1995.
@incollection{ Author = {Fagen, Robert}, Title = {Animal Play, Games of Angels, Biology, and Brian}, BookTitle = {The future of play theory : a multidisciplinary inquiry into the contributions of Brian Sutton-Smith}, Editor = {Pellegrini, A. D.}, Publisher = {State University of New York Press.}, Address = {Albany}, Year = {1995} }
[1996, book] bibtex
J. Fan, E. Ries, and C. Tenitchi, Black art of Java game programming, Corte Madera, Calif. ; [Great Britain]: Waite Group Press, 1996.
@book{ Author = {Fan, Joel and Ries, Eric and Tenitchi, Calin}, Title = {Black art of Java game programming}, Publisher = {Waite Group Press}, Address = {Corte Madera, Calif. ; [Great Britain]}, Note = {Includes index}, Keywords = {Java (Computer program language) World Wide Web Video games}, Year = {1996} }
[1990, incollection] bibtex
A. I. Faria, "Business simulation games after thirty years: Current usage levels.," , Gentry, J. W., Ed., East Brunswick: Nichols/GP, 1990, pp. 36-47.
@incollection{ Author = {Faria, A. I.}, Title = {Business simulation games after thirty years: Current usage levels.}, BookTitle = {Guide to business gaming and experiential learning.}, Editor = {Gentry, J. W.}, Publisher = {Nichols/GP}, Address = {East Brunswick}, Pages = { 36-47}, Year = {1990} }
[1998, book] bibtex
B. Farkas, Unofficial Nintendo 64 ultimate strategy guide, Alameda, Calif.: Sybex, 1998.
@book{ Author = {Farkas, Bart}, Title = {Unofficial Nintendo 64 ultimate strategy guide}, Publisher = {Sybex}, Address = {Alameda, Calif.}, Note = {Vol.2 / Bart Farkas}, Keywords = {Nintendo video games}, Year = {1998} }
[2001, book] bibtex
B. Farkas and E. Parker, Unreal tournament : official strategy guide, Indianapolis, Ind. ; [Great Britain]: BradyGames, 2001.
@book{ Author = {Farkas, Bart and Parker, Eddie}, Title = {Unreal tournament : official strategy guide}, Publisher = {BradyGames}, Address = {Indianapolis, Ind. ; [Great Britain]}, Note = {”Covers the Playstation 2 computer entertainment system”-T.p.}, Keywords = {Sony video games Unreal tournament (Computer file)}, Year = {2001} }
[2003, book] bibtex
B. Farkas, Blade II : official strategy guide, Indianapolis, Ind. ; [Great Britain]: BradyGames, 2003.
@book{ Author = {Farkas, Bart}, Title = {Blade II : official strategy guide}, Publisher = {BradyGames}, Address = {Indianapolis, Ind. ; [Great Britain]}, Series = {BradyGames}, Note = {”Covers playstation 2 and XBOX.”}, Keywords = {Video games}, Year = {2003} }
[2000, misc] bibtex
D. L. Farquhar and N. Inc., Optimizing Windows for games, graphics and multimediaO’Reilly, 2000.
@misc{ Author = {Farquhar, David L. and NetLibrary Inc.}, Title = {Optimizing Windows for games, graphics and multimedia}, Publisher = {O’Reilly}, Note = {[computer file] / David L. Farquhar. xiii, 278 p. ; 24 cm. Includes index.}, Keywords = {Computer games. Computer graphics. Multimedia systems. Electronic books.}, ISBN = {1565929152 (electronic bk.)}, Year = {2000} }
[2003, article] bibtex
C. Feldman, "Q&A: Banned Sims blogger bites back," Gamespot.com, 2003.
@article{ Author = {Feldman, Curt}, Title = {Q&A: Banned Sims blogger bites back}, Journal = {Gamespot.com}, Year = {2003} }
[2001, book] bibtex
A. Ferreira and H. Reichel, STACS 2001 : 18th annual Symposium on Theoretical Aspects of Computer Science, Dresden, Germany, February 2001 : proceedings, New York: Springer, 2001.
@book{ Author = {Ferreira, Afonso and Reichel, Horst}, Title = {STACS 2001 : 18th annual Symposium on Theoretical Aspects of Computer Science, Dresden, Germany, February 2001 : proceedings}, Publisher = {Springer}, Address = {New York}, Series = {Lecture notes in computer science 2010}, Note = {Symposium on Theoretical Aspects of Computer Science (18th : 2001 : Dresden, Germany) Afonso Ferreira, Horst Reichel (eds.) ill. ; 24 cm. Includes index. Recurrence in Infinite Words / Generalized Model-Checking Problems for First-Order Logic / Myhill-Nerode Relations on Automatic Systems and the Completeness of Kleene Algebra / 2-Nested Simulation Is Not Finitely Equationally Axiomatizable / On the Difference between Polynomial-Time Many-One and Truth-Table Reducibilities on Distributional Problems / Matching Polygonal Curves with Respect to the Frechet Distance / On the Class of Languages Recognizable by 1-Way Quantum Finite Automata / Star-Free Open Languages and Aperiodic Loops / A 5/2n[superscript 2]-Lower Bound for the Multiplicative Complexity of n x n-Matrix Multiplication / Evasiveness of Subgraph Containment and Related Properties / On the Complexity of Computing Minimum Energy Consumption Broadcast Subgraphs / On Presburger Liveness of Discrete Timed Automata / Residual Finite State Automata / Deterministic Radio Broadcasting at Low Cost / The Existential Theory of Equations with Rational Constraints in Free Groups is PSPACE-Complete / Recursive Randomized Coloring Beats Fair Dice Random Colorings / Randomness, Computability, and Density / On Multipartition Communication Complexity / Scalable Sparse Topologies with Small Spectrum / Optimal Preemptive Scheduling on Uniform Processors with Non-decreasing Speed Ratios / The UPS Problem / Gathering of Asynchronous Oblivious Robots with Limited Visibility / Generalized Langton’s Ant: Dynamical Behavior and Complexity / Optimal and Approximate Station Placement in Networks (With Applications to Multicasting and Space Efficient Traversals) / Learning Expressions over Monoids / Efficient Recognition of Random Unsatisfiable [kappa]-SAT Instances by Spectral Methods / On the Circuit Complexity of Random Generation Problems for Regular and Context-Free Languages / Efficient Minimal Perfect Hashing in Nearly Minimal Space / Small PCPs with Low Query Complexity / Space Efficient Algorithms for Series-Parallel Graphs / A Toolkit for First Order Extensions of Monadic Games / Polynomial Time Approximation Schemes for MAX-BISECTION on Planar and Geometric Graphs / Refining the Hierarchy of Blind Multicounter Languages / A Simple Undecidable Problem: The Inclusion Problem for Finite Substitutions on ab*c / New Results on Alternating and Non-deterministic Two-Dimensional Finite-State Automata / T}, Keywords = {Computer science Congresses.}, Year = {2001} }
[1984, misc] bibtex
P. Fiddick, The Media: The prof and the Pac-Men/Focus on the effect of video games, 1984.
@misc{ Author = {Fiddick, Peter}, Title = {The Media: The prof and the Pac-Men/Focus on the effect of video games}, Month = {September 10}, Year = {1984} }
[2002, book] bibtex
G. A. Fine, Shared fantasy : role-playing games as social worlds, Chicago: University of Chicago Press, 2002.
@book{ Author = {Fine, Gary Alan}, Title = {Shared fantasy : role-playing games as social worlds}, Publisher = {University of Chicago Press}, Address = {Chicago}, Year = {2002} }
[2003, book] bibtex
H. Flatley and M. French, Videogaming, Harpenden: Pocket Essentials, 2003.
@book{ Author = {Flatley, Helen and French, Michael}, Title = {Videogaming}, Publisher = {Pocket Essentials}, Address = {Harpenden}, Series = {Pocket essentials. Games}, Note = {Includes bibliographical references}, Keywords = {Video games - History}, Year = {2003} }
[1996, book] bibtex
D. Fleming, Powerplay : toys as popular culture, Manchester ; New York New York: Manchester University Press ; Distributed exclusively in the USA by St. Martin’s Press, 1996.
@book{ Author = {Fleming, Dan}, Title = {Powerplay : toys as popular culture}, Publisher = {Manchester University Press ; Distributed exclusively in the USA by St. Martin’s Press}, Address = {Manchester ; New York New York}, Note = {Dan Fleming. ill. ; 23 cm. 1. Cultural studies and children’s culture — 2. Toys today and the playing child — 3. The history and narrativisation of toys — 4. Toys and society — 5. Video games and identities.}, Keywords = {Toys Social aspects. Toys Psychological aspects. Toys History. Child development. Popular culture.}, Year = {1996} }
[1987, article] bibtex
A. Forsyth and D. Lancy, "Simulated Travel and Place Location Learning in a Computer Adventure Games," Journal of Educational Computing Research, vol. 3, iss. 3, 1987.
@article{ Author = {Forsyth, Alfred and Lancy, David}, Title = {Simulated Travel and Place Location Learning in a Computer Adventure Games}, Journal = {Journal of Educational Computing Research}, Volume = {3}, Number = {3}, Year = {1987} }
[2002, book] bibtex
R. Franck, The explanatory power of models : bridging the gap between empirical and theoretical research in the social sciences, Boston: Kluwer Academic Publishers, 2002.
@book{ Author = {Franck, Robert}, Title = {The explanatory power of models : bridging the gap between empirical and theoretical research in the social sciences}, Publisher = {Kluwer Academic Publishers}, Address = {Boston}, Series = {Methodos series ; v. 1}, Note = {edited by Robert Franck. ill. ; 25 cm. General Introduction / Pt. I. Statistical Modelling and the Need for Theory — Introduction to Part I / Ch. 1. The determinants of infant mortality: how far are conceptual frameworks really modelled? / Ch. 2. The role of statistical and formal techniques in experimental psychology / Ch. 3. Explanatory models in suicide research: explaining relationships / Ch. 4. Attitudes towards ethnic minorities and support for ethnic discrimination, A test of complementary models / Conclusions of Part I / Pt. II. Computer Simulation and the Reverse Engineering Method — Introduction to Part II / Ch. 5. Computer simulation methods to model macroeconomics / Ch. 6. The explanatory power of Artificial Neural Networks / Conclusions of Part II / Pt. III. Models and Theory — Introduction to Part III / Ch. 7. On modelling in human geography / Ch. 8. The explanatory power of migration models / Ch. 9. The role of models in comparative politics / Ch. 10. Elementary mathematical modelization of games and sports / Conclusions of Part III / Pt. IV. Epistemological Landmarks — Introduction to Part IV / Ch. 11. Computer modelling of theory, explanation for the 21st century / Ch. 12. The logicist analysis of explanatory theories in archaeology / Conclusions of Part IV / General Conclusion /}, Keywords = {Social sciences Statistical methods. Social sciences Mathematical models. Social sciences Research.}, Year = {2002} }
[1998, book] bibtex
I. Frank, Search and planning under incomplete information : a study using bridge card play, Berlin ; New York: Springer, 1998.
@book{ Author = {Frank, Ian}, Title = {Search and planning under incomplete information : a study using bridge card play}, Publisher = {Springer}, Address = {Berlin ; New York}, Series = {CPHC/BCS distinguished dissertations}, Note = {Ian Frank. ill. ; 24 cm. 1. Introduction — 2. A Good Deal of Bridge Literature — 3. Planning Literature — 4. The Bridge Search Space Size — 5. Proof-planning: Solving Independent Goals Using Tactics and Methods — 6. Search in Games with Incomplete Information — 7. Identifying The Best Strategy: Tackling Non-locality — 8. Interleaving Plans with Dependencies — 9. Re-introducing Neglected Actions — 10. Overall Architecture — 11. Results — 12. Conclusions — App. A. An Overview of Commercial Computer Bridge Systems.}, Keywords = {Contract bridge Data processing. Artificial intelligence Computer programs.}, Year = {1998} }
[1999, misc] bibtex
G. Frasca, Ludology meets Narratology: Similitude and differences between (video)games and narrativeGonzalo Frasca, 1999.
@misc{ Author = {Frasca, Gonzalo}, Title = {Ludology meets Narratology: Similitude and differences between (video)games and narrative}, Publisher = {Gonzalo Frasca}, Volume = {2004}, Number = {29th of March}, Year = {1999} }
[2001, phdthesis] bibtex
G. Frasca, "Videogames of the Oppressed: Videogames as a Means for Critical Thinking and Debate," PhD Thesis , 2001.
@phdthesis{ Author = {Frasca, Gonzalo}, Title = {Videogames of the Oppressed: Videogames as a Means for Critical Thinking and Debate}, School = {Georgia Institute of Technology}, Type = {Master Thesis}, Year = {2001} }
[2003, inproceedings] bibtex
G. Frasca, "Ludologists love stories, too: notes from a debate that never took place," in Level Up - Digital Games Research Conference, Utrecht, 2003.
@inproceedings{ Author = {Frasca, Gonzalo}, Title = {Ludologists love stories, too: notes from a debate that never took place}, BookTitle = {Level Up - Digital Games Research Conference}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht}, Publisher = {Utrects University}, Year = {2003} }
[2003, misc] bibtex
G. Frasca, Ideological Videogames: Press left button to dissentIGDA/DIGRA, 2003.
@misc{ Author = {Frasca, Gonzalo}, Title = {Ideological Videogames: Press left button to dissent}, Publisher = {IGDA/DIGRA}, Volume = {2004}, Number = {9. august}, Year = {2003} }
[2001, inproceedings] bibtex
J. L. Freedman, "Evaluating the Research on Violent Video games," in Playing by the Rules - The Cultural Policy Challenges of Video Games, Chicago, 2001.
@inproceedings{ Author = {Freedman, Jonathan L.}, Title = {Evaluating the Research on Violent Video games}, BookTitle = {Playing by the Rules - The Cultural Policy Challenges of Video Games}, Address= {Chicago}, Year = {2001} }
[1994, book] bibtex
D. Friedman and S. Shyam, Experimental methods : a primer for economists, Cambridge England ; New York: Cambridge University Press, 1994.
@book{ Author = {Friedman, Daniel and Shyam, Sunder}, Title = {Experimental methods : a primer for economists}, Publisher = {Cambridge University Press}, Address = {Cambridge England ; New York}, Note = {Daniel Friedman and Shyam Sunder. ill. ; 24 cm. 1. Introduction. 1.1. Economics as an experimental discipline. 1.2. The engine of scientific progress. 1.3. Data sources. 1.4. Purposes of experiments — 2. Principles of economics experiments. 2.1. Realism and models. 2.2. Controlled economic environments. 2.3. Induced-value theory. 2.4. Parallelism. 2.5. Practical implications. 2.6. Application: The Hayek hypothesis — 3. Experimental design. 3.1. Direct experimental control: Constants and treatments. 3.2. Indirect control: Randomization. 3.3. The within-subjects design as an example of blocking and randomization. 3.4. Other efficient designs. 3.5. Practical advice. 3.6. Application: New market institutions — 4. Human Subjects. 4.1. Who should your subjects be? 4.2. Subjects’ attitudes toward risk. 4.3. How many subjects? 4.4. Trading commissions and rewards. 4.5. Instructions. 4.6. Recruitment and maintaining subject history. 4.7. Human subject committees and ethics. 4.8. Application: Bargaining experiments — 5. Laboratory facilities. 5.1. Choosing between manual and computer modes. 5.2. Manual laboratory facilities. 5.3. Computerized laboratory facilities. 5.4. Random number generation. 5.5. Application: Experiments with monetary overlapping generations economies — 6. Conducting an experiment. 6.1. Lab log. 6.2. Pilot experiments. 6.3. Lab setup. 6.4. Registration. 6.5. Conductors. 6.6. Monitors. 6.7. Instruction. 6.8. Handling queries from subjects. 6.9. Dry-run periods. 6.10. Manual conduct of markets. 6.11. Recording the data. 6.12. Termination. 6.13. Laboratory termination of infinite-period economies. 6.14. Debriefing. 6.15. Payment. 6.16. Bankruptcy. 6.17. Bailout plan. 6.18. Application: Committee decisions under majority rule — 7. Data analysis. 7.1. Graphs and summary statistics. 7.2. Statistical inference: Preliminaries. 7.3. Reference distributions and hypothesis tests. 7.4. Practical advice. 7.5. Application: First-price auctions — 8. Reporting your results. 8.1. Coverage. 8.2. Organization. 8.3. Prose, tables, and figures. 8.4. Documentation and replicability. 8.5. Project management. 8.6. Application: Asset-market experiments — 9. The emergence of experimental economics. 9.1. Economics as an experimental science. 9.2. Games and decisions up to 1952. 9.3. Two pioneers. 9.4. Experimental economics in Germany. 9.5. Early classroom markets. 9.6. Building theoretical foundations, 1960-76. 9.7. Joining the economics mainstream. 9.8. Divergence from experimental psychology. 9.9. Application: Laboratory games. Appendixes: Supplemental materials. I. Readings in experimental economics. II. Instructions and procedures. III. Forms. IV. Econometrica guidelines. V. List of experimental economics laboratories.}, Keywords = {Economics Methodology Economics Simulation methods. Economics Research.}, Year = {1994} }
[1995, misc] bibtex
T. Friedman, Making Sense of Software: Computer Games and Interactive Textuality, 1995.
@misc{ Author = {Friedman, Ted}, Title = {Making Sense of Software: Computer Games and Interactive Textuality}, Volume = {2004}, Number = {8th of Februrary}, Year = {1995} }
[1988, book] bibtex
J. Fritz, Programmiert zum Kriegspielen : Weltbilder und Bilderwelten im, Bonn: Bundeszentrale fr politische Bildung, 1988.
@book{ Author = {Fritz, Jürgen}, Title = {Programmiert zum Kriegspielen : Weltbilder und Bilderwelten im}, Publisher = {Bundeszentrale für politische Bildung}, Address = {Bonn}, Series = {Schriftenreihe ; Bd.260. Arbeitshilfen für die politische Bildung}, Keywords = {Video games: War games. Psychological aspects}, Year = {1988} }
[2003, article] bibtex
J. Fromme, "Computer Games as a Part of Childrens Culture.," Game Studies, vol. 3, iss. 1, 2003.
@article{ Author = {Fromme, Johannes}, Title = {Computer Games as a Part of Children´s Culture.}, Journal = {Game Studies}, Volume = {3}, Number = {1}, Year = {2003} }
[1992, book] bibtex
M. A. Frumkin, Systolic computations, Dordrecht ; Boston: Kluwer Academic Publishers, 1992.
@book{ Author = {Frumkin, M. A.}, Title = {Systolic computations}, Publisher = {Kluwer Academic Publishers}, Address = {Dordrecht ; Boston}, Note = {by M.A. Frumkin. ill. ; 25 cm. Translation of: Sistolicheskie vychisleni?i?a. Ch. 1. VLSI models. 1. Short history of the parallel processing. 2. Physical opportunities and limits of VLSI. 1. Basics of physics of semiconductor devices and integrated circuits. 2. Restrictions and opportunities of VLSI technology. 3. VLSI model. 3. Algorithms for VLSI. 1. Representation of algorithms by graphs. 2. Representation of computational structures by graphs. The mapping problem — Ch. 2. The complexity of VLSI computations. 1. VLSI complexity and complexity of algorithms. 1. Integral measures of VLSI complexity. 2. The information content of a function. 3. Degree of transitivity of a function. 4. Bounded arrays. 5. Computations with registers and pebble games. 2. Grid model of VLSI design. 1. Area-time tradeoff for matrix multiplication. 2. Area-time tradeoff for sign detection in the Residue Number System. 3. Energy dissipation by computations. 3. Complexity of parallel computations. 1. Parallel algorithms and complexity. 2. NC and RNC classes. 3. Parallel algorithms in linear algebra. 4. Parallel computations with polynomials and integers. 5. Parallel algorithms for combinatorial problems — Ch. 3. Systolic algorithms and systolic processors. 1. Systolic processing. 1. Systolic processors for linear algebra. 2. Systolic processors for digital signal processing. 3. A systolic processor for linear programming problem. 4. Systolic processors for mathematical physics. 5. Systolic processors for graph problems. 2. Mapping systolic algorithms on systolic processors. 3. Graphs of systolic processors. 1. Meshes. 2. Shuffles. 3. Trees. 4. Embeddings of meshes, trees and shuffles into the hypercube. 5. Universal graphs and systolic processors. 6. Graph grammars and the generation of graphs. 4. Iterations of systolic processors. 1. Pipelining and the cut theorem. 2. Asynchronous processors. 3. Fault tolerance of systolic processors — Ch. 4. The systolic programming. 1. Systolic processors and supercomputers. 1. Systolic programming for parallel and vector computers. 2. Simulation of SP by the Cray-1 like computer. 2. Parallel programming languages. 1. Features of parallel programming languages. 2. Parallel programming languages. 3. Systolic programming in UNIX environment. 1. INMOS Transputers. 2. Intel i860. 3. UNIX system calls for parallel processing. 4. Systolic versus parallel programming. Appendix 1. Library of systolic algorithms — Appendix 2. The grammar of the SPL.}, Keywords = {Computer algorithms Systolic array circuits Integrated circuits Large scale integration}, Year = {1992} }
[1998, book] bibtex
D. Fudenberg and D. K. Levine, The Theory of Learning in Games, Cambridge, Massachussets: The MIT Press, 1998.
@book{ Author = {Fudenberg, Drew and Levine, David K.}, Title = {The Theory of Learning in Games}, Publisher = {The MIT Press}, Address = {Cambridge, Massachussets}, Year = {1998} }
[2004, book] bibtex
T. Fullerton, C. Swain, and S. Hoffman, Game design workshop : designing, prototyping, and playtesting games, San Francisco, Calif.: Publishers Group West, 2004.
@book{ Author = {Fullerton, Tracy and Swain, Christopher and Hoffman, Steven}, Title = {Game design workshop : designing, prototyping, and playtesting games}, Publisher = {Publishers Group West}, Address = {San Francisco, Calif.}, Note = {Tracy Fullerton, Christopher Swain, Steven Hoffman. ill. ; 24 cm.}, Keywords = {Computer games Programming. Computer games Design.}, Year = {2004} }
[2003, book] bibtex
C. Fullwood and S. University of, Video mediated communication : psychological and communicative, Stirling: University of Stirling, 2003.
@book{ Author = {Fullwood, Christopher and University of, Stirling}, Title = {Video mediated communication : psychological and communicative}, Publisher = {University of Stirling}, Address = {Stirling}, Note = {Thesis Thesis (Ph.D.)-University of Stirling, Jun 2003}, Keywords = {Video mediated gazing Face to face familiarisation Social co presence Verbal communication Conversational games analysis}, Year = {2003} }
[1992, article] bibtex
J. B. Funk, "Commentary. Video Games: Benign or Malignant?," Developmental and Behavioral Psychology, vol. 13, iss. 1, pp. 53-54, 1992.
@article{ Author = {Funk, Jeanne B.}, Title = {Commentary. Video Games: Benign or Malignant?}, Journal = {Developmental and Behavioral Psychology}, Volume = {13}, Number = {1}, Pages = {53-54}, Year = {1992} }
[1993, article] bibtex
J. B. Funk, "Reevaluating the Impact of Video games," Clinical Pediatrics, pp. 86-90, 1993.
@article{ Author = {Funk, Jeanne B.}, Title = {Reevaluating the Impact of Video games}, Journal = {Clinical Pediatrics}, Pages = {86-90}, Year = {1993} }
[1993, article] bibtex
J. B. Funk, "Video games," Adolescent Medicine: State of the Art Reviews, vol. 4, iss. 3, pp. 589-598, 1993.
@article{ Author = {Funk, Jeanne B}, Title = {Video games}, Journal = {Adolescent Medicine: State of the Art Reviews}, Volume = {4}, Number = {3}, Pages = {589-598}, Year = {1993} }
[1999, misc] bibtex
J. B. Funk, J. D. Hagan, J. L. Schimming, W. A. Bullock, D. D. Buchman, and M. Myers, Playing Violent Electronic Games and Indices of Psychopathology in Adolescent, 1999.
@misc{ Author = {Funk, J. B. and Hagan, J. D. and Schimming, J. L. and Bullock, W.A. and Buchman, D. D. and Myers, M.}, Title = {Playing Violent Electronic Games and Indices of Psychopathology in Adolescent}, Year = {1999} }
[2001, inproceedings] bibtex
J. B. Funk, "Children and Violent Video Games: Are There "High Risk" Players?," in Playing By the Rules Conference, Chicago, Illinois, 2001.
@inproceedings{ Author = {Funk, Jeanne B.}, Title = {Children and Violent Video Games: Are There “High Risk” Players?}, BookTitle = {Playing By the Rules Conference}, Address= {Chicago, Illinois}, Year = {2001} }
[2004, article] bibtex
J. B. Funk, H. B. Baldacci, T. Pasold, and J. Baumgardner, "Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization?," Journal of Adolescence, vol. 27, iss. 1, p. 2339, 2004.
@article{ Author = {Funk, Jeanne B. and Baldacci, Heidi Bechtoldt and Pasold, Tracie and Baumgardner, Jennifer}, Title = {Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization?}, Journal = {Journal of Adolescence}, Volume = {27}, Number = {1}, Pages = {23–39}, Year = {2004} }
[2001, misc] bibtex
J. Furniss, Size does matter - in funding terms.Game Biz, 2001.
@misc{ Author = {Furniss, Jeremy}, Title = {Size does matter - in funding terms.}, Publisher = {Game Biz}, Volume = {2002}, Number = {21. december}, Year = {2001} }
[1985, article] bibtex
D. Gagnon, "Videogames and spatial skills: An exploratory study," Educational Communications and Technology Journal, vol. 33, iss. 4, pp. 263-275, 1985.
@article{ Author = {Gagnon, D}, Title = {Videogames and spatial skills: An exploratory study}, Journal = {Educational Communications and Technology Journal}, Volume = {33}, Number = {4}, Pages = {263-275}, Year = {1985} }
[1993, article] bibtex
C. Gailey, "Mediated Messages: Gender, Class, and Cosmos in Home Video Games," Journal of Popular Culture, vol. 27, iss. 1, pp. 81-97, 1993.
@article{ Author = {Gailey, Christine}, Title = {Mediated Messages: Gender, Class, and Cosmos in Home Video Games}, Journal = {Journal of Popular Culture}, Volume = {27}, Number = {1}, Pages = {81-97}, Year = {1993} }
[2000, misc] bibtex
GameSpot, 15 most influential games of all time: Ultima OnlineGameSpot, 2000.
@misc{ Author = {GameSpot}, Title = {15 most influential games of all time: Ultima Online}, Publisher = {GameSpot}, Volume = {2004}, Number = {14th of February}, Year = {2000} }
[2001, book] bibtex
S. Garassini and G. Romano, Digital kids : guida ai migliori siti web, cd-rom e videogiochi per, Milano: R. Cortina, 2001.
@book{ Author = {Garassini, Stefania and Romano, Giuseppe}, Title = {Digital kids : guida ai migliori siti web, cd-rom e videogiochi per}, Publisher = {R. Cortina}, Address = {Milano}, Note = {Includes bibliographical references and indexes}, Keywords = {Children’s Web sites, Handbooks, manuals, etc. CD-ROMs, Handbooks, manuals, etc. Video games, Handbooks, manuals, etc.}, Year = {2001} }
[2001, article] bibtex
P. Gardner, "Games with a Day Job: Putting the Power of Games to Work," Gamasutra, 2001.
@article{ Author = {Gardner, Patrick}, Title = {Games with a Day Job: Putting the Power of Games to Work}, Journal = {Gamasutra}, Year = {2001} }
[2003, book] bibtex
P. L. Garrido and J. in Marro, Modeling of complex systems : Seventh Granada Lectures, Granada, Spain, 2-7 September 2002, Melville, N.Y.: American Institute of Physics, 2003.
@book{ Author = {Garrido, Pedro L. and Marro, Joaqu in}, Title = {Modeling of complex systems : Seventh Granada Lectures, Granada, Spain, 2-7 September 2002}, Publisher = {American Institute of Physics}, Address = {Melville, N.Y.}, Note = {Granada Seminar on Computational Physics (7th : 2002) editors, Pedro L. Garrido, Joaqu?in Marro. Seventh Granada lectures Seventh Granada lectures on computational physics ill. ; 25 cm. Granada Seminar Steering Committee — Scale-Free and Hierarchical Structures in Complex Networks / Introduction to Complex Networks / Exploring Complex Graphs by Random Walks / Network Dependence in Risk Trading Games: A Banking Regulation Model / Exploration Bias of Complex Networks / Beyond Blobs in Percolation Cluster Structure / Degree Distribution in Networks Constructed from Gene Expression Data / Critical Behavior of Binary Production Reaction-Diffusion Systems / Recent Progress on Systems with an Infinite Number of Absorbing States / Stochastic Boolean Dynamics of Nonlinear Reactive Systems / Coarsening under Anisotropic Conditions in a Lattice Gas Model / Study of the Critical Behavior of Nonequilibrium Systems: Application to Driven Diffusive Lattice Gases / Depinning and Wetting in Nonequilibrium Systems / Two-Dimensional Optimal Velocity Model for Pedestrians and Biological Motion / Understanding “Synchronized Flow” by Optimal Velocity Model / The Contact Dynamics Method for Granular Media / Emergence of Glassy States in Lattice Models with No a Priori Disorder / Off-Equilibrium Fluctuation-Dissipation Theorem in Coarsening Systems / Metastability and Avalanches in a Nonequilibrium Ferromagnetic System / Cellular Automata with Memory / The Pattern Formation and Critical Behaviour of a Burridge-Knopoff Model / The Plastic Phase of Driven Vortex Crystals / Learning to Play in a Stylized (Chinos) Game: Some Preliminary Results / On the Role of Synaptic Depression in the Performance of Attractor Neural Networks / Statistical Mechanics of Money, Income, and Wealth: A Short Survey / Data Compression Approach to Sequence Analysis / Real Space Statistical Properties of Standard Cosmological Models / Molecular Dynamics Study of Protein Folding: Potentials and Mechanisms / The Munoz-Eaton Model for Protein Folding and Its Exact Solution / Equilibrium Structure of the Quasi-Two-Dimensional Dipolar Fluid / Critical Phenomena of the Simple Cubic Layer Potts Model / Algorithm to Reach States of [plus or minus]J Ising Lattices / Quantum Computation: Basic Concepts and Physical Implementations / Simulation of Quantum Tunnelling in an Open System / Complex Networks and Socioeconomic Applications (abstract only) / Hole Digging in Dipolar Field Distributions of Tunneling Spins (abstract only) / Scaling in Denaturating DNA (abstract only) / Spectra of Confined Atoms and Molecules (abstract only) / Phase Diagram of a Simple Model of Water: A CVM and Monte Carlo Analysis (abstract only) / A Monte Carlo Model of Immune System T-Cell Receptor C Heterogeneous and Self-Organized Pacemakers in Reaction-Diffusion Systems (abstract only) / The Interfacial Interaction Problem in Complex Multiple Porosity Fractured Reservoirs (abstract only) / Modelling Action Potential Generation and Propagation in Fibroblastic Cells (abstract only) / Theories of the Motion of the Satellites of Mars (abstract only) /}, Keywords = {Physics Data processing Congresses. System analysis Congresses. Computational complexity Congresses.}, Year = {2003} }
[2002, article] bibtex
R. Garris, R. Ahlers, and J. E. Driskell, "Games, Motivation and Learning: A Research and Practice Model.," Simulation & Gaming., vol. 33, iss. 4, pp. 441-467, 2002.
@article{ Author = {Garris, Rosemary and Ahlers, Robert and Driskell, James E}, Title = {Games, Motivation and Learning: A Research and Practice Model.}, Journal = {Simulation & Gaming.}, Volume = {33}, Number = {4}, Pages = {441-467}, Year = {2002} }
[1997, book] bibtex
S. Gates and B. D. Humes, Games, Information, and Politics, Michigan: The University of Michigan Press, 1997.
@book{ Author = {Gates, Scott and Humes, Brian D.}, Title = {Games, Information, and Politics}, Publisher = {The University of Michigan Press}, Address = {Michigan}, Year = {1997} }
[2003, book] bibtex
J. P. Gee, What video games have to teach us about learning and literacy, New York: Palgrave Macmillan, 2003.
@book{ Author = {Gee, James Paul}, Title = {What video games have to teach us about learning and literacy}, Publisher = {Palgrave Macmillan}, Address = {New York}, Note = {TY - BOOK}, Keywords = {Videospil Computerspil Lære at læse og skrive Video games Psychological aspects Computer games Psychological aspects Learning, Psychology of Visual literacy Video games and children}, Year = {2003} }
[2004, article] bibtex
J. P. Gee, "Learning by Design: Games as Learning Machines," Gamasutra, 2004.
@article{ Author = {Gee, James Paul}, Title = {Learning by Design: Games as Learning Machines}, Journal = {Gamasutra}, Month = {24. March}, Year = {2004} }
[2004, misc] bibtex
J. P. Gee, D. Lieberman, E. Raybourn, and D. Rajeski, How Can Games Shape Future Behaviors, 2004.
@misc{ Author = {Gee, James Paul and Lieberman, Debra and Raybourn, Elain and Rajeski, David}, Title = {How Can Games Shape Future Behaviors}, Volume = {2004}, Number = {21. October}, Year = {2004} }
[1993, book] bibtex
J. B. Giacquinta, J. A. Bauer, and J. Levin, Beyond technology’s promise : an examination of children’s educational computing at home, Cambridge England ; New York, N.Y.: Cambridge University Press, 1993.
@book{ Author = {Giacquinta, Joseph B. and Bauer, Jo Anne and Levin, Jane}, Title = {Beyond technology’s promise : an examination of children’s educational computing at home}, Publisher = {Cambridge University Press}, Address = {Cambridge England ; New York, N.Y.}, Note = {Joseph B. Giacquinta, Jo Anne Bauer, Jane Levin. ill. ; 24 cm. Ch. 1. The Promise — Ch. 2. Studying the Promise — Ch. 3. The Absence of Children’s Academic Computing at Home — Ch. 4. The Availability of Educational Software — Ch. 5. The Importance of Parental Encouragement and Assistance — Ch. 6. The Role of Gender in Home Computer Use — Ch. 7. School Use of Computers — Ch. 8. Children’s Preference for Games — Ch. 9. Redefining a New Technology as a Social Innovation — Ch. 10. Viewing Technological Change as a Social Process — Ch. 11. Reexamining the Home-School Computer Connection — Ch. 12. Where Do We Go from Here? — Appendix A. A Further Note on SITE Fieldwork and Analysis — Appendix B. List of Codes for SITE Log Analysis — Appendix C. SITE Log Analysis Codebook — Appendix D. List of Families and School-Aged Children — Appendix E. Specific Steps Families Might Take.}, Keywords = {Computer-assisted instruction Education Data processing Home and school Microcomputers}, Year = {1993} }
[2000, incollection] bibtex
R. Gibbons, "Trust in Social Structures - Hobbes and Coase Meet Repeated Games," , et al. Cook, K., Ed., New York: Russel Sage Foundation, 2000.
@incollection{ Author = {Gibbons, Robert}, Title = {Trust in Social Structures - Hobbes and Coase Meet Repeated Games}, BookTitle = {Trust in Society}, Editor = {Cook, K. et al.}, Publisher = {Russel Sage Foundation}, Address = {New York}, Year = {2000} }
[2002, misc] bibtex
N. Gibson, The games industry: a new infrastructure.Game Biz., 2002.
@misc{ Author = {Gibson, Nick}, Title = {The games industry: a new infrastructure.}, Publisher = {Game Biz.}, Volume = {2002}, Number = {21. december}, Year = {2002} }
[1996, book] bibtex
T. Gill and N. C. Bureau., Electronic children : how children are responding to the information revolution, London: National Children’s Bureau, 1996.
@book{ Author = {Gill, Tim and National Children’s Bureau.}, Title = {Electronic children : how children are responding to the information revolution}, Publisher = {National Children’s Bureau}, Address = {London}, Note = {edited by Tim Gill. 22 cm. Foreword / Introduction: A view from the middle generation / Pt. 1. Children watching television. Video violence and the protection of children / The regulation of television viewing within the family / Pt. 2. Playing games with computers. Computer game playing in children and adolescents: A review of the literature / Is electronic entertainment hindering children’s play and social development / Pt. 3. Computers in education. Schools of the future / Getting the best out of computer technology in primary schools / Getting the best out of computer technology in secondary schools / Conclusions /}, Keywords = {Mass media and children. Television and children. Video games. Computers and children.}, Year = {1996} }
[1994, book] bibtex
J. H. Goldstein, Toys, play, and child development, Cambridge England ; New York: Cambridge University Press, 1994.
@book{ Author = {Goldstein, Jeffrey H.}, Title = {Toys, play, and child development}, Publisher = {Cambridge University Press}, Address = {Cambridge England ; New York}, Note = {edited by Jeffrey H. Goldstein. 24 cm. Introduction / 1. Imaginative play and adaptive development / 2. Play, toys, and language / 3. Educational toys, creative toys / 4. The war play debate / 5. War toys and aggressive play scenes / 6. Sex differences in toy play and use of video games / 7. Does play prepare the future? / 8. Play as healing /}, Keywords = {Play Toys Social aspects. Child development}, Year = {1994} }
[1998, book] bibtex
J. H. Goldstein, Why we watch : the attractions of violent entertainment, New York: Oxford University Press, 1998.
@book{ Author = {Goldstein, Jeffrey H.}, Title = {Why we watch : the attractions of violent entertainment}, Publisher = {Oxford University Press}, Address = {New York}, Note = {edited by Jeffrey Goldstein. ill. ; 24 cm. Introduction / 1. The Appeal of Violent Sports / 2. Death Takes a Holiday, Sort Of / 3. Immortal Kombat: War Toys and Violent Video Games / 4. “Violent Delights” in Children’s Literature / 5. Children’s Attraction to Violent Television Programming / 6. “A Test for the Individual Viewer”: Bonnie and Clyde’s Violent Reception / 7. When Screen Violence Is Not Attractive / 8. The Presence of Violence in Religion / 9. The Psychology of the Appeal of Portrayals of Violence / 10. Why We Watch /}, Keywords = {Violence in mass media. Popular culture United States. Violence in art. Violence in mass media United States. Violence Social aspects United States. Violence dans les m?edias. Culture populaire ?Etats-Unis.}, Year = {1998} }
[2001, inproceedings] bibtex
J. Goldstein, "Does Playing Violent Video Games Cause Aggressive Behavior?," in Playing by the Rules Conference, Chicago, Illinois, 2001.
@inproceedings{ Author = {Goldstein, Jeffrey}, Title = {Does Playing Violent Video Games Cause Aggressive Behavior?}, BookTitle = {Playing by the Rules Conference}, Address= {Chicago, Illinois}, Year = {2001} }
[1989, book] bibtex
J. Gooding, Video games, Piatkus, 1989.
@book{ Author = {Gooding, Joanne}, Title = {Video games}, Publisher = {Piatkus}, Note = {Fiction}, Keywords = {Fiction in English, 1945- - Texts}, Year = {1989} }
[1978, book] bibtex
L. Goodman Robert, How to repair video games, Blue Ridge Summit, Pa.: TAB Books, 1978.
@book{ Author = {Goodman Robert, L.}, Title = {How to repair video games}, Publisher = {TAB Books}, Address = {Blue Ridge Summit, Pa.}, Series = {Tab books ; no.1028}, Year = {1978} }
[2000, book] bibtex
A. Goodwyn, English in the digital age : information and communications technology (ICT) and the teaching of English, London: Cassell, 2000.
@book{ Author = {Goodwyn, Andrew}, Title = {English in the digital age : information and communications technology (ICT) and the teaching of English}, Publisher = {Cassell}, Address = {London}, Note = {edited by Andrew Goodwyn. ill. ; 24 cm. 1. ‘A Bringer of New Things’: An English Teacher in the Computer Age? / 2. Framing and Design in ICT in English: Towards a New Subject and New Practices in the Classroom / 3. ICT in English: Views from Northern Ireland / 4. ICT in English: The Australian Perspective / 5. To Cope, to Contribute, to Control / 6. Computer Games as Literature / 7. Changing Technology, Changing Shakespeare, or Our Daughter is a Misprint / 8. Texting: Reading and Writing in the Intertext /}, Keywords = {English literature Study and teaching. English language Computer-assisted instruction. English language Study and teaching Audio-visual aids.}, Year = {2000} }
[1998, article] bibtex
M. Grabe and M. Dosmann, "The potential of adventure games for the development of reading and study skills," Journal of Computer-Based Instruction,, vol. 15, iss. 2, pp. 72-77, 1998.
@article{ Author = {Grabe, M and Dosmann, M}, Title = {The potential of adventure games for the development of reading and study skills}, Journal = {Journal of Computer-Based Instruction,}, Volume = {15}, Number = {2}, Pages = {72-77}, Year = {1998} }
[1982, book] bibtex
I. Graham and L. Watts, Usborne guide to computer and video games, London: Usborne, 1982.
@book{ Author = {Graham, Ian and Watts, Lisa}, Title = {Usborne guide to computer and video games}, Publisher = {Usborne}, Address = {London}, Series = {Usborne electronics}, Note = {Bibliography: p46-47. - Includes index}, Keywords = {Electronic games - Juvenile literature}, Year = {1982} }
[1985, article] bibtex
D. Graybill, J. Kirsch, and E. Esselman, "Effects of playing violent verses nonviolent video games on the aggressive ideation of aggressive and nonaggressive children," Child Study Journal, vol. 15, pp. 199-205, 1985.
@article{ Author = {Graybill, D. and Kirsch, J. and Esselman, E.}, Title = {Effects of playing violent verses nonviolent video games on the aggressive ideation of aggressive and nonaggressive children}, Journal = {Child Study Journal}, Volume = {15}, Pages = {199-205}, Year = {1985} }
[1995, book] bibtex
M. Great Britain and C. Mergers, Video games : a report on the supply of video games in the UK, HMSO, 1995.
@book{ Author = {Great Britain, Monopolies and Mergers, Commission}, Title = {Video games : a report on the supply of video games in the UK}, Publisher = {HMSO}, Note = {Government publication Presented to Parliament by the Secretary of State for Trade and Industry}, Year = {1995} }
[1996, book] bibtex
U. Great Britain Consumer Safety, Video games & epilepsy : final report, Great Britain, Consumer Safety Unit, 1996.
@book{ Author = {Great Britain Consumer Safety, Unit}, Title = {Video games & epilepsy : final report}, Publisher = {Great Britain, Consumer Safety Unit}, Series = {Consumer safety research}, Note = {Government publication}, Year = {1996} }
[1992, book] bibtex
M. Gredler, Designing and Evaluating Games and Simulations: A Process Approach, London: Kogan Page Ltd, 1992.
@book{ Author = {Gredler, Margaret}, Title = {Designing and Evaluating Games and Simulations: A Process Approach}, Publisher = {Kogan Page Ltd}, Address = {London}, Year = {1992} }
[1981, incollection] bibtex
C. Greenblat, "Teaching with Simulation Games: A review of Claims and Evidence.," , Duke, R. E. and Greenblat, C., Eds., London: Sage Publications, 1981.
@incollection{ Author = {Greenblat, Cathy}, Title = {Teaching with Simulation Games: A review of Claims and Evidence.}, BookTitle = {Principles of Practice of Gaming-Simulation}, Editor = {Duke, Richard E. and Greenblat, Cathy}, Publisher = {Sage Publications}, Address = {London}, Year = {1981} }
[1984, book] bibtex
P. Greenfield, Mind and media : the effects of television, video games, and computers, Cambridge, Mass.: Harvard University Press, 1984.
@book{ Author = {Greenfield, Patricia}, Title = {Mind and media : the effects of television, video games, and computers}, Publisher = {Harvard University Press}, Address = {Cambridge, Mass.}, Series = {The Developing child}, Note = {Bibliography included}, Year = {1984} }
[1996, incollection] bibtex
P. Greenfield, "Video Games as Cultural Artifacts," , Cocking, R., Ed., Norwood, New Jersey: Ablex Publishing, 1996.
@incollection{ Author = {Greenfield, P.}, Title = {Video Games as Cultural Artifacts}, BookTitle = {Interacting With Video}, Editor = {Cocking, R.}, Publisher = {Ablex Publishing}, Address = {Norwood, New Jersey}, Year = {1996} }
[1997, article] bibtex
R. Greenhill, "Diablo, and Online Multiplayer Game’s Future," GamesDomain, 1997.
@article{ Author = {Greenhill, Richard}, Title = {Diablo, and Online Multiplayer Game’s Future}, Journal = {GamesDomain}, Month = {May}, Year = {1997} }
[2002, incollection] bibtex
M. Grieb, "Run Lara Run," , King, G. and Krzywinska, T., Eds., London: Wallflower Press, 2002.
@incollection{ Author = {Grieb, Margit}, Title = {Run Lara Run}, BookTitle = {ScreenPlay. Cinema/Videogames/Interfaces}, Editor = {King, Geoff and Krzywinska, Tanya}, Publisher = {Wallflower Press}, Address = {London}, Year = {2002} }
[1998, article] bibtex
M. D. Griffiths and N. Hunt, "Dependence on computer games by adolescents," Psychological Reports, vol. 82, iss. 2, pp. 475-480, 1998.
@article{ Author = {Griffiths, M.D. and Hunt, N.}, Title = {Dependence on computer games by adolescents}, Journal = {Psychological Reports}, Volume = {82}, Number = {2}, Pages = {475-480}, Year = {1998} }
[1999, article] bibtex
M. D. Griffiths, "Violent Video Games and Aggression: A Review of the Literature," Aggression and Violent Behavior, vol. 4, iss. 2, pp. 283-290, 1999.
@article{ Author = {Griffiths, M. D.}, Title = {Violent Video Games and Aggression: A Review of the Literature}, Journal = {Aggression and Violent Behavior}, Volume = {4}, Number = {2}, Pages = {283-290}, Year = {1999} }
[1999, article] bibtex
M. Griffiths, "Violent Video Games and Aggression: A Review of the Literature," Aggression & Violent Behavior, vol. 4, iss. 2, pp. 203-212, 1999.
@article{ Author = {Griffiths, Mark}, Title = {Violent Video Games and Aggression: A Review of the Literature}, Journal = {Aggression & Violent Behavior}, Volume = {4}, Number = {2}, Pages = {203-212}, Year = {1999} }
[2005, article] bibtex
M. Griffiths, "Video games and health," British Medical Journal, iss. 331, pp. 122-123, 2005.
@article{ Author = {Griffiths, Mark}, Title = {Video games and health}, Journal = {British Medical Journal}, Number = {331}, Pages = {122-123}, Year = {2005} }
[2003, article] bibtex
B. Gros, "The impact of digital games in education," First Monday, vol. 8, iss. 7, 2003.
@article{ Author = {Gros, Begoña}, Title = {The impact of digital games in education}, Journal = {First Monday}, Volume = {8}, Number = {7}, Year = {2003} }
[1998, book] bibtex
B. Gunter, The effects of video games on children : the myth unmasked, Sheffield: Sheffield Academic, 1998.
@book{ Author = {Gunter, Barrie}, Title = {The effects of video games on children : the myth unmasked}, Publisher = {Sheffield Academic}, Address = {Sheffield}, Note = {Bibliography: p140-166. - Includes index}, Keywords = {Video games and children - Social aspects Video games and children - Psychological aspects}, Year = {1998} }
[1995, book] bibtex
J. Gurnsey, Copyright theft, Aldershot, Hampshire, England Brookfield, VT: Aslib Gower ; Gower, 1995.
@book{ Author = {Gurnsey, John}, Title = {Copyright theft}, Publisher = {Aslib Gower ; Gower}, Address = {Aldershot, Hampshire, England Brookfield, VT}, Note = {by John Gurnsey. 24 cm. 1. Background and introduction — Pt. 1. Conventional Printing. 2. The history and nature of copyright theft. 3. Legal and countermeasure issues. 4. International issues. 5. Implications for the publishing industry. 6. Electronic publishing — Pt. 2. Electronic Media. 7. Databases. 8. Audio: home taping. 9. Audio piracy. 10. Broadcast and video material. 11. Software. 12. Games and multimedia products — Pt. 3. The Future. 13. The changing nature of information dissemination and use. 14. User implications. 15. The need for legislation. 16. The future. Appendix A: Glossary of acronyms and abbreviations — Appendix B: Bibliography.}, Keywords = {Copyright infringement.}, Year = {1995} }
[2003, misc] bibtex
K. Hafner, On Video Games, The Jury Is Out And Confused, 2003.
@misc{ Author = {Hafner, Katie}, Title = {On Video Games, The Jury Is Out And Confused}, Pages = {E1, 7}, Month = {June 5}, Year = {2003} }
[1994, book] bibtex
M. Hagiya and J. C. Mitchell, Theoretical aspects of computer software : International Symposium TACS ‘94, Sendai, Japan, April 19-22, 1994 : proceedings, Berlin ; New York: Springer-Verlag, 1994.
@book{ Author = {Hagiya, Masami and Mitchell, John C.}, Title = {Theoretical aspects of computer software : International Symposium TACS ‘94, Sendai, Japan, April 19-22, 1994 : proceedings}, Publisher = {Springer-Verlag}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science 789}, Note = {International Symposium TACS (2nd : 1994 : Sendai-han, Japan) Masami Hagiya, John C. Mitchell, eds. ill. ; 24 cm. Full Abstraction for PCF / Fully Abstract Semantics for Concurrent [lambda]-calculus / An Operational Approach to Combining Classical Set Theory and Functional Programming Languages / ML Typing, Explicit Polymorphism and Qualified Types / Extensions to Type Systems Can Preserve Operational Equivalences / Constraint Programming and Database Query Languages / Intuitionistic Resolution for a Logic Programming Language with Scoping Constructs / Proof by Pointing / A Computer-Checked Verification of Milner’s Scheduler / A Purely Functional Language with Encapsulated Assignment / Simple Termination of Hierarchical Combinations of Term Rewriting Systems / Separate Abstract Interpretation for Control-Flow Analysis / Extensible Denotational Language Specifications / A Normalizing Calculus with Overloading and Subtyping / A Theory of Primitive Objects - Untyped and First-Order Systems / Programming Objects with ML-ART, an Extension to ML with Abstract and Record / A Type System for a Lambda Calculus with Assignments / Theory and Practice of Concurrent Object-Oriented Computing / The Family Relation in Interaction Systems / On Syntactic and Semantic Action Refinement / Locality and True-concurrency in Calculi for Mobile Processes / Term Rewriting Properties of SOS Axiomatisations / The Tyft/Tyxt Format Reduces to Tree Rules / Undecidable Equivalences for Basic Parallel Processes / Normal Proofs and their Grammar / A Symmetric Lambda Calculus for “Classical” Program Extraction / The [lambda][subscript[Delta]]-Calculus / Syntactic Definitions of Undefined: On Defining the Undefined / Discovering Needed Reductions Using Type Theory / Nontraditional Applications of Automata Theory / Abstract Pre-Orders / Categorical Models of Relational Databases I: Fibrational Formulation, Schema Integration / Petri Nets, Horn Programs, Linear Logic, and Vector Games / A Complete Type Inference System for Subtyped Recursive Types / Subtyping with Union Types, Intersection Types and Recursive Types / A Decidable Intersection Type System based on Relevance / Temporal Verification Diagrams / A Semantic Theory for Concurrent ML / Replication in Concurrent Combinators / Transitions as Interrupts: A New Semantics for Timed Statecharts / Relating Multifunctions and Predicate Transformers through Closure Operators / Notes on Typed Object-Oriented Programming / Observing Truly Concurrent Processes /}, Keywords = {Computer software Congresses.}, Year = {1994} }
[1994, book] bibtex
F. A. Harding Graham and M. Jeavons Peter, Photosensitive epilepsy, New ed ed., London: Mac Keith Press, 1994.
@book{ Author = {Harding Graham, F. A. and Jeavons Peter, M.}, Title = {Photosensitive epilepsy}, Publisher = {Mac Keith Press}, Address = {London}, Edition = {New ed}, Series = {Clinics in developmental medicine ; no. 133}, Note = {Includes bibliographical references and index}, Keywords = {TVtelevision. video games. visual display units. VDUs.}, Year = {1994} }
[2001, techreport] bibtex
J. Harris, "The effects of computer games on young children a review of the research.," Home Office, RDS Occasional Paper No 72, 2001.
@techreport{ Author = {Harris, Jessica}, Title = {The effects of computer games on young children – a review of the research.}, Institution = {Home Office}, Number = {RDS Occasional Paper No 72}, Year = {2001} }
[1995, book] bibtex
M. Hayes, S. Dinsey, and N. Parker, Games war : video games - a business review, London: Bowerdean, 1995.
@book{ Author = {Hayes, Michael and Dinsey, Stuart and Parker, Nick}, Title = {Games war : video games - a business review}, Publisher = {Bowerdean}, Address = {London}, Keywords = {Electronic games industry Electronic games, Trades}, Year = {1995} }
[1993, book] bibtex
P. Hayward, T. Wollen, and A. C. G. of Britain., Future visions : new technologies of the screen, London: BFI Pub., 1993.
@book{ Author = {Hayward, Philip and Wollen, Tana and Arts Council of Great Britain.}, Title = {Future visions : new technologies of the screen}, Publisher = {BFI Pub.}, Address = {London}, Note = {edited by Philip Hayward & Tana Wollen. ill. ; 22 cm. “The Arts Council of Great Britain.” Introduction: Surpassing the Real / The Bigger the Better: From Cinemascope to IMAX / Computer Technology and Special Effects in Contemporary Cinema / Towards Higher Definition Television / Multimedia / Refiguring Culture / Interactive Games / The Genesis of Virtual Reality / Virtual Reality: Beyond Cartesian Space / Situating Cyberspace: The Popularisation of Virtual Reality /}, Keywords = {Cinematography. Virtual reality.}, Year = {1993} }
[2002, techreport] bibtex
P. H䭤l䩮en, "3D Sound Rendering and Cinematic Sound in Computer Games," HUT, Telecommunications Software and Multimedia Laboratory2002.
@techreport{ Author = {Hämäläinen, Pertty}, Title = {3D Sound Rendering and Cinematic Sound in Computer Games}, Institution = {HUT, Telecommunications Software and Multimedia Laboratory}, Year = {2002} }
[1989, article] bibtex
L. F. Heaney, "Computer Adventure Games: Value and Interest to Teachers and Pupils," The International Journal of Educational Management, vol. 3, iss. 4, 1989.
@article{ Author = {Heaney, Liam F}, Title = {Computer Adventure Games: Value and Interest to Teachers and Pupils}, Journal = {The International Journal of Educational Management}, Volume = {3}, Number = {4}, Year = {1989} }
[1994, book] bibtex
J. Henry and J. P. Yvon, System modelling and optimization : proceedings of the 16th IFIP-TC7 Conference, Compi?egne, France, July 5-9 1993, London ; New York: Springer-Verlag, 1994.
@book{ Author = {Henry, J. and Yvon, J. P.}, Title = {System modelling and optimization : proceedings of the 16th IFIP-TC7 Conference, Compi?egne, France, July 5-9 1993}, Publisher = {Springer-Verlag}, Address = {London ; New York}, Series = {Lecture notes in control and information sciences. 197}, Note = {IFIP TC 7 Conference (16th : 1993 : Compi?egne, France) J. Henry and J.-P Yvon (Eds.). ill. ; 24 cm. Solution methods in stochastic programming / Some uses of optimization for studying the control of animal movement / Deterministic sampling and optimisation / Parallel search algorithms for discrete optimization problems / Min-max game theory for partial differential equations with boundary/point control and disturbance. An abstract approach / Stochastic differential games in economic modeling / Stability and sensitivity analysis of solutions to infinite-dimensional optimization problems / Approximate controllability for some nonlinear parabolic problems / An approach to variable metric bundle methods / Perturbation of stationary solutions in semi-infinite optimization / A descent method with relaxation type step / Projection onto an acute cone and convex feasibility problem / A numerical approach to the design of masonry structures / Nonmonotone conjugate gradient methods for optimization / Barrier-Newton methods in mathematical programming / Stable multipoint secant methods with released requirements to points position / Dikin’s algorithm for matrix linear programming problems / A variational principle and a fixed point theorem / On global search based on global optimality conditions / Genetic simulated annealing for floorplan design / Applications of simulated annealing to district heating network design and extension, to CMOS circuits sizing and to filter bank design / Gale’s feasibility theorem on network flows and a bargaining set for cooperative TU games / One approach to allocating the damage to environment / Local vector optimization within a configuration process / Stochastic extrema, splitting random elements and models of crack formation / Stochastic optimization algorithms for regenerative DEDS / Stochastic dynamic optimization: modelling and methodological aspects / Modelling, control and optimization of mechanical systems with open chains in robotics / A new approach to solving algebraic systems by means of sub-definite models / Use of convex analysis for the modelling of biochemical reaction systems / Robust survival model as an optimization problem / Maximum-volume ellipsoids contained in bounded convex sets: application to batch and on-line parameter bounding / Optimal identification of the flotation process / Computer model for simulating control of the water and electrolyte state in the human body / Subcutaneous insulin absorption model for parameter estimation from time-course of plasma insulin / Duality and optimality conditions for infinite dimensional optimization problems / Solution differentiability for parametric nonlinear control problems with inequality constraints / Spectral idempotent analysis and estimates of the Bellman function / Boundary value problems for stationary Hamilton-Jacobi and Bellman equations / Optimal, piecewise constant control with bounded number of discontinuities / Observers for polynomi Automatic lay planning for irregular shapes on plain fabric. Search in direct graph and [actual symbol not reproducible] [epsilon]-admissible resolution / An algorithm for finding the Chebyshev center of a convex polyhedron / Zonohedra, zonoids and mixtures management / k-violation linear programming / Evaluation of telecommunication network performances / Nonlinear multicommodity network flows through primal partitioning and comparison with alternative methods / A flow network model based on information, and its stability: an application to ecological systems / Super low frequency response of water distribution networks with application / A marginal-value approach to airline origin & destination revenue management / Sensitivity analysis for degradable transportation systems / Convergence and optimality of two-step algorithms for public transportation system optimization / A mathematical formulation of reliability optimized design / An efficient method for probability evaluation of a fault-tree / Optimal strategies for the preventive maintenance of real-time repairable systems / Simulation of structural members taking into account the material distribution and the correlation /}, Keywords = {Control theory Congresses. Mathematical optimization Congresses Automatic control Congresses. Simulations Use of Computers}, Year = {1994} }
[1996, book] bibtex
B. Hensler, Sex, lies, and video games, Reading, Mass. ; Wokingham: Addison-Wesley, 1996.
@book{ Author = {Hensler, Bill}, Title = {Sex, lies, and video games}, Publisher = {Addison-Wesley}, Address = {Reading, Mass. ; Wokingham}, Note = {One computer disk in pocket attached to inside back cover}, Keywords = {Computer games Video games Electronic games}, Year = {1996} }
[1997, book] bibtex
L. Herman, Phoenix: The Fall and Rise of Videogames, Union, New Jersey: Rolenta Press, 1997.
@book{ Author = {Herman, L.}, Title = {Phoenix: The Fall and Rise of Videogames}, Publisher = {Rolenta Press}, Address = {Union, New Jersey}, Year = {1997} }
[1984, article] bibtex
R. Herring, "Educational Computer games," Analog Computing, iss. 19, 1984.
@article{ Author = {Herring, Richard}, Title = {Educational Computer games}, Journal = {Analog Computing}, Number = {19}, Year = {1984} }
[1997, book] bibtex
J. C. Herz, Joystick nation : how videogames gobbled our money, won our hearts, and rewired our minds, London: Abacus, 1997.
@book{ Author = {Herz, J. C.}, Title = {Joystick nation : how videogames gobbled our money, won our hearts, and rewired our minds}, Publisher = {Abacus}, Address = {London}, Note = {TY - BOOK}, Keywords = {computerspil}, Year = {1997} }
[1994, book] bibtex
L. Hickman, Computer and video games : the essential guide, London: Boxtree, 1994.
@book{ Author = {Hickman, Lucy}, Title = {Computer and video games : the essential guide}, Publisher = {Boxtree}, Address = {London}, Keywords = {Video games Computer games Electronic games}, Year = {1994} }
[2002, book] bibtex
E. Higuinen and L. Bellynck, Sp飩al jeux vid鯀, Paris: Cahiers du cin魡, 2002.
@book{ Author = {Higuinen, Erwan and Bellynck, Lise}, Title = {Spécial jeux vidéo}, Publisher = {Cahiers du cinéma}, Address = {Paris}, Series = {Cahiers du cinéma. Hors sér.}, Note = {Includes bibliographical references}, Keywords = {Video games, Reviews}, Year = {2002} }
[1993, book] bibtex
A. B. Hirschfelder and M. K. De Monta?no, The Native American almanac : a portrait of Native America today, 1st ed., New York: Prentice Hall General Reference, 1993.
@book{ Author = {Hirschfelder, Arlene B. and De Monta?no, Martha Kreipe}, Title = {The Native American almanac : a portrait of Native America today}, Publisher = {Prentice Hall General Reference}, Address = {New York}, Edition = {1st}, Note = {Arlene Hirschfelder and Martha Kreipe de Monta?no. ill. ; 24 cm. Historical Overview of Relations Between Native Americans and Whites in the United States. First Encounters. The Fur Trade. The Revolutionary Era. Early Federal Indian Policy. Removal and Assimilation. Intertribal Conflicts. The Civil War. Reservation Policy. Western Indian-White Conflicts. Federal Assimilation Policies. The General Allotment Act. The Indian Reorganization Act. Termination. Urban Life. Self-Determination — Native Americans Today. Population. Tribes. Reservations, Trusts, and Other Indian Lands — Supreme Court Decisions Affecting Native Americans — Treaties. Indian Treaty Fishing Rights in the Pacific Northwest. Indian Treaty Fishing Rights in the Great Lakes — The Bureau of Indian Affairs and the Indian Health Service. Structural Organization of the BIA. Field Organization. Indian Health Service — Tribal Governments / Historical Tribal Governments. The Indian Reorganization Act of 1934. Tribal Constitutions. The Bureau of Indian Affairs. Tribal Government Operation. Tribal Government Reform — Languages — Education. Education Organizations and Programs. Regional Resource and Evaluation Centers — Religion. Sacred Sites. Missionaries. Religious Movements. Repatriation and Reburial. Court Cases and Peyote — Games and Sports. Traditional Purpose of Games and Sports. Modern Sports Involvement. The American Indian Athletic Hall of Fame — Artists. Visual Arts. Performing Arts. Performing Artists — Film and Video Arts / Voices of Communication. Native American Media. A Chronology of Native American Journalism. Native American Autobiographies. Contemporary Native American Writers — Employment, Income, and Economic Development. Native Employment. Water. Minerals, Oil, Gas, Coal, and Other Resources. Agriculture. Timber. Outdoor Recreation on Indian Lands. Business. Gaming — Native Americans and Military Service — App. I Native American Tribes by State — App. II Reservations, Rancherias, Colonies, and Historic Indian Areas — App. III Chronology of Indian Treaties 1778-1868 — App. IV Native Landmarks — App. V Chronology.}, Keywords = {Indians of North America History Handbooks, manuals, etc. Indians of North America Social life and customs Handbooks, manuals, etc.}, Year = {1993} }
[2000, book] bibtex
J. H. Holland, Emergence: From Chaos to Order, Oxford: Oxford University Press, 2000.
@book{ Author = {Holland, John H.}, Title = {Emergence: From Chaos to Order}, Publisher = {Oxford University Press}, Address = {Oxford}, Note = {Beskriver emergens-fænomenet Bogen er krævende og til tider strukturetl uklar S1: “We can contemplate emergence in another guise if we turn to a seemingly unrelated arena, that of board games. Agreement on a few rules gives rise to extraordinarily complex games” S3: “Despite its ubiquity and importance, emergence is an enigmatic, recondite topic, more wondered at than analyzed.” S4: “Or we may use a mathematical despriction of poker to discern the complexities of political negotiations. This process is called modeling.” S5: “It is tempting to take the inability to anticipate - surprise - as a critical aspect of emergence… I do not look upon surprise as an essential element in staking out the territory… We can get a better idea of what exists beyond the eye of the beholder if we think of the generators of emergent behavior as agents.” S11: “A model need bear no obvious resemblance to the thing being modeled.” S14: Diskuterer reduktion i forhold til forståelse af interaktion i tilfølde hvor helet er (eller ikke er) lig med delenes sum. S23: “Even in traditional 3-by-3 tic-tac-toe, the number of distinct legal configurations exceeds 50,000 and the ways of winning are not immediately obvious.” S24: “Shearing away detail is the very essence of model building. Whatever else we require, a model must be simpler than the thing modeled.” S31: Diskuterer funktioner, der beskriver forhold mellem to ting S33: Nævner at spilteorien har haft indflydelse på statistik, informationsteori, økonomi og evolutionær biologi. S33: … the state of the game. For a board game, this state is simple the arrangement of the pieces on the board at any point in the play. S34: Spillets state er til enhver tid et tilstrækkelig signal om spillet historie. S34: Taler om state space: “a collection of all arrangements of the pieces on the board that are allowed under the rules of the game.” S34: Diskuterer the tree of moves og the root of the tree. s36: “The leaves determine the outcome of the game. It is the succession of choices allowed on the way to a leaf that makes the game interesting.” S37: “All in all, games are more bushes than trees.” S38: Diskuterer strategibegrebet S39: “In game theory a complete strategy prescribes a branch (move) for each state (board arrangement) that can be encountered. In other words, a complete strategy tells us what to do in any possible situation… To put it another way: the combined stratetiges select a path through the move tree that leads from the root node to a particular leaf.” s40: “So the individual player cannot predict the final outcome, or indeed the outcome of the first few moves, even though that outcome is predetermined.” S40: “In realistic situations, a strategy cannot be defined by listing all the game states with the moves prescribed for each state.” S41: “Instead of an explicit definition, we define strategies in much the same way we define games, via a set of rules. The rules in the case of strategies are usually rules of thumb… Such rules pick out game features that occur frequently and are relevant to decisions at various points in the game.” S42: A more realistic view is that all players are simultaneously trying to build models of what the other players are doing.” S56: Diskuterer chunking i forbindelse med dam-spillende computer. S58: Diskuterer modellen af modstanderen. Det antages at modstanderen har den samme viden om fordelagtige features og træk som en selv. Man anvender “an unusual version of the Golden Rule. Assume opponents will do unto you what you can do unto them.” Leder til minimax. 62: “… a strategy is any procedure that determines a unique move for each legal configuration.”}, Keywords = {Game theory Player behaviour}, Year = {2000} }
[2000, book] bibtex
S. Holly and I. F. A. of Control., Computation in economics, finance, and engineering : economic systems : a proceedings volume from the IFAC Symposium, Cambridge, UK, 29 June - 1 July 1998, 1st ed., Oxford, UK Tarrytown, N.Y.: Published for the International Federation of Automatic Control by Pergamon, 2000.
@book{ Author = {Holly, Sean and International Federation of Automatic Control.}, Title = {Computation in economics, finance, and engineering : economic systems : a proceedings volume from the IFAC Symposium, Cambridge, UK, 29 June - 1 July 1998}, Publisher = {Published for the International Federation of Automatic Control by Pergamon}, Address = {Oxford, UK Tarrytown, N.Y.}, Edition = {1st}, Note = {edited by S. Holly. ill. ; 30 cm. A selection of papers presented at the IFAC Symposium on Computation in Economics, Finance, and Engineering : Economic Systems, sponsored by the International Federation of Automatic Control (IFAC) in association with the Society for Computational Economics (SCE), and held at Cambridge University. Adaptive Portfolio Selection by Investment Groups / Volatility Clustering in Financial Markets: A Micro-Simulation of Interacting Agents / Computing Option Reservation Prices in Incomplete Markets / R/S Analysis in Birth-Death Random Walks / An Empirical Investigation of Stock Returns and Determinants of Risk in an Emerging Market: Istanbul Stock Exchange / The Limiting Extremal Behaviour of Speculative Returns: An Analysis of Intra-Daily Data from the Frankfurt Stock Exchange / Excess Volatility and the French Stock Exchange Before World War I / CAPM Model Extensions / Value at Risk and Extreme Values / Option Pricing Under Conditions of Systematic Asymmetry and Kurtosis / A Recursive Algorithm for Default Risk Adjustment in Interest Rate Swaps / A Multiagent Model of a Foreign Exchange Market / A Stochastic Volatility Lattice / Excess Volatility and Contagion Dynamics in Heterogeneous Agent Models / Diffusion and Waves of Innovations: A Learning Perspective / Money as Medium of Exchange - An Analysis with Genetic Algorithms / Choosing the Production Technology: Should Firms Imitate? / Evolutionary Self-Organized Systems / Adaptive Governance: The Role of Loyalty / Less than Human: Simple Adaptive Trading Agents for CDA Markets / Learning How to Learn - Improved Mutation Within GA Learning / Neural Network Learning of Rational Expectations / WIN MCD and MACSIM Computer Tools for Teaching Macroeconomics / Customized Block Structures in Algebraic Modeling Languages: the Stochastic Programming Case / Computational Differentiation M-Files of MATLAB / Arbitrageurs in Segmented Markets / Multi-User Environments in Education and Experimental Economics / A Strictly Declarative Language for Multi-Agent Modelling / Fiscal Policy Interaction in the EMU / Gains from International Macroeconomic Policy Coordination in an Interdependent World / Dynamic Consistency Under Asymmetric Information / On Informational Uniqueness in Differential Games / On Scalar Feedback Nash Equilibria in the Infinite Horizon LQ-Game / Off-Line Computation of Stackelberg Solutions with the Genetic Algorithm / Pareto Efficient Cheating in Dynamic Reversed Stackelberg Games: The Open Loop Linear Quadratic Case / Questioning the Quantity Equation Using an Agent-Based Computational Model / Gossip, Sexual Recombination and the El Farol Bar: Modelling the Emergence of Heterogeneity / Artificial Coordination - Simulating Organizational Change with Artificial Life Agents / An Algorithm for Step Control in Numerical Solution of SDE / On the Constitutional Choice of a Democratic Voting Rule: An Experimental Approach / Conditional Recursive Estimation of Dynamic Models with Autocorrelated Perturbations / Indirect Inference for ARFIMA Processes / Application of Information in Time Series Analysis / IFAC Symposium on Computation in Economics, Finance, and Engineering : Economic Systems (1998 : Cambridge University)}, Keywords = {Economics Mathematical models Congresses. Finance Mathematical models Congresses. Computer simulation Mathematical models Congresses.}, Year = {2000} }
[2005, incollection] bibtex
R. M. Holmes and A. D. Pellegrini, "Children’s Social Behavior During Video Game Play," , Raessens, J. and Goldstein, J., Eds., Cambridge, Massachusetts: The MIT Press, 2005.
@incollection{ Author = {Holmes, Robyn M. and Pellegrini, Anthony D.}, Title = {Children’s Social Behavior During Video Game Play}, BookTitle = {Handbook of Computer Game Studies}, Editor = {Raessens, Joost and Goldstein, Jeffrey}, Publisher = {The MIT Press}, Address = {Cambridge, Massachusetts}, Note = {Beskriver 2 undersøgelser af børns adfærd, MENS de spiller computerspil (i kontrast til EFTER) Finder overraskende at spil med voldelige temaer ikke giver mere negativ social adfærd S133: “Some parents see video games as a solitary form of play that inhibits social interaction”. S134: “Social learning theory… has heavily influenced bith the course and the interpretation of findings from research on video game play” S134: “Virtually no research has described the extent to which children are aggressive or cooperative while they play these games.” S134: Diskussion af metode S139: “Surprisingly, the overall means for neutral and positive responses are greater than those for negative responses across all game conditions with neutral behaviors greater than positive behaviors in all game conditions.” S140: “… girls seemed to enjoy the aggressive video game as much as the boys did.” S140: Generelt var spillerne positive uanset spilindhold S141: Ikke megen verbal interaktion. “Contrary to previous studies, game content does not appear to foster aggressive behaviour in children while they are playing.”}, Year = {2005} }
[2003, misc] bibtex
O. Hostetter, Video Games - The Necessity of Incorporating Video Games as part of Constructivist LearningGame-Research., 2003.
@misc{ Author = {Hostetter, Obe}, Title = {Video Games - The Necessity of Incorporating Video Games as part of Constructivist Learning}, Publisher = {Game-Research.}, Volume = {2004}, Number = {12-04-2004}, Year = {2003} }
[2002, incollection] bibtex
S. A. Howells, "Watching a Game, Playing a Movie: When Media Collide," , King, G. and Krzywinska, T., Eds., London: Wallflower Press, 2002.
@incollection{ Author = {Howells, Sacha A.}, Title = {Watching a Game, Playing a Movie: When Media Collide}, BookTitle = {ScreenPlay. Cinema/Videogames/Interfaces}, Editor = {King, Geoff and Krzywinska, Tanya}, Publisher = {Wallflower Press}, Address = {London}, Year = {2002} }
[1996, book] bibtex
D. Huff and K. M. Huff, The complete how to figure it, 1st ed., New York: Norton, 1996.
@book{ Author = {Huff, Darrell and Huff, Kristy Maria}, Title = {The complete how to figure it}, Publisher = {Norton}, Address = {New York}, Edition = {1st}, Note = {Darrell Huff ; illustrated by Carolyn R. Kinsey ; designed by Kristy Maria Huff. ill. ; 25 cm. Includes index. Ch. A. Lifetime Money Strategy — Ch. B. Some Personal Things — Ch. C. Interest and Saving — Ch. D. Investing — Ch. E. Other People’s Money — Ch. F. Getting a Home Loan — Ch. G. Spending — Ch. H. Measuring Things — Ch. I. House Planning — Ch. J. Building Things — Ch. K. Measuring at Home — Ch. L. Rafters and Beams — Ch. M. Around the House — Ch. N. Operating Your Shelter — Ch. O. Workshop Numbers — Ch. P. Your Car — Ch. Q. Travel — Ch. R. Outdoors — Ch. S. Fun and Games — Ch. T. Business Decisions — Ch. U. Conversions — Ch. V. Math in a Hurry — Ch. W. Chance and Statistics — Ch. X. Reality and Illusion — Ch. Y. Stretching a Calculator — Ch. Z. Computer Does Numbers.}, Keywords = {Mathematics Popular works. Finance, Personal.}, Year = {1996} }
[1999, incollection] bibtex
L. A. Hughes, "Children’s Games and Gaming," , Sutton-Smith, B., Mechling, J., Johnson, T. W., and McMahon, F. R., Eds., Logan: Utah State University PRess, 1999.
@incollection{ Author = {Hughes, Linda A.}, Title = {Children’s Games and Gaming}, BookTitle = {Children’s Folklore}, Editor = {Sutton-Smith, Brian and Mechling, Jay and Johnson, Thomas W. and McMahon, Felicia R.}, Publisher = {Utah State University PRess}, Address = {Logan}, Year = {1999} }
[2002, incollection] bibtex
L. Hunt, ""I Know Kung Fu!" The Martial Arts in the Age of Digital Reproduction," , King, G. and Krzywinska, T., Eds., London: Wallflower Press, 2002.
@incollection{ Author = {Hunt, Leon}, Title = {”I Know Kung Fu!” The Martial Arts in the Age of Digital Reproduction}, BookTitle = {ScreenPlay. Cinema/Videogames/Interfaces}, Editor = {King, Geoff and Krzywinska, Tanya}, Publisher = {Wallflower Press}, Address = {London}, Year = {2002} }
[2001, book] bibtex
I. Hutchby and J. Moran-Ellis, Children, technology and culture : the impacts of technologies in children’s everyday lives, London ; New York: Routledge, 2001.
@book{ Author = {Hutchby, Ian and Moran-Ellis, Jo}, Title = {Children, technology and culture : the impacts of technologies in children’s everyday lives}, Publisher = {Routledge}, Address = {London ; New York}, Series = {Future of childhood series}, Note = {edited by Ian Hutchby and Jo Moran-Ellis. ill. ; 24 cm. 1. Bedroom Culture: Children’s Changing Spaces for Engaging With Media / 2. Cyberkids: Children’s Social Networks, ‘Virtual Communities’ and On-line Spaces / 3. Media-Childhood in Three European Countries / 4. VideoGames: Between Parents and Children / 5. Screen Play: Children in ‘techno-popular’ Culture / 6. Situated Knowledge and Virtual Education: Problems with Children ‘Learning’ Through Interaction / 7. ‘Bubble Dialogue’ and Social Information Processing in Children with Emotional and Behavioural Difficulties / 8. Children, Evidence and Meditation / 9. Internet Marketing: Virtual Exploitation? / 10. Childhood, Communications Policy and Governance / 11. Technologised Childhood? /}, Keywords = {Technology. Technology Study and teaching (Elementary)}, Year = {2001} }
[2004, techreport] bibtex
IDATE, "Video Games - NextGen gaming: on its way and here to stay," IDATE, Market research , 2004.
@techreport{ Author = {IDATE}, Title = {Video Games - NextGen gaming: on its way and here to stay}, Institution = {IDATE}, Type = {Market research}, Month= {July}, Year = {2004} }
[1996, book] bibtex
I. C. S. T. C. M. F. on of Computing., A. S. I. G. for Automata, and C. Theory., 11th Annual IEEE Symposium on Logic in Computer Science : proceedings, July 27-30, 1996, New Brunswick, New Jersey, Los Alamitos, Calif.: IEEE Computer Society Press, 1996.
@book{ Author = {IEEE Computer Society. Technical Committee on Mathematical Foundations of Computing. and ACM Special Interest Group for Automata and Computability Theory.}, Title = {11th Annual IEEE Symposium on Logic in Computer Science : proceedings, July 27-30, 1996, New Brunswick, New Jersey}, Publisher = {IEEE Computer Society Press}, Address = {Los Alamitos, Calif.}, Note = {Symposium on Logic in Computer Science (11th : 1996 : New Brunswick, N. J.) sponsored by IEEE Computer Society Technical Committee on Mathematical Foundations of Computing ; in cooperation with ACM Special Interest Group on Automata and Computability Theory … [et al.]. Logic in computer science 1996 IEEE 11th Annual Symposium on Logic in Computer Science Proceedings, 11th Annual IEEE Symposium on Logic in Computer Science Eleventh Annual IEEE Symposium on Logic in Computer Science ill. ; 28 cm. “IEEE catalog number 96CH35952″–T.p. verso. Kleene Award for Best Student Papers — A Generalization of Fagin’s Theorem / Datalog Sirups Uniform Boundedness is Undecidable / On the Structure of Queries in Constraint Query Languages / A Fully Abstract Domain Model for the [pi]-Calculus / A Fully-Abstract Model for the [pi]-Calculus / Higher Dimensional Transition Systems / An Algebraic Theory of Process Efficiency / The Subtyping Problem for Second-Order Types is Undecidable / Subtyping Dependent Types / Reduction-Free Normalisation for a Polymorphic System / An Until Hierarchy for Temporal Logic / Locally Linear Time Temporal Logic / A Modal [mu]-Calculus for Durational Transition Systems / Tarskian Set Constraints / Reasoning about Local Variables with Operationally-Based Logical Relations / The Essence of Parallel Algol / Games and Full Abstraction for FPC / A Temporal-Logic Approach to Binding-Time Analysis / Symbolic Protocol Verification with Queue BDDs / Reactive Modules / Model-checking of Correctness Conditions for Concurrent Objects / A Semantic View of Classical Proofs: Type-Theoretic, Categorical, and Denotational Characterizations / Syntactic Considerations on Recursive Types / On the Expressive Power of Simply Typed and Let-Polymorphic Lambda Calculi / A Linear Logical Framework / The Theory of Hybrid Automata / Partial-Order Methods for Model Checking: From Linear Time to Branching Time / Efficient Model Checking via the Equational [mu]-Calculus / General Decidability Theorems for Infinite-State Systems / Relating Word and Tree Automata / More about Recursive Structures: Descriptive Complexity and Zero-One Laws / On the Expressive Power of Variable-Confined Logics / Zero-One Laws for Gilbert Random Graphs / The Scott Topology Induces the Weak Topology / Integration in Real PCF / Game Semantics and Abstract Machines / Semantics of Normal Logic Programs and Contested Information / Linear Logic, Monads and the Lambda Calculus / Order-Incompleteness and Finite Lambda Models / Confluence and Preservation of Strong Normalisation in an Explicit Substitutions Calculus / Completing Partial Combinatory Algebras with Unique Head-Normal Forms / Complexity Analysis Based on Ordered Resolution / Solving Linear Equations over Polynomial Semirings / Basic Paramodulation and Decidable Theories / Counting Modulo Quantifiers on Finite Linearly Ordered Trees / Simultaneous Rigid E-Unification and Related Algorithmic Problems /}, Keywords = {Computer science Mathematics Congresses. Logic, Symbolic and mathematical Congresses.}, Year = {1996} }
[1997, book] bibtex
I. C. S. T. C. M. F. on of Computing., Proceedings, 12th Annual IEEE Symposium on Logic in Computer Science, June 29 - July 2, 1997, Warsaw Poland, Los Alamitos, Calif.: IEEE Computer Society Press, 1997.
@book{ Author = {IEEE Computer Society. Technical Committee on Mathematical Foundations of Computing.}, Title = {Proceedings, 12th Annual IEEE Symposium on Logic in Computer Science, June 29 - July 2, 1997, Warsaw Poland}, Publisher = {IEEE Computer Society Press}, Address = {Los Alamitos, Calif.}, Note = {Symposium on Logic in Computer Science (12th : 1997 : Warsaw, Poland) organized by Warsaw University ; sponsored by IEEE Technical Committee on Mathematical Foundations of Computing IEEE Computer Society ; in cooperation with the Special Interest Group on Automata and Computability Theory of the Association for Computing Machinery, The Association for Symbolic Logic, The European Association for Theoretical Computer Science. 1997 IEEE 12th Annual Symposium on Logic in Computer Science Twelfth Annual IEEE Symposium on Logic in Computer Science 12th Annual IEEE Symposium on Logic in Computer Science Logic in Computer Science LICS’97 ill. ; 28 cm. “IEEE Computer Society Order number”–T.p. verso. “IEEE Order Plan catalog number 97CB36092″–T.p. verso. Kleene Award for Best Student Paper - 1997 — Combination of Compatible Reduction Orderings that Are Total on Ground Terms / Automata-Driven Automated Induction / Ground Reducibility Is EXPTIME-Complete / Strong Normalization of Explicit Substitutions via Gut Elimination in Proof Nets / Temporal Linear Logic Specifications for Concurrent Processes / Full Abstraction for Functional Languages with Control / Believe It Or Not, AJM’s Games Model Is a Model of Classical Linear Logic / Games and Definability for System F / Boolean Expression Diagrams / How Much Memory Is Needed to Win Infinite Games? / Quantitative Analysis and Model Checking / The Saga of Alfred Tarski: From Warszawa to Berkeley / Methods of Automated Complexity Analysis for Inference Rules / A Partially Deadlock-free Typed Process Calculus / Unique Fixpoint Induction for Value-Passing Processes / Bisimulation for Labelled Markov Processes / A Kleene Theorem for Timed Automata / Automata, Tableaus and a Reduction Theorem for Fixpoint Calculi in Arbitrary Complete Lattices / An Expressively Complete Linear Time Temporal Logic for Mazurkiewicz Traces / On the Complexity of Reasoning in Kleene Algebra / On the Forms of Locality Over Finite Models / Large Finite Structures with Few L[superscript k]-types / First-Order Logic with Two Variables and Unary Temporal Logic / The Monadic Quantifier Alternation Hierarchy Over Graphs Is Infinite / Set Constraints / Semantics of Exact Real Arithmetic / A Relational Account of Call-by-Value Sequentiality / Complete Cuboidal Sets in Axiomatic Domain Theory / Towards a Mathematical Operational Semantics / The “Hardest” Natural Decidable Theory / Two-Variable Logic with Counting Is Decidable / Complexity of Two-Variable Logic with Counting / Complexity of Power Default Reasoning / On the Cubic Bottleneck in Subtyping and Flow Analysis / The Complexity of Subtype Entailment for Simple Types / Set Constraints with Intersection / Applications of Tree Automata in Rewriting and Lambda Calculus / Induction and Recursion on the Partial Real Line via Biquotients of Bifree Algebras / Continuation Models Are Universal for Lambda [lambda] [mu]-Calculus / Discrimination by Parallel Observers / Ramified Higher-Order Unification / Linear Higher-Order Pre-Unification / A Logic for Reasoning with Higher-Order Abstract Syntax /}, Keywords = {Computer science Mathematics Congresses. Logic, Symbolic and mathematical Congresses.}, Year = {1997} }
[1994, article] bibtex
K. Inkpen, R. Upitis, M. Klawe, J. Lawry, A. Anderson, M. Ndunda, K. Sedighian, S. Leroux, and D. Hsu, ""We Have Never-Forgetful Flowers In Our Garden": Girls’ Responses To Electronic Games," Journal of Computing in Childhood Education, vol. 2, iss. 5, pp. 383-403, 1994.
@article{ Author = {Inkpen, Kori and Upitis, Rena and Klawe, Maria and Lawry, Joan and Anderson, Ann and Ndunda, Mutindi and Sedighian, Kamran and Leroux, Steve and Hsu, David}, Title = {”We Have Never-Forgetful Flowers In Our Garden”: Girls’ Responses To Electronic Games}, Journal = {Journal of Computing in Childhood Education}, Volume = {2}, Number = {5}, Pages = {383-403}, Year = {1994} }
[1995, article] bibtex
A. Irwin and A. Gross, "Cognitive tempo, violent video games, and aggressive behavior in young boys," Journal of Family Violence, vol. 10, iss. 337-350, 1995.
@article{ Author = {Irwin, A. and Gross, A.}, Title = {Cognitive tempo, violent video games, and aggressive behavior in young boys}, Journal = {Journal of Family Violence}, Volume = {10}, Number = {337-350}, Year = {1995} }
[2001, inproceedings] bibtex
J. D. Ivory, "Video Games and the Elusive Search for their Effects on Children: An Assessment of Twenty Years of Research.," in Association for Education in Journalism and Mass Communication’s Annual Convention, Washington, D. C., 2001.
@inproceedings{ Author = {Ivory, James D.}, Title = {Video Games and the Elusive Search for their Effects on Children: An Assessment of Twenty Years of Research.}, BookTitle = {Association for Education in Journalism and Mass Communication’s Annual Convention}, Address= {Washington, D. C.}, Year = {2001} }
[2003, inproceedings] bibtex
J. Ivory, "Protecting Kids or Attacking the First Amendment? Video Games, Regulation and Protected Expression," in Association for Education in Journalism and Mass Communication Annual Conference, Kansas City, Missouri, 2003.
@inproceedings{ Author = {Ivory, James}, Title = {Protecting Kids or Attacking the First Amendment? Video Games, Regulation and Protected Expression}, BookTitle = {Association for Education in Journalism and Mass Communication Annual Conference}, Address= {Kansas City, Missouri}, Year = {2003} }
[1996, book] bibtex
S. J?rgensen and G. Zaccour, Dynamic competitive analysis in marketing : proceedings of the International Workshop on Dynamic Competitive Analysis in Marketing, Montr?eal, Canada, September 1-2, 1995, Berlin ; New York: Springer Verlag, 1996.
@book{ Author = {J?rgensen, Steffen and Zaccour, Georges}, Title = {Dynamic competitive analysis in marketing : proceedings of the International Workshop on Dynamic Competitive Analysis in Marketing, Montr?eal, Canada, September 1-2, 1995}, Publisher = {Springer Verlag}, Address = {Berlin ; New York}, Series = {Lecture notes in economics and mathematical systems 444}, Note = {International Workshop on Dynamic Competitive Analysis in Marketing (1995 : Montr?eal, Qu?ebec) Steffen J?rgensen, Georges Zaccour, eds. ill. ; 24 cm. Feedback Stackelberg Equilibria in a Dynamic Game of Advertising Competition: A Numerical Analysis / An Empirical Comparison of Oligopolistic Advertising Strategies / Risk-Sensitive Dynamic Market Share Attraction Games: An Extended Abstract / Specification and Estimation of Nonlinear Models with Dynamic Reference Prices / Asymmetric Dynamic Switching Between High and Low Quality Brands: Empirical Evidence from the US Car Market / Profit Impacts of Aggressive and Cooperative Pricing Strategies / Strategic Consumers in a Durable Goods Monopoly / Government Price Subsidies to Promote Fast Diffusion of a New Consumer Durable / Optimal Pricing Strategies for Primary and Contingent Products under Duopoly Environment / Impacts of Category Management and Brand Management from a Retailer’s Perspective / Channel Coordination in the Presence of Two Sided Asymmetric Information / Dynamic Marketing Strategies in a Two-Member Channel / Avoiding Myopia: Seeing the Competition / A Game-Theoretic Analysis of Capacity Competition in Non-differentiated Oligopolistic Markets / Integrating Advertising and Promotion with the Organization’s “Nonmarketing” Activities: Dynamic Concepts and a Computer-Assisted Profit/Cost Planning Approach / Modeling of Customer Response to Marketing of Local Telephone Services /}, Keywords = {Marketing Management Mathematical models Congresses. Competition Mathematical models Congresses.}, Year = {1996} }
[1982, book] bibtex
M. Jaffe, Regulating videogames, Chicago: American Planning Association, 1982.
@book{ Author = {Jaffe, Martin}, Title = {Regulating videogames}, Publisher = {American Planning Association}, Address = {Chicago}, Year = {1982} }
[2003, inproceedings] bibtex
M. Jakobsson and T. L. Taylor, "The Sopranos Meets EverQuest: Social Networking in Massively Multiplayer Online Games," in DAC2003, Melbourne, Australia, 2003.
@inproceedings{ Author = {Jakobsson, Mikael and Taylor, T.L.}, Title = {The Sopranos Meets EverQuest: Social Networking in Massively Multiplayer Online Games}, BookTitle = {DAC2003}, Address= {Melbourne, Australia}, Volume = {17}, Year = {2003} }
[1998, book] bibtex
D. S. Janal, Risky business : protect your business from being stalked, conned, or blackmailed on the Web, New York: Wiley, 1998.
@book{ Author = {Janal, Daniel S.}, Title = {Risky business : protect your business from being stalked, conned, or blackmailed on the Web}, Publisher = {Wiley}, Address = {New York}, Note = {Daniel S. Janal. ill. ; 24 cm. Includes index. Ch. 1. Cyberspace Is a Scary Place — Ch. 2. Cyberstalking — Ch. 3. Identity Theft — Ch. 4. Impersonation — Ch. 5. Cyberspace Shell Games: Fighting Fraud Online — Ch. 6. Website and Computer System Security — Ch. 7. Internet Access Policies: How to Fight Employee Theft of Services and Protect against Lawsuits — Ch. 8. Virtual Nemeses: E-Mail and Spam — Ch. 9. Protecting Your Business’ Intellectual Property — Ch. 10. Competitive Intelligence — Ch. 11. Protecting Your Online Alter Ego: Domain Names — Ch. 12. Attack Sites, Rogue Sites, and Spoof Sites: The New Language of Crisis Communications — Ch. 13. Market Bull: On line Stock Manipulation — Ch. 14. Crisis Communications: The New Online Crisis Communications Plan.}, Keywords = {Computer crimes. Internet Security measures. Computer security. Fraud. Extortion.}, Year = {1998} }
[2003, incollection] bibtex
J. Jansz and R. Martins, "The representation of gender and ethnicity in digital interactive games," , Copier, M. and Raessens, J., Eds., Utrecht: Utrecht University Press, 2003.
@incollection{ Author = {Jansz, J. and Martins, R.}, Title = {The representation of gender and ethnicity in digital interactive games}, BookTitle = {Level Up. Digital games research conference proceedings}, Editor = {Copier, Marinka and Raessens, Joost}, Publisher = {Utrecht University Press}, Address = {Utrecht}, Year = {2003} }
[2005, article] bibtex
J. Jansz and L. Martens, "Gaming at a LAN event: the social context of playing video games," New Media & Society, vol. 7, iss. 3, pp. 333-355, 2005.
@article{ Author = {Jansz, Jeroen and Martens, Lonneke}, Title = {Gaming at a LAN event: the social context of playing video games}, Journal = {New Media & Society}, Volume = {7}, Number = {3}, Pages = {333-355}, Keywords = {Gaming Player motivation}, Year = {2005} }
[2002, article] bibtex
R. Jayakanthan, "Applications of Computer Games in the Field of Education," The Electronic Library, vol. 20, iss. 2, pp. 98-102, 2002.
@article{ Author = {Jayakanthan, R}, Title = {Applications of Computer Games in the Field of Education}, Journal = {The Electronic Library}, Volume = {20}, Number = {2}, Pages = {98-102}, Year = {2002} }
[2002, inproceedings] bibtex
A. J䲶inen, "Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games," in Computer Games and Digital Cultures, Tampere, 2002.
@inproceedings{ Author = {Järvinen, Aki}, Title = {Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games}, BookTitle = {Computer Games and Digital Cultures}, Editor = {Mäyrä, Frans}, Address= {Tampere}, Publisher = {Tampere University Press}, Year = {2002} }
[2001, misc] bibtex
H. Jenkins, From Barbie to Mortal Kombat: Further Reflections, 2001.
@misc{ Author = {Jenkins, Henry}, Title = {From Barbie to Mortal Kombat: Further Reflections}, Volume = {2004}, Number = {2004, May}, Pages = {Presentation in conference: Playing by the Rules. The cultural policy challenges of videogames}, Year = {2001} }
[2003, article] bibtex
H. Jenkins and K. Squire, "Harnessing the Power of Games in Education," Insight, vol. 3, pp. 5-33, 2003.
@article{ Author = {Jenkins, Henry and Squire, Kurt}, Title = {Harnessing the Power of Games in Education}, Journal = {Insight}, Volume = {3}, Pages = {5-33}, Year = {2003} }
[2005, incollection] bibtex
H. Jenkins, "Games, the New Lively Art," , Raessens, J. and Goldstein, J., Eds., Cambridge: MIT Press, 2005.
@incollection{ Author = {Jenkins, Henry}, Title = {Games, the New Lively Art}, BookTitle = {Handbook of Computer Game Studies}, Editor = {Raessens, Joost and Goldstein, Jeffrey}, Publisher = {MIT Press}, Address = {Cambridge}, Year = {2005} }
[1984, book] bibtex
G. Jennings, Repairing your home video game, Chatsworth: DATAMOST, 1984.
@book{ Author = {Jennings, Gordon}, Title = {Repairing your home video game}, Publisher = {DATAMOST}, Address = {Chatsworth}, Keywords = {Video games. Maintenance & repair}, Year = {1984} }
[1998, misc] bibtex
C. Jessen, Interpretive communities: The reception of computer games by children and the young, 1998.
@misc{ Author = {Jessen, Carsten}, Title = {Interpretive communities: The reception of computer games by children and the young}, Volume = {2004}, Number = {9. august}, Year = {1998} }
[1999, misc] bibtex
C. Jessen, Computer games and play culture - an outline of an interpretative framework., 1999.
@misc{ Author = {Jessen, Carsten}, Title = {Computer games and play culture - an outline of an interpretative framework.}, Volume = {2006}, Number = {7 March}, Year = {1999} }
[1992, book] bibtex
N. L. Johnson, S. Kotz, and A. W. Kemp, Univariate discrete distributions, 2nd ed., New York: John Wiley & Sons, 1992.
@book{ Author = {Johnson, Norman Lloyd and Kotz, Samuel and Kemp, Adrienne W.}, Title = {Univariate discrete distributions}, Publisher = {John Wiley & Sons}, Address = {New York}, Edition = {2nd}, Series = {Wiley series in probability and mathematical statistics. Probability and mathematical statistics}, Note = {Norman L. Johnson, Samuel Kotz, Adrienne W. Kemp. ill. ; 25 cm. Rev. ed. of: Discrete distributions / Norman L. Johnson, Samuel Kotz. 1969. “A Wiley-Interscience Publication.” 1. Preliminary Information. A. Mathematical Preliminaries. B. Probability and Statistical Preliminaries. C. Computer Generation of Univariate Discrete Random Variables — 2. Families of Discrete Distributions. 1. Lattice Distributions. 2. Power Series Distributions. 3. Difference Equation Systems. 4. Kemp Families. 5. Distributions Based on Lagrangian Expansions. 6. Factorial Series Distributions — 3. Binomial Distribution. 1. Definition. 2. Historical Remarks and Genesis. 3. Moments. 4. Properties. 5. Order Statistics. 6. Approximations, Bounds, and Transformations. 7. Computation and Tables. 8. Estimation. 9. Characterizations. 10. Applications. 11. Truncated Binomial Distributions. 12. Other Related Distributions — 4. Poisson Distribution. 1. Definition. 2. Historical Remarks and Genesis. 3. Moments. 4. Properties. 5. Approximations, Bounds, and Transformations. 6. Computation and Tables. 7. Estimation. 8. Characterizations. 9. Applications. 10. Truncated and Misrecorded Poisson Distributions. 11. Poisson-Stopped-Sum Distributions. 12. Other Related Distributions — 5. Negative Binomial Distribution. 1. Definition. 2. Geometric Distribution. 3. Historical Remarks and Genesis. 4. Moments. 5. Properties. 6. Approximations and Transformations. 7. Computation and Tables. 8. Estimation. 9. Characterizations. 10. Applications. 11. Truncated Negative Binomial Distributions. 12. Other Related Distributions — 6. Hypergeometric Distributions. 1. Definition. 2. Historical Remarks and Genesis. 3. Moments. 4. Properties. 5. Approximations and Bounds. 6. Tables and Computation. 7. Estimation. 8. Characterizations. 9. Applications. 10. Special Cases. 11. Extended Hypergeometric Distributions. 12. Other Related Distributions — 7. Logarithmic Distribution. 1. Definition. 2. Historical Remarks and Genesis. 3. Moments. 4. Properties. 5. Approximations and Bounds. 6. Computation and Tables. 7. Estimation. 8. Characterizations. 9. Applications. 10. Truncated and Modified Logarithmic Distributions. 11. Other Related Distributions — 8. Mixture Distributions. 1. Introduction. 2. Finite Mixtures of Discrete Distributions. 3. Continuous and Countable Mixtures of Discrete Distributions — 9. Generalized (Stopped-Sum) Distributions. 1. Introduction. 2. Damage Processes. 3. Poisson-Stopped-Sum Distributions: Generalized Poisson Distributions. 4. Hermite Distribution. 5. Poisson-Binomial Distribution. 6. Neyman Type A Distribution. 7. Polya-Aeppli Distribution. 8. Poisson-Pascal Distribution: Poisson-Negative Binomial Distribution, Generalized Polya-Aeppli Distribution. 9. Generalizations of the Neyman Type A Distribution. 10. Thomas Distribution. 11. Lagrangian Poisson Distribution: Shifted Borel-Tanner Distribution. 12. Other Families of Stopped-Sum Distributions — 10. Matching, Occupancy, and Runs Distributions. 1. Introduction. 2. Probabilities of Combined Events. 3. Matching Distributions. 4. Occupancy Distributions. 5. Runs Distributions. 6. Distributions of Order k — 11. Miscellaneous Discrete Distributions. 1. Absorption Distribution. 2. Dandekar’s Modified Binomial and Poisson Distributions. 3. Digammma and Trigamma Distributions. 4. Discrete Ades Distribution. 5. Discrete Student’s t-Distribution. 6. Geeta Distribution. 7. Gegenbauer Distribution: Negative Binomial[superscript *]Pseudo-Negative Binomial Convolution. 8. Gram-Charlier Type B Distributions. 9. “Interrupted” Distributions. 10. Lost-Games Distributions. 11. Naor’s Distribution. 12. Partial-Sums Distributions. 13. Queueing Theory Distributions. 14. Record-Value Distributions. 15. Sichel Distribution: Poisson-In}, Keywords = {Distribution (Probability theory)}, Year = {1992} }
[1999, article] bibtex
C. Johnson, "Taking Fun Seriously: Using Cognitive Models to Reason about Interaction with Computer Games," Personal Technologies, vol. 3, iss. 3, pp. 105-116, 1999.
@article{ Author = {Johnson, Chris}, Title = {Taking Fun Seriously: Using Cognitive Models to Reason about Interaction with Computer Games}, Journal = {Personal Technologies}, Volume = {3}, Number = {3}, Pages = {105-116}, Year = {1999} }
[2002, article] bibtex
S. Johnson, "Wild Things," Wired, iss. 10.03, 2002.
@article{ Author = {Johnson, Steven}, Title = {Wild Things}, Journal = {Wired}, Number = {10.03}, Year = {2002} }
[1986, book] bibtex
U. Johnsson-Smaragdi, K. Roe, and S. Lunds universitet Department of, Teenagers in the new media world : video recorders, video games and home, Lund: University of Lund Dept. of Sociology, 1986.
@book{ Author = {Johnsson-Smaragdi, Ulla and Roe, Keith and Lunds universitet Department of, Sociology}, Title = {Teenagers in the new media world : video recorders, video games and home}, Publisher = {University of Lund Dept. of Sociology}, Address = {Lund}, Series = {Lund research papers in the sociology of communication ; nr 2}, Note = {Bibliography: p76-78}, Year = {1986} }
[1999, inproceedings] bibtex
M. G. Jones, "What Can We Learn from Computer Games: Strategies for Learner Involvement," in National Convention of the Association for Educational Communications and Technology., 1999.
@inproceedings{ Author = {Jones, Marshall G.}, Title = {What Can We Learn from Computer Games: Strategies for Learner Involvement}, BookTitle = {National Convention of the Association for Educational Communications and Technology.}, Year = {1999} }
[2003, techreport] bibtex
S. Jones, "Let the Games Begin: Gaming Technology and Entertainment Among College Students," Pew Internet & American Life Project2003.
@techreport{ Author = {Jones, Steve}, Title = {Let the Games Begin: Gaming Technology and Entertainment Among College Students}, Institution = {Pew Internet & American Life Project}, Month= {July}, Year = {2003} }
[2000, book] bibtex
J. Inc., The Jossey-Bass reader on technology and learning, 1st ed., San Francisco, Calif.: Jossey-Bass, 2000.
@book{ Author = {Jossey-Bass Inc.}, Title = {The Jossey-Bass reader on technology and learning}, Publisher = {Jossey-Bass}, Address = {San Francisco, Calif.}, Edition = {1st}, Note = {introduction by Roy D. Pea. 23 cm. Introduction / Pt. 1. Reports and Standards. 1. Summary of Findings and Recommendations from Report to the President on the Use of Technology to Strengthen K-12 Education in the United States / 2. National Educational Technology Standards for Students / 3. New Technology Standards for Teachers / 4. Excerpts from Long-Range Plan for Technology, 1996-2010 / 5. Challenges of Creating a Nation of Technology-Enabled Schools / 6. Internet Use by Teachers / 7. The Link to High Scores / Pt. 2. Equity, Access, and Literacy. 8. The Digital Divide / 9. Should We Be Worried? What the Research Says About Gender Differences in Access, Use, Attitudes, and Achievement with Computers / 10. Girl Games and Technological Desire / 11. Rethinking How to Invest in Technology / 12. The World’s the Limit in the Virtual High School / 13. Computer Technology, Science Education, and Students with Learning Disabilities / 14. The Computer Doesn’t Embarrass Me / 15. Digital Literacy / Pt. 3. Technology and School Change. 16. Computers and Computer Cultures / 17. Teaching by Machine / 18. The Evolution of Instruction in Technology-Rich Classrooms / 19. Redefining Computer Appropriation: A Five-Year Study of ACOT Students / 20. Some New Gods That Fail / 21. Computer Mini-School: Technology Builds Community / 22. Engaging Students in a Knowledge Society / 23. Using Technology to Support Innovative Assessment /}, Keywords = {Educational technology United States. Computer-assisted instruction United States. Education United States Data processing.}, Year = {2000} }
[2004, inproceedings] bibtex
A. H. Jrgensen, "Marrying HCI/Usability and computer games: a preliminary look," in Proceedings of the third Nordic conference on Human-computer interaction, Tampere, 2004.
@inproceedings{ Author = {Jørgensen, Anker Helms}, Title = {Marrying HCI/Usability and computer games: a preliminary look}, BookTitle = {Proceedings of the third Nordic conference on Human-computer interaction}, Address= {Tampere}, Publisher = {ACM Press}, Year = {2004} }
[1997, article] bibtex
E. Ju and C. Wagner, "Personal computer adventure games: Their structure, principles and applicability for training," Database for Advances in Information Systems, vol. 28, pp. 78-92, 1997.
@article{ Author = {Ju, E and Wagner, C}, Title = {Personal computer adventure games: Their structure, principles and applicability for training}, Journal = {Database for Advances in Information Systems}, Volume = {28}, Pages = {78-92}, Year = {1997} }
[2001, article] bibtex
J. Juul, "The repeatedly lost art of studying games - Review of Elliott M. Avedon & Brian Sutton-Smith (ed.): The Study of Games," Game Studies, vol. 1, iss. 1, 2001.
@article{ Author = {Juul, Jesper}, Title = {The repeatedly lost art of studying games - Review of Elliott M. Avedon & Brian Sutton-Smith (ed.): The Study of Games}, Journal = {Game Studies}, Volume = {1}, Number = {1}, Note = {Web: http://www.gamestudies.org/0101/juul-review/}, Year = {2001} }
[2001, article] bibtex
J. Juul, "Computer Games Telling Stories? A brief note on computer games and narratives," Gamestudies, vol. 1, iss. 1, 2001.
@article{ Author = {Juul, Jesper}, Title = {Computer Games Telling Stories? A brief note on computer games and narratives}, Journal = {Gamestudies}, Volume = {1}, Number = {1}, Year = {2001} }
[2001, inproceedings] bibtex
J. Juul, "Play time, Event time, Themability.," in Computer Games and Digital Textualities Conference, IT-University of Copenhagen, 2001.
@inproceedings{ Author = {Juul, Jesper}, Title = {Play time, Event time, Themability.}, BookTitle = {Computer Games and Digital Textualities Conference}, Address= {IT-University of Copenhagen}, Year = {2001} }
[2002, inproceedings] bibtex
J. Juul, "The Open and the Closed: Games of Emergence and Games of Progression," in Computer Games and Digital Cultures Conference, Tampere, 2002.
@inproceedings{ Author = {Juul, Jesper}, Title = {The Open and the Closed: Games of Emergence and Games of Progression}, BookTitle = {Computer Games and Digital Cultures Conference}, Editor = {Mäyrä, Frans}, Address= {Tampere}, Publisher = {Tampere University Press}, Year = {2002} }
[2003, phdthesis] bibtex
J. Juul, "Half-Real - Video games between real rules and fictional worlds," PhD Thesis , 2003.
@phdthesis{ Author = {Juul, Jesper}, Title = {Half-Real - Video games between real rules and fictional worlds}, School = {IT University of Copenhagen}, Type = {PhD dissertation}, Year = {2003} }
[2003, inproceedings] bibtex
J. Juul, "The Game, The Player, The World - Looking for a Heart of Gameness," in Level Up - Digital Games Research Conference, Utrecht, 2003.
@inproceedings{ Author = {Juul, Jesper}, Title = {The Game, The Player, The World - Looking for a Heart of Gameness}, BookTitle = {Level Up - Digital Games Research Conference}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht}, Publisher = {Utrecht University Press}, Year = {2003} }
[In press, book] bibtex
J. Juul, Half-real: Video Games Between Real Rules and Fictional Worlds, Cambridge, Massachusetts: MIT Press, In press.
@book{ Author = {Juul, Jesper}, Title = {Half-real: Video Games Between Real Rules and Fictional Worlds}, Publisher = {MIT Press}, Address = {Cambridge, Massachusetts}, Year = {In press} }
[In press, incollection] bibtex
J. Juul, "Without a Goal - On open and expressive games," , Krzywinska, T. and Atkins, B., Eds., Manchester: Manchester University Press, In press.
@incollection{ Author = {Juul, Jesper}, Title = {Without a Goal - On open and expressive games}, BookTitle = {Videogame/Player/Text}, Editor = {Krzywinska, Tanya and Atkins, Barry}, Publisher = {Manchester University Press}, Address = {Manchester}, Year = {In press} }
[1998, incollection] bibtex
J. B. Kafai, "Video Game Design by Girls and Boys: Variability and Consistency of Gender Differences," , Cassell, J. and Jenkins, H., Eds., Cambridge, MA: The MIT Press, 1998.
@incollection{ Author = {Kafai, Jasmin B.}, Title = {Video Game Design by Girls and Boys: Variability and Consistency of Gender Differences}, BookTitle = {From Barbie to Mortal Kombat. Gender and Computer Games}, Editor = {Cassell, Justine and Jenkins, Henry}, Publisher = {The MIT Press}, Address = {Cambridge, MA}, Year = {1998} }
[2001, inproceedings] bibtex
Y. B. Kafai, "The Educational Potential of Electronic Games: From Games-To-Teach to Games-To-Learn," in Playing by the Rules, Cultural Policy Center, University of Chicago, 2001.
@inproceedings{ Author = {Kafai, Yasmin B}, Title = {The Educational Potential of Electronic Games: From Games-To-Teach to Games-To-Learn}, BookTitle = {Playing by the Rules}, Address= { Cultural Policy Center, University of Chicago}, Year = {2001} }
[2004, misc] bibtex
&. N. Karlsson, First person politics Computer games as political communication, 2004.
@misc{ Author = {Karlsson, Ørjan N.}, Title = {First person politics – Computer games as political communication}, Month = {May 19-21 2004}, Year = {2004} }
[2000, incollection] bibtex
J. J. J. Kasvi, "Not Just Fun and Games - Internet Games as a Training Medium," , P, K. and L, S., Eds., Helsinki: Helsinki University of Technology, 2000, pp. 23-34.
@incollection{ Author = {Kasvi, Jyrki J.J.}, Title = {Not Just Fun and Games - Internet Games as a Training Medium}, BookTitle = {Cosiga - Learning With Computerised Simulation Games}, Editor = {P, Kymäläinen and L, Seppänen}, Publisher = {Helsinki University of Technology}, Address = {Helsinki}, Pages = {23-34}, Year = {2000} }
[1994, article] bibtex
A. E. Kelly, O. B, and James, "Extending a tradition: Teacher designed computer-based games," Journal of Computing in Childhood Education, vol. 5, iss. 2, pp. 53-166., 1994.
@article{ Author = {Kelly, Anthony E and B, O’Kelly and James}, Title = {Extending a tradition: Teacher designed computer-based games}, Journal = {Journal of Computing in Childhood Education}, Volume = {5}, Number = {2}, Pages = {53-166.}, Year = {1994} }
[2002, article] bibtex
H. W. Kennedy, "Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis," Gamestudies, vol. 2, iss. 2, 2002.
@article{ Author = {Kennedy, Helen W.}, Title = {Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis}, Journal = {Gamestudies}, Volume = {2}, Number = {2}, Year = {2002} }
[2000, book] bibtex
S. Kent, The First Quarter: A 25-Year History of Video Games, Bothell, Washington: BWD Press, 2000.
@book{ Author = {Kent, S.}, Title = {The First Quarter: A 25-Year History of Video Games}, Publisher = {BWD Press}, Address = {Bothell, Washington}, Year = {2000} }
[2002, book] bibtex
S. L. Kent, The ultimate history of video games : from Pong to Pokemon and beyond, New York: Random House International, 2002.
@book{ Author = {Kent, Steven L.}, Title = {The ultimate history of video games : from Pong to Pokemon and beyond}, Publisher = {Random House International}, Address = {New York}, Keywords = {Video games - History}, Year = {2002} }
[2003, inproceedings] bibtex
A. Kerr, "Women Just Want to Have Fun - A Study of Adult Female Players of Digital Games," in Level Up, Utrecht, 2003.
@inproceedings{ Author = {Kerr, Aphra}, Title = {Women Just Want to Have Fun - A Study of Adult Female Players of Digital Games}, BookTitle = {Level Up}, Editor = {Raessens, Joost and Copier, Marinka}, Address= {Utrecht}, Publisher = {Utrecht University Press}, Year = {2003} }
[1985, article] bibtex
S. Kiesler, L. Sproull, and J. Eccles, "Poolhalls, Chips and War Games: Women in the Culture of Computing," Psychology of Women Quarterly, vol. 4, pp. 451-462, 1985.
@article{ Author = {Kiesler, S. and Sproull, L. and Eccles, J.}, Title = {Poolhalls, Chips and War Games: Women in the Culture of Computing}, Journal = {Psychology of Women Quarterly}, Volume = {4}, Pages = {451-462}, Year = {1985} }
[1991, book] bibtex
M. Kinder, Playing with power in movies, television, and video games : from Muppet Babies to Teenage Mutant Ninja Turtles, Berkeley: Univ. of California Press, 1991.
@book{ Author = {Kinder, Marsha}, Title = {Playing with power in movies, television, and video games : from Muppet Babies to Teenage Mutant Ninja Turtles}, Publisher = {Univ. of California Press}, Address = {Berkeley}, Note = {Marsha Kinder ill.}, Keywords = {Motion pictures and children Television and children Motion pictures and television Intertextuality Cognition in children Video games Barn Television och video Barn och TV Barn och film Barn och video Gustaf Mupparna Turtles}, Year = {1991} }
[2002, book] bibtex
L. King, Game on : the history and culture of videogames, London: Laurence King Publishing, 2002.
@book{ Author = {King, Lucien}, Title = {Game on : the history and culture of videogames}, Publisher = {Laurence King Publishing}, Address = {London}, Note = {TY - BOOK Indhold: Violence and the political life of videogames ; I love my videogames ; Pokémon as Japanese culture? ; All clicked out ; Report from the PAL zone: European games culture ; My story: Girls playing games ; Broads, a bitch, never the snitch ; The art of contested spaces : Character forming ; Gaming the system: Multi-player worlds online ; Telefragging monster movies ; Story as play space: Narrative in games ; Do independent games exist? ; Head games: The future of play.}, Keywords = {videospil historie}, Year = {2002} }
[2002, book] bibtex
G. King and T. Krzywinska, ScreenPlay : cinema/videogames/interfaces, London: Wallflower, 2002.
@book{ Author = {King, Geoff and Krzywinska, Tanya}, Title = {ScreenPlay : cinema/videogames/interfaces}, Publisher = {Wallflower}, Address = {London}, Note = {TY - BOOK}, Keywords = {Motion pictures Computerspil Videospil Film Plots, themes, etc. Video games}, Year = {2002} }
[2002, book] bibtex
L. King, Game on : the history and culture of videogames, New York: Universe, 2002.
@book{ Author = {King, Lucien}, Title = {Game on : the history and culture of videogames}, Publisher = {Universe}, Address = {New York}, Note = {28 cm.}, Keywords = {Video games Social aspects.}, Year = {2002} }
[2002, book] bibtex
L. King, Game on : the history and culture of videogames, London: Laurence King Pub., 2002.
@book{ Author = {King, Lucien}, Title = {Game on : the history and culture of videogames}, Publisher = {Laurence King Pub.}, Address = {London}, Note = {Includes index}, Keywords = {Video games - History}, Year = {2002} }
[2002, book] bibtex
L. King, Game on : the history and culture of videogames, London: Laurence King, 2002.
@book{ Author = {King, Lucien}, Title = {Game on : the history and culture of videogames}, Publisher = {Laurence King}, Address = {London}, Keywords = {Video games - History}, Year = {2002} }
[2002, incollection] bibtex
G. King, "Die Hard/Try Harder: Narrative, Spectacle and Beyond from Hollywood to Videogame," , King, G. and Krzywinska, T., Eds., London: Wallflower Press, 2002.
@incollection{ Author = {King, Geoff}, Title = {Die Hard/Try Harder: Narrative, Spectacle and Beyond from Hollywood to Videogame}, BookTitle = {ScreenPlay. Cinema/Videogames/Interfaces}, Editor = {King, Geoff and Krzywinska, Tanya}, Publisher = {Wallflower Press}, Address = {London}, Year = {2002} }
[2002, incollection] bibtex
G. King and T. Krzywinska, "Computer Games / Cinema / Interfaces," , Mayr䬠Frans, Ed., Tampere: Tampere University Press, 2002.
@incollection{ Author = {King, Geoff and Krzywinska, Tanya}, Title = {Computer Games / Cinema / Interfaces}, BookTitle = {CGDC02 Conference Proceedings}, Editor = {Mayrä, Frans}, Publisher = {Tampere University Press}, Address = {Tampere}, Year = {2002} }
[2003, misc] bibtex
B. King and J. Borland, Losing the Game - Part IIgamespy.com, 2003.
@misc{ Author = {King, Brad and Borland, John}, Title = {Losing the Game - Part II}, Publisher = {gamespy.com}, Volume = {2004}, Number = {14th of February}, Note = {Page 2}, Year = {2003} }
[1985, book] bibtex
V. Kinsella, C. I. L. for on Teaching, Research., and B. Council, Cambridge language teaching surveys 3 : eight state-of-the-art articles on key areas in language teaching, Cambridge Cambridgeshire ; New York: Cambridge University Press, 1985.
@book{ Author = {Kinsella, Valerie and Centre for Information on Language Teaching and Research. and British Council}, Title = {Cambridge language teaching surveys 3 : eight state-of-the-art articles on key areas in language teaching}, Publisher = {Cambridge University Press}, Address = {Cambridge Cambridgeshire ; New York}, Series = {Cambridge language teaching surveys.}, Note = {edited by Valerie Kinsella for the Centre for Information on Language Teaching and Research (CILT) and the British Council. 21 cm. Articles commissioned by and originally published in the journal Language teaching. Computers in English language research / Geoffrey Leech & Andrew Beale — Language planning / Chris Kennedy — Discourse analysis / Roderick Gardner — Graded objectives in modern-languatge learning / Brian Page — ESP, English for specific purposes / Bernard Coffey — Second-language pronunciation learning and teaching / Jonathan Leather — Games in language teaching / Adrian Palmer & Theodore S. Rodgers — Computer-assisted language learning / John Higgins.}, Keywords = {Languages, Modern Study and teaching Applied linguistics}, Year = {1985} }
[2002, techreport] bibtex
J. Kirriemuir and A. McFarlane, "The use of computer games in the classroom.," Becta2002.
@techreport{ Author = {Kirriemuir, John and McFarlane, Angela}, Title = {The use of computer games in the classroom.}, Institution = {Becta}, Year = {2002} }
[2003, techreport] bibtex
J. Kirriemuir and A. McFarlane, "Literature Review in Games and learning," Nesta Future Lab2003.
@techreport{ Author = {Kirriemuir, John and McFarlane, Angela}, Title = {Literature Review in Games and learning}, Institution = {Nesta Future Lab}, Year = {2003} }
[2002, techreport] bibtex
J. Kirriemur, "The relevance of video games and gaming consoles to the Higher and Further Education learning experience," Ceangal2002.
@techreport{ Author = {Kirriemur, John}, Title = {The relevance of video games and gaming consoles to the Higher and Further Education learning experience}, Institution = {Ceangal}, Month= {March}, Year = {2002} }
[2003, article] bibtex
S. J. Kirsh, "The effects of violent video games on adolescents: The overlooked influence of development," Aggression and Violent Behavior, vol. 8, iss. 4, pp. 377-389, 2003.
@article{ Author = {Kirsh, S. J.}, Title = {The effects of violent video games on adolescents: The overlooked influence of development}, Journal = {Aggression and Violent Behavior}, Volume = {8}, Number = {4}, Pages = {377-389}, Year = {2003} }
[2000, book] bibtex
J. urgen Kl?uver, The dynamics and evolution of social systems : new foundations of a mathematical sociology, Dordrecht ; Boston: Kluwer Academic, 2000.
@book{ Author = {Kl?uver, J. urgen}, Title = {The dynamics and evolution of social systems : new foundations of a mathematical sociology}, Publisher = {Kluwer Academic}, Address = {Dordrecht ; Boston}, Series = {Theory and decision library. Series A, Philosophy and methodology of the social sciences v. 29}, Note = {by J?urgen Kl?uver. ill. ; 25 cm. 1. Introduction: Systems, Theory, Computer, and Sociology. 1.1. Sociology and Systems Theory. 1.2. The New Sciences of Complexity. 1.3. Social and Cognitive Systems: the Systemic Objects of the Humanities and the Social Sciences — 2. State, Evolution, and Complexity: Building Blocks of the Theories of Complex Systems. 2.1. General Concepts. 2.2. Adaptation and Self-organization - An Eternal Golden Braid. 2.3. Evolution, Learning, and Selfmodeling: Self - reverential Dynamics. 2.4. The Memory of Systems or: Is It Possible to Learn from History? 2.5. Godel, Turing, and Munchhausen: The Paradigm of Universal Computability. 2.6. Complexity and Emergence: Concepts and their Vagueness. 2.7. Systemic Thinking: The Kantian Stance and Functionalism — 3. The Dynamics and Evolution of Formal Systems. 3.1. Cellular Automata and Boolean Nets: The Paradigm of Self-organization. 3.2. Genetic Algorithms (GAs): Self-organization Through Adaptation. 3.3. Hybrid Systems: Dynamics and Metadynamics — 4. Building Blocks of a Mathematical Sociology. 4.1. Systemic Stagnations, Regressions, and Conservatisms / 4.2. Self-referentiality as Self-modeling / 4.3. Games Strategies and System Dynamics: Some Thoughts on the Relations of the Theory of Games and Systems Theory / 4.4. The Charm of a Discrete Geometry / 4.5. Some Thoughts on the Development of the New — 5. Rules, Universals, and Questions of Research - A Conclusion That Is Not An Ending. 5.1. The Regularities of Social Action: Some Aspects of the Social Rule Concept. 5.2. Social Universals and (Biological) Constraints. 5.3. Conclusion and Prospects.}, Keywords = {Mathematical sociology.}, Year = {2000} }
[2003, inproceedings] bibtex
J. Klabbers, "The gaming landscape: a taxonomy for classifying games and simulations.," in Digra Level up, Utrecht, 2003.
@inproceedings{ Author = {Klabbers, Jan}, Title = {The gaming landscape: a taxonomy for classifying games and simulations.}, BookTitle = {Digra Level up}, Editor = {Raessens, JoostCopier, Marinka}, Address= {Utrecht}, Publisher = {Utrect University}, Year = {2003} }
[1995, inproceedings] bibtex
M. M. Klawe and E. Phillips, "A classroom study: Electronic games engage children as researchers," in CSCL 1995, Bloomington, Indiana, 1995, pp. 209-213.
@inproceedings{ Author = {Klawe, M M and Phillips, E}, Title = {A classroom study: Electronic games engage children as researchers}, BookTitle = {CSCL 1995}, Address= {Bloomington, Indiana}, Pages = {209-213.}, Year = {1995} }
[1998, misc] bibtex
M. M. Klawe, When Does The Use Of Computer Games And Other Interactive Multimedia Software Help Students Learn Mathematics?, 1998.
@misc{ Author = {Klawe, Maria M}, Title = {When Does The Use Of Computer Games And Other Interactive Multimedia Software Help Students Learn Mathematics?}, Month = {May 29, 1998.}, Year = {1998} }
[1996, book] bibtex
H. Kleine B?uning and E. A. C. S. for Logic., Computer science logic : 9th international workshop, CSL ‘95, annual conference of the EACSL, Paderborn, Germany, September 22-29, 1995 : selected papers, Berlin ; New York: Springer, 1996.
@book{ Author = {Kleine B?uning, H. and European Association for Computer Science Logic.}, Title = {Computer science logic : 9th international workshop, CSL ‘95, annual conference of the EACSL, Paderborn, Germany, September 22-29, 1995 : selected papers}, Publisher = {Springer}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science 1092}, Note = {Workshop on Computer Science Logic (9th : 1995 : Paderborn, Germany) Hans Kleine B?uning, ed. Incompleteness of a First-Order Godel Logic and Some Temporal Logics of Programs / Semantics of Non-terminating Rewrite Systems Using Minimal Coverings / Congruence Types / Deduction by Combining Semantic Tableaux and Integer Programming / leanEA: A Lean Evolving Algebra Compiler / A Proof System for Finite Trees / Representing Unification in a Logical Framework / Decision Procedures Using Model Building Techniques / A Note on the Relation Between Polynomial Time Functionals and Constable’s Class N / First Order Logic, Fixed Point Logic and Linear Order / Simultaneous Rigid E-Unification Is Undecidable / An Evolving Algebra Abstract Machine / Rewriting with Extensional Polymorphic [lambda]-calculus / Languages and Logical Definability in Concurrency Monoids / Generalized Implicit Definitions on Finite Structures / The Railroad Crossing Problem: An Experiment with Instantaneous Actions and Immediate Reactions / A Logical Aspect of Parametric Polymorphism / On the Modal Logic K Plus Theories / Improved Decision Procedures for the Modal Logics K, T, and S4 / A Fully Abstract Denotational Model for Observational Precongruence / On Sharply Bounded Length Induction / Effective Strategies for Enumeration Games / Bounded Fixed-Point Definability and Tabular Recognition of Languages / Equivalences among Various Logical Frameworks of Partial Algebras / Some Extensions to Propositional Mean-Value Calculus: Expressiveness and Decidability / Theorem Proving modulo Associativity / Positive Deduction modulo Regular Theories /}, Keywords = {Computer science Congresses. Logic, Symbolic and mathematical Congresses.}, Year = {1996} }
[2002, inproceedings] bibtex
R. Klevjer, "In Defense of Cutscenes," in Computer Games and Digital Cultures Conference, Tampere, 2002.
@inproceedings{ Author = {Klevjer, Rune}, Title = {In Defense of Cutscenes}, BookTitle = {Computer Games and Digital Cultures Conference}, Address= {Tampere}, Year = {2002} }
[2003, book] bibtex
S. Kline, N. Dyer-Witheford, and G. de Peuter, Digital play : the interaction of technology, culture and marketing, Montr顬 ; London: McGill-Queen’s University Press, 2003.
@book{ Author = {Kline, Stephen and Dyer-Witheford, Nick and Peuter, Greig de}, Title = {Digital play : the interaction of technology, culture and marketing}, Publisher = {McGill-Queen’s University Press}, Address = {Montréal ; London}, Note = {Stephen Kline, Nick Dyer-Witheford and Greig de Peuter 23cm.}, Keywords = {Video games Social aspects Video games Economic aspects TV-spel sociala aspekter TV-spel ekonomiska aspekter}, Year = {2003} }
[2003, book] bibtex
S. Kline, N. Dyer-Witheford, and G. de Peuter, Digital play : the interaction of technology, culture and marketing, Montr顬 ; London: McGill-Queen’s University Press, 2003.
@book{ Author = {Kline, Stephen and Dyer-Witheford, Nick and Peuter, Greig de}, Title = {Digital play : the interaction of technology, culture and marketing}, Publisher = {McGill-Queen’s University Press}, Address = {Montréal ; London}, Keywords = {Video games - Social aspects Video games - Economic aspects}, Year = {2003} }
[2002, article] bibtex
C. Klug, "Implementing Stories in Massively Multiplayer Games," Gamasutra.com, 2002.
@article{ Author = {Klug, Chris}, Title = {Implementing Stories in Massively Multiplayer Games}, Journal = {Gamasutra.com}, Month = {16th of September}, Year = {2002} }
[2002, misc] bibtex
C. Klug, Implementing Stories in Massively Multiplayer GamesGamasutra, 2002.
@misc{ Author = {Klug, Chris}, Title = {Implementing Stories in Massively Multiplayer Games}, Publisher = {Gamasutra}, Volume = {2003}, Number = {April 7}, Year = {2002} }
[2001, techreport] bibtex
K. H. Knowlee, J. Henderson, C. R. Glaubke, P. Miller, M. A. Parker, and E. Espejo, "Fair Play? Violence, Gender and Race in Video Games," Children Now2001.
@techreport{ Author = {Knowlee, Katharine H. and Henderson, Jennifer and Glaubke, Christina R. and Miller, Patti and Parker, McCrae A. and Espejo, Eileen}, Title = {Fair Play? Violence, Gender and Race in Video Games}, Institution = {Children Now}, Year = {2001} }
[2003, inproceedings] bibtex
E. M. I. Koivisto, "Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design," in Level Up - Digital Games Research Conference, Utrecht, 2003.
@inproceedings{ Author = {Koivisto, Elina M. I.}, Title = {Supporting Communities in Massively Multiplayer Online Role-Playing Games by Game Design}, BookTitle = {Level Up - Digital Games Research Conference}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht}, Publisher = {Utrecht University}, Year = {2003} }
[2002, book] bibtex
V. F. Kolchin, Probabilistic methods in discrete mathematics : proceedings of the fifth international Petrozavodsk conference, Petrozavodsk, Russia, June 1-6, 2000, Utrecht ; Boston: VSP, 2002.
@book{ Author = {Kolchin, V. F.}, Title = {Probabilistic methods in discrete mathematics : proceedings of the fifth international Petrozavodsk conference, Petrozavodsk, Russia, June 1-6, 2000}, Publisher = {VSP}, Address = {Utrecht ; Boston}, Note = {International Petrozavodsk Conference on Probabilistic Methods in Discrete Mathematics (5th : 2000) editors, V.F. Kolchin … [et al.]. ill. ; 25 cm. Injective mappings of words which do not multiply symbol skip and insertion errors / Models for computer security / Probability distributions of the number of configurations and discordances of random permutations from regular cyclic classes / Equilibrium in an arbitration game / Dynamic games with random duration and uncertain payoffs / On stopping games when more than one stop is possible / Local structure of a random polynomial over finite field / Galton-Watson forests / On the existence of a giant component in schemes of allocating particles / Statistical estimation of distributions of sampling characteristics in the case of gamma families / On estimation and group classification in the space of a sufficient statistic of the negative binomial distribution / On the representation of bent functions by bent rectangles / On destruction of a lattice in local limit theorems / Isoperiods of output sequences of automata / On joint application of statistical tests / Chebyshev systems and generalised convex games versus nature / On the necessary number of observations needed for unique detection of insertions in the multinomial scheme / Local limit theorems for an array scheme and Galton-Watson forests / Asymptotic behaviour of the waiting times in schemes of allocating particles in groups of random sizes / Random partitions and their applications / Random partitions of a set and the generalised allocation scheme / On a problem of A. N. Kolmogorov / Estimation of stochastic dependence and testing for the N-dimensional uniformity by sample characteristic functions / Cyclotomic integers and discrete logarithms in GF(p[superscript 2]) / Limit distribution of the number of leaves of a Galton-Watson forest / The Bayes risk asymptotics under testing composite hypotheses on Markov chains / A generalised MTP[subscript 2] and a sequential stochastic model on a partially observable Markov process / An optimal dichotomous search / Construction of the hedging strategies for one model of (B,S)-market / On application of statistical methods to authorship attribution / On the distribution of the number of occupied one-place cells by particles of two types / Characteristics of a random system of Boolean equations with non-regular left-hand side / On the problem of optimal stack control / On the dimension of Bayesian networks with latent variables / On the asymptotics of the probability of large deviations in the equiprobable schemes of allocations / On asymptotic expansions of the number of allocations of particles to cells with restrictions on the sizes of cells /}, Keywords = {Combinatorial probabilities Congresses. Random graphs Congresses. Mappings (Mathematics) Congresses. Computer science Mathematics Congresses. Probabilities Congresses.}, Year = {2002} }
[2004, article] bibtex
C. Kolo and T. Baur, "Living a Virtual Life: Social Dynamics of Online Gaming," Game Studies, vol. 4, iss. 1, 2004.
@article{ Author = {Kolo, Castulus and Baur, Timo}, Title = {Living a Virtual Life: Social Dynamics of Online Gaming}, Journal = {Game Studies}, Volume = {4}, Number = {1}, Year = {2004} }
[2002, book] bibtex
D. Kovsky Steven, Hi-tech toys for your TV : secrets of TiVo, Xbox, ReplayTV, UltimateTV, Indianapolis, Ind.: Que, 2002.
@book{ Author = {Kovsky Steven, D.}, Title = {Hi-tech toys for your TV : secrets of TiVo, Xbox, ReplayTV, UltimateTV}, Publisher = {Que}, Address = {Indianapolis, Ind.}, Note = {Includes index}, Keywords = {Video games - Equipment and supplies Home entertainment systems Interactive multimedia}, Year = {2002} }
[1996, book] bibtex
J. R. Koza, Genetic programming : proceedings of the first annual conference, 1996, Cambridge, Mass.: MIT Press, 1996.
@book{ Author = {Koza, John R.}, Title = {Genetic programming : proceedings of the first annual conference, 1996}, Publisher = {MIT Press}, Address = {Cambridge, Mass.}, Series = {Complex adaptive systems}, Note = {edited by John R. Koza … [et al.]. ill. ; 28 cm. “July 28-31, 1996, Stanford University.” “A Bradford Book.” Discovery by Genetic Programming of a Cellular Automata Rule that is Better than any Known Rule for the Majority Classification Problem / A Study in Program Response and the Negative Effects of Introns in Genetic Programming / An Investigation into the Sensitivity of Genetic Programming to the Frequency of Leaf Selection During Subtree Crossover / Automatic Creation of an Efficient Multi-Agent Architecture Using Genetic Programming with Architecture-Altering Operations / Evolving Deterministic Finite Automata Using Cellular Encoding / Genetic Programming and the Efficient Market Hypothesis / Bargaining by Artificial Agents in Two Coalition Games: A Study in Genetic Programming for Electronic Commerce / Waveform Recognition Using Genetic Programming: The Myoelectric Signal Recognition Problem / Benchmarking the Generalization Capabilities of A Compiling Genetic Programming System using Sparse Data Sets / A Comparison between Cellular Encoding and Direct Encoding for Genetic Neural Networks / Entailment for Specification Refinement / Genetic Programming of Near-Minimum-Time Spacecraft Attitude Maneuvers / Evolving Evolution Programs: Genetic Programming and L-Systems / Genetic Programming using Genotype-Phenotype Mapping from Linear Genomes into Linear Phenotypes / Automated WYWIWYG Design of Both the Topology and Component Values of Electrical Circuits Using Genetic Programming / Use of Automatically Defined Functions and Architecture-Altering Operations in Automated Circuit Synthesis with Genetic Programming / Using Data Structures within Genetic Programming / Evolving Teamwork and Coordination with Genetic Programming / Using Genetic Programming to Develop Inferential Estimation Algorithms / Dynamics of Genetic Programming and Chaotic Time Series Prediction / Genetic Programming, the Reflection of Chaos, and the Bootstrap: Towards a Useful Test for Chaos / Solving Facility Layout Problems Using Genetic Programming / Variations in Evolution of Subsumption Architectures Using Genetic Programming: The Wall Following Robot Revisited / MASSON: Discovering Commonalities in Collection of Objects using Genetic Programming / Cultural Transmission of Information in Genetic Programming / Code Growth in Genetic Programming / High-Performance, Parallel, Stack-Based Genetic Programming / Search Bias, Language Bias, and Genetic Programming / Learning Recursive Functions from Noisy Examples using Generic Genetic Programming / Classification using Cultural Co-Evolution and Genetic Programming / Type-Constrained Genetic Programming for Rule-Base Definition in Fuzzy Logic Controllers / Detection of Patterns in Radiographs using ANN Designed and Trained with the Genetic Algorithm / The Logic-Grammars-Based Genetic Programming System / Genetic Algorithms with Analytical Solution / Silicon Evolution / On Sensor Evolution in Robotics / Testing Software using Order-Based Genetic Algorithms / Optimizing Local Area Networks Using Genetic Algorithms / A Genetic Algorithm for the Construction of Small and Highly Testable OKFDD Circuits / Motion Planning and Design of CAM Mechanisms by Means of a Genetic Algorithm / Evolving Strategies Based on the Nearest-Neighbor Rule and a Genetic Algorithm / Recognition and Reconstruction of Visibility Graphs Using a Genetic Algorithm / The Use of Genetic Algorithms in the Optimization of Competitive Neural Networks which Resolve the Stuck Vectors Problem / An Extraction Method of a Car License Plate using a Distributed Genetic Algorithm / Evolving Fractal Movies / Preliminary Experiments on Discriminating between Chaotic Signals and Noise Using Evolutionary Programming / Discovering Patterns in Spatial Data Using Evolutionary Programming / Evolving Reduced Parameter Bilinear Models for Time Series Prediction using Fast Evolutionary Programming / Three-dimensional Shape Optimization Utilizing a Learning Classifier System / Classifier System Renaissance: New Analogies, New Directions / Natural Niching for Evolving Cooperative Classifiers / Author Index — Subject Index.}, Keywords = {Computer programming Congresses. Genetic algorithms Congresses. Evolutionary programming (Computer science) Congresses. Programming}, Year = {1996} }
[1995, book] bibtex
D. Kozen, I. C. S. T. C. M. F. on of Computing., A. S. I. G. for Automata, C. Theory., A. S. for Logic., and E. A. T. C. for Science., Proceedings, Tenth Annual IEEE Symposium on Logic in Computer Science, June 26-29, 1995, San Diego, California, Los Alamitos, Calif.: IEEE Computer Society Press, 1995.
@book{ Author = {Kozen, Dexter and IEEE Computer Society. Technical Committee on Mathematical Foundations of Computing. and ACM Special Interest Group for Automata and Computability Theory. and Association for Symbolic Logic. and European Association for Theoretical Computer Science.}, Title = {Proceedings, Tenth Annual IEEE Symposium on Logic in Computer Science, June 26-29, 1995, San Diego, California}, Publisher = {IEEE Computer Society Press}, Address = {Los Alamitos, Calif.}, Note = {Symposium on Logic in Computer Science (10th : 1995 : San Diego, Calif.) edited by Dextere Kozen ; sponsored by IEEE Computer Society Technical Committee on Mathematical Foundations of Computing, in cooperation with Special Interest Group on Automata and Computability Theory of the ACM, Association for Symbolic Logic, European Association for Theoretical Computer Science, with support from AT&T Bell Laboratories … [et al.]. 1995 IEEE 10th Annual Symposium on Logic in Computer Science ill. ; 28 cm. “IEEE catalog number 95CH35768″–T.p. verso. Kleene Award for Best Student Paper — Complete Proof Systems for QPTL / Completeness of Kozen’s Axiomatisation of the Propositional [mu]-Calculus / Once and For All / Complete Proof Systems for First Order Interval Temporal Logic / The Infinitary Logic of Sparse Random Graphs / Generalized Quantifiers and 0-1 Laws / Relativized Logspace and Generalized Quantifiers over Finite Structures / First-Order Queries on Finite Structures Over the Reals / Model-Checking of Causality Properties / On the Complexity of Modular Model Checking / Timing Behavior Analysis for Real-Time Systems / On the Verification Problem of Nonregular Properties for Nonregular Processes / The Semantic Challenge of Verilog HDL / Uniform Proofs and Disjunctive Logic Programming / Structural Cut Elimination / Paramodulation without Duplication / Complexity of Normal Default Logic and Related Modes of Nonmonotonic Reasoning / Control Structures / Configuration Structures / A Typed Calculus of Synchronous Processes / Modal [mu]-Types for Processes / Games and Full Abstraction for the Lazy [lambda]-Calculus / Domain Theory in Stochastic Processes / A Fully Abstract Semantics for a Concurrent Functional Language with Monadic Types / Experience Using Type Theory as a Foundation for Computer Science / Equality Between Functionals in the Presence of Coproducts / A Logic of Subtyping / Normalization and Extensionality / New Notions of Reduction and Non-Semantic Proofs of Strong [beta]-Normalization in Typed [lambda]-Calculi / Finitely Monotone Properties / Tree Canonization and Transitive Closure / PTime Canonization for Two Variables with Counting / When Do Fixed Point Logics Capture Complexity Classes? / Higher-Order Unification via Explicit Substitutions / Sequentiality, Second Order Monadic Logic and Tree Automata / Orderings, AC-Theories and Symbolic Constraint Solving / Efficient On-the-Fly Model Checking for CTL / Partial Model Checking / Hardware Verification, Boolean Logic Programming, Boolean Functional Programming / Compositionality via Cut-Elimination: Hennessy-Milner Logic for an Arbitrary GSOS / Compositional Testing Preorders for Probablistic Processes / The Stone Gamut: A Coordinatization of Mathematics / Logically Presented Domains / Games Semantics for Full Propositional Linear Logic / Decision Problems for Second-Order Linear Logic / The Complexity of Neutrals in Linear Logic / Decidability of Linear Affine Logic / Origins and Metamorphoses of the Trinity: Logic, Nets, Automata /}, Keywords = {Computer science Mathematics Congresses. Logic, Symbolic and mathematical Congresses.}, Year = {1995} }
[1996, book] bibtex
R. M. Kramer and T. R. Tyler, Trust in organizations frontiers of theory and research, Thousand Oaks, Calif. London: Sage Publications, 1996.
@book{ Author = {Kramer, Roderick M. and Tyler, Tom R.}, Title = {Trust in organizations frontiers of theory and research}, Publisher = {Sage Publications}, Address = {Thousand Oaks, Calif. London}, Note = {ANTALOGI MED PERSPEKTIVER PÅ TILLID I ORGANISATIONER S1: Rational Choice har haft stor indflydelse på socialpolitikken og på andre områder S2: Modreaktionen har været at sætte spørgsmålstegn ved RC’s tilstrækkelighed S3: Nævner at et fleksibelt arbejdsmarked undergraver tillid S3: Stadig flere har fokuseret på tillid S4: “From a rational perspective, trust is a calculation of the likelihood of future cooperation.” - folk beskytter deres rygte S5: Snakker om sociale former for tillid - der ikke kan forklares som rationelle. Kommer med eksempler der ellers virker ret rationelle - det er en meget banal opfattelse af rationalitet S5: Gruppeidentitet er en vigtig årsag til samarbejde S6: “Instrumental models are inadequate to explain people’s trust in others.” S7: Hyppig interaktion giver tillid ifølge flere studier. S7: Tillid og mistillid er modsætninger, men fungerer ikke på samme måde. Mistillid er “katastrofal”. S8: Midlertidige grupper udviser ofte adfærd der forudsætter tillid uden de traditionelle tillidskilder (??) S10: Det rationelle perspektiv på tillid kaldes ‘encapsulated interest’ S10: Modstiller “rational” og “social” tillidsmodeller. Virker helt absurd. S11: Nærhed er vigtig - folk har nemmest ved at samarbejde med andre, som bor tæt på (reciprocitet) S17: Nævner de mest almindelige perspektiver på tillid S17: “Trust is both the specific expectation that another’s action will be beneficial rather than detrimental and the generalized ability to take for granted, to take under trust, a vast array of features of social order.” S18: Forskellige måder at etablere tillid - organisatorisk, process-based etc. S39: Tillid beskrives altid med plusord, mens enhver handling der bryder tillid er ond S41: Når vi udviser tillid giver vi den anden en vis magt over os S42: Ofte forsøger vi at UNDGÅ tillidsforhold !! Hvis vi kan garantere at den anden lever op til sin forpligtelse giver det ikke mening at tale om tillid S43: “Control tends to be exercised by making untrustworthy behavior costly for trustees.” S47: “Usynlig” overvågning for overvågeren til at føle mistillid til den overvågede S52: Forhold mellem tillid og samarbejde S52: “… monitoring is both easier, more natural and vastly more effective when done by peers rather than by superiors”. S52: Nævner metoder til opnåelse af tillid S68: “Much of the ambiguity about organizing to produce trust is resolved by focusing on the simplest social conditions for trust, then studying how trust changes as the simple conditions aggregate into social structures.” S69: “Trust is commiting to an exchange before you know how the other person will reciprocate.” S70: “Trust is anticipated cooperation.” S70: “Viewed as anticipated cooperation, trust is twice created by repeated interaction - from the past and from the future”. S71: Taler om trust in public games - “IF ego anticipates future interaction with the third parties, then ego has a reputation incentive to cooperate with alter.” S72: “Let third parties talk” - dette er alene nok til at gøre analysen meget kompleks. “The people who are likely to have knowledge of alter and communicate it to ego are strongly tied to both ego and alter”. - forskellige perspektiver på netværk og tillid S73: Sociologer fokuserer på fortid, økonomer fokuserer på fremtid!! S74: “The central conclusion from the gossip argument is that indirect connections affect trust intensity, not direction. S83: “We argue that third parties telling stories about past interactions with ego and alter are biased towards stories consistent with their views of the existing ego-alter ties.” S115+: Opdeler væsentlige perspektiver på tillid fra forskellige faggrene S117: En definition - “a state involving confident positive expectations about another’s motives with respect to oneself in situations entailing risk.” S120: Diskuterer rationelle perspektiver på tillid S121: “Information contributes to the predictability of the other, which contributes to trust. The better one knows the other, the more accurately he or she can predict what the other will do.” S121: Diskuterer første fase i tillidsopbygning som ‘courtship’, hvor man tester hinanden!! S121+: Diskuterer forskellige former for tillid og hvordan de opstår - ganske interessant. Vælger forskellige metaforer - landbrug, musik etc. S124: Et forhold kan gå fra calculus-based to knowledge-based til identification-based S126: Tillid øges med brug - mindskes ikke S167: Temporary groups er et organisatorisk one-night-stand. Diskuterer det særlige ved temporary groups. S168: Definitioner på temporary groups - og eksempler (projektgrupper, flybesætning etc.) S169: Snakker om at folk må reducere deres usikkerhed gennem forskellige teknikker - lidt uklart - det lyder mere som TfT S170: “Swift judgements about trustworthiness can’t be avoided, because they enable people to act quickly in the face of uncertainty.” S170: Definition på tillid: “Accepted vulnerability to another’s possible but not expected ill will (or lack of good will) toward one.” S171: Den aktuelle temporary group har en “contractor” der kan fungere som tredjeinstans S172: Nævner tre metoder til at ophøve sårbarhed S173: Nævner det som en fordel at man interagerer med faste roller (scripting!) S174: I Hollywood snakker man om samarbejde, men er meget målrationelle. S176: Nævner at økonomer ofte forbinder tillid med overvågning. Hvis folks handlinger var meget begrænsede ville vi ikke behøve så meget tillid. S177: Usikkerheden/kompleksiteten er størst når der er fifty-fifty chance for at man vil blive udnyttet. Konsekvenser heraf diskuteres. S178: Nævner Luhmanns skelnen mellem confidence og trust. S179: Taler om at RC ikke er nok - der må mere til S181: G. Simmel citeres for at man ikke kunne have samfund uden tillid S181+: Nævner 7 forudsætninger for tillid i temporary systems S186: Folk overvurderer systematisk dem selv og deres fremtidsudsigter S186: Taler om social proof - det er ok at vise tillid, det gør de andre. S188: Hedged trust - helgardering. Smart, men farligt hvis det opdages. Det er Oddyseus-princippet, ved at binde sig selv opnår man fordel. S189: Det viser sig at dem der tænker negativt ofte klarer sig dårligt mht. tillid –> Axelrod, PD. Det er smart at være optimist. S192: “Unless one trusts quickly, one may never trust at all.”}, Year = {1996} }
[2002, incollection] bibtex
T. Krzywinska, "Hands-On-Horror," , King, G. and Krzywinska, T., Eds., London: Wallflower Press, 2002.
@incollection{ Author = {Krzywinska, Tanya}, Title = {Hands-On-Horror}, BookTitle = {ScreenPlay. Cinema/videogames/interfaces}, Editor = {King, Geoff and Krzywinska, Tanya}, Publisher = {Wallflower Press}, Address = {London}, Year = {2002} }
[2002, book] bibtex
L. ek Ku?cera, Graph-theoretic concepts in computer science : 28th international workshop, WG 2002, ?Cesk?y Krumlov, Czech Republic, June 13-15, 2002 ; revised papers, Berlin: Springer, 2002.
@book{ Author = {Ku?cera, Lud ek}, Title = {Graph-theoretic concepts in computer science : 28th international workshop, WG 2002, ?Cesk?y Krumlov, Czech Republic, June 13-15, 2002 ; revised papers}, Publisher = {Springer}, Address = {Berlin}, Note = {Lud?ek Ku?cera (ed.). ill. ; 24 cm. Maximum Cardinality Search for Computing Minimal Triangulations / DNA Sequencing, Eulerian Graphs, and the Exact Perfect Matching Problem / On the Minimum Size of a Contraction-Universal Tree / Optimal Area Algorithm for Planar Polyline Drawings / Cycles in Generalized Networks / New Graph Classes of Bounded Clique-Width / More about Subcolorings / Search in Indecomposable Graphs / On the Complexity of (k,l)-Graph Sandwich Problems / Algorithms and Models for the On-Line Vertex-Covering / Weighted Node Coloring: When Stable Sets Are Expensive / The Complexity of Restrictive H-Coloring / A New 3-Color Criterion for Planar Graphs / An Additive Stretched Routing Scheme for Chordal Graphs / Complexity of Pattern Coloring of Cycle Systems / Safe Reduction Rules for Weighted Treewidth / Graph Separator Algorithms: A Refined Analysis / Generalized H-Coloring and H-Covering of Trees / The Complexity of Approximating the Oriented Diameter of Chordal Graphs / Radiocolorings in Periodic Planar Graphs: PSPACE-Completeness and Efficient Approximations for the Optimal Range of Frequencies / Completely Independent Spanning Trees in Maximal Planar Graphs / Facets of the Directed Acyclic Graph Layering Polytope / Recognizing When Heuristics Can Approximate Minimum Vertex Covers Is Complete for Parallel Access to NP / Complexity of Some Infinite Games Played on Finite Graphs / New Algorithms for k-Face Cover, k-Feedback Vertex Set, k-Disjoint Cycles on Plane and Planar Graphs / A Multi-scale Algorithm for the Linear Arrangement Problem / On the b-Chromatic Number of Graphs / Budgeted Maximum Graph Coverage / Online Call Admission in Optical Networks with Larger Demands / The Forest Wrapping Problem on Outerplanar Graphs / On the Recognition of P[subscript 4]-Comparability Graphs / Bend-Minimum Orthogonal Drawings of Plane 3-Graphs / Cluster Graph Modification Problems / Two Counterexamples in Graph Drawing / Connected and Loosely Connected List Homomorphisms / Any Load-Balancing Regimen for Evolving Tree Computations on Circulant Graphs Is Asymptotically Optimal / International Workshop WG (28th : 2002 : ?Cesk?y Krumlov, Czech Republic)}, Keywords = {Computer science Congresses. Graph theory Congresses. Graph theory Data processing Congresses.}, Year = {2002} }
[1982, book] bibtex
C. Kubey, The winners’ book of video games, London: W.H. Allen, 1982.
@book{ Author = {Kubey, Craig}, Title = {The winners’ book of video games}, Publisher = {W.H. Allen}, Address = {London}, Series = {A Star book}, Keywords = {Electronic games}, Year = {1982} }
[2003, book] bibtex
D. Kushner, Masters of Doom : how two guys created an empire and transformed pop, London: Piatkus, 2003.
@book{ Author = {Kushner, David}, Title = {Masters of Doom : how two guys created an empire and transformed pop}, Publisher = {Piatkus}, Address = {London}, Note = {Biography}, Keywords = {Carmack, John Romero, John, 1967- Video games - History Electronic games industry - United States, Biography}, Year = {2003} }
[2002, incollection] bibtex
J. Kcklich, "The Study of Computer Games as a Second-Order Cybernetic System," , Mayr䬠Frans, Ed., Tampere: Tampere University Press, 2002.
@incollection{ Author = {Kücklich, Julian}, Title = {The Study of Computer Games as a Second-Order Cybernetic System}, BookTitle = {CGDC02 Conference Proceedings}, Editor = {Mayrä, Frans}, Publisher = {Tampere University Press}, Address = {Tampere}, Year = {2002} }
[2003, article] bibtex
J. Kcklich, "Perspectives on Computer Game Philology," Gamestudies, vol. 3, iss. 1, 2003.
@article{ Author = {Kücklich, Julian}, Title = {Perspectives on Computer Game Philology}, Journal = {Gamestudies}, Volume = {3}, Number = {1}, Year = {2003} }
[2003, incollection] bibtex
J. Kcklich, "The Playability of Computer Games versus the Readability of Computer Games: Towards a Holistic Theory of Fictionality," , Copier, M. and Raessens, J., Eds., Utrecht: Utrecht University Press, 2003.
@incollection{ Author = {Kücklich, Julian}, Title = {The Playability of Computer Games versus the Readability of Computer Games: Towards a Holistic Theory of Fictionality}, BookTitle = {Level-Up Conference Proceedings}, Editor = {Copier, Marinka and Raessens, Joost}, Publisher = {Utrecht University Press}, Address = {Utrecht}, Year = {2003} }
[2004, inproceedings] bibtex
J. Kcklich, "Other Playings - Cheating in Computer Games," in Other Players - a conference on multiplayer phenomena, Copenhagen, 2004.
@inproceedings{ Author = {Kücklich, Julian}, Title = {Other Playings - Cheating in Computer Games}, BookTitle = {Other Players - a conference on multiplayer phenomena}, Editor = {Smith, Jonas Heide and Sicart, Miguel}, Address= {Copenhagen}, Year = {2004} }
[2000, book] bibtex
S. Lai, The copyright protection of computer software in the United Kingdom, Oxford: Hart, 2000.
@book{ Author = {Lai, Stanley}, Title = {The copyright protection of computer software in the United Kingdom}, Publisher = {Hart}, Address = {Oxford}, Note = {Stanley Lai. 25 cm. 1. Introduction — Pt. I. Subsistence of Copyright and Infringement Methodology — 2. Subsistence of Copyright and Infringement Analysis under US and UK Laws — 3. Limiting Doctrines of Merger and Scenes a Faire — Pt. 2. The Scope of Copyright Protection of User Interfaces — 4. The Copyright Protection of User Interfaces — 5. Copyright Protection of Video Games — Pt. 3. Reverse Engineering and Defences — 6. Reverse Engineering — 7. Defences and Other Permitted Acts — Pt. 4. Challenges for the Future — 8. Software Copyright Protection in Relation to Internet Technology — 9. Database Protection in the United Kingdom: the New Deal and its Effects on Software Protection — 10. The Copyright-Contract Interface and Software Protection — 11. General Conclusion. App. Technical Background: Software Design, Functionality, Reverse Engineering and Internet Issues.}, Keywords = {Copyright Computer programs Great Britain. Software protection Law and legislation Great Britain. Copyright and electronic data processing Great Britain.}, Year = {2000} }
[2003, inproceedings] bibtex
S. Lai, "The Presentation of Archetype and Cultural Values in Massive Multiplayer Online Role-Playing Games," in Critical Issues: Imaginative Research in a Changing World, Prague, Czech Republic, 2003.
@inproceedings{ Author = {Lai, Sean}, Title = {The Presentation of Archetype and Cultural Values in Massive Multiplayer Online Role-Playing Games}, BookTitle = {Critical Issues: Imaginative Research in a Changing World}, Address= {Prague, Czech Republic}, Year = {2003} }
[2003, inproceedings] bibtex
S. Lammes, "On the Border: Pleasures of Exploration and Colonial Mastery in Civilization III," in Digital Games Research Conference, Utrecht University, 2003.
@inproceedings{ Author = {Lammes, Sybille}, Title = {On the Border: Pleasures of Exploration and Colonial Mastery in Civilization III}, BookTitle = {Digital Games Research Conference}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht University}, Publisher = {Utrecht University}, Year = {2003} }
[1993, book] bibtex
C. Lampton and G. Waite, Flights of fantasy : programming 3D video games in C++, Corte Madera: Waite Group, 1993.
@book{ Author = {Lampton, Christopher and Waite, Group}, Title = {Flights of fantasy : programming 3D video games in C++}, Publisher = {Waite Group}, Address = {Corte Madera}, Note = {One 3.5in. disk in pocket attached to rear inside cover}, Year = {1993} }
[1998, book] bibtex
M. Lanagan, Wild game, St. Leonards, N.S.W.: Allen & Unwin, 1998.
@book{ Author = {Lanagan, Margo}, Title = {Wild game}, Publisher = {Allen & Unwin}, Address = {St. Leonards, N.S.W.}, Series = {A little ark book}, Note = {Fiction}, Keywords = {Video games, Juvenile fiction Science fiction Children’s stories}, Year = {1998} }
[1997, book] bibtex
C. G. Langton and K. Shimohara, Artificial life V : proceedings of the Fifth International Workshop on the Synthesis and Simulation of Living Systems, Cambridge, Mass.: MIT Press, 1997.
@book{ Author = {Langton, Christopher G. and Shimohara, Katsunori}, Title = {Artificial life V : proceedings of the Fifth International Workshop on the Synthesis and Simulation of Living Systems}, Publisher = {MIT Press}, Address = {Cambridge, Mass.}, Series = {Complex adaptive systems}, Note = {International Workshop on the Synthesis and Simulation of Living Systems (5th : 1996 : Nara-shi, Japan) edited by Christopher G. Langton and Katsunori Shimohara. Artificial life five Artificial life 5 ill. ; 28 cm. Workshop held at the Nara-Ken New Public Hall, Nara, Japan, May 16th to May 18th, 1996. “A Bradford book.” Creative Uses of Logic in the Invention of the Electronic Computer / 3D-Micro Integrated Fluidic System toward Living LSI / How Computer Science will Change Our Lives / Insect-Model Based Microrobot / Old Japanese Robot (Karakuri-Ningyo) / Grey Walter: The Pioneer of Real Artificial Life / Behaviour of Multiple Generalized Langton’s Ants / Amoeba Like Self-Organization Model Using Vibrating Potential Field / Getting the Most from the Least: Lessons for the Nanoscale from Minimal Mobile Agents / Formation Mechanism of Pheromone Pattern and Control of Foraging Behavior in an Ant Colony Model / Horizontal Gene Transfer in Endosymbiosis / Why the Peacock’s Tail is so Short: Limits to Sexual Selection / Coevolution of a Backgammon Player / Spatial Analysis of Artificial World / Functional Emergence with Multiple von Neumann Computers / ccr: A Network of Worlds for Research / Gaia: An Artificial Life Environment for Ecological Systems Simulation / Playing Games through the Virtual Life Network / The Esthetics of Artificial Life: Human-Like Communication Character, “MIC” & Feeling Improvisation Character, “MUSE” / Artificial Life: A New Way to Build Educational and Therapeutic Games / The Art of the GROWTH Algorithm with Cells / “A-Volve” an Evolutionary Artificial Life Environment / Self-Organizing Vocabularies / How do Selfish Agents Learn to Cooperate? / Evolution of Communication and Strategies in an Iterated Three-Person Game / Our Meeting with Gradual: A Good Strategy for the Iterated Prisoner’s Dilemma / Evolving Large Scale Digital Circuits / Towards Evolvable Electro-Biochemical Systems / Investigations with a Multicellular Developmental Model / Structural Formation by Enhanced DIffusion Limited Aggregation Model / Synthesis of Environment Directed and Genetic Growth / Further Steps towards a Realistic Description of the Essence of Life / Evaluating Artificial Life and Artificial Organisms / Differentiation of the Realms of Artifacts and Information: How does it Relate to Parts/Whole and Inside/Outside? / Distance Distribution Complexity: A Measure for the Structured Diversity of Evolving Populations / Biodiversity through Sexual Selection / Repairing Genetic Algorithm and Diversity in Artificial Ecosystems / An Individual-Based Model that Reproduces Natural Distribution of Species Abundance and Diversity / Mother Operations to Evolve Embodied Robots Based on the Remote-Brained Approach / Toward Evolution of Electronic Animal}, Keywords = {Biological systems Computer simulation Congresses. Biological systems Simulation methods Congresses.}, Year = {1997} }
[1992, article] bibtex
S. Lawrence, "Video Games: Harmfully Addictive or a Unique Educational Environment?," Taking Children Seriously, vol. 4, 1992.
@article{ Author = {Lawrence, Sarah}, Title = {Video Games: Harmfully Addictive or a Unique Educational Environment?}, Journal = {Taking Children Seriously}, Volume = {4}, Year = {1992} }
[2002, book] bibtex
J. S. Lawrence and R. Jewett, The myth of the American superhero, Grand Rapids, Mich.: W.B. Eerdmans, 2002.
@book{ Author = {Lawrence, John Shelton and Jewett, Robert}, Title = {The myth of the American superhero}, Publisher = {W.B. Eerdmans}, Address = {Grand Rapids, Mich.}, Note = {John Shelton Lawrence and Robert Jewett. ill. ; 25 cm. I. Overture — 1. The American Monomyth in a New Century — II. Composing the Mythic Score — 2. The Birth of a National Monomyth — 3. Buffalo Bill: Staging World Redemption — 4. Heidi Visits a Little House on the Prairie — III. Dancing the Myth of Redemption — 5. John Wayne and Friends Redeem the Village — 6. Cleansing Perilous Cities with Golden Violence — 7. Superheroic Presidents Redeem the Nation — 8. Lethal Patriots Break the Rhythm — IV. Hymns and Creeds of the American Monomyth — 9. Cheerful Saints and Melodious Lions — 10. The Sound of One Hand Killing: Monomythic Video Games — 11. Star Trek’s Humanistic Militarism — 12. Star Trek Faith as a Fan-Made Religion — 13. Fascist Faith in the Star Wars Universe — 14. Monomythic Credotainment — V. Cadenza: Searching for Democratic Melodies — 15. The Discordant Music of Catastrophes — 16. Deceptive Fugues, Democratic Dances.}, Keywords = {Popular culture United States. Heroes in mass media. Heroes United States Folklore. National characteristics, American. Heroes Political aspects United States. Political culture United States. United States Civilization. United States Intellectual life.}, Year = {2002} }
[1994, techreport] bibtex
J. Lawry, K. Sedighian, R. Upitis, M. Klawe, K. Inken, A. Anderson, K. Inkpen, M. Ndunda, D. Hsu, and S. Leroux, "Exploring Common Conceptions About Boys and Electronic Games," University of British Columbia1994.
@techreport{ Author = {Lawry, Joan and Sedighian, Kamran and Upitis, Rena and Klawe, Maria and Inken, Kori and Anderson, Ann and Inkpen, Kori and Ndunda, M. and Hsu, David and Leroux, Stephen}, Title = {Exploring Common Conceptions About Boys and Electronic Games}, Institution = {University of British Columbia}, Year = {1994} }
[2004, inproceedings] bibtex
N. Lazzaro, "Why We Play Games: Four Keys to More Emotion in Player Experiences," in Game Developers Conference 2004, San Jose, 2004.
@inproceedings{ Author = {Lazzaro, Nicole}, Title = {Why We Play Games: Four Keys to More Emotion in Player Experiences}, BookTitle = {Game Developers Conference 2004}, Address= {San Jose}, Keywords = {Gaming Player behaviour Player motivation}, Year = {2004} }
[1983, article] bibtex
C. Leerhsen, M. ZaBarsky, and D. H. McDonald, "Video Games Zap Harvard," , vol. 92, 1983.
@article{ Author = {Leerhsen, C. and ZaBarsky, M. and McDonald, D. H.}, Title = {Video Games Zap Harvard}, Volume = {92}, Month = {June 6}, Year = {1983} }
[1993, article] bibtex
D. Leutner, "Guided Discovery Learning with Computer-Based Simulation Games: Effects of Adaptive and Non-Adaptive Instructional Support.," Learning and Instruction, vol. 3, iss. 2, pp. 113-132, 1993.
@article{ Author = {Leutner, Detlev}, Title = {Guided Discovery Learning with Computer-Based Simulation Games: Effects of Adaptive and Non-Adaptive Instructional Support.}, Journal = {Learning and Instruction}, Volume = {3}, Number = {2}, Pages = {113-132}, Year = {1993} }
[1983, book] bibtex
D. N. L. Levy, Computer gamesmanship : the complete guide to creating and structuring intelligent games programs, New York: Simon and Schuster, 1983.
@book{ Author = {Levy, David N. L.}, Title = {Computer gamesmanship : the complete guide to creating and structuring intelligent games programs}, Publisher = {Simon and Schuster}, Address = {New York}, Note = {by David Levy. ill. ; 22 cm. “First published as a periodical in 1980 by Personal Computer World”–T.p. verso.}, Keywords = {Computer games}, Year = {1983} }
[1996, inproceedings] bibtex
B. Leyland, "How can computer games offer deep learning and still be fun?," in Ascilite, Adelaide , Australia, 1996.
@inproceedings{ Author = {Leyland, B}, Title = {How can computer games offer deep learning and still be fun?}, BookTitle = {Ascilite}, Address= {Adelaide , Australia}, Year = {1996} }
[2000, book] bibtex
J. B. Lieber, Rats in the grain : the dirty tricks and trials of Archer Daniels Midland, New York: Four Walls Eight Windows, 2000.
@book{ Author = {Lieber, James B.}, Title = {Rats in the grain : the dirty tricks and trials of Archer Daniels Midland}, Publisher = {Four Walls Eight Windows}, Address = {New York}, Note = {James B. Lieber. ill. ; 24 cm. Introduction: The Politics of Electronic Information — Ch. I. The Ascent of the Electronic Right — Ch. II. Shouting Heads: The Language of Television — Ch. III. Video Games: Television and Reality — Ch. IV. Complexity and Ideology — Ch. V. Critical Vision: Television and the Attentive Society.}, Keywords = {Archer Daniels Midland Company. Food industry and trade Corrupt practices United States.}, Year = {2000} }
[1997, incollection] bibtex
D. A. Lieberman, "Interactive Video Games for Health Promotion: Effects on Knowledge, Self-Efficacy, Social Support, and Health.," , Street, G. and Manning, Eds., Mahwah, NJ: Lawrence Erlbaum Associates, 1997, pp. 103-120.
@incollection{ Author = {Lieberman, Debra A.}, Title = {Interactive Video Games for Health Promotion: Effects on Knowledge, Self-Efficacy, Social Support, and Health.}, BookTitle = {Health Promotion and Interactive Technology: Theoretical Applications and Future Directions}, Editor = {Street, Gold and Manning}, Publisher = {Lawrence Erlbaum Associates}, Address = {Mahwah, NJ}, Pages = {103-120}, Year = {1997} }
[2001, article] bibtex
D. A. Lieberman, "Management of Chronic Pediatric Diseases with Interactive Health Games: Theory and Research Findings," Journal of Ambulatory Care Management, vol. 24, iss. 1, pp. 26-38, 2001.
@article{ Author = {Lieberman, Debra A}, Title = {Management of Chronic Pediatric Diseases with Interactive Health Games: Theory and Research Findings}, Journal = {Journal of Ambulatory Care Management}, Volume = {24}, Number = {1}, Pages = {26-38}, Year = {2001} }
[2004, misc] bibtex
A. Lienert, Video games open new path to market cars: Gamers are influencing new vehicle designs, advertisements, 2004.
@misc{ Author = {Lienert, Anita}, Title = {Video games open new path to market cars: Gamers are influencing new vehicle designs, advertisements}, Month = {15th february 2004}, Year = {2004} }
[1987, article] bibtex
S. Lin and M. R. Leper, "Correlates of Children’s Usage of Videogames and Computers," Journal of Applied Social Psychology, vol. 17, iss. 1, pp. 72-93, 1987.
@article{ Author = {Lin, Sabrina and Leper, Mark R.}, Title = {Correlates of Children’s Usage of Videogames and Computers}, Journal = {Journal of Applied Social Psychology}, Volume = {17}, Number = {1}, Pages = {72-93}, Year = {1987} }
[2002, inproceedings] bibtex
J. Linderoth, "Making sense of computer games: Learning with new artefacts.," in Toys, Games and Media, London, 2002.
@inproceedings{ Author = {Linderoth, Jonas}, Title = {Making sense of computer games: Learning with new artefacts.}, BookTitle = {Toys, Games and Media}, Address= {London}, Year = {2002} }
[2003, misc] bibtex
M. Lindstrm, Brand Games: Your Move, 2003.
@misc{ Author = {Lindstrøm, Martin}, Title = {Brand Games: Your Move}, Volume = {2004}, Number = {9. august}, Year = {2003} }
[1983, book] bibtex
G. Loftus and E. Loftus, Mind at Play: The Psychology of Video Games, New York: Basic Books, 1983.
@book{ Author = {Loftus, Geoffrey and Loftus, Elizabeth}, Title = {Mind at Play: The Psychology of Video Games}, Publisher = {Basic Books}, Address = {New York}, Year = {1983} }
[1984, article] bibtex
E. Loftus, "Being Hooked on Videogames Can Be Good for Your Kids," U.S. News & World Report, vol. 72, 1984.
@article{ Author = {Loftus, E.}, Title = {Being Hooked on Videogames Can Be Good for Your Kids}, Journal = {U.S. News & World Report}, Volume = {72}, Month = {February 20}, Year = {1984} }
[1983, article] bibtex
B. Lowery and F. Knirk, "Micro-computer Video Games and Spatial Visual Acquisition," Journal of Educational Technology Systems, vol. 11, iss. 2, pp. 155-166, 1983.
@article{ Author = {Lowery, B and Knirk, F}, Title = {Micro-computer Video Games and Spatial Visual Acquisition}, Journal = {Journal of Educational Technology Systems}, Volume = {11}, Number = {2}, Pages = {155-166}, Year = {1983} }
[1995, incollection] bibtex
J. W. Loy and G. L. Hesketh, "Competitive Play on the Plains: An analysis of Games and Warfare Among Native American Warrior Societies," , Peligrini, A., Ed., New York: State of New York University Press., 1995.
@incollection{ Author = {Loy, John W. and Hesketh, Graham L.}, Title = {Competitive Play on the Plains: An analysis of Games and Warfare Among Native American Warrior Societies}, BookTitle = {The Future of play Theory?}, Editor = {Peligrini, Anthony}, Publisher = {State of New York University Press.}, Address = {New York}, Year = {1995} }
[2003, misc] bibtex
S. Lubell, Online Games That Redefine Risk, 2003.
@misc{ Author = {Lubell, Sam}, Title = {Online Games That Redefine Risk}, Pages = {E4}, Month = {August 28}, Year = {2003} }
[1985, misc] bibtex
L. Games, HabitatLucasfilm Games, 1985.
@misc{ Author = {Lucasfilm Games}, Title = {Habitat}, Publisher = {Lucasfilm Games}, Year = {1985} }
[2003, book] bibtex
M. Lummis, Serious Sam : official strategy guide, Indianapolis, Ind. ; [Great Britain]: Brady Pub, 2003.
@book{ Author = {Lummis, Michael}, Title = {Serious Sam : official strategy guide}, Publisher = {Brady Pub}, Address = {Indianapolis, Ind. ; [Great Britain]}, Series = {BradyGames}, Note = {”Covers Microsoft Xbox”–Cover}, Keywords = {Video games}, Year = {2003} }
[2003, book] bibtex
V. Ma?r?ik, J. P. M?uller, and M. P?echou?cek, Multi-agent systems and application III : 3rd International Central and Eastern European Conference on Multi-Agent Systems, CEEMAS 2003, Prague, Czech Republic, June 16-18, 2003 : proceedings, New York: Springer, 2003.
@book{ Author = {Ma?r?ik, V. and M?uller, J. P. and P?echou?cek, Michal}, Title = {Multi-agent systems and application III : 3rd International Central and Eastern European Conference on Multi-Agent Systems, CEEMAS 2003, Prague, Czech Republic, June 16-18, 2003 : proceedings}, Publisher = {Springer}, Address = {New York}, Note = {CEEMAS 2003 (2003 : Prague, Czech Republic) Vladimir Ma?r?ik, J?org M?uller, Michal P?echou?cek (eds.) CEEMAS 2003 ill. ; 24 cm. Making Agents Acceptable to People Abstract of a Key-Note Speech / Coalition Formation: Towards Feasible Solutions Abstract of a Key-Note Speech / Coalition Task Support Using I-X and / Towards Motivation-Based Decisions for Worth Goals / Modal Structure for Agents Interaction Based on Concurrent Actions / A Multi-agent Modal Language for Concurrency with Non-communicating Agents / Self-Synchronization of Cooperation Agents in a Distributed Environment / MIP-Nets: A Compositional Model of Multiagent Interaction / Calibrating Collective Commitments / Abstract Architecture for Meta-reasoning in Multi-agent Systems / Balancing Individual Capabilities and Social Peer Pressure for Role Adoption / From Social Agents to Multi-agent Systems: Preliminary Report / DAML-Based Policy Enforcement for Semantic Data Transformation and Filtering in Multi-agent Systems / Architectures for Negotiating Agents / RIO: Roles, Interactions and Organizations / Conversation Mining in Multi-agent Systems / The Knowledge Market: Agent-Mediated Knowledge Sharing / Ontology of Cooperating Agents by Means of Knowledge Components / Mapping between Ontologies in Agent Communication / A Social ACL Semantics by Deontic Constraints / A Formal Specification Language for Agent Conversations / Framework for Multi-agent Planning Based on Hybrid Automata / Multi-agent System for Resource Allocation and Scheduling / Towards Autonomous Decision Making in Multi-agent Environments Using Fuzzy Logic / Towards an Object Oriented Implementation of Belief-Goal-Role Multi-agent Systems / Fuzzy Coalition Formation among Rational Cooperative Agents / Multi-agent Simulation of Work Teams / Multi-agent Knowledge Logistics System “KSNet”: Implementation and Case Study for Coalition Operations / Learning User Preferences for Multi-attribute Negotiation: An Evolutionary Approach / A Model of Co-evolution in Multi-agent System / Emergence of Specialized Behavior in a Pursuit-Evasion Game / On a Dynamical Analysis of Reinforcement Learning in Games: Emergence of Occam’s Razor / Forgiveness in Strategies in Noisy Multi-agent Environments / An Unified Framework for Programming Autonomous, Intelligent and Mobile Agents / Tailoring and Agent Architecture to a Flexible Platform Suitable for Cooperative Robotics /}, Keywords = {Intelligent agents (Computer software) Congresses. Artificial intelligence Congresses.}, Year = {2003} }
[1996, book] bibtex
T. M. MacBeth, Tuning in to young viewers : social science perspectives on television, Thousand Oaks: Sage Publications, 1996.
@book{ Author = {MacBeth, Tannis M.}, Title = {Tuning in to young viewers : social science perspectives on television}, Publisher = {Sage Publications}, Address = {Thousand Oaks}, Note = {Tannis M. MacBeth, editor. ill. ; 24 cm. 1. Introduction / 2. Television and Socialization of Young Children / 3. Diversity on Television / 4. Television and Children’s Fear / 5. Television Violence Viewing and Aggressive Behavior / 6. Indirect Effects of Television: Creativity, Persistence, School Achievement, and Participation in Other Activities / 7. Television Dependence, Diagnosis, and Prevention: With Commentary on Video Games, Pornography, and Media Education /}, Keywords = {Television and children United States. Television Social aspects United States. Child psychology United States.}, Year = {1996} }
[2003, misc] bibtex
M. Macedonia, Games Soldiers PlayIEEE Spectrum Online, 2003.
@misc{ Author = {Macedonia, Michel}, Title = {Games Soldiers Play}, Publisher = {IEEE Spectrum Online}, Volume = {2004}, Number = {9. august}, Year = {2003} }
[2002, misc] bibtex
J. ". MacLellan, Please? Maybe a Thank You?agmespy.com, 2002.
@misc{ Author = {MacLellan, Jon “Jeh”}, Title = {Please? Maybe a Thank You?}, Publisher = {agmespy.com}, Volume = {2002}, Number = {April 11}, Year = {2002} }
[2002, incollection] bibtex
H. Madsen and T. Johansson, "Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the WWW," , Mayr䬠Frans, Ed., Tampere: Tampere University Press, 2002.
@incollection{ Author = {Madsen, Helene and Johansson, Troels}, Title = {Gameplay Rhetoric: A Study of the Construction of Satirical and Associational Meaning in Short Computer Games for the WWW}, BookTitle = {CGDC02 Conference Proceedings}, Editor = {Mayrä, Frans}, Publisher = {Tampere University Press}, Address = {Tampere}, Year = {2002} }
[2004, inproceedings] bibtex
R. Magnussen and M. Misfeldt, "Player Transformation of Educational Multiplayer Games," in Other Players, Copenhagen, 2004.
@inproceedings{ Author = {Magnussen, Rikke and Misfeldt, Morten}, Title = {Player Transformation of Educational Multiplayer Games}, BookTitle = {Other Players}, Editor = {Smith, Jonas H. and Sicart, Miguel}, Address= {Copenhagen}, Year = {2004} }
[1984, article] bibtex
A. Makedon, "Playful gaming," Journal of Simulation and Games, vol. 15, iss. 1, pp. 25-64, 1984.
@article{ Author = {Makedon, A.}, Title = {Playful gaming}, Journal = {Journal of Simulation and Games}, Volume = {15}, Number = {1}, Pages = {25-64}, Year = {1984} }
[1980, inproceedings] bibtex
T. W. Malone, "What makes things fun to learn? Heuristics for designing instructional computer games.," in Symposium on Small Systems archive., Palo Alto, California, United States, 1980.
@inproceedings{ Author = {Malone, Thomas W}, Title = {What makes things fun to learn? Heuristics for designing instructional computer games.}, BookTitle = {Symposium on Small Systems archive.}, Address= {Palo Alto, California, United States}, Year = {1980} }
[1982, inproceedings] bibtex
T. W. Malone, "Heuristics for designing enjoyable user interfaces: Lessons from computer games," in Proceedings of the 1982 conference on Human factors in computing systems, Gaithersburg, Maryland, 1982.
@inproceedings{ Author = {Malone, Thomas W.}, Title = {Heuristics for designing enjoyable user interfaces: Lessons from computer games}, BookTitle = {Proceedings of the 1982 conference on Human factors in computing systems}, Address= {Gaithersburg, Maryland}, Publisher = {ACM Press}, Year = {1982} }
[2001, inproceedings] bibtex
T. Manninen, "Virtual Team Interactions in Networked Multimedia Games - Case: Counter-Strike Multi-player 3D Action Game," in Proceedings of PRESENCE2001 Conference, Temple University, Philadelphia, 2001.
@inproceedings{ Author = {Manninen, Tony}, Title = {Virtual Team Interactions in Networked Multimedia Games - Case: “Counter-Strike” – Multi-player 3D Action Game}, BookTitle = {Proceedings of PRESENCE2001 Conference}, Address= {Temple University, Philadelphia}, Year = {2001} }
[2000, book] bibtex
J. Marsh and E. Millard, Literacy and popular culture : using children’s culture in the classroom, London: Paul Chapman, 2000.
@book{ Author = {Marsh, Jackie and Millard, Elaine}, Title = {Literacy and popular culture : using children’s culture in the classroom}, Publisher = {Paul Chapman}, Address = {London}, Note = {Jackie Marsh and Elaine Millard. ill. ; 24 cm. 1. Exploring the concept of culture — 2. Challenging racism, sexism, violence and consumerism — 3. Play and popular culture — 4. Environmental print — 5. Encouraging the reading habit — 6. Comics — 7. Computer games — 8. Television and film — 9. Popular music and literacy — 10. Conclusion.}, Keywords = {Language arts (Elementary) Popular culture Study and teaching (Elementary)}, Year = {2000} }
[2003, book] bibtex
G. Marshall, Y. J. Katz, I. T. C. on Education., and I. F. I. P. W. G. for 3.5., Learning in school, home and community : ICT for early and elementary education : IFIP TC3/WG3.5 International Working Conference on Learning with Technologies in School, Home and Community, June 30-July 5, 2002, Manchester, United Kingdom, Boston: Kluwer Academic Publishers, 2003.
@book{ Author = {Marshall, Gail and Katz, Yaacov Julian and IFIP Technical Committee on Education. and International Federation for Information Processing. Working Group 3.5.}, Title = {Learning in school, home and community : ICT for early and elementary education : IFIP TC3/WG3.5 International Working Conference on Learning with Technologies in School, Home and Community, June 30-July 5, 2002, Manchester, United Kingdom}, Publisher = {Kluwer Academic Publishers}, Address = {Boston}, Note = {IFIP TC3/WG3.5 International Working Conference on Learning with Technologies in School, Home and Community (2002 : Manchester, England) edited by Gail Marshall, Yaacov Katz. ill. ; 25 cm. Learning in school and out: Formal and informal experiences with computer games in mathematical contexts / Using technology to encourage social problem solving in preschoolers / Using electronic mail communication and metacognitive instruction to improve mathematical problem solving / Online searching as apprenticeship / The use of virtual reality three-dimensional simulation technology in nursery school teacher training for the understanding of children’s cognitive perceptions / Exploring visible mathematics with IMAGINE: Building new mathematical cultures with a powerful computational system / Cooperative networks enable shared knowledge: Rapid dissemination of innovative ideas and digital culture / Developing an ICT capability for learning / Separated by a common technology? Factors affecting ICT-related activity in home and school / The interaction between primary teachers’ perceptions of ICT and their pedagogy / Capacity building in tele-houses: A model for tele-mentoring / ICT for rural education: A developing country perspective / National plans and local challenges: Preparing for lifelong learning in a digital society / Learning online: E-learning and the domestic market in the UK / Glimpses of educational transformation: Making choices at a turning point / How do we know that ICT has an impact on children’s learning? A review of techniques and methods to measure changes in pupils’ learning promoted by the use of ICT /}, Keywords = {Early childhood education Computer-assisted instruction Congresses. Education, Elementary Computer-assisted instruction Congresses. Educational technology Congresses. Information technology Congresses.}, Year = {2003} }
[2001, book] bibtex
A. T. Marsland and I. Frank, Computers and games : Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000 : revised papers, Berlin ; New York: Springer, 2001.
@book{ Author = {Marsland, T. Anthony and Frank, Ian}, Title = {Computers and games : Second International Conference, CG 2000, Hamamatsu, Japan, October 26-28, 2000 : revised papers}, Publisher = {Springer}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science 2063}, Note = {CG 2000. Conference (2000 : Hamamatsu, Japan) Tony Marsland, Ian Frank (eds.) CG 2000 ill. ; 24 cm. A Least-Certainty Heuristic for Selective Search / Lambda-Search in Game Trees - with Application to Go / Abstract Proof Search / Solving Kriegspiel-Like Problems: Examining Efficient Search Methods / Strategies for the Automatic Construction of Opening Books / Awari Retrograde Analysis / Construction of Chinese Chess Endgame Databases by Retrograde Analysis / Learning from Perfection. A Data Mining Approach to Evaluation Function Learning in Awari / Chess Neighborhoods, Function Combination, and Reinforcement Learning / Learning a Go Heuristic with Tilde / Learning Time Allocation Using Neural Networks / The Complexity of Graph Ramsey Games / Virus Versus Mankind / Creating Difficult Instances of the Post Correspondence Problem / Integer Programming Based Algorithms for Peg Solitaire Problems / Ladders Are PSPACE-Complete / Simple Amazons Endgames and Their Connection to Hamilton Circuits in Cubic Subgrid Graphs / New Self-Play Results in Computer Chess / SUPER-SOMA - Solving Tactical Exchanges in Shogi without Tree Searching / A Shogi Processor with a Field Programmable Gate Array / Plausible Move Generation Using Move Merit Analysis with Cut-Off Thresholds in Shogi / Abstraction Methods for Game Theoretic Poker / Reasoning by Agents in Computer Bridge Bidding / Linguistic Geometry for Solving War Games / Physics and Ecology of Rock-Paper-Scissors Game / Review: Computer Language Games / Review: Computer Go 1984-2000 / Review: Intelligent Agents for Computer Games / Review: RoboCup through 2000 / Review: Computer Shogi through 2000 /}, Keywords = {Microcomputers Congresses. Computer games Congresses.}, Year = {2001} }
[2001, book] bibtex
C. Mart?in Vide, V. Mitrana, and G. P?aun, Where mathematics, computer science, linguistics, and biology meet : essays in honour of Gheorghe P?aun, Dordrecht Netherlands ; Boston: Kluwer Academic Publishers, 2001.
@book{ Author = {Mart?in Vide, Carlos and Mitrana, Victor and P?aun, Gheorghe}, Title = {Where mathematics, computer science, linguistics, and biology meet : essays in honour of Gheorghe P?aun}, Publisher = {Kluwer Academic Publishers}, Address = {Dordrecht Netherlands ; Boston}, Note = {edited by Carlos Mart?in-Vide and Victor Mitrana. ill. ; 25 cm. 1. The Games of His Life / 2. Deterministic Stream X-Machines Based on Grammar Systems / 3. Some Ghosts that Arise in a Sliced Linguistic String: Evidence from Catalan / 4. On Size Complexity of Context-Free Returning Parallel Communicating Grammar Systems / 5. Subregularly Controlled Derivations: Restrictions by Syntactic Parameters / 6. Neo-Modularity and Colonies / 7. Sewing Contexts and Mildly Context-Sensitive Languages / 8. Towards Grammars of Decision Algorithms / 9. Computational Complementarity for Probabilstic Automata / 10. Acceptance of [omega]-Languages by Communicating Deterministic Turing Machines / 11. Counter Machines and the Safety and Disjointness Problems for Database Queries with Linear Constraints / 12. Automata Arrays and Context-Free Languages / 13. On Special Forms of Restarting Automata / 14. The Time Dimension of Computation Models / 15. An Infinite Sequence of Full AFL-Structures, Each of Which Possesses an Infinite Hierarchy / 16. Trellis Languages / 17. Pictures, Layers, Double Stranded Molecules: On Multi-Dimensional Sentences / 18. Transduction in Polypodes / 19. Some Algebraic Properties of Contexts and Their Applications to Contextual Languages / 20. On Fatou Properties of Rational Languages / 21. Multiple Keyword Patterns in Context-Free Languages / 22. Reading Words in Graphs Generated by Hyperedge Replacement / 23. Regularly Controlled Formal Power Series / 24. Forbidden Subsequences and Permutations Sortable on Two Parallel Stacks / 25. Approximate Identification and Finite Elasticity / 26. Insertion of Languages and Differential Semirings / 27. Molecular Structures / 28. A Characterization of Non-Iterated Splicing with Regular Rules / 29. Universal and Simple Operations for Gene Assembly in Ciliates / 30. Semi-Simple Splicing Systems / 31. Writing By Methylation Proposed For Aqueous Computing / 32. Context-Free Recombinations / 33. Simplified Simple H Systems / 34. On Some Forms of Splicing / 35. Time-Varying Distributed H-Systems of Degree 2 Generate All Recursively Enumerable Languages / 36. On Membrane Computing Based on Splicing / 37. Is Evolutionary Computation Using DNA Strands Feasible? / 38. Splicing Systems Using Merge and Separate Operations /}, Keywords = {P?aun, Gheorghe, 1950- Computer science. Mathematics. Linguistics. Molecular biology.}, Year = {2001} }
[2003, book] bibtex
M. P. Mattson, Neurobiology of aggression : understanding and preventing violence, Totowa, N.J.: Humana Press, 2003.
@book{ Author = {Mattson, Mark Paul}, Title = {Neurobiology of aggression : understanding and preventing violence}, Publisher = {Humana Press}, Address = {Totowa, N.J.}, Series = {Contemporary neuroscience}, Note = {edited by Mark P. Mattson. ill. ; 26 cm. 1. Cortical and Limbic Neural Circuits Mediating Aggressive Behavior / 2. Emotion Regulation: An Affective Neuroscience Approach / 3. The Serotonergic Dimension of Aggression and Violence / 4. The Neurochemical Genetics of Serotonin in Aggression, Impulsivity, and Suicide / 5. Behavioral and Neuropharmacological Differentiation of Offensive and Defensive Aggression in Experimental and Seminaturalistic Models / 6. Neuroendocrine Stress Responses and Aggression / 7. Y Chromosome and Antisocial Behavior / 8. Aggression in Psychiatric Disorders / 9. Aggression in Brain Injury, Aging, and Neurodegenerative Disorders / 10. Environmental Factors and Aggression in Nonhuman Primates / 11. Aggression, Biology, and Context: Deja Vu All Over Again? / 12. The Family Environment in Eary Life and Aggressive Behavior in Adolescents and Young Adults / 13. Television and Movies, Rock Music and Music Videos, and Computer and Video Games: Understanding and Preventing Learned Violence in the Information Age / 14. Social Drinking and Aggression / 15. Cognitive-Behavioral Intervention for Childhood Aggressions / 16. Pharmacological Intervention in Aggression /}, Keywords = {Aggressiveness Physiological aspects. Aggressiveness Social aspects. Aggressiveness Treatment. Violence Prevention. Violence Physiological aspects.}, Year = {2003} }
[2001, phdthesis] bibtex
C. T. McCarty, "Playing with Computer Games: An Exploration of Computer Game Simulations and Learning.," PhD Thesis , 2001.
@phdthesis{ Author = {McCarty, Colin T}, Title = {Playing with Computer Games: An Exploration of Computer Game Simulations and Learning.}, School = {University of London}, Type = {Dissertation submitted in part fulfilment of the requirements of the MA (ICT in Education) Degree.}, Year = {2001} }
[2001, misc] bibtex
G. McDonald, A Brief Timeline of Video Game MusicGameSpot, 2001.
@misc{ Author = {McDonald, Glenn}, Title = {A Brief Timeline of Video Game Music}, Publisher = {GameSpot}, Volume = {2004}, Number = {23rd of January}, Year = {2001} }
[2002, techreport] bibtex
A. McFarlane, A. Sparrowhawk, and Y. Heald, "Report on the educational use of games. Teachers Evaluating Educational Multimedia.," 2002.
@techreport{ Author = {McFarlane, Angela and Sparrowhawk, Anne and Heald, Ysanne}, Title = {Report on the educational use of games. Teachers Evaluating Educational Multimedia.}, Month= {01052002}, Year = {2002} }
[2003, inproceedings] bibtex
J. McGonigal, "A Real Little Game: The Performance of Belief in Pervasive Play," in Level Up - Digital Games Research Conference, Utrecht, 2003.
@inproceedings{ Author = {McGonigal, Jane}, Title = {A Real Little Game: The Performance of Belief in Pervasive Play}, BookTitle = {Level Up - Digital Games Research Conference}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht}, Publisher = {Utrecht University Press}, Year = {2003} }
[2002, article] bibtex
D. McGrath, "No Pain, No Game," Wired, 2002.
@article{ Author = {McGrath, Demort}, Title = {No Pain, No Game}, Journal = {Wired}, Year = {2002} }
[1996, techreport] bibtex
J. L. McGrenere, "Design of Educational Electronic Multi-player Games: A literature Review," Department of Computer Science1996.
@techreport{ Author = {McGrenere, Joanna Lynn}, Title = {Design of Educational Electronic Multi-player Games: A literature Review}, Institution = {Department of Computer Science}, Year = {1996} }
[1987, techreport] bibtex
D. McMullen, "Drills vs. Games - Any Differences? A Pilot Study.," ERIC1987.
@techreport{ Author = {McMullen, D}, Title = {Drills vs. Games - Any Differences? A Pilot Study.}, Institution = {ERIC}, Year = {1987} }
[1999, techreport] bibtex
Mediascope, "Video Games and their Effects," Mediascope1999.
@techreport{ Author = {Mediascope}, Title = {Video Games and their Effects}, Institution = {Mediascope}, Year = {1999} }
[1986, article] bibtex
A. Mehrabian and W. J. Wixen, "Preferences for Individual Video Games as a Function of Their Emotional Effects on Players," Journal of Applied Social Psychology, vol. 16, iss. 1, pp. 3-15, 1986.
@article{ Author = {Mehrabian, Albert and Wixen, Warren J.}, Title = {Preferences for Individual Video Games as a Function of Their Emotional Effects on Players}, Journal = {Journal of Applied Social Psychology}, Volume = {16}, Number = {1}, Pages = {3-15}, Year = {1986} }
[1999, book] bibtex
A. Menache, Understanding motion capture for computer animation and video games, San Diego, Calif. ; London: Academic, 1999.
@book{ Author = {Menache, Alberto}, Title = {Understanding motion capture for computer animation and video games}, Publisher = {Academic}, Address = {San Diego, Calif. ; London}, Keywords = {Computer animation Computer graphics}, Year = {1999} }
[2000, book] bibtex
A. Menache, Understanding motion capture for computer animation and video games, San Diego, Calif. ; London: Morgan Kaufmann, 2000.
@book{ Author = {Menache, Alberto}, Title = {Understanding motion capture for computer animation and video games}, Publisher = {Morgan Kaufmann}, Address = {San Diego, Calif. ; London}, Note = {Includes index}, Keywords = {Computer animation}, Year = {2000} }
[2002, book] bibtex
J. J. an Merelo Guerv?os, Parallel problem solving from nature–PPSN VII : 7th international conference, Granada, Spain, September 7-11, 2002 : proceedings, New York: Springer, 2002.
@book{ Author = {Merelo Guerv?os, Juan Juli an}, Title = {Parallel problem solving from nature–PPSN VII : 7th international conference, Granada, Spain, September 7-11, 2002 : proceedings}, Publisher = {Springer}, Address = {New York}, Series = {Lecture notes in computer science ; 2439}, Note = {Conference on Parallel Problem Solving from Nature (7th : 2002 : Granada, Spain) Juan Juli?an Merelo Guerv?os … [et al.] (eds.). fig., tab. ; 24 cm. Random Dynamics Optimum Tracking with Evolution Strategies / On the Behavior of Evolutionary Global-Local Hybrids with Dynamic Fitness Functions / Measuring the Searched Space to Guide Efficiency: The Principle and Evidence on Constraint Satisfaction / On the Analysis of Dynamic Restart Strategies for Evolutionary Algorithms / Running Time Analysis of Multi-objective Evolutionary Algorithms on a Simple Discrete Optimization Problem / Fitness Landscapes Based on Sorting and Shortest Paths Problems / Performance Measures for Dynamic Environments / Direct Representation and Variation Operators for the Fixed Charge Transportation Problem / On the Utility of Redundant Encodings in Mutation-Based Evolutionary Search / Binary Representations of Integers and the Performance of Selectorecombinative Genetic Algorithms / Parallel Varying Mutation in Deterministic and Self-adaptive GAs / Self-organizing Maps for Pareto Optimization of Airfoils / On Fitness Distributions and Expected Fitness Gain of Mutation Rates in Parallel Evolutionary Algorithms / Opposites Attract: Complementary Phenotype Selection for Crossover in Genetic Programming / Theoretical Analysis of the Confidence Interval Based Crossover for Real-Coded Genetic Algorithms / Deterministic Multi-step Crossover Fusion: A Handy Crossover Composition for GAs / Operator Learning for a Problem Class in a Distributed Peer-to-Peer Environment / Crossover Operator Effect in Function Optimization with Constraints / Reducing Random Fluctuations in Mutative Self-adaptation / On Weight-Biased Mutation for Graph Problems / Self-adaptive Operator Scheduling Using the Religion-Based EA / Probabilistic Model-Building Genetic Algorithms in Permutation Representation Domain Using Edge Histogram / From Syntactical to Semantical Mutation Operators for Structure Optimization / Parameter Control within a Co-operative Co-evolutionary Genetic Algorithm / The Effects of Representational Bias on Collaboration Methods in Cooperative Coevolution / Parallel and Hybrid Models for Multi-objective Optimization: Application to the Vehicle Routing Problem / Multiobjective Design Optimization of Merging Configuration for an Exhaust Manifold of a Car Engine / Multi-objective Co-operative Co-evolutionary Genetic Algorithm / Bayesian Optimization Algorithms for Multi-objective Optimization / An Evolutionary Algorithm for Controlling Chaos: The Use of Multi-objective Fitness Functions / On Modelling Evolutionary Algorithm Implementations through Co-operating Populations / Permutation Optimization by Iterated Estimation of Random Keys Marginal Product Optimisation of Multilayer Perceptrons Using a Distributed Evolutionary Algorithm with SOAP / Off-Line Evolution of Behaviour for Autonomous Agents in Real-Time Computer Games / A Parallel Evolutionary Algorithm for Stochastic Natural Language Parsing / Evolutionary Learning of Boolean Queries by Multiobjective Genetic Programming / Inferring Phylogenetic Trees Using Evolutionary Algorithms / Towards a More Efficient Evolutionary Induction of Bayesian Networks / Robust Multiscale Affine 2D-Image Registration through Evolutionary Strategies / Synthesizing Graphical Models Employing Explaining Away / Constructive Geometric Constraint Solving: A New Application of Genetic Algorithms / Multimeme Algorithms for Protein Structure Prediction / A Dynamic Traffic Model for Frequency Assignment / A Parameter-Free Genetic Algorithm for a Fixed Channel Assignment Problem with Limited Bandwidth / Real-Coded Parameter-Free Genetic Algorithm for Job-Shop Scheduling Problems / Clustering Gene Expression Profiles with Memetic Algorithms / Cellular Automata and Genetic Algorithms for Parallel Problem Solving in Human Genetics / Evolutionary Graph Generation System and Its Application to Bit-Serial Arithmetic Circuit Synthesis / Evaluating Multi-criteria Evolutionary Algorithms for Airfoil Optimisation / Hyperheuristics: A Robust Optimisation Method Applied to Nurse Scheduling / Evolving the Topology of Hidden Markov Models Using Evolutionary Algorithms / Solving a Real World Routing Problem Using Multiple Evolutionary Agents / An Ant Colony Optimization Approach to the Probabilistic Traveling Salesman Problem / When Model Bias Is Stronger than Selection Pressure / Evolution of Asynchronous Cellular Automata / Improved Ant-Based Clustering and Sorting in a Document Retrieval Interface / An Adaptive Flocking Algorithm for Spatial Clustering / Evolution of Asynchronous Cellular Automata for the Density Task /}, Keywords = {Parallel processing (Electronic computers) Congresses. Evolutionary computation Congresses.}, Year = {2002} }
[1993, book] bibtex
S. Merrett and J. Rignall, NMS : the complete games guide, [London]: [EMAP Images], 1993.
@book{ Author = {Merrett, Steve and Rignall, Julian}, Title = {NMS : the complete games guide}, Publisher = {[EMAP Images]}, Address = {[London]}, Note = {Vol.2: M-Z / editors, Steve Merrett and Julian Rignall ; contributors Spine title: Complete NMS games guide}, Keywords = {Nintendo video games Electronic games}, Year = {1993} }
[1984, inproceedings] bibtex
E. Mitchell, "Home Video Games: Children and Parents Learn to Play and Play to Learn," in Annual Meeting of the American Educational Research Association, New Orleans, Louisiana, 1984.
@inproceedings{ Author = {Mitchell, Edna}, Title = {Home Video Games: Children and Parents Learn to Play and Play to Learn}, BookTitle = {Annual Meeting of the American Educational Research Association}, Address= {New Orleans, Louisiana}, Year = {1984} }
[1985, article] bibtex
E. Mitchell, "The Dynamics of Family Interaction Around Home Video Games," Marriage and Family Review, vol. 8, iss. 1, pp. 121-135, 1985.
@article{ Author = {Mitchell, Edna}, Title = {The Dynamics of Family Interaction Around Home Video Games}, Journal = {Marriage and Family Review}, Volume = {8}, Number = {1}, Pages = {121-135}, Year = {1985} }
[2004, techreport] bibtex
A. Mitchell and C. Savill-Smith, "The use of computer and video games for learning: A review of the literature," Ultralab: Learning and Skills Development Agency2004.
@techreport{ Author = {Mitchell, Alice and Savill-Smith, Carol}, Title = {The use of computer and video games for learning: A review of the literature}, Institution = {Ultralab: Learning and Skills Development Agency}, Year = {2004} }
[2004, misc] bibtex
M. Games, MobyGamesMobyGames, 2004.
@misc{ Author = {Moby Games}, Title = {MobyGames}, Publisher = {MobyGames}, Volume = {2004}, Number = {13th January}, Year = {2004} }
[2004, misc] bibtex
M. games, Description of the Game Seven Cities, 2004.
@misc{ Author = {Moby games}, Title = {Description of the Game Seven Cities}, Number = {20th Jan. 2004.}, Year = {2004} }
[2004, misc] bibtex
MobyGames, MobyGamesMobyGames, 2004.
@misc{ Author = {MobyGames}, Title = {MobyGames}, Publisher = {MobyGames}, Volume = {2004}, Number = {13th January}, Year = {2004} }
[1983, inproceedings] bibtex
G. L. C. Monroe, "Video games and human development : a research agenda for the 80’s," , Cambridge, Mass., 1983.
@inproceedings{ Author = {Monroe, C. Gutman Library}, Title = {Video games and human development : a research agenda for the 80’s}, Address= {Cambridge, Mass.}, Publisher = {Monroe C. Gutman Library, Harvard Graduate School of}, Note = {Conference Conf}, Year = {1983} }
[1998, book] bibtex
P. Morgan and D. Butt, A-Z of PlayStation : secrets, strategies, solutions, Bournemouth: Paragon, 1998.
@book{ Author = {Morgan, Paul and Butt, Damian}, Title = {A-Z of PlayStation : secrets, strategies, solutions}, Publisher = {Paragon}, Address = {Bournemouth}, Note = {Vol.3}, Keywords = {Video games}, Year = {1998} }
[2003, book] bibtex
D. Morris and L. Hartas, Collins game art : the graphic art of computer games, London: Collins, 2003.
@book{ Author = {Morris, Dave and Hartas, Leo}, Title = {Collins game art : the graphic art of computer games}, Publisher = {Collins}, Address = {London}, Note = {Includes index}, Keywords = {Computer art Computer games - Design Video games - Design}, Year = {2003} }
[2003, inproceedings] bibtex
S. Morris, "WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media," in DIGRA 2003: Level Up, Utrecht, Holland, 2003.
@inproceedings{ Author = {Morris, Sue}, Title = {WADs, Bots and Mods: Multiplayer FPS Games as Co-creative Media}, BookTitle = {DIGRA 2003: Level Up}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht, Holland}, Publisher = {Utrecht University Press}, Year = {2003} }
[1994, book] bibtex
M. Morrison and S. Morrison, The magic of interactive entertainment, 2nd ed ed., Indianapolis: Sams, 1994.
@book{ Author = {Morrison, Mike and Morrison, Sandie}, Title = {The magic of interactive entertainment}, Publisher = {Sams}, Address = {Indianapolis}, Edition = {2nd ed}, Note = {Mike Morrison and Sandie Morrison 2nd ed. of the work by Mike Morrison}, Keywords = {Computer games Interactive multimedia Electronic games Interactive video}, Year = {1994} }
[2003, phdthesis] bibtex
T. E. Mortensen, "Pleasures of the Player: Flow and Control in Online Games," PhD Thesis , 2003.
@phdthesis{ Author = {Mortensen, Torill Elvira}, Title = {Pleasures of the Player: Flow and Control in Online Games}, School = {Volda University College}, Keywords = {Game ethnography}, Year = {2003} }
[, book] bibtex
A. Mulholland and T. Hakala, Developer’s guide to multiplayer games, Plano, Tex.: Wordware Pub..
@book{ Author = {Mulholland, Andrew and Hakala, Teijo}, Title = {Developer’s guide to multiplayer games}, Publisher = {Wordware Pub.}, Address = {Plano, Tex.}, Note = {TY - BOOK}, Keywords = {spilprogrammering computerspil programmering Computer games Programming}, Year = {} }
[2003, book] bibtex
J. Mulligan and B. Patrovsky, Developing Online Games: An Insider’s Guide, Indianapolis: New Riders, 2003.
@book{ Author = {Mulligan, Jessica and Patrovsky, Bridgette}, Title = {Developing Online Games: An Insider’s Guide}, Publisher = {New Riders}, Address = {Indianapolis}, Year = {2003} }
[2003, book] bibtex
J. Mulligan and B. Petrovsky, Developing Online Games: An Insider’s Guide, Boston: New Riders, 2003.
@book{ Author = {Mulligan, Jessica and Petrovsky, Bridgette}, Title = {Developing Online Games: An Insider’s Guide}, Publisher = {New Riders}, Address = {Boston}, Year = {2003} }
[2004, phdthesis] bibtex
J. Muramatsu, "Social Regulation of Online Multiplayer Games," PhD Thesis , 2004.
@phdthesis{ Author = {Muramatsu, Jack}, Title = {Social Regulation of Online Multiplayer Games}, School = {University of California, Irvine}, Type = {PhD dissertation}, Keywords = {Game ethnography Grief play}, Year = {2004} }
[1984, phdthesis] bibtex
K. Murphy, "Family Patterns of Use and Parental Attitudes Towards Home Electronic Video Games and Future Technology," PhD Thesis , 1984.
@phdthesis{ Author = {Murphy, Kay}, Title = {Family Patterns of Use and Parental Attitudes Towards Home Electronic Video Games and Future Technology}, School = {Oklahoma State University}, Type = {Dissertation}, Year = {1984} }
[1998, article] bibtex
M. Murray, J. Mokros, and A. Rubin, "Where’s the Math in Computer Games?," Hands On!, vol. 21, iss. 2, 1998.
@article{ Author = {Murray, Megan and Mokros, Jan and Rubin, Andee}, Title = {Where’s the Math in Computer Games?}, Journal = {Hands On!}, Volume = {21}, Number = {2}, Year = {1998} }
[2004, article] bibtex
R. B. Myerson, "Comments on "Games with Incomplete Information Played by ‘Bayesian’ Players, I-III"," Management Science, vol. 50, iss. 12, pp. 1818-1824, 2004.
@article{ Author = {Myerson, Roger B.}, Title = {Comments on “Games with Incomplete Information Played by ‘Bayesian’ Players, I-III”}, Journal = {Management Science}, Volume = {50}, Number = {12}, Pages = {1818-1824}, Year = {2004} }
[1997, book] bibtex
W. N?oth, Semiotics of the media : state of the art, projects, and perspectives edited by Winfried N?oth, Hawthorne, N.Y.: Mouton de Gruyter, 1997.
@book{ Author = {N?oth, Winfried}, Title = {Semiotics of the media : state of the art, projects, and perspectives edited by Winfried N?oth}, Publisher = {Mouton de Gruyter}, Address = {Hawthorne, N.Y.}, Note = {Introduction / Media and self-reference: The forgotten initial state / Media between Balnibarbi and Plato’s Cave / The multimediation of the lifeworld / The sign as medium, the medium relation as the foundation of the sign / Semiosis of the mass media: Modeling a complex process / The media contract / Semiotics and ethics: The image of semiotics and semiotics of the image / The prephotographic, the photographic, and the postphotographic image / Can pictures lie? / On the semiotics of the image and the computer image / Pictorial metaphor in commercial advertising / Representation and legitimacy: A semiotic approach to the logo / Indexical/iconic tensions: The semiotics of the postage stamp / Combining the information of maps and other media while hiking / The delay of the cinema age / The dialectic of the sign or journeys to Cape Fear / Natural born killers: Rhythms of the filmic image and styles of violence / “How did you find us?” - “We read the script!”: A special case of self-reference in the movies / Words created in their own image / Discursive stupidity: Abduction and comic in “Monty Python’s Flying Circus”: From Peirce to Freud / The semiotics of eating and orality in the movies / Star images: Questions for semiotic analysis / Film acting and gender: Method acting and the male tantrum / On some aspects of intermedial film transfer / Media shift and intertextual reference / Death and rebirth of the author: On a specific case of an intermedial chiasmus between literature and film / Television: The semiotic phenomenology of communication and the image / Where is the subject in the macromedia? The question of zapping / The surrogate audience: Ostension of spectator response in televised shows / Liquid images: A semiotic analysis of on-air promotion and TV design of TV stations / Foreshadowing virtual reality in narrative and film / TV is dead, video is born: Dialogue and new intermedia communication / Audience participation games: Consideration for parties other than the actual participant / Objects and the world metaphor: A semiotic engineering approach / Semiotics of computer media in architecture / “Electronic communities” as social worlds: Toward a sociosemiotic analysis of computer mediated interpersonal communication / The cold warmth of communication in computer networks / Semiosis at computer media / Hypertextuality and multimedia literature / Linguistic orientation in computational space / Principles of spatialization in text and hypertext / The medium is the memory: Ars memoriae in its age of technical reproducibility / The role of memory in the contemporary acceleration of cultural proliferation / Listening to the virtual past / The museum as a political media: A semiological assault / The museum as semiotic frame: “Degenerate art” in the thirties and the nineties /}, Keywords = {Mass media Semiotics.}, Year = {1997} }
[1995, book] bibtex
N. R. C. C. (U. S. ). Science and T. Board., Keeping the U.S. computer and communications industry competitive : convergence of computing, communications, and entertainment : a colloquium report, Washington, D.C.: National Academy Press, 1995.
@book{ Author = {National Research Council (U.S.). Computer Science and Telecommunications Board.}, Title = {Keeping the U.S. computer and communications industry competitive : convergence of computing, communications, and entertainment : a colloquium report}, Publisher = {National Academy Press}, Address = {Washington, D.C.}, Note = {by the Computer Science and Telecommunications Board, Commission on Physical Sciences, Mathematics, and Applications, National Research Council. Keeping the US computer and communications industry competitive 23 cm. “B-455.”–T.p. verso. 1. Overview. Visions and Reality. New Products and Alliances: Industrial Convergence? — 2. Trends and Directions. The Outlook for Multimedia Goods and Services. Software. Networks. Expanding Bandwidth: Is There Enough? Interconnection and Interoperability. Standards. Entertainment and the Entertainment Industry — 3. Societal Implications. The Flow of Information. Diversity of Information. Intellectual Property Issues. The Shape of Technology. The Need for User-Friendly Technology. A History Lesson: The Evolution of Books as Mass Media. Using the Technology. Games, Play, and Life. Entertaining Education — 4. Promoting Competitiveness: Policy Issues and Obstacles. International Competitiveness. Public-Private Tensions and the Information Infrastructure. Perspectives on Regulation. Other Useful Roles for Government. App. A Colloquium Participants — App. B Colloquium Agenda — App. C Follow-up Interviews.}, Keywords = {Computer industry United States. Competition, International. Telecommunication United States.}, Year = {1995} }
[1983, article] bibtex
L. H. Nawrocki and J. L. Winner, "Video games: Instructional potential and classification," Journal of Computer-Based Instruction, vol. 10, iss. 3-4, pp. 80-82, 1983.
@article{ Author = {Nawrocki, L.H and Winner, J.L}, Title = {Video games: Instructional potential and classification}, Journal = {Journal of Computer-Based Instruction}, Volume = {10}, Number = {3-4}, Pages = {80-82}, Year = {1983} }
[1992, book] bibtex
A. Nerode and M. A. Taitslin, Logical foundations of computer science–Tver ‘92 : second international symposium, Tver, Russia, July 20-24, 1992 proceedings, Berlin ; New York: Springer-Verlag, 1992.
@book{ Author = {Nerode, Anil and Taitslin, M. A.}, Title = {Logical foundations of computer science–Tver ‘92 : second international symposium, Tver, Russia, July 20-24, 1992 proceedings}, Publisher = {Springer-Verlag}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science 620}, Note = {A. Nerode, M. Taitslin (eds.). ill. ; 24 cm. Modal Linear Logic / Machine Learning of Higher Order Programs / Quantifying the Amount of Verboseness / Strictness Logic and Polymorphic Invariance / Preference Logics and Non-Monotonicity in Logic Programming / The Ehrenfeucht-Fraisse Games for Transitive Closure / Feasibility of Finite and Infinite Paths in Data Dependent Programs / An Interleaving Model for Real-Time Systems / A Logical Characterization of Asynchronously Communicating Agents / Denotations for Classical Proofs - Preliminary Results / Ordinal Arithmetic with List Structures / Continuous I-Categories / Many-Valued Non-Monotonic Modal Logics / Automated Deduction in Additive and Multiplicative Linear Logic / Intensionally? Stable Functions / A Constructive Proof that Trees Are Well-Quasi-Ordered Under Minors / Banishing Robust Turing Completeness / Balanced Formulas, BCK-Minimal Formulas and Their Proofs / Non-Stable Models of Linear Logic / Ordering Optimizations for Concurrent Logic Programs / A Categorical Interpretation of Partial Function Logic and Hoare Logic / The Polynomial Complexity of Conjunctive Normal Form Satisfiability, when the Number of Conjunctions and Negations is Limited / Typed [lambda]-Calculus with Recursive Definitions / Set Theoretic Foundations for Fuzzy Set Theory, and Their Applications / Constructive Specifications of Abstract Data Types Using Temporal Logic / An Interval-Based Modal Logic for System Specification / A Unifying Theory of Dependent Types: The Schematic Approach / MSL - A Mathematical Specification Language / Partial Algebra + Order-Sorted Algebra = Galactic Algebra / Minimal Negation and Hereditary Harrop Formulae / Kleene Automata and Recursion Theory / Incremental Polymorphic Type Checking with Update / Operators on Lattices of [omega]-Herbrand Interpretations / Sequential Calculus for Proving the Properties of Regular Programs / Complete Sequential Calculi for the First Order Symmetrical Linear Temporal Logic with Until and Since / Non Modularity and Expressibility for Nets of Relations / Correctness of Generic Modules / An And-Parallelism Cooperative Scheme for Full Prolog Interpreters on a Transputer-Based Architecture / A Sequent Calculus for a First Order Linear Temporal Logic with Equality / On the Expressive Power of Modal Logics on Trees / Propositional Dynamic Logic with Fixed Points: Algorithmic Tools for Verification of Finite State Machines / Effective Operators and Continuity Revisited / Logical Characterizations of Bounded Query Classes I: Logspace Oracle Machines / Solving Equational Constraints in Polymorphic Types / Gentzen-Style and Novikov-Style Cut-Elimination / Graded Modalities in Epistemic Logic /}, Keywords = {Computers Congresses. Electronic data processing Congresses. Logic, Symbolic and mathematical Congresses.}, Year = {1992} }
[1994, book] bibtex
A. Nerode and I. U. V. Mati?i?asevich, Logical foundations of computer science : third international symposium, LFCS ‘94, St. Petersburg, Russia, July 11-14, 1994 : proceedings, Berlin ; New York: Springer-Verlag, 1994.
@book{ Author = {Nerode, Anil and Mati?i?asevich, I. U. V.}, Title = {Logical foundations of computer science : third international symposium, LFCS ‘94, St. Petersburg, Russia, July 11-14, 1994 : proceedings}, Publisher = {Springer-Verlag}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science 813}, Note = {A. Nerode, Yu.V. Matiyasevich, eds. ill. ; 24 cm. Lower Bounds for Probabilistic Space Complexity: Communication-Automata Approach / On Model Checking Infinite-State Systems / Concurrency Problem for Horn Fragment of Girard’s Linear Logic / Referential Data Structures and Labeled Modal Logic / Yet Another Correctness Criterion for Multiplicative Linear Logic with MIX / An Approach to Effective Model-Checking of Real-Time Finite-State Machines in Mu-Calculus / Allegories of Circuits / The Complexity of Propositional Modal Theories and the Complexity of Consistency of Propositional Modal Theories / Multiplicative Linear Logic for Resource Transformation Nets / The Parameterized Complexity of Some Problems in Logic and Linguistics / Foundations of Proof Search Strategies Design in Linear Logic / On Extreme Points of Convex Compact Turing Located Set / Application of Typed Lambda Calculi in the Untyped Lambda Calculus / Classes with Pairwise Equivalent Enumerations / Strong Normalization in a Non-Deterministic Typed Lambda-Calculus / On Expressive Completeness of Modal Logic / Comparing Models of the Non-Extensional Typed Lambda-Calculus / Coalgebras and Approximation / Computational and Concurrency Models of Linear Logic / The Longest Perpetual Reductions in Orthogonal Expression Reduction Systems / The Notion of Rank and Games / A Predictive Logic of Well-Founded Actions / Predictive Recurrence in Finite Types / Arity vs. Alternation in Second Order Logic / Hereditarily Sequential Functionals / Propositional Linear Temporal Logic and Language Homomorphisms / An Abstract Property of Confluence Applied to the Study of the Lazy Partial Lambda Calculus / On Specialization of Derivations in Axiomatic Equality Theories / Preserving of Admissible Inference Rules in Modal Logic / Pure Type Systems with Definitions / Craig Interpolation Property in Modal Logics with Provability Interpretation / Representing Null Values in Logic Programming / Comparing Cubes / A Logic of Capabilities / Weak Orthogonality Implies Confluence: The Higher-Order Case /}, Keywords = {Computer science Congresses. Logic, Symbolic and mathematical Congresses.}, Year = {1994} }
[1953, book] bibtex
J. von Neumann and O. Morgenstern, Theory of Games and Economic Behaviour, Princeton: Princeton University Press, 1953.
@book{ Author = {Neumann, John von and Morgenstern, Oskar}, Title = {Theory of Games and Economic Behaviour}, Publisher = {Princeton University Press}, Address = {Princeton}, Year = {1953} }
[1998, book] bibtex
J. Newman and E. Edge Hill College of Higher, Gameworlds : videogames, space and experience: critically examining a, University of Lancaster, 1998.
@book{ Author = {Newman, James and Edge Hill College of Higher, Education}, Title = {Gameworlds : videogames, space and experience: critically examining a}, Publisher = {University of Lancaster}, Note = {Thesis Edge Hill College of Higher Education degree validated by Lancaster}, Year = {1998} }
[2003, book] bibtex
J. Newman, Videogames, London: Routledge, 2003.
@book{ Author = {Newman, James}, Title = {Videogames}, Publisher = {Routledge}, Address = {London}, Series = {Routledge introductions to media and communications}, Keywords = {Video games}, Year = {2003} }
[2004, book] bibtex
J. Newman, Videogames, London: Routledge, 2004.
@book{ Author = {Newman, James}, Title = {Videogames}, Publisher = {Routledge}, Address = {London}, Series = {Routledge introductions to media and communications}, Note = {James Newman.}, Keywords = {Dataspel Video games.}, Year = {2004} }
[2004, book] bibtex
J. Newman, Videogames. Routledge Introductions to Media and Communications, London: Routledge, 2004.
@book{ Author = {Newman, James}, Title = {Videogames. Routledge Introductions to Media and Communications}, Publisher = {Routledge}, Address = {London}, Year = {2004} }
[2001, book] bibtex
R. Nieuwenhuis and A. Voronkov, Logic for programming, artificial intelligence, and reasoning : 8th international conference, LPAR 2001, Havana, Cuba, December 3-7, 2001 ; proceedings, Berlin ; New York: Springer, 2001.
@book{ Author = {Nieuwenhuis, Robert and Voronkov, A.}, Title = {Logic for programming, artificial intelligence, and reasoning : 8th international conference, LPAR 2001, Havana, Cuba, December 3-7, 2001 ; proceedings}, Publisher = {Springer}, Address = {Berlin ; New York}, Note = {LPAR (8th : 2001 : Havana, Cuba) Robert Nieuwenhuis, Andrei Voronkov (eds.). LPAR 2001 ill. ; 24 cm. Conference proceedings. Monodic Fragments of First-Order Temporal Logics: 2000-2001 A.D. / On Bounded Specifications / Improving Automata Generation for Linear Temporal Logic by Considering the Automaton Hierarchy / Local Temporal Logic Is Expressively Complete for Cograph Dependence Alphabets / Games and Model Checking for Guarded Logics / Computational Space Efficiency and Minimal Model Generation for Guarded Formulae / Logical Omniscience and the Cost of Deliberation / Local Conditional High-Level Robot Programs / A Refinement Theory That Supports Reasoning about Knowledge and Time for Synchronous Agents / Proof and Model Generation with Disconnection Tableaux / Counting the Number of Equivalent Binary Resolution Proofs / Splitting through New Proposition Symbols / Complexity of Linear Standard Theories / Herbrand’s Theorem for Prenex Godel Logic and Its Consequences for Theorem Proving / Unification in a Description Logic with Transitive Closure of Roles / Intuitionistic Multiplicative Proof Nets as Models of Directed Acyclic Graph Descriptions / Coherence and Transitivity in Coercive Subtyping / A Type-Theoretic Approach to Induction with Higher-Order Encodings / Analysis of Polymorphically Typed Logic Programs Using ACI-Unification / Model Generation with Boolean Constraints / First-Order Atom Definitions Extended / Automated Proof Support for Interval Logics / The Functions Provable by First Order Abstraction / A Local System for Classical Logic / Partial Implicit Unfolding in the Davis-Putnam Procedure for Quantified Boolean Formulae / Permutation Problems and Channelling Constraints / Simplifying Binary Propositional Theories into Connected Components Twice as Fast / Reasoning about Evolving Nonmonotonic Knowledge Bases / Efficient Computation of the Well-Founded Model Using Update Propagation / Indexed Categories and Bottom-Up Semantics of Logic Programs / Functional Logic Programming with Failure: A Set-Oriented View / Operational Semantics for Fixed-Point Logics on Constraint Databases / Efficient Negation Using Abstract Interpretation / Certifying Synchrony for Free / A Computer Environment for Writing Ordinary Mathematical Proofs / On Termination of Meta-programs / A Monotonic Higher-Order Semantic Path Ordering / The Elog Web Extraction Language / Census Data Repair: A Challenging Application of Disjunctive Logic Programming / Boolean Functions for Finite-Tree Dependencies /}, Keywords = {Logic programming Congresses.}, Year = {2001} }
[2002, misc] bibtex
D. Norman, Learning from the Success of Computer Games, 2002.
@misc{ Author = {Norman, Donald}, Title = { Learning from the Success of Computer Games}, Volume = {2004}, Number = {2401}, Year = {2002} }
[2001, inproceedings] bibtex
N. Nova, "Awareness Tools : Lessons from Quake-Like," in Proceedings of "Playing with the Future" Conference, 2001.
@inproceedings{ Author = {Nova, N.}, Title = {Awareness Tools : Lessons from Quake-Like}, BookTitle = {Proceedings of “Playing with the Future” Conference}, Abstract = {This paper presents a study that aims to review the awareness tools provided by video games to support team-play and team collaboration/communication. It also focuses on the use of these tools in groupware. A content analysis of gamers interview, the games observation and the game guides reading have revealed that, awareness tools used in games, support mainly location, presence, identity, action and event history. Communication tools like chat are also provided. From the tools that are reviewed here, there are several that might be useful in groupware : those which allow participants to gather in order to perform a task, those which provide direct vocal communication, those which allow users to configure their own awareness tools, etc. Video games also provide indication about the quality of the information that the awareness tools should offer. They must be accurate (a system should provide awareness tools adapted to the task) and as responsive as possible in order to minimize the user’s cognitive load.}, Keywords = {awareness video games cscw}, Year = {2001} }
[2002, inproceedings] bibtex
N. Nova, "Awareness Tools : Lessons from First-Person Shooter Games," in Proceedings of "Playing with the Future" Conference, 2002, p. 48.
@inproceedings{ Author = {Nova, N.}, Title = {Awareness Tools : Lessons from First-Person Shooter Games}, BookTitle = {Proceedings of “Playing with the Future” Conference}, Pages = {48}, Keywords = {awarness tool video games}, Year = {2002} }
[2004, inproceedings] bibtex
N. Nova and F. Girardin, "Analysis of a Location-Based Multi-Player Game," in Position paper for "Games and Social Networks: A Workshop on Multiplayer Games", 2004.
@inproceedings{ Author = {Nova, N. and Girardin, F.}, Title = {Analysis of a Location-Based Multi-Player Game}, BookTitle = {Position paper for “Games and Social Networks: A Workshop on Multiplayer Games”}, Year = {2004} }
[1996, book] bibtex
R. J. Nowakowski and M. S. R. I. (. Calif.), Games of no chance : combinatorial games at MSRI, 1994, Cambridge ; New York: Cambridge University Press, 1996.
@book{ Author = {Nowakowski, Richard J. and Mathematical Sciences Research Institute (Berkeley Calif.)}, Title = {Games of no chance : combinatorial games at MSRI, 1994}, Publisher = {Cambridge University Press}, Address = {Cambridge ; New York}, Note = {edited by Richard J. Nowakowski. Combinatorial games at MSRI, 1994 ill. ; 24 cm. Papers from a workshop held July 11-21, 1994, in Berkeley, Calif. The Angel Problem / Scenic Trails Ascending from Sea-Level Nim to Alpine Chess / What is a Game? / Impartial Games / Championship-Level Play of Dots-and-Boxes / Championship-Level Play of Domineering / The Gamesman’s Toolkit / Solving Nine Men’s Morris / Marion Tinsley: Human Perfection at Checkers? / Solving the Game of Checkers / On Numbers and Endgames: Combinatorial Game Theory in Chess Endgames / Multilinear Algebra and Chess Endgames / Using Similar Positions to Search Game Trees / Where Is the “Thousand-Dollar Ko”? / Eyespace Values in Go / Loopy Games and Go / Experiments in Computer Go Endgames / Sowing Games / New Toads and Frogs Results / Xdom: A Graphical, X-Based Front-End for Domineering / Infinitesimals and Coin-Sliding / Geography Played on Products of Directed Cycles / Pentominoes: A First Player Win / New Values for Top Entails / Take-Away Games / The Economist’s View of Combinatorial Games / Games with Infinitely Many Moves and Slightly Imperfect Information / The Reduced Canonical Form of a Game / Error-Correcting Codes Derived from Combinatorial Games / Tutoring Strategies in Game-Tree Search / About David Richman / Richman Games / Stable Winning Coalitions / Unsolved Problems in Combinatorial Games / Combinatorial Games: Selected Bibliography with a Succinct Gourmet Introduction /}, Keywords = {Game theory Congresses. Combinatorial analysis Congresses.}, Year = {1996} }
[2002, book] bibtex
R. J. Nowakowski, More games of no chance, Cambridge ; New York: Cambridge University Press, 2002.
@book{ Author = {Nowakowski, Richard J.}, Title = {More games of no chance}, Publisher = {Cambridge University Press}, Address = {Cambridge ; New York}, Series = {Mathematical Sciences Research Institute publications ; 42}, Note = {edited by Richard Nowakowski. ill. ; 25 cm. The Big Picture — Idempotents Among Partisan Games / On the Lattice Structure of Finite Games / More Infinite Games / Alpha-Beta Pruning Under Partial Orders / The Abstract Structure of the Group of Games / The Old Classics — Higher Nimbers in Pawn Endgames on Large Chessboards / Restoring Fairness to Dukego / Go Thermography: The 4/21/98 Jiang-Rui Endgame / An Application of Mathematical Game Theory to Go Endgames: Some Width-Two-Entrance Rooms With and Without Kos / Go Endgames Are PSPACE-Hard / Global Threats in Combinatorial Games: A Computation Model with Applications to Chess Endgames / The Game of Hex: The Hierarchical Approach / Hypercube Tic-Tac-Toe / Transfinite Chomp / A Memory Efficient Retrograde Algorithm and Its Application to Chinese Chess Endgames / The New Classics — The 4G4G4G4G4 Problems and Solutions / Experiments in Computer Amazons / Exhaustive Search in Amazons / Two-Player Games on Cellular Automata / Who Wins Domineering on Rectangular Boards? / Forcing Your Opponent to Stay in Control of a Loony Dot-and-Boxes Endgame / 1 x n Konane: A Summary of Results / 1-Dimensional Peg Solitaire, and Duotaire / Phutball Endgames Are Hard / One-Dimensional Phutball / A Symmetric Strategy in Graph Avoidance Games / A Simple FSM-Based Proof of the Additive Periodicity of the Sprague-Grundy Function of Wythoff’s Game / Puzzles and Life — The Complexity of Clickomania / Coin-Moving Puzzles / Searching for Spaceships / Surveys — Unsolved Problems in Combinatorial Game Theory: Updated / Bibliography of Combinatorial Games: Updated /}, Keywords = {Game theory Congresses. Combinatorial analysis Congresses.}, Year = {2002} }
[1993, book] bibtex
E. Ochester and P. Oresick, The Pittsburgh book of contemporary American poetry, Pittsburgh: University of Pittsburgh Press, 1993.
@book{ Author = {Ochester, Ed and Oresick, Peter}, Title = {The Pittsburgh book of contemporary American poetry}, Publisher = {University of Pittsburgh Press}, Address = {Pittsburgh}, Series = {Pitt poetry series}, Note = {Ed Ochester & Peter Oresick, editors. ports. ; 24 cm. Documentary — The American Way of Life / Produce — Carnies — Assembler — Offering / Country Wisdoms — The Invention of Pittsburgh — Spitting in the Leaves — Closed Mill / My Father’s Heart — In Pompano Beach, Florida — Incarnate — The Accident — The Story I Like to Tell — The Bath / Grandmother — Miss Pimberton Of — Peaches — Almagest, Last Letter to Zakarias / Emplumada — Meeting Mescalito at Oak Hill Cemetery — Beneath the Shadow of the Freeway — Poem for the Young White Man Who Asked Me How I, an Intelligent, Well-Read Person Could Believe in the War Between Races / Living in the La Brea Tar Pits — Lizzie — You Bet Your Life — Tea Party — You Have Shown Me a Strange Image, and We Are Strange Prisoners / Ethiopia — Bus Ride — Not Singing / Blackbottom — Boy at the Paterson Falls — In an Urban School — St. Peter Claver — The Struggle — The Friendship — Allen Ginsberg / Excerpt from South America Mi Hija — Descent: La Violencia — Someone waiting for me among the violins — Demeter and Persephone — Love, love, do not come near the border / Maroon — My Father’s Fights — Cherry — Brass Knuckles — Bastille Day on 25th St — My Neighborhood / The House That Fear Built: Warsaw, 1943 — The Handbell Choir — Other Lives of the Romantics — Twirling — Big Cars / First Practice — Digging for Indians — Nails — They Have Turned the Church Where I Ate God — The High-Class Bananas / Cheap Replicas of the Eiffel Tower — Blues for the Night Owl — Coroner — Confluences at San Francisco — Revelation: The Movie / Town History, 1917 — Holes Commence Falling — My Daddy, Whenever He Went Some Place — Almost Going — Delivering the Times, 1952-1955 — Gregory’s House — Miss Florence Jackson / Then — Do What You Can — Curriculum Vitae — In the Age of Postcapitalism — That’s All / Vesta’s Father — When Our Women Go Crazy — Dying with Amish Uncles — Leftover Blessings — Uncle — Mennonites — What I Learned from My Mother / Hard Rock Returns to Prison from the Hospital for the Criminal Insane — He Sees Through Stone — The Idea of Ancestry — The Warden Said to Me the Other Day — Feeling Fucked Up — Welcome Back, Mr. Knight: Love of My Life — Dark Prophecy: I Sing of Shine — Rehabilitation & Treatment in the Prisons of America / Ant Dodger — Two Vietnam Poems: 1966 — Shorts/Excerpts — Sonnet — At the Crossroads — Funny Poem — Death — Feeding the Sun / Flying at Night — At the Office Early — Selecting a Reader — Self-Portrait at Thirty-Nine — The Very Old — At the End of the Weekend — How to Make Rhubarb Wine — A Widow — Shooting a Farmhouse — Year’s End / The Widening Spell of the Leaves — The Poem You Asked For / Twilight in West Virginia: Six O’Clock Mine Report — Deep Mining — Sunday Morning, 1950 — Visiting My Gravesite: Talbott Churchyard, West Virginia — Chrysanthemums — Rapt — The Dance / “This is a poem to my son Peter” — Supermarket — The Death of the Pilot Whales — The Poet, Trying to Surprise God — Sonnet on the Death of the Man Who Invented Plastic Roses — Helen / The Wish Foundation — The Eulogy — Intensive Care — Pediatrics — Wyndmere, Windemere — August, Los Angeles, Lullaby / Body Count — At the Well — Letter — Breathing Exercises — Hole — The Election — Coup — So? / The Eisenhower Years — Zimmer Drunk and Alone, Dreaming of Old Football Games — The Duke Ellington Dream — Zimmer Imagines Heaven — Chronological Series List 1968-1992 — Complete Series List 1968-1992 — Pitt Poetry Series Sponsored Awards and Prizes.}, Keywords = {American poetry 20th century}, Year = {1993} }
[2004, misc] bibtex
M. Oliver and C. Pelletier, Activity theory and learning from digital games: implications for game design, 2004.
@misc{ Author = {Oliver, Martin and Pelletier, Caroline}, Title = {Activity theory and learning from digital games: implications for game design}, Year = {2004} }
[2003, inproceedings] bibtex
M. Olivera and T. Henderson, "What Online Gamers Really Think of the Internet?," in NetGames ‘03, Redwood City, California, 2003.
@inproceedings{ Author = {Olivera, Manuel and Henderson, Tristan}, Title = {What Online Gamers Really Think of the Internet?}, BookTitle = {NetGames ‘03}, Address= {Redwood City, California}, Year = {2003} }
[2003, misc] bibtex
R. Ow, Video Games Quarterly ReportNPD Funworld, 2003.
@misc{ Author = {Ow, Richard}, Title = {Video Games Quarterly Report}, Publisher = {NPD Funworld}, Volume = {2003}, Number = {June 23}, Year = {2003} }
[2001, book] bibtex
M. Owen, Supercar street challenge : official strategy guide, Indianapolis, Ind.: BradyGames, 2001.
@book{ Author = {Owen, Michael}, Title = {Supercar street challenge : official strategy guide}, Publisher = {BradyGames}, Address = {Indianapolis, Ind.}, Keywords = {Video games}, Year = {2001} }
[1995, book] bibtex
L. Pacholski and J. Tiuryn, Computer science logic : 8th workshop, CSL ‘94, Kazimierz, Poland, September 28-30, 1994 : proceedings, Berlin ; New York: Springer-Verlag, 1995.
@book{ Author = {Pacholski, Leszek and Tiuryn, Jerzy}, Title = {Computer science logic : 8th workshop, CSL ‘94, Kazimierz, Poland, September 28-30, 1994 : proceedings}, Publisher = {Springer-Verlag}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science 933}, Note = {Workshop on Computer Science Logic (8th : 1994 : Kazimierz, Pu?awy, Poland) Leszek Pacholski, Jerzy Tiuryn, eds. Subtyping with Singleton Types / A Subtyping for the Fisher-Honsell-Mitchell Lambda Calculus of Objects / The Girard Translation Extended with Recursion / Decidability of Higher-Order Subtyping with Intersection Types / A [lambda]-calculus Structure Isomorphic to Gentzen-style Sequent Calculus Structure / Usability: Formalising (un)definedness in Typed Lambda Calculus / Lambda Representation of Operations Between Different Term Algebras / Semi-Unification and Generalizations of a Particularly Simple Form / A Mixed Linear and Non-Linear Logic: Proofs, Terms and Models / Cut Free Formalization of Logic with Finitely Many Variables. Part I / How to Lie without Being (easily) Convicted and the Lengths of Proofs in Propositional Calculus / Monadic Second-Order Logic and Linear Orderings of Finite Structures / First-Order Spectra with One Binary Predicate / Monadic Logical Definability of NP-Complete Problems / Logics For Context-Free Languages / Log-Approximable Minimization Problems on Random Inputs / Convergence and 0-1 Laws for [actual symbol not reproducible] under Arbitrary Measures / Is First Order Contained in an Initial Segment of PTIME? / Logic Programming in Tau Categories / Reasoning and Rewriting with Set-Relations I: Ground Completeness / Resolution Games and Non-Liftable Resolution Orderings / On Existential Theories of List Concatenation / Completeness of Resolution for Definite Answers with Case Analysis / Subrecursion as a Basis for a Feasible Programming Language / A Sound Metalogical Semantics for Input/Output Effects / An Intuitionistic Modal Logic with Applications to the Formal Verification of Hardware / Towards Machine-checked Compiler Correctness for Higher-order Pure Functional Languages / Powerdomains, Powerstructures and Fairness / Canonical Forms for Data-Specifications / An Algebraic View of Structural Induction / On the Interpretation of Type Theory in Locally Cartesian Closed Categories / Algorithmic Aspects of Propositional Tense Logics / Stratified Default Theories / A Homomorphism Concept for [omega]-Regularity / Ramified Recurrence and Computational Complexity II: Substitution and Poly-space / General Form Recursive Equations I / Modal Logics Preserving Admissible for S4 Inference Rules / A Bounded Set Theory With Anti-Foundation Axiom and Inductive Definability /}, Keywords = {Computer science Congresses. Logic, Symbolic and mathematical Congresses.}, Year = {1995} }
[2001, book] bibtex
L. Pacholski and P. Ru?zi?cka, SOFSEM 2001, theory and practice of informatics : 28th Conference on Current Trends in Theory and Practice of Informatics, Pie?s?tany, Slovak Republic, November 24-December 1, 2001 : proceedings, Berlin: Springer, 2001.
@book{ Author = {Pacholski, Leszek and Ru?zi?cka, Peter}, Title = {SOFSEM 2001, theory and practice of informatics : 28th Conference on Current Trends in Theory and Practice of Informatics, Pie?s?tany, Slovak Republic, November 24-December 1, 2001 : proceedings}, Publisher = {Springer}, Address = {Berlin}, Series = {Lecture notes in computer science, 2234}, Note = {SOFSEM (28th : 2001 : Pie?s?tany, Slovak Republic) Leszek Pacholski, Peter Ruzicka (eds.). 28th Conference on Current Trends in Theory and Practice of Informatics Twenty-Eighth Conference on Current Trends in Theory and Practice of Informatics ill. ; 24 cm. The Potential of Grid, Virtual Laboratories and Virtual Organizations for Bio-sciences / Agreement Problems in Fault-Tolerant Distributed Systems / Negotiating the Semantic Gap: From Feature Maps to Semantic Landscapes / Inference in Rule-Based System by Interpolation and Extrapolation Revisited / Recent Advances in Wavelength Routing / From Metacomputing to Grid Computing: Evolution or Revolution? / Knowledge-Based Control Systems / Beyond the Turing Limit: Evolving Interactive Systems / Distributed Computations by Autonomous Mobile Robots / Formal Verification Methods for Industrial Hardware Design / How Can Computer Science Contribute to Knowledge Discovery? / On the Approximability of Interactive Knapsack Problems / Model Checking Communication Protocols / Pipelined Decomposable BSP Computers / Quantum versus Probabilistic One-Way Finite Automata with Counter / How to Employ Reverse Search in Distributed Single Course Shortest Paths / Multi-agent Systems as Concurrent Constraint Processes / ADST: An Order Preserving Scalable Distributed Data Structure with Constant Access Costs / Approximative Learning of Regular Languages / Quantum Finite State Transducers / Lemmatizer for Document Information Retrieval Systems in JAVA / The Reconstruction of Polyominoes from Approximately Orthogonal Projections / Bounding Lamport’s Bakery Algorithm / Fast Independent Component Analysis in Kernel Feature Spaces / On Majority Voting Games in Trees / Time and Space Complexity of Reversible Pebbling / The HiQoS Rendering System / Two-Way Restarting Automata and J-Monotonicity / P-Hardness of Equivalence Testing on Finite-State Processes / Software Geography: Physical and Economic Aspects /}, Keywords = {Computer software Congresses. Computers Congresses.}, Year = {2001} }
[2003, incollection] bibtex
R. J. Pagulayan, K. Keeker, D. Wixon, R. L. Romero, and T. Fuller, "User-centered Design in Games," , Jacko, J. and Sears, A., Eds., Mahwah: Lawrence Erlbaum Associates, Inc., 2003.
@incollection{ Author = {Pagulayan, Randy J. and Keeker, Kevin and Wixon, Dennis and Romero, Ramon L. and Fuller, Thomas}, Title = {User-centered Design in Games}, BookTitle = {Handbook for Human-Computer Interaction in Interactive Systems}, Editor = {Jacko, J. and Sears, A.}, Publisher = {Lawrence Erlbaum Associates, Inc.}, Address = {Mahwah}, Year = {2003} }
[1998, article] bibtex
S. Papert, "Does Easy Do It? Children, Games and Learning," Game Developer, pp. 87-88, 1998.
@article{ Author = {Papert, S.}, Title = {Does Easy Do It? Children, Games and Learning}, Journal = {Game Developer}, Pages = {87-88}, Month = {June}, Year = {1998} }
[1999, book] bibtex
D. S. Parlett, The Oxford history of board games, Oxford ; New York: Oxford University Press, 1999.
@book{ Author = {Parlett, David Sidney}, Title = {The Oxford history of board games}, Publisher = {Oxford University Press}, Address = {Oxford ; New York}, Note = {David Parlett. ill. ; 23 cm.}, Keywords = {Board games History. Board games Social aspects.}, Year = {1999} }
[2003, misc] bibtex
C. Pearce, Into the Labyrinth: Defining Games Research, 2003.
@misc{ Author = {Pearce, Celia}, Title = {Into the Labyrinth: Defining Games Research}, Volume = {2004}, Number = {2404}, Year = {2003} }
[2005, inproceedings] bibtex
C. Pearce, "Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate," in DIGRA 2005 - Changing Views: Worlds in Play, Vancouver, 2005.
@inproceedings{ Author = {Pearce, Celia}, Title = {Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate}, BookTitle = {DIGRA 2005 - Changing Views: Worlds in Play}, Address= {Vancouver}, Publisher = {Simon Fraser University}, Year = {2005} }
[1997, book] bibtex
M. Pelillo and E. R. Hancock, Energy minimization methods in computer vision and pattern recognition : international workshop EMMCVPR’97, Venice, Italy, May 21-23, 1997 : proceedings, Berlin ; New York: Springer, 1997.
@book{ Author = {Pelillo, Marcello and Hancock, Edwin R.}, Title = {Energy minimization methods in computer vision and pattern recognition : international workshop EMMCVPR’97, Venice, Italy, May 21-23, 1997 : proceedings}, Publisher = {Springer}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science 1223}, Note = {International Workshop on Energy Minimization Methods in Computer Vision and Pattern Recognition (1997 : Venice, Italy) Marcello Pelillo, Edwin R. Hancock, (eds.). ill. ; 24 cm. Reliable Computation and Related Games / Characterizing the Distribution of Completion Shapes with Corners Using a Mixture of Random Processes / Adaptive Parametrically Deformable Contours / Kona: A Multi-junction Detector Using Minimum Description Length Principle / Restoration of SAR Images Using Recovery of Discontinuities and Non-linear Optimization / Geometrically Deformable Templates for Shape-Based Segmentation and Tracking in Cardiac MR Images / Image Segmentation via Energy Miminization of Partitions with Connected Components / Restoration of Severely Blurred High Range Images Using Stochastic and Deterministic Relaxation Algorithms in Compound Gauss Markov Random Fields / Maximum Likelihood Estimation of Markov Random Field Parameters Using Markov Chain Monte Carlo Algorithms / Noniterative Manipulation of Discrete Energy-Based Models for Image Analysis / Unsupervised Image Segmentation Using Markov Random Field Models / Adaptive Anisotropic Parameter Estimation in the Weak Membrane Model / Twenty Questions, Focus of Attention, and A*: a Theoretical Comparison of Optimization Strategies / Deterministic Annealing for Unsupervised Texture Segmentation / Self Annealing: Unifying Deterministic Annealing and Relaxation Labelling / Multidimensional Scaling by Deterministic Annealing / Deterministic Search Strategies for Relation Graph Matching / Object Localization Using Color, Texture and Shape / Visual Deconstruction: Recognizing Articulated Objects / Optimization Problems in Statistical Object Recognition / Object Recognition Using Stochastic Optimization / Genetic Algorithms for Ambiguous Labelling Problems / Toward Global Solution to MAP Image Estimation: Using Common Structure of Local Solutions / Figure-Ground Separation: A Case Study in Energy Minimization via Evolutionary Computing / Probabilistic Relaxation: Potential, Relationships, and Open Problems / A Region-Level Motion-Based Graph Representation and Labelling for Tracking a Spatial Image Partition / An Expectation-Maximisation Approach to Graph Matching / An Energy Minimization Method for Matching and Comparing Structured Object Representations / Consistent Modelling of Terrain and Drainage Using Deformable Models / Integration of Confidence Information by Markov Random Fields for Reconstruction of Underwater 3D Acoustic Images / Unsupervised Segmentation Applied on Sonar Images / SAR Image Registration and Segmentation Using an Estimated DEM / Deformable Templates for Tracking and Analysis of Intravascular Ultrasound Sequences / Motion Correspondence Through Energy Minimization /}, Keywords = {Computer vision Congresses. Pattern recognition systems Congresses. Neural networks (Computer science) Congresses. Evolutionary computation Congresses.. Simulated annealing (Mathematics) Congresses.}, Year = {1997} }
[1996, inproceedings] bibtex
C. Perrone, D. Clark, and A. Repenning, "WebQuest: Substantiating Education in Edutainment through Interactive Learning Games.," in Fifth International World Wide Web Conference, Paris, France, 1996.
@inproceedings{ Author = {Perrone, Corrina and Clark, David and Repenning, Alexander}, Title = {WebQuest: Substantiating Education in Edutainment through Interactive Learning Games.}, BookTitle = {Fifth International World Wide Web Conference}, Address= {Paris, France}, Year = {1996} }
[2003, book] bibtex
F. A. P. Petitcolas and H. J. Kim, Digital watermarking : First International Workshoip, IWDW 2002, Seoul, Korea, November 21-22, 2002 : revised papers, Berlin ; New York: Springer, 2003.
@book{ Author = {Petitcolas, Fabien A. P. and Kim, Hyoung Joong}, Title = {Digital watermarking : First International Workshoip, IWDW 2002, Seoul, Korea, November 21-22, 2002 : revised papers}, Publisher = {Springer}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science ; 2613}, Note = {IWDW 2002 (2002 : Seoul, Korea) Fabien Petitcolas, Hyoung Joong Kim (eds.). IWDW 2002 ill. ; 24 cm. Information-Hiding Games / Informed Embedding for Multi-bit Watermarks / The Design and Application of DWT-Domain Optimum Decoders / Enhanced Watermarking Scheme Based on Removal of Local Means / A Multi-user Based Watermarking System with Two-Security-Level Keys / A New Blind Watermarking Technique Based on Independent Component Analysis / A New Collusion Attack and Its Performance Evaluation / A Multistage VQ Based Watermarking Technique with Fake Watermarks / BER Formulation for the Blind Retrieval of MPEG Video Watermark / Optimal Detection of Transform Domain Additive Watermark by Using Low Density Diversity / Implications for Image Watermarking of Recent Work in Image Analysis and Representation / On Watermarking Numeric Sets / Watermarking Techniques for Electronic Circuit Design / A SVD-Based Fragile Watermarking Scheme for Image Authentication / A DWT-Based Fragile Watermarking Tolerant of JPEG Compression / Robust Local Watermarking on Salient Image Areas / Image Normalization Using Invariant Centroid for RST Invariant Digital Image Watermarking / An Image Watermarking Algorithm Robust to Geometric Distortion / Spatial Frequency Band Division in Human Visual System Based Watermarking / Two-Step Detection Algorithm in a HVS-Based Blind Watermarking of Still Images / Content Adaptive Watermark Embedding in the Multiwavelet Transform Using a Stochastic Image Model /}, Keywords = {Computer security Congresses. Data protection Congresses. Digital watermarking Congresses.}, Year = {2003} }
[2001, misc] bibtex
A. Pham, Online Games Are Making a Play for a Mature Audience, 2001.
@misc{ Author = {Pham, Alex}, Title = {Online Games Are Making a Play for a Mature Audience}, Pages = {C3}, Month = {June 28}, Year = {2001} }
[2003, misc] bibtex
A. Pham, For Blockbuster Games, EA Goes Hollywood, 2003.
@misc{ Author = {Pham, Alex}, Title = {For Blockbuster Games, EA Goes Hollywood}, Pages = {1}, Month = {January 30}, Year = {2003} }
[1999, article] bibtex
H. Pillay, J. Brownlee, and L. Wilss, "Cognition and recreational computer games: Implications for educational technology.," Journal of Research on Computer in Education, vol. 32, iss. 1, pp. 203-216, 1999.
@article{ Author = {Pillay, H and Brownlee, J and Wilss, L}, Title = {Cognition and recreational computer games: Implications for educational technology.}, Journal = {Journal of Research on Computer in Education}, Volume = {32}, Number = {1}, Pages = {203-216}, Year = {1999} }
[2003, misc] bibtex
M. J. Pinckard, Genderplay: Successes and Failures in Character Designs for VideogamesGamegirladvance.com, 2003.
@misc{ Author = {Pinckard, Miyuki J.}, Title = {Genderplay: Successes and Failures in Character Designs for Videogames}, Publisher = {Gamegirladvance.com}, Volume = {2003}, Number = {May 15}, Year = {2003} }
[2003, misc] bibtex
D. Plotz, Iraq: The Computer Game: What "virtual world" games can teach the real world about reconstructing Iraq.Slate, 2003.
@misc{ Author = {Plotz, David}, Title = {Iraq: The Computer Game: What “virtual world” games can teach the real world about reconstructing Iraq.}, Publisher = {Slate}, Volume = {2004}, Number = {9. august}, Year = {2003} }
[1999, book] bibtex
S. Poole, Trigger happy : the inner life of videogames, London: Fourth Estate, 1999.
@book{ Author = {Poole, Steven}, Title = {Trigger happy : the inner life of videogames}, Publisher = {Fourth Estate}, Address = {London}, Keywords = {Video games - Social aspects Video games - Design Computer art}, Year = {1999} }
[2000, book] bibtex
S. Poole, Trigger happy : the inner life of videogames, London: Fourth Estate, 2000.
@book{ Author = {Poole, Steven}, Title = {Trigger happy : the inner life of videogames}, Publisher = {Fourth Estate}, Address = {London}, Keywords = {Video games - Social aspects Video games - Design Computer art}, Year = {2000} }
[2000, book] bibtex
S. Poole, Trigger Happy: Videogames and the Entertainment Revolution, New York: Arcade Publishing, Inc., 2000.
@book{ Author = {Poole, S.}, Title = {Trigger Happy: Videogames and the Entertainment Revolution}, Publisher = {Arcade Publishing, Inc.}, Address = {New York}, Year = {2000} }
[2003, inproceedings] bibtex
C. Poremba, "Patches of Peace: Tiny Signs of Agency in Digital Games," in DIGRA 2003: Level Up, Utrecht, Holland, 2003.
@inproceedings{ Author = {Poremba, Cindy}, Title = {Patches of Peace: Tiny Signs of Agency in Digital Games}, BookTitle = {DIGRA 2003: Level Up}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht, Holland}, Publisher = {Utrecht University Press}, Year = {2003} }
[2001, inproceedings] bibtex
M. Prensky, "What Kids Learn from Video Games: Five Learning Levels and their Implications for Public Policy," in Playing by the Rules, Cultural Policy Centre, University of Chicago, 2001.
@inproceedings{ Author = {Prensky, Marc}, Title = {What Kids Learn from Video Games: Five Learning Levels and their Implications for Public Policy}, BookTitle = {Playing by the Rules}, Address= {Cultural Policy Centre, University of Chicago}, Year = {2001} }
[1992, article] bibtex
E. F. Provenzo, "What do video games teach?," The Education Digest, vol. 56-58, 1992.
@article{ Author = {Provenzo, E.F.}, Title = {What do video games teach?}, Journal = {The Education Digest}, Volume = {56-58}, Year = {1992} }
[1991, book] bibtex
F. Provenzo Eugene, Video kids : making sense of Nintendo, Cambridge: Harvard University Press, 1991.
@book{ Author = {Provenzo Eugene, F.}, Title = {Video kids : making sense of Nintendo}, Publisher = {Harvard University Press}, Address = {Cambridge}, Note = {Emne: Videospillets rolle i amerikansk kultur. Spillenes temaer analyseres for at finde kønsstereotypier, aggression og vold. Form: Temmeligt aforistisk gennemgang - så gik jeg i biografen og så at der stod nogen og spillede og så var jeg lige ovre i supermarkedet og der var der ingen der opdagede de kønsspecifikke og reaktionære stereotypier etc. Der er tale om en kultur-teoretisk tilgang. Der lægges stor vægt på Nintendo ud fra en økonomisk/kulturel approach. EP er negativt indstillet, da han mener, at spil ikke er undervisende, men kun målorienterede. Han mener, at Nintendo med stor dygtighed har integreret en række medier og derved skabt en regulær ungdomskultur. Udgangspunktet er at Nintendo kræver god hånd-øje-koordination og udvisker skel mellem for eksempel en 8-årig og en 15-årig samt er et kulturelt objekt, der tilhører børnene selv. Der er ikke tale om et psykologisk studium, men snarere om en videnskabelig hybridform. Der lægges ud med en glimrende beskrivelse af videospillenes historie (som vi kan bruge). EP mener (kontroversielt) at McLuhan stadigvæk er fed, fordi man kan beskrive en hel kultur ved at se på dens spil (altså en utroligt tematisk kultursociologisk approach). EP støtter sig til Bettelheim (s. 30), der mener, at dårlige historier er skadelige eller i hvert fald ikke gavnlige. For McLuhan er spil ligesom Bettelheims eventyr - de kan bibringe spilleren reel mening/erfaring. Dette antager EP altså og stiller spørgsmålet: Hvad hvis de spil, der oplærer vore børn er korrumperede? Det nævnes, jævnfør Ellis, at videospil ligesom tv er et symbolsk system. Dog mener Ellis at videospil er væsentligt anderledes, idet de er abstrakte; de bygger på arbitrære koder og er i høj grad symbolske i deres repræsentationer. Videospil er udelukkende målorienterede. Selvom de måske opstiller nogle værdier er det ikke nødvendigvis værdier, der deles af andre kulturer. F.eks. er det i Double Dragon et mål at nikke så mange skaller som muligt. Spillene er ligeledes formålsløse i et større perspektiv - man kan ikke tjene penge på at være rigtigt god til dem. De er også særligt hurtige og komplekse - derfor kan de operere på et niveau hvor traditionelle/mekaniske spil (for eksempel billard) ikke kan være med. Og: Spillene er indlæringsmaskiner, der ofte går ud på at lære de regler som er lagt ned i koden. Når man spiller er formålet altså i høj grad, at udlede spillets logik - at komme programmørens sind i møde, siger Turkle sågar (34). Endelig ser EP en væsensforskel mellem flippermaskinen og videospillet. Idéen er at to flippermaskinespil aldrig vil være ens, på grund af små uforudsigelige variationer. Computerspil derimod, kan kun variere indenfor et ganske nøje afgrænset område og er derfor næsten det samme fra spil til spil. Den store pointe hermed er dog, at computerspillet er frigjort fra den almindelige verdens naturlove. Her går EP lidt i stå uden at sige noget fornuftigt. Ligesom mig. EP forsøger at forklare computerspillenes appel. Den første grund er at spillene ikke har nogen øvre pointgrænse. Det definerede univers kan være nok så smalt, men er i sidste ende - uendeligt. En anden årsag er muligheden for at tage en masse risici uden negative konsekvenser - All the power, none of the responsibility. Endelig er spilkulturen et sted hvor kun evner tæller - en 7-årig kan i princippet konkurrere på lige fod med en 14-årig. En fyr der hedder Malone refereres for at have foretaget et studie i de meget tidlige år, hvor han kortlagde hvilke kvaliteter ved en række spil, der gjorde dem populære. Det ved jeg ikke, om vi kan bruge til noget, men det står i hvert fald på side 38. Ofte har reaktioner på computerspil været intense og følelsesladede fra de voksne. EP nævner nogle små sjove eksempler og synes i øvrigt at bekymringen for børnenes sjæle er velbegrundet, idet spillene jo (ja, man kan bare gå ned i 7/11 og se efter) er ekstremt voldelige. EP beskriver den forskning der er gjort i sammenhængen mellem videospil og ændret social adfærd. Han nævner, at Gibb har lavet en stor undersøgelse med 280 spillere. Han fandt at der ingen signifikant sammenhæng var. Brooks konkluderede at videospillere i højere grad end man måske troede var en social aktivitet og ikke så addictive som man kunne tro. De fleste af børnene brugte over halvdelen af tiden i spillehallen på at snakke etc. Egli (Egli?) og Meyers fandt ud af noget lignende - det var svært at dokumentere at videospilleri gik ud over andre aktiviteter. Edna Mitchell studerede familieinteraktion med kvalitative metoder og fandt at videospil “brought families together in common recreational interaction more than any other activity in recent memory.” (s. 54). Martin Klein har i øvrigt foreslået, at man skulle gribe forskningen an fra en psykologisk vinkel og mener at Pac Man kan koges ned til en gang oral symbolik, hvor de gange den lille gnæggende pizza undslipper er livmoderen etc. Kestenbaum og Weinstein fandt at det virkede rimeligt at antage at videospil ikke ansporer til uønskede handleformer, men derimod kunne virke stimulerende på en række udviklingsprocesser. Dette bakkes op af Kestenbaum og Weinsteins studier af middelklassebørn og af Kappes og Thompsons studier af indespærrede ditto. Videospillene udgør et nyt kulturelt rum der er forbudt for voksne skriver EP på side 58. Dette er mest baseret på erfaringer med spillehaller etc. Anyway, EP er lidt lækker når han skriver, at de voksnes frygt for videospillene måske “reflect their fear of losing control over youth populations. For this reason, the video game arcade settings when they are frequently found may be even more attractive to these youths.” (60). EP mener at den markante kønsopdeling blandt spillere nok er kulturelt bestemt. Morlock har opdaget, at kvinder bedst kan lide små søde bamser der hopper rundt og gør et stort nummer ud af de lyde som maskinerne udstøder. Videospil, siger EP, er designet af mænd for mænd og har en tendens til at holde kvinder ude ved deres blotte form. Der opremses en række indholdsstudier af hvor få kvinder, der egentligt optræder i spillene.}, Keywords = {Electronic games}, Year = {1991} }
[2003, misc] bibtex
P. Marketing, Video Game Software Sales Estimates, 2003.
@misc{ Author = {Push Marketing}, Title = {Video Game Software Sales Estimates}, Year = {2003} }
[2005, book] bibtex
J. Raessens and J. H. Goldstein, Handbook of computer game studies, Cambridge, Mass.: MIT Press, 2005.
@book{ Author = {Raessens, Joost and Goldstein, Jeffrey H.}, Title = {Handbook of computer game studies}, Publisher = {MIT Press}, Address = {Cambridge, Mass.}, Note = {Joost Raessens and Jeffrey Goldstein, [editors].}, Keywords = {Computer games Handbooks, manuals, etc.}, Year = {2005} }
[1992, book] bibtex
J. Randall, The path to Fairview : new and selected poems, Baton Rouge: Louisiana State University Press, 1992.
@book{ Author = {Randall, Julia}, Title = {The path to Fairview : new and selected poems}, Publisher = {Louisiana State University Press}, Address = {Baton Rouge}, Note = {by Julia Randall. 24 cm. From The Solstice Tree (1952). A Carolling. The Leaking Library. Local Weather — From Mimic August (1960). Inscape I. Inscape II. Question: Of the Effects of Love. Appalachian. October 2. October 3. October 4. In Absence of Music — From The Puritan Carpenter (1965). Rockland. The Man on the Parking Lot. To William Wordsworth from Virginia. A Scarlet Letter About Mary Magdalene. Boundbrook. The Farmer’s Tale. The Coast. Maryland. Maid’s Song. Science and Poetry: Three Comments. For a Homecoming. Miracles. Stygian. For T.R., 1908-1963. Reviewing The Tempest for Midterms. Variations: The Puritan Carpenter. Figure. Montmorency. Advent Poems, 1963. Danae. The Fool’s Tongue. A Trim Reckoning. For a Going-Out. Garden Set. Suit. The Winds. To William Wordsworth from Vermont. The Silo Under Angel’s Gap. There Was a Bird. Cirque d’Hiver. A Ballad of Eve. The Seasons. A Journey. For Christmas, 1960 — From Adam’s Dream (1969). Tallis’ Canon. 1 Diurne. 2 Nocturne. Blue. Two-Part Song. Charity Begins… The Bennett Springs Road. Starlings. The Fascinating World of Fungi. The Writer Indulges a Hobby. On Not Getting the Phono Fixed. Mail. Insomnia. Legend. Loving 1. Loving 2. As Theory. Pieta: December. Letter. Histoire. Santa Maria delle Grazie. Adam’s Dream. Singing Christmas. Xmas Shopping. Sans Day Carol. Derivative. Farmer Blake. A Meditation in Time of War. 1 Jan 66. Falling Dead. Hello, Betsy Parrish. Sabbatical. Staying at Home. End of Leave. Ground Glass. Earth Science. The Ring. The Wall. Glimpses of the Moon. Da Capo — From The Farewells (1981). Departure. The Sycamores at Satyr Hill. Another Part of the County. Naming the Gunpowder Falls. Matchman. Hardwood Country. The Trackers. Album Leaves. Outliving. Family Portraits. Stratford, O. The Man Who Made a River. Giverny. R. van R. Cumae. A Farewell to Music. The Soloist. Falling Asleep in Chapel. Eve Enters Heaven. A Child Enters Heaven. The Blind Schoolmaster Enters Heaven. A Puritan Enters Heaven. A Mariner Enters Heaven. The Prodigal Enters Heaven. A Whole Man Enters Heaven. Salvation Kit. Degeneration. Jill upon Love & Language. The Bird That Sang Mozart. Continuum. Touchstones. An Elegy of Sorts. The White Rhinos. The Kingfisher, February. Arrival — From Moving in Memory (1987). Middle Age, Middle East. The Clearing. Thunder. Grackles. “Blooms All Summer” The Banana Tree at Carney. Trumpet Vine. Anthracnose. Praying in Space. The Wilderness of This World. Dingman’s Falls. Duncansby Head. Skara Brae. Dun’s Scotus’s Carinish. Tripping. Rosa. Second Childhood. Adeste Fideles: Christmas, 1982. Christmas, 1984. Mysteries. Video Games. Homage to Corot. Notes from Cezanne. Arias. Translation. Silence. Subtracted Memories. Assorted Masters Perform. For the Keeper of MSS. Recipes. The Economy, the Environment, etc. I Love New York, Virginia, Channel 2, Pier 1, etc. Cooking the Heart. A Dream of Reunion. Touchstones II. Moving in Memory. A Valediction — New Poems. Keeping Time. Storm King. Jan. 1, 1991. September 1, 1990. A Book. Hamlet. Bedivere’s Tale. Bedivere’s Rhymes. Heimweh. Nearly Anon. Hey Baxter. Twenty-One Turkeys. The Baptist Owls. Whitman’s. The Ancient Ladies. In Memory of Francis Fergusson, 1904-1986. Becoming Nobody. To a Friend Dying. Gone Missing. Le Gout d’Ailleurs. Lots for Sale. Yellowstone Burning. Love at Last Sight. To W.B.Y. Gray’s Anatomy. A Winter Gallery.}, Year = {1992} }
[1992, article] bibtex
J. M. Randel, B. A. Morris, C. D. Wetzel, and B. V. Whitehill, "The Effectiveness of Games for Educational Purposes: A Review of Recent Research.," Simulation & Gaming, vol. 23, iss. 3, pp. 261-276, 1992.
@article{ Author = {Randel, J. M. and Morris, B. A. and Wetzel, C. D. and Whitehill, B. V.}, Title = {The Effectiveness of Games for Educational Purposes: A Review of Recent Research.}, Journal = { Simulation & Gaming}, Volume = {23}, Number = {3}, Pages = {261-276}, Year = {1992} }
[2001, inproceedings] bibtex
A. Rau, "Reload - Yes/No. Clashing Times in Graphic Adventure Games," in Computer Games and Digital Textualities, IT University of Copenhagen, 2001.
@inproceedings{ Author = {Rau, Anja}, Title = {Reload - Yes/No. Clashing Times in Graphic Adventure Games}, BookTitle = {Computer Games and Digital Textualities}, Address= {IT University of Copenhagen}, Year = {2001} }
[2003, book] bibtex
D. Ravitch and J. P. Viteritti, Kid stuff : marketing sex and violence to America’s children, Baltimore: Johns Hopkins University Press, 2003.
@book{ Author = {Ravitch, Diane and Viteritti, Joseph P.}, Title = {Kid stuff : marketing sex and violence to America’s children}, Publisher = {Johns Hopkins University Press}, Address = {Baltimore}, Note = {edited by Diane Ravitch & Joseph P. Viteritti. 24 cm. 1. Toxic Lessons: Children and Popular Culture / 2. Teaching amid the Torrent of Popular Culture / 3. Socializing Children in a Culture of Obscenity / 4. The Problem of Exposure: Violence, Sex, Drugs, and Alcohol / 5. Equipment for Living: How Popular Music Fits in the Lives of Youth / 6. Music at the Edge: The Attraction and Effects of Controversial Music on Young People / 7. Video Games and Aggressive Behavior / 8. Violent Video Games: Who’s at Risk? / 9. The Effects of Cutting Back on Media Exposure / 10. The Contradictions of Parenting in a Media Age / 11. The Role of Government in a Free Society /}, Keywords = {Violence in popular culture United States. Vulgarity in popular culture United States. Violence in mass media United States. Children and violence United States. Youth and violence United States. Violence Psychological aspects. United States Social conditions 1980-}, Year = {2003} }
[2000, book] bibtex
H. Reichel and S. Tison, STACS 2000 : 17th Annual Symposium on Theoretical Aspects of Computer Science, Lille, France, February 2000 : proceedings, Berlin ; New York: Springer, 2000.
@book{ Author = {Reichel, Horst and Tison, Sophie}, Title = {STACS 2000 : 17th Annual Symposium on Theoretical Aspects of Computer Science, Lille, France, February 2000 : proceedings}, Publisher = {Springer}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science 1770}, Note = {Symposium on Theoretical Aspects of Computer Science (17th : 2000 : Lille, France) Horst Reichel, Sophie Tison, [editors]. ill. Codes and Graphs / A Classification of Symbolic Transition Systems / Circuits versus Trees in Algebraic Complexity / On the Many Faces of Block Codes / A New Algorithm for MAX-2-SAT / Bias Invariance of Small Upper Spans / The Complexity of Planarity Testing / About Cube-Free Morphisms / Linear Cellular Automata with Multiple State Variables / Two-Variable Word Equations / Average-Case Quantum Query Complexity / Tradeoffs between Nondeterminism and Complexity for Communication Protocols and Branching Programs / The Boolean Hierarchy of NP-Partitions / Binary Exponential Backoff Is Stable for High Arrival Rates / The Data Broadcast Problem with Preemption / An Approximate L[superscript p]-Difference Algorithm for Massive Data Streams / Succinct Representations of Model Based Belief Revision / Logics Capturing Local Properties / The Complexity of Poor Man’s Logic / Fast Integer Sorting in Linear Space / On the Performance of WEAK-HEAPSORT / On the Two-Variable Fragment of the Equational Theory of the Max-Sum Algebra of the Natural Numbers / Real-Time Automata and the Kleene Algebra of Sets of Real Numbers / Small Progress Measures for Solving Parity Games / Multi-linearity Self-Testing with Relative Error / Nondeterministic Instance Complexity and Hard-to-Prove Tautologies / Hard Instances of Hard Problems / Simulation and Bisimulation over One-Counter Processes / Decidability of Reachability Problems for Classes of Two Counters Automata / Hereditary History Preserving Bisimilarity Is Undecidable / The Hardness of Approximating Spanner Problems / An Improved Lower Bound on the Approximability of Metric TSP and Approximation Algorithms for the TSP with Sharpened Triangle Inequality / [lambda]-Coloring of Graphs / Optimal Proof Systems and Sparse Sets / Almost Complete Sets / Graph Isomorphism Is Low for ZPP(NP) and Other Lowness Results / An Approximation Algorithm for the Precedence Constrained Scheduling Problem with Hierarchical Communications / Polynomial Time Approximation Schemes for the Multiprocessor Open and Flow Shop Scheduling Problem / Controlled Conspiracy-2 Search / The Stability of Saturated Linear Dynamical Systems Is Undecidable / Tilings: Recursivity and Regularity / Listing All Potential Maximal Cliques of a Graph / Distance Labeli}, Keywords = {Computer science Congresses.}, Year = {2000} }
[1981, article] bibtex
W. E. Remus, "Experimental Design for Analyzing Data on Games - Or, Even the Best Statistical Methods Do Not Replace Good Experimental Control.," Simulation & Games, vol. 12, iss. 1, pp. 3-14, 1981.
@article{ Author = {Remus, William E.}, Title = { Experimental Design for Analyzing Data on Games - Or, Even the Best Statistical Methods Do Not Replace Good Experimental Control.}, Journal = {Simulation & Games}, Volume = {12}, Number = {1}, Pages = {3-14}, Year = {1981} }
[1994, book] bibtex
H. Resnick, Electronic tools for social work practice and education, New York: Haworth Press, 1994.
@book{ Author = {Resnick, Hy}, Title = {Electronic tools for social work practice and education}, Publisher = {Haworth Press}, Address = {New York}, Note = {Hy Resnick editor. ill. ; 23 cm. “Has also been published as Computers in human services, volume 11, numbers 1/2/3/4 1994″–Verso t.p. Preface / Introduction / Computerized Games in the Human Services - An Introduction / Computer Games in the Human Services - A Review / Interactive Video for Reflection: Learning Theory and a New Use of the Medium / Introduction: Electronic Technology in Human Service Practice / Electronic Technology and Rehabilitation: A Computerized Simulation Game for Youthful Offenders / Proposal for Development of a Computerized Version of the Talking, Feeling, and Doing Game / The Effect of Computerized Simulation Games on the Moral Development of Youth in Distress / SMACK: A Computer Driven Game for At-Risk Teens / OPTEXT Adventure System-Software Development in Practice - A Case History / Computer Games and Simulations as Tools to Reach and Engage Adolescents in Health Promotion Activities / A Computer-Assisted Therapeutic Game for Adolescents: Initial Development and Comments / Experiences Using a PC in Play Therapy with Children / Therapeutic Applications of Commercially Available Computer Software / Health Works: Interactive AIDS Education Videogames / “How to Get Out and Stay Out: The Story of Cathy”: An Interactive Videodisc Simulation for Psychiatric Wellness Education / Life Choices - The Program and Its Users / Ben’s Grille / Memory for Goblins: A Computer Game for Assessing and Training Working Memory Skill / Evaluation of Computer Games’ Impact upon Cognitively Impaired Frail Elderly / Computer Games for the Frail Elderly / Introduction: Electronic Tools for Education and Training / Poverty Policy Software and a Violent Crime Database as Training Tools / Convict: A Computer Simulation of the Criminal Justice System / Problem Solving in Case Management (PIC): A Computer Assisted Instruction Simulation / Counseling Simulations: An Interactive Videodisc Approach / Interactive Video Disc Programs in Social Work Education: “Crisis Counseling” and “Organizational Assessment” / Advancing Competent Social Work Practice: A Computer-Based Approach to Child Protective Service Training / The Development of Goal-Focused Interactive Videodiscs to Enhance Student Learning in Interpersonal Practice Methods Classes / Introduction: Practical Issues / Computer Games: Public Domain Software for Human Service Programs / Practical Issues for Newcomers to Computer-Based Education / Future of Electronic Technology in Human Service Practice and Education / Bibliography for Human Service Practice and Education /}, Keywords = {Social service Computer programs. Social service Computer assisted instruction. Social service Data processing. Interactive video.}, Year = {1994} }
[1994, book] bibtex
H. Resnick, Electronic tools for social work practice and education, New York: Haworth Press, 1994.
@book{ Author = {Resnick, Hy}, Title = {Electronic tools for social work practice and education}, Publisher = {Haworth Press}, Address = {New York}, Note = {Hy Resnick editor. ill. ; 23 cm. “Has also been published as Computers in human services, volume 11, numbers 1/2/3/4 1994″–Verso t.p. Preface / Introduction / Computerized Games in the Human Services - An Introduction / Computer Games in the Human Services - A Review / Interactive Video for Reflection: Learning Theory and a New Use of the Medium / Introduction: Electronic Technology in Human Service Practice / Electronic Technology and Rehabilitation: A Computerized Simulation Game for Youthful Offenders / Proposal for Development of a Computerized Version of the Talking, Feeling, and Doing Game / The Effect of Computerized Simulation Games on the Moral Development of Youth in Distress / SMACK: A Computer Driven Game for At-Risk Teens / OPTEXT Adventure System-Software Development in Practice - A Case History / Computer Games and Simulations as Tools to Reach and Engage Adolescents in Health Promotion Activities / A Computer-Assisted Therapeutic Game for Adolescents: Initial Development and Comments / Experiences Using a PC in Play Therapy with Children / Therapeutic Applications of Commercially Available Computer Software / Health Works: Interactive AIDS Education Videogames / “How to Get Out and Stay Out: The Story of Cathy”: An Interactive Videodisc Simulation for Psychiatric Wellness Education / Life Choices - The Program and Its Users / Ben’s Grille / Memory for Goblins: A Computer Game for Assessing and Training Working Memory Skill / Evaluation of Computer Games’ Impact upon Cognitively Impaired Frail Elderly / Computer Games for the Frail Elderly / Introduction: Electronic Tools for Education and Training / Poverty Policy Software and a Violent Crime Database as Training Tools / Convict: A Computer Simulation of the Criminal Justice System / Problem Solving in Case Management (PIC): A Computer Assisted Instruction Simulation / Counseling Simulations: An Interactive Videodisc Approach / Interactive Video Disc Programs in Social Work Education: “Crisis Counseling” and “Organizational Assessment” / Advancing Competent Social Work Practice: A Computer-Based Approach to Child Protective Service Training / The Development of Goal-Focused Interactive Videodiscs to Enhance Student Learning in Interpersonal Practice Methods Classes / Introduction: Practical Issues / Computer Games: Public Domain Software for Human Service Programs / Practical Issues for Newcomers to Computer-Based Education / Future of Electronic Technology in Human Service Practice and Education / Bibliography for Human Service Practice and Education /}, Keywords = {Social service Computer programs. Social service Computer assisted instruction. Social service Data processing. Interactive video.}, Year = {1994} }
[1994, book] bibtex
C. Rice, The official Sega Mega Drive power tips book, 1994, 1994.
@book{ Author = {Rice, Chris}, Title = {The official Sega Mega Drive power tips book}, Publisher = {1994}, Note = {Vol.3 / Chris Rice}, Keywords = {Sega Genesis video games - Handbooks, manuals, etc. Computer games - Handbooks, manuals, etc. Electronic games}, Year = {1994} }
[1994, book] bibtex
J. Rich, Official Sega Genesis and Game Gear strategies, ‘95 ed ed., New York ; London: Random House Electronic Pub., 1994.
@book{ Author = {Rich, Jason}, Title = {Official Sega Genesis and Game Gear strategies}, Publisher = {Random House Electronic Pub.}, Address = {New York ; London}, Edition = {’95 ed}, Keywords = {Sega Genesis video games}, Year = {1994} }
[1996, book] bibtex
J. Rich, The official rocket science guide to Cadillacs and dinosaurs, Berkeley ; London: Osborne McGraw-Hill, 1996.
@book{ Author = {Rich, Jason}, Title = {The official rocket science guide to Cadillacs and dinosaurs}, Publisher = {Osborne McGraw-Hill}, Address = {Berkeley ; London}, Keywords = {Video games Electronic games}, Year = {1996} }
[2000, misc] bibtex
M. Richtel, Violent Games and Mature Films: Trying to Limit Youth Access, 2000.
@misc{ Author = {Richtel, Matt}, Title = {Violent Games and Mature Films: Trying to Limit Youth Access}, Pages = {C1, 4}, Month = {October 2}, Year = {2000} }
[2002, misc] bibtex
M. Richtel, Product Placements Go Interactive in Video Games, 2002.
@misc{ Author = {Richtel, Matt}, Title = {Product Placements Go Interactive in Video Games}, Pages = {C1}, Month = {September 17}, Year = {2002} }
[1996, article] bibtex
L. P. Rieber, "Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games.," Educational Technology Research & Development, vol. 44, iss. 2, pp. 43-58, 1996.
@article{ Author = {Rieber, L. P.}, Title = { Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games.}, Journal = {Educational Technology Research & Development}, Volume = {44}, Number = {2}, Pages = {43-58}, Year = {1996} }
[2002, misc] bibtex
G. Rockstar, Grand Theft Auto IIITake-Two Interactive Software, 2002.
@misc{ Author = {Rockstar, Games}, Title = {Grand Theft Auto III}, Publisher = {Take-Two Interactive Software}, Year = {2002} }
[2004, article] bibtex
Z. Rodgers, "Chrysler Reports Big Brand Lift on Advergames," ClickZ News, 2004.
@article{ Author = {Rodgers, Zachary}, Title = {Chrysler Reports Big Brand Lift on Advergames}, Journal = {ClickZ News}, Month = {July 28}, Year = {2004} }
[2003, article] bibtex
R. et.al. Rosas, "Beyond Nintendo: A design and assessment of educational video games for first and second grade students," Computers & Education, vol. 40, pp. 71-94, 2003.
@article{ Author = {Rosas, Ricardo et.al.}, Title = {Beyond Nintendo: A design and assessment of educational video games for first and second grade students}, Journal = {Computers & Education}, Volume = {40}, Pages = {71-94}, Year = {2003} }
[2002, book] bibtex
A. Rossett, A. S. for Training, and Development., The ASTD e-learning handbook, New York: McGraw-Hill, 2002.
@book{ Author = {Rossett, Allison and American Society for Training and Development.}, Title = {The ASTD e-learning handbook}, Publisher = {McGraw-Hill}, Address = {New York}, Note = {Allison Rossett. ill. ; 25 cm. Pt. 1. The State of E-Learning — Waking in the Night and Thinking About E-Learning / The Forum Report: E-Learning Adoption Rates and Barriers / Performance Support - Driving Change / Learnativity: Into the Future / Blended Learning: The Magic Is in the Mix / E-Learning in the Old World: A Reflection on the European E-Learning Situation / Covering Your Assets: 10 Things Trainers Should Know About Copyright Law / Pt. 2. Developing Great E-Learning — From Binders to Browsers: Converting Classroom Training to the Web / Ten Things to Look for When You’re Buying WBT / Putting Learning Standards into Practice; A Primer / Learning Objects Need Instructional Design Theory / A Framework for Designing Interactivity into Web-Based Instruction / Games That Teach: Simple Computer Games for Adults Who Want To Learn / Virtual Games for Real Learning: Learning Online with Serious Fun / Don’t Forget the High-Touch with the High-Tech in Distance Learning / The Handheld Web: How Mobile Wireless Technologies Will Change Web-Based Instruction and Training / Designing Discussion Questions for Online, Adult Learning / Pt. 3. Managing E-Learning Success: Strategies That Turn Promises into Performance — The Four C’s of Success: Culture, Champions, Communication, and Change / How to Keep E-Learners from E-scaping / Six Steps to Developing a Successful E-Learning Initiative: Excerpts from the E-Learning Guidebook / How to Facilitate E-Collaboration and E-Learning in Organizations / Technology Adoption: Bringing Along the Latecomers / How Can We Use Knowledge Management? / Distributed Cognition: A Foundation for Performance Support / Getting IT Support for E-Learning / Emerging Instructional Technologies: The Near Future / Building Performance-Centered Web-Based Systems, Information Systems, and Knowledge Management Systems in the 21st Century / Pt. 4. Is E-Learning Too Good To Be True? — The State of Online Learning - What the Online World Needs Now: Quality / Web-Based Education: A Reality Check / Digital Backlash / Top Ten E-Learning Myths / Challenging E-Community Myths / Evaluating the Return on Investment of E-Learning / Benefits, Costs and the Value of E-Learning Programs / Pt. 5. E-Learning for the E-Learning Professional: Developing the People Who Will Lead the Field — Professional Development to Go? / Not Too Cool for School / Preparing E-Learning Professionals / The Four Levels of Web Site Development Expertise / Pt. 6. E-Learning at Work: Case Studies — E-Learning Evangelism / Using Objects for Online Learning: E-Learning for Project Managers / Interdisciplinary Studies and New Technologies: A Case Study / Washington’s Need to Know / Mission E-Possible: The Cisco E-Learning Story / Ready for Liftoff / Blended Lear}, Keywords = {Employees Training of Computer network resources. Employees Training of Computer-assisted instruction.}, Year = {2002} }
[2001, book] bibtex
R. Rouse, Game design : theory & practice, Plano, Tex.: Wordware, 2001.
@book{ Author = {Rouse, Richard}, Title = {Game design : theory & practice}, Publisher = {Wordware}, Address = {Plano, Tex.}, Note = {Richard Rouse III ; illustrations by Steve Ogden Härtill 1 CD-ROM}, Keywords = {Computer games Programming Programmering Dataspel}, Year = {2001} }
[1999, article] bibtex
B. D. Ruben, "Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning," Simulation-and-Gaming, vol. 30, iss. 4, pp. 498-505, 1999.
@article{ Author = {Ruben, Brent D.}, Title = {Simulations, Games, and Experience-Based Learning: The Quest for a New Paradigm for Teaching and Learning}, Journal = {Simulation-and-Gaming}, Volume = {30}, Number = {4}, Pages = {498-505}, Year = {1999} }
[1997, inproceedings] bibtex
A. Rubin, K. O’Neil, M. Murray, and J. Ashley, "What Kind of Educational Computer Games Would Girls Like?," in AERA, 1997.
@inproceedings{ Author = {Rubin, Andee and O’Neil, Kim and Murray, Megan and Ashley, Juania}, Title = {What Kind of Educational Computer Games Would Girls Like?}, BookTitle = {AERA}, Year = {1997} }
[1986, phdthesis] bibtex
S. Rushbrook, ""Messages" of Video Games: Social Implications," PhD Thesis , 1986.
@phdthesis{ Author = {Rushbrook, Sarah}, Title = {”Messages” of Video Games: Social Implications}, School = {University of California Los Angeles}, Type = {Ph.D. Dissertation}, Year = {1986} }
[2001, article] bibtex
T. Russo, "Games Grow Up. But is the rest of the world ready?," NextGen, vol. 3, iss. 2, pp. 54-60, 2001.
@article{ Author = {Russo, Tom}, Title = {Games Grow Up. But is the rest of the world ready?}, Journal = {NextGen}, Volume = {3}, Number = {2}, Pages = {54-60}, Month = {February}, Year = {2001} }
[2001, article] bibtex
M. L. Ryan, "Beyond Myth and Metaphor. The Case of Narrative in Digital Media," Gamestudies, vol. 1, iss. 1, 2001.
@article{ Author = {Ryan, Marie Laure}, Title = {Beyond Myth and Metaphor. The Case of Narrative in Digital Media}, Journal = {Gamestudies}, Volume = {1}, Number = {1}, Year = {2001} }
[1981, article] bibtex
F. Saegesser, "Simulation-Gaming in the Classroom. Some Obstacles and Advantages," Simulation & Games, vol. 12, iss. 3, pp. 281-294, 1981.
@article{ Author = {Saegesser, Francois}, Title = {Simulation-Gaming in the Classroom. Some Obstacles and Advantages}, Journal = {Simulation & Games}, Volume = {12}, Number = {3}, Pages = {281-294}, Year = {1981} }
[1984, article] bibtex
F. Saegesser, "The Introduction of Play in Schools: A Philosophical Analysis of the Problems," Simulation & Games, vol. 15, iss. 1, pp. 75-96, 1984.
@article{ Author = {Saegesser, Francois}, Title = {The Introduction of Play in Schools: A Philosophical Analysis of the Problems}, Journal = {Simulation & Games}, Volume = {15}, Number = {1}, Pages = {75-96}, Year = {1984} }
[2000, incollection] bibtex
A. Sakamoto, "Video Games and Violence," , von Feilitzen, C. and Carlsson, U., Eds., , 2000.
@incollection{ Author = {Sakamoto, Akira}, Title = {Video Games and Violence}, BookTitle = {Children in the New Media Landscape: Games Pornography Perceptions (Unesco Yearbook 2000)}, Editor = {Feilitzen, Cecilia von and Carlsson, Ulla}, Year = {2000} }
[2004, book] bibtex
K. Salen and E. Zimmerman, Rules of Play - Game Design Fundamentals, London: MIT Press, 2004.
@book{ Author = {Salen, Katie and Zimmerman, Eric}, Title = {Rules of Play - Game Design Fundamentals}, Publisher = {MIT Press}, Address = {London}, Note = {Katie Salen and Eric Zimmerman. ill. ; 23cm.}, Keywords = {Computer games Design. Computer games Programming. Dataspel design Dataspel programmering}, Year = {2004} }
[1994, book] bibtex
A. Salomaa, J. Karhum?aki, H. A. Maurer, and G. Rozenberg, Results and trends in theoretical computer science : colloquium in honor of Arto Salomaa, Graz, Austria, June 10-11, 1994 : proceedings, Berlin ; New York: Springer-Verlag, 1994.
@book{ Author = {Salomaa, Arto and Karhum?aki, J. and Maurer, Hermann A. and Rozenberg, Grzegorz}, Title = {Results and trends in theoretical computer science : colloquium in honor of Arto Salomaa, Graz, Austria, June 10-11, 1994 : proceedings}, Publisher = {Springer-Verlag}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science 812}, Note = {J. Karhum?aki, H. Maurer, G. Rozenberg, (eds.). ill. ; 24 cm. Generalizing Cook’s Transformation to Imperative Stack Programs / A Rewriting of Fife’s Theorem About Overlap-Free Words / Reconsidering the Jeep Problem - Or How to Transport a Birthday Present to Salosauna / Learning Picture Sets from Examples / Randomness as an Invariant for Number Representations / Cooperating Grammars’ Systems: Power and Parameters / Parallel Pattern Generation with One-Way Communications / Dynamic Labeled 2-Structures with Variable Domains / Deciding the NTS Property of Context-Free Grammars / Homomorphic Representations by Products of Tree Automata / Identities and Transductions / Decomposition of Infinite Labeled 2-Structures / An Iteration Property of Lindenmayerian Power Series / Comparing Descriptional and Computational Complexity of Infinite Words / On Some Open Problems Concerning the Complexity of Cellular Arrays / Power of Controlled Insertion and Deletion / From Colonies to Eco(grammar)systems / On the Multiplicity Equivalence Problem for Context-free Grammars / On General Solution of Word Equations / On (Left) Partial Shuffle / Learning Theoretical Aspects is Important but (Sometimes) Dangerous / Bisimulation, Games, and Logic / Cryptographic Protocols and Voting / Cryptographic Protocols for Auctions and Bargaining / On the Size of Components of Cooperating Grammar Systems / An Elementary Algorithmic Problem from an Advanced Standpoint / Event Detection for ODEs and Nonrecursive Hierarchies / Rediscovering Pushdown Machines / String Matching Algorithms and Automata / Classifying Regular Languages by Their Syntactic Algebras / On Polynomial Matrix Equations X[superscript T] = p(X) and X = p(X) Where all Parameters are Nonnegative / Gram’s Equation - A Probabilistic Proof / Arto Salomaa: Curriculum Vitae — Publications by Arto Salomaa.}, Keywords = {Computer science Congresses.}, Year = {1994} }
[1997, book] bibtex
R. E. Salomone and J. E. Davis, Teaching Shakespeare into the twenty-first century, Athens: Ohio University Press, 1997.
@book{ Author = {Salomone, Ronald E. and Davis, James E.}, Title = {Teaching Shakespeare into the twenty-first century}, Publisher = {Ohio University Press}, Address = {Athens}, Note = {edited by Ronald E. Salomone, James E. Davis. Teaching Shakespeare into the 21st-century ill. ; 26 cm. I. The Classroom: Language and Writing. 1. The Writing Assignment: The Basic Question / 2. Paraphrasing Shakespeare / 3. Role-Playing: Julius Caesar / 4. Writing Down, Speaking Up, Acting Out, and Clowning Around in the Shakespeare Classroom / II. Performance In and Out of Class. 5. Shakespeare in Production / 6. Teaching the Sonnets with Performance Techniques / 7. Using Playgrounding to Teach Hamlet / 8. Professional Theater People and English Teachers: Working Together to Teach Shakespeare / 9. Mirrors, Sculptures, Machines, and Masks: Theater Improvisation Games / III. Approaches In and Out of Literary Theory. 10. Transhistoricizing Much Ado About Nothing: Finding a Place for Shakespeare’s Work in the Postmodern World / 11. Making Sense of Shakespeare: A Reader-Based Response / 12. Textual Studies and Teaching Shakespeare / 13. Team-Teaching Shakespeare in an Interdisciplinary Context / 14. An Inquiry-Based Approach / 15. A Whole-Language Approach to A Midsummer Night’s Dream / IV. Beyond Traditional Settings and Approaches. 16. “So Quick Bright Things Come to Confusion”: Shakespeare in the Heterogeneous Classroom / 17. Building Shakespearean Worlds in the Everyday Classroom / 18. Enhancing Response to Romeo and Juliet / 19. Teaching King Lear / 20. Images of Hamlet in the Undergraduate Classroom / 21. What Happens in the Mousetrap: Versions of Hamlet / 22. Problems with Othello in the High School Classroom / V. Beyond the Text. 23. Uses of Media in Teaching Shakespeare / 24. Teaching Shakespeare through Film / 25. When Images Replace Words: Shakespeare, Russian Animation, and the Culture of Television / 26. Different Daggers: Versions of Macbeth / 27. “Our Lofty Scene”: Teaching Modern Film Versions of Julius Caesar / 28. Shakespeare Festivals: Materials for the Classroom / VI. Into the Future. 29. Making Media Matter in the Shakespeare Classroom / 30. Computers in the Secondary Classroom / 31. Beyond the Gee Whiz Stage: Computer Technology, the World Wide Web, and Shakespeare / 32. The High-Tech Classroom: Shakespeare in the Age of Multimedia, Computer Networks, and Virtual Space /}, Keywords = {Shakespeare, William, 1564-1616 Study and teaching. Drama Study and teaching.}, Year = {1997} }
[2000, book] bibtex
M. Saltzman, Game design : secrets of the Sages, Indianapolis, Ind.: Brady Games, 2000.
@book{ Author = {Saltzman, Marc}, Title = {Game design : secrets of the Sages}, Publisher = {Brady Games}, Address = {Indianapolis, Ind.}, Note = {TY - BOOK}, Keywords = {computerspil programmering}, Year = {2000} }
[1997, book] bibtex
L. Samuelson, Evolutionary games and equilibrium selection, MIT Press Cambridge, Mass, 1997.
@book{ Author = {Samuelson, L}, Title = {Evolutionary games and equilibrium selection}, Publisher = {MIT Press Cambridge, Mass}, Year = {1997} }
[1997, book] bibtex
J. Sanger, J. Wilson, B. Davies, and R. Whitakker, Young children, videos and computer games : issues for teachers and, London: Falmer, 1997.
@book{ Author = {Sanger, Jack and Wilson, Jane and Davies, Bryn and Whitakker, Roger}, Title = {Young children, videos and computer games : issues for teachers and}, Publisher = {Falmer}, Address = {London}, Note = {Bibliography: p201-204. - Includes index}, Keywords = {Computer games - Social aspects Video recordings - Social aspects Technology and children}, Year = {1997} }
[1997, book] bibtex
J. Sanger, J. Willson, B. Davies, and R. Whittaker, Young children, videos and computer games : issues for teachers and, London: Falmer Press, 1997.
@book{ Author = {Sanger, Jack and Willson, Jane and Davies, Bryn and Whittaker, Roger}, Title = {Young children, videos and computer games : issues for teachers and}, Publisher = {Falmer Press}, Address = {London}, Note = {Bibliography: p201-204. - Includes index}, Keywords = {Computer games - Social aspects Video recordings - Social aspects Technology and children}, Year = {1997} }
[1997, book] bibtex
J. Sanger, R. British Library, and C. Innovation, Screen-based entertainment technology and the young learner : a research, [London]: British Library Research and Innovation Centre, 1997.
@book{ Author = {Sanger, Jack and British Library, Research and Innovation, Centre}, Title = {Screen-based entertainment technology and the young learner : a research}, Publisher = {British Library Research and Innovation Centre}, Address = {[London]}, Series = {British Library research and innovation report ; 35}, Keywords = {Video games and children Learning, Psychology of Television and children}, Year = {1997} }
[2004, misc] bibtex
B. Sawyer, Funding, Money, Models, and MethodsSerious Games, 2004.
@misc{ Author = {Sawyer, Ben}, Title = {Funding, Money, Models, and Methods}, Publisher = {Serious Games}, Volume = {2004}, Number = {18. October}, Year = {2004} }
[2004, misc] bibtex
B. Sawyer, Gaming Our Way to Our Better Future, 2004.
@misc{ Author = {Sawyer, Ben}, Title = {Gaming Our Way to Our Better Future}, Volume = {2004}, Number = {18. October}, Year = {2004} }
[1999, book] bibtex
J. Scheuer, The sound bite society : television and the American mind, New York: Four Walls Eight Windows, 1999.
@book{ Author = {Scheuer, Jeffrey}, Title = {The sound bite society : television and the American mind}, Publisher = {Four Walls Eight Windows}, Address = {New York}, Note = {by Jeffrey Scheuer. 22 cm. Introduction: The Politics of Electronic Information — Ch. I. The Ascent of the Electronic Right — Ch. II. Shouting Heads: The Language of Television — Ch. III. Video Games: Television and Reality — Ch. IV. Complexity and Ideology — Ch. V. Critical Vision: Television and the Attentive Society.}, Keywords = {Television in politics United States. Television broadcasting United States. Conservatism United States. United States Politics and government 1981-1989. United States Politics and government 1989-}, Year = {1999} }
[1993, book] bibtex
G. Schmidt and T. Str?ohlein, Relations and graphs : discrete mathematics for computer scientists, Berlin ;: New York : Springer-Verlag, 1993.
@book{ Author = {Schmidt, Gunther and Str?ohlein, Thomas}, Title = {Relations and graphs : discrete mathematics for computer scientists}, Publisher = {New York : Springer-Verlag}, Address = {Berlin ;}, Series = {EATCS monographs on theoretical computer science}, Note = {Gunther Schmidt, Thomas Str?ohlein. ill. ; 24 cm. 1. Sets — 2. Homogeneous Relations. 2.1. Boolean Operations on Relations. 2.2. Transposition of a Relation. 2.3. The Product of Two Relations. 2.4. Subsets and Points — 3. Transitivity. 3.1. Orderings and Equivalence Relations. 3.2. Closures and Closure Algorithms. 3.3. Extrema, Bounds, and Suprema — 4. Heterogeneous Relations. 4.1. Bipartite Graphs. 4.2. Functions and Mappings. 4.3. n-ary Relations in Data Bases. 4.4. Difunctionality — 5. Graphs: Associated Relation, Incidence, Adjacency. 5.1. Directed Graphs. 5.2. Graphs via the Associated Relation. 5.3. Hypergraphs. 5.4. Graphs via the Adjacency Relation. 5.5. Incidence and Adjacency — 6. Reachability. 6.1. Paths and Circuits. 6.2. Chains and Cycles. 6.3. Terminality and Foundedness. 6.4. Confluence and Church-Rosser Theorems. 6.5. Hasse Diagrams and Discreteness — 7. The Category of Graphs. 7.1. Homomorphisms of 1-Graphs. 7.2. More Graph Homomorphisms. 7.3. Covering of Graphs and Path Equivalence. 7.4. Congruences. 7.5. Direct Product and n-ary Relations — 8. Kernels and Games. 8.1. Adsorptiveness and Stability. 8.2. Kernels. 8.3. Games — 9. Matchings and Coverings. 9.1. Independence. 9.2. Coverings. 9.3. Matching Theorems. 9.4. Starlikeness — 10. Programs: Correctness and Verification. 10.1. Programs and Their Effect. 10.2. Partial Correctness and Verification. 10.3. Total Correctness and Termination. 10.4. Weakest Preconditions. 10.5. Coverings of Programs. App. A.1: Boolean Algebra — App. A.2: Abstract Relation Algebra — App. A.3: Fixedpoint Theorems and Antimorphisms.}, Keywords = {Computer science Mathematics}, Year = {1993} }
[1988, article] bibtex
N. Schutte, J. Malouff, J. Post-Gordon, and A. Rodasta, "Effects of playing video games on children’s aggressive and other behaviors," Journal of Applied Social Psychology, vol. 18, pp. 451-456, 1988.
@article{ Author = {Schutte, N. and Malouff, J. and Post-Gordon, J. and Rodasta, A.}, Title = {Effects of playing video games on children’s aggressive and other behaviors}, Journal = {Journal of Applied Social Psychology}, Volume = {18}, Pages = {451-456}, Year = {1988} }
[1995, article] bibtex
D. Scott, "The effect of video games on feelings of aggression," Journal of Psychology, vol. 129, pp. 121-132, 1995.
@article{ Author = {Scott, D.}, Title = {The effect of video games on feelings of aggression}, Journal = {Journal of Psychology}, Volume = {129}, Pages = {121-132}, Year = {1995} }
[1999, misc] bibtex
D. Scott, The Effect of Video Games on the Mental Rotation Abilities of Men and Women, 1999.
@misc{ Author = {Scott, D.}, Title = {The Effect of Video Games on the Mental Rotation Abilities of Men and Women}, Year = {1999} }
[1996, inproceedings] bibtex
K. Sedighian and A. S. Sedighian, "Can Educational Computer Games Help Educators Learn About the Psychology of Learning Mathematics in Children?," in 18th Annual Meeting of the International Group for the Psychology of Mathematics Education, Florida, 1996.
@inproceedings{ Author = {Sedighian, K. and Sedighian, A. S.}, Title = {Can Educational Computer Games Help Educators Learn About the Psychology of Learning Mathematics in Children?}, BookTitle = {18th Annual Meeting of the International Group for the Psychology of Mathematics Education}, Address= {Florida}, Year = {1996} }
[1998, book] bibtex
J. Sefton-Green, Digital diversions : youth culture in the age of multimedia, London: UCL Press, 1998.
@book{ Author = {Sefton-Green, Julian}, Title = {Digital diversions : youth culture in the age of multimedia}, Publisher = {UCL Press}, Address = {London}, Series = {Media, education and culture,}, Note = {edited by Julian Sefton-Green ill. ; 24cm}, Keywords = {Multimedia systems Social aspects Computer games Social aspects Internet (Computer network) Social aspects Youth Social conditions Subculture}, Year = {1998} }
[1975, incollection] bibtex
J. Seidner Constance, "Teaching with Simulations and Games," , Duke, R. E. and Seidner, C. J., Eds., London: Sage Publications, 1975.
@incollection{ Author = {Seidner, Constance, J.}, Title = {Teaching with Simulations and Games}, BookTitle = {Learning with simulations and games.}, Editor = {Duke, Richard E. and Seidner, Constance J.}, Publisher = {Sage Publications}, Address = {London}, Year = {1975} }
[2001, book] bibtex
J. Sellers, Arcade Fever: The Fan’s Guide to the Golden Age of Video Games, Philadelphia: Running Press, 2001.
@book{ Author = {Sellers, John}, Title = {Arcade Fever: The Fan’s Guide to the Golden Age of Video Games}, Publisher = {Running Press}, Address = {Philadelphia}, Year = {2001} }
[1984, article] bibtex
G. W. Selnow, "Playing Videogames: The Electronic Friend," Journal of Communication, vol. 34, iss. 2, pp. 148-156, 1984.
@article{ Author = {Selnow, Gary W.}, Title = {Playing Videogames: The Electronic Friend}, Journal = {Journal of Communication}, Volume = {34}, Number = {2}, Pages = {148-156}, Year = {1984} }
[2001, book] bibtex
J. r i Sgall, A. s Pultr, and P. Kolman, Mathematical foundations of computer science 2001 : 26th international symposium, MFCS 2001, Mari?ansk?e L?azn?e, Czech Republic, August 27-31, 2001 : proceedings, Berlin ; New York: Springer-Verlag, 2001.
@book{ Author = {Sgall, Ji r i and Pultr, Ale s and Kolman, Peter}, Title = {Mathematical foundations of computer science 2001 : 26th international symposium, MFCS 2001, Mari?ansk?e L?azn?e, Czech Republic, August 27-31, 2001 : proceedings}, Publisher = {Springer-Verlag}, Address = {Berlin ; New York}, Series = {Lecture notes in computer science ; 2136}, Note = {Symposium on Mathematical Foundations of Computer Science (1972- ) (26th : 2001 : Mari?ansk?e L?azn?e, Czech Republic) Ji?r?i Sgall, Ale?s Pultr, Petr Kolman (eds.). MFCS 2001 fig., tab. ; 24 cm. A New Category for Semantics / On Implications between P-NP-Hypotheses: Decision versus Computation in Algebraic Complexity / Playing Games with Algorithms: Algorithmic Combinatorial Game Theory / Some Recent Results on Data Mining and Search / Hypertree Decompositions: A Survey / The Strength of Non-size-increasing Computation (Introduction and Summary) / Introduction to Recent Quantum Algorithms / Decomposition Methods and Sampling Circuits in the Cartesian Lattice / New Algorithms for k-SAT Based on the Local Search Principle / Linear Temporal Logic and Finite Semigroups / Refined Search Tree Technique for Dominating Set on Planar Graphs / The Computational Power of a Family of Decision Forests / Exact Results for Accepting Probabilities of Quantum Automata / Improved Bounds on the Weak Pigeonhole Principle and Infinitely Many Primes from Weaker Axioms / Analysis Problems for Sequential Dynamical Systems and Communicating State Machines / The Complexity of Tensor Circuit Evaluation / Computing Reciprocals of Bivariate Power Series / Automatic Verification of Recursive Procedures with One Integer Parameter / Graph-Driven Free Parity BDDs: Algorithms and Lower Bounds / Computable Versions of Baire’s Category Theorem / Automata on Linear Orderings / Algorithmic Information Theory and Cellular Automata Dynamics / The k-Median Problem for Directed Trees / On Pseudorandom Generators in NC[superscript 0] / There Are No Sparse NP[subscript W]-Hard Sets / Sharing One Secret vs. Sharing Many Secrets: Tight Bounds for the Max Improvement Ratio / (H,C,K)-Coloring: Fast, Easy, and Hard Cases / Randomness and Reducibility / On the Computational Complexity of Infinite Words / Lower Bounds for On-Line Single-Machine Scheduling / Approximation Algorithms and Complexity Results for Path Problems in Trees of Rings / A 3-Approximation Algorithm for Movement Minimization in Conveyor Flow Shop Processing / Quantifier Rank for Parity of Embedded Finite Models / Space Hierarchy Theorem Revised / Converting Two-Way Nondeterministic Unary Automata into Simpler Automata / The Complexity of the Minimal Polynomial / Note on Minimal Finite Automata / Synchronizing Finite Automata on Eulerian Digraphs / A Time Hierarchy for Bounded One-Way Cellular Automata / Checking Amalgamability Conditions for CASL Architectural Specifications / On-Line Scheduling with Tight Deadlines / Complexity Note on Mixed Hypergraphs /}, Keywords = {Computer science Mathematics Congresses.}, Year = {2001} }
[1993, book] bibtex
C. E. Shannon, N. J. A. Sloane, A. D. Wyner, and I. I. T. Society., Claude Elwood Shannon : collected papers, New York: IEEE Press, 1993.
@book{ Author = {Shannon, Claude Elwood and Sloane, N. J. A. and Wyner, A. D. and IEEE Information Theory Society.}, Title = {Claude Elwood Shannon : collected papers}, Publisher = {IEEE Press}, Address = {New York}, Note = {edited by N.J.A. Sloane, Aaron D. Wyner. ill. ; 26 cm. “IEEE Information Theory Society, sponsor.” Biography of Claude Elwood Shannon — Profile of Claude Shannon - Interview / Bibliography of Claude Elwood Shannon — Pt. A. Communication Theory, Information Theory, Cryptography — Papers — A mathematical theory of communication — Communication theory of secrecy systems — Analogue of the Vernam system for continuous time series — The best detection of pulses — The philosophy of PCM / Communication in the presence of noise — Communication theory - exposition of fundamentals — General treatment of the problem of coding — The lattice theory of information — Discussion of preceding three papers — Recent developments in communication theory — Prediction and entropy of printed English — Efficient coding of a binary source with one very infrequent symbol — Information theory — The zero error capacity of a noisy channel — Certain results in coding theory for noisy channels — Some geometrical results in channel capacity — A note on a partial ordering for communication channels — Channels with side information at the transmitter — Probability of error for optimal codes in a Gaussian channel — Coding theorems for a discrete source with a fidelity criterion — Two-way communication channels — Lower bounds to error probability for coding on discrete memoryless channels I / Lower bounds to error probability for coding on discrete memoryless channels II / Abstracts, Etc. — Letter to Vannevar Bush — Circuits for a P.C.M. transmitter and receiver / Some topics on information theory — Concavity of transmission rate as a function of input probabilities — The rate of approach to ideal coding — The bandwagon — Pt. B. Computers, Circuits, Games — Papers — A symbolic analysis of relay and switching circuits — Mathematical theory of the differential analyzer — The theory and design of linear differential equation machines — The number of two-terminal switching circuits / Network rings — A theorem on coloring the lines of a network — The synthesis of two-terminal switching circuits — A simplified derivation of linear least square smoothing and prediction theory / Programming a computer for playing chess — A chess-playing machine — Memory requirements in a telephone exchange — A symmetrical notation for numbers — A method of power or signal transmission to a moving vehicle — Presentation of a maze solving machine — A mind-reading (?) machine — The potentialities of computers — Throbac I — Machine aid for switching circuit design / Computers and automata — Realization of all 16 switching functions of two variables requires 18 contacts — A relay laboratory outfit for colleges / Automata Studies (Preface, etc.) / A universal Turing machine with two internal states — Computability by probabilistic machines / Some results on ideal rectifier circuits — The simultaneous synthesis of s switching functions of n variables — Concavity of resistance functions / Game playing machines — A note on the maximum flow through a network / Reliable circuits using less reliable relays I / Reliable circuits using less reliable relays II / Von Neumann’s contributions to automata theory — Computers and automation - Progress and p}, Keywords = {Telecommunication. Information theory. Computers.}, Year = {1993} }
[1994, book] bibtex
S. B. Shapiro and M. R. Siegel, How to survive a deposition, New York: J. Wiley & Sons, 1994.
@book{ Author = {Shapiro, Stuart B. and Siegel, Mark Richard}, Title = {How to survive a deposition}, Publisher = {J. Wiley & Sons}, Address = {New York}, Note = {Stuart B. Shapiro ; edited by Mark Siegel. 24 cm. Includes index. 1. Discovery — 2. Examination Before Trial — 3. Ten Reasons for Depositions — 4. The Players — 5. Moral Supporters — 6. The Company Witness — 7. Are You an Expert? — 8. Attendance Is Mandatory — 9. The Preparation Session — 10. What Will They Ask? — 11. Skeletons in the Closet — 12. Prior Statements — 13. Getting Organized — 14. Dress to Impress — 15. The Examination Starts Before You Arrive — 16. Dealing with Deposition Anxiety — 17. The Deposition Room — 18. Choosing a Seat — 19. The Offensive Game Plan — 20. The Defensive Game Plan — 21. The Truth, and Nothing but the Truth — 22. Taking the Fifth — 23. Never, Never, Never Volunteer — 24. Making the Record — 25. The Supremes and the Temptations — 26. Yes or No — 27. I Don’t Know/I Can’t Remember — 28. Hard Evidence — 29. Three Rules for Giving Your Best Testimony — 30. The Objective of Objections — 31. Fighting EBT Fatigue — 32. The End May be Only the Beginning — 33. After the Ball Game, Correcting the Replays — 34. Video Games — 35. How to Survive a Deposition - A Quick Review — 36. Conclusion.}, Keywords = {Depositions United States}, Year = {1994} }
[1994, book] bibtex
D. Sheff, Game over : Nintendo’s battle to dominate an industry, London: Hodder and Stoughton, 1994.
@book{ Author = {Sheff, David}, Title = {Game over : Nintendo’s battle to dominate an industry}, Publisher = {Hodder and Stoughton}, Address = {London}, Series = {Coronet books}, Note = {Includes bibliography and index}, Keywords = {Nintendo (Firm) Electronic games industry Nintendo video games Electronic games, Trades}, Year = {1994} }
[2001, article] bibtex
J. L. Sherry, "The effects of Violent Video Games on Aggression: A meta-Analysis.," Human Communication Research, vol. 27, iss. 3, pp. 409-431, 2001.
@article{ Author = {Sherry, John L.}, Title = {The effects of Violent Video Games on Aggression: A meta-Analysis.}, Journal = {Human Communication Research}, Volume = {27}, Number = {3}, Pages = {409-431}, Year = {2001} }
[2006, incollection] bibtex
J. L. Sherry, K. Lucas, B. S. Greenberg, and K. Lachlan, "Video Game Uses and Gratifications as Predictors of Use and Game Preference," , Vorderer, P. and Bryant, J., Eds., Mahwah, NJ: Erlbaum, 2006.
@incollection{ Author = {Sherry, John L. and Lucas, Kristen and Greenberg, Bradley S. and Lachlan, Ken}, Title = {Video Game Uses and Gratifications as Predictors of Use and Game Preference}, BookTitle = {Playing Computer Games: Motives, Responses, and Consequences}, Editor = {Vorderer, P. and Bryant, J.}, Publisher = {Erlbaum}, Address = {Mahwah, NJ}, Year = {2006} }
[2002, book] bibtex
L. Shimpi Anand, The Anandtech guide to PC gaming hardware, Indianapolis, Ind. ; [Great Britain]: Que, 2002.
@book{ Author = {Shimpi Anand, Lal}, Title = {The Anandtech guide to PC gaming hardware}, Publisher = {Que}, Address = {Indianapolis, Ind. ; [Great Britain]}, Note = {Includes index}, Keywords = {Microcomputers - Equipment and supplies Computer input-output equipment Video games - Equipment and supplies Electronic games}, Year = {2002} }
[1998, misc] bibtex
A. Simmons and N. Inc., Territorial games understanding and ending turf wars at workAMACOM, 1998.
@misc{ Author = {Simmons, Annette and NetLibrary Inc.}, Title = {Territorial games understanding and ending turf wars at work}, Publisher = {AMACOM}, Note = {[computer file] : Annette Simmons. xiii, 224 p. : ill. ; 24 cm.}, Keywords = {Personnel management Interpersonal relations Human territoriality Electronic books.}, ISBN = {0585025835 (electronic bk.)}, Year = {1998} }
[1998, book] bibtex
R. de Simone and D. Sangiorgi, CONCUR’98 : concurrency theory : 9th International Conference, Nice, France, September 8-11, 1998 : proceedings, Berlin: Springer, 1998.
@book{ Author = {Simone, Robert de and Sangiorgi, Davide}, Title = {CONCUR’98 : concurrency theory : 9th International Conference, Nice, France, September 8-11, 1998 : proceedings}, Publisher = {Springer}, Address = {Berlin}, Series = {Lecture notes in computer science 1466}, Note = {International Conference on Concurrency Theory (9th : 1998 : Nice, France) Davide Sangiorgi, Robert de Simone, (eds.). Concurrency theory ill. ; 24 cm. Sometimes and Not Never Re-revisited: On Branching Versus Linear Time / Controllers for Discrete Event Systems via Morphisms / Synthesis from Knowledge-Based Specifications / The Regular Viewpoint on PA-Processes / Herbrand Automata for Hardware Verification / Control Flow Analysis for the pi-calculus / The Tau-Laws of Fusion / From Higher-Order pi-Calculus to pi-Calculus in the Presence of Static Operators / Minimality and Separation Results on Asynchronous Mobile Processes: Representability Theorems by Concurrent Combinators / Abstract Games for Infinite State Processes / Alternating Refinement Relations / Possible Worlds for Process Algebras / Automate and Coinduction (an Exercise in Coalgebra) / Axioms for Real-Time Logics / Priority and Maximal Progress are Completely Axiomatisable / Simulation is Decidable for One-counter Nets / From Rewrite Rules to Bisimulation Congruences / Reasoning about Asynchronous Communication in Dynamically Evolving Object Structures / Modelling IP Mobility / Reduction in TLA / Detecting Deadlocks in Concurrent Systems / Unfold/Fold Transformations of CCP Programs / Type Systems for Concurrent Calculi / Stochastic Process Algebras: Benefits for Performance Evaluation and Challenges / Algebraic Techniques for Timed Systems / Probabilistic Resource Failure in Real-Time Process Algebra / Towards Performance Evaluation with General Distributions in Process Algebras / Stochastic Transition Systems / It’s About Time: Real-Time Logics Reviewed / Controlled Timed Automata / On Discretization of Delays in Timed Automata and Digital Circuits / Partial Order Reductions for Timed Systems / Unfolding and Finite Prefix for Nets with Read Arcs / Asynchronous Cellular Automata and Asynchronous Automata for Pomsets / Deriving Unbounded Petri Nets from Formal Languages / Decompositions of Asynchronous Systems / Synthesis of ENI-systems Using Minimal Regions / A Categorical Axiomatics for Bisimulation / Fibrational Semantics of Dataflow Networks / A Relational Model of Non-deterministic Dataflow / Checking Verifications of Protocols and Distributed Systems by Computer /}, Keywords = {Parallel processing (Electronic computers) Congresses.}, Year = {1998} }
[2001, book] bibtex
D. G. Singer and J. L. Singer, Handbook of children and the media, Thousand Oaks, Calif. ; London: Sage, 2001.
@book{ Author = {Singer, Dorothy G. and Singer, Jerome L.}, Title = {Handbook of children and the media}, Publisher = {Sage}, Address = {Thousand Oaks, Calif. ; London}, Note = {Includes bibliographical references and index.}, Keywords = {Television and children - United States Mass media and children - United States Video games - Psychological aspects}, Year = {2001} }
[2001, book] bibtex
G. Singer Dorothy and L. Singer Jerome, Handbook of children and the media, Thousand Oaks, Calif. ; London: Sage, 2001.
@book{ Author = {Singer Dorothy, G. and Singer Jerome, L.}, Title = {Handbook of children and the media}, Publisher = {Sage}, Address = {Thousand Oaks, Calif. ; London}, Note = {Includes bibliographical references and index.}, Keywords = {Mass media and children - United States Television and children - United States Video games - Psychological aspects}, Year = {2001} }
[1998, book] bibtex
J. Sinnem䫩, Tietokonepelit ja sisä©®en motivaatio : kahdeksan kertotaulujen automatisointipeli䀀, Helsinki: Helsingin yliopiston opettajankoulutuslaitos, 1998.
@book{ Author = {Sinnemäki, Jussi}, Title = {Tietokonepelit ja sisäinen motivaatio : kahdeksan kertotaulujen automatisointipeliä}, Publisher = {Helsingin yliopiston opettajankoulutuslaitos}, Address = {Helsinki}, Series = {Research report / Department of Teacher Education, University of Helsinki, 186}, Note = {Jussi Sinnemäki (Yliopistopaino) ill. ; 21 cm Abstract : Computer games and intrinsic motivation}, Keywords = {tietokonepelit motivaatio pelit motivaatio opiskelumotivaatio opetusmenetelmät matematiikka matematiikka opetus opetusvälineet tietokonepelit oppiminen motivaatio tietokoneavusteinen opetus matematiikka Dataspel}, Year = {1998} }
[2003, misc] bibtex
P. Sitarski, Narration in Computer Games and in Entertainment Systems, 2003.
@misc{ Author = {Sitarski, Piotr}, Title = {Narration in Computer Games and in Entertainment Systems}, Month = {2003, November}, Year = {2003} }
[1982, article] bibtex
J. Skow, "Games That Play People: Those beeping video invaders are dazzling, fun-and even addictive," Time, pp. 50-58, 1982.
@article{ Author = {Skow, J.}, Title = {Games That Play People: Those beeping video invaders are dazzling, fun-and even addictive}, Journal = {Time}, Pages = {50-58}, Month = {January 18}, Year = {1982} }
[1996, book] bibtex
G. E. Slusser, G. Westfahl, and E. S. Rabkin, Immortal engines : life extension and immortality in science fiction and fantasy, Athens Ga.: University of Georgia Press, 1996.
@book{ Author = {Slusser, George Edgar and Westfahl, Gary and Rabkin, Eric S.}, Title = {Immortal engines : life extension and immortality in science fiction and fantasy}, Publisher = {University of Georgia Press}, Address = {Athens Ga.}, Note = {edited by George Slusser, Gary Westfahl, and Eric S. Rabkin. Life extension and immortality in science fiction and fantasy 24 cm. Essays originally presented at the 14th annual Eaton Conference on Science Fiction and Fantasy, University of California at Riverside, April 1992. Introduction: Immortality: The Self-Defeating Fantasy / Pt. I. Approaches to Immortality. Philosophical Models of Immortality in Science Fiction / From the Sublime to the Ridiculous: Immortality and The Immortal / Longevity as Class Struggle / Pt. II. Science and Immortality. The Immortality Myth and Technology / A Roll of the Ice: Cryonics as a Gamble / Living Forever or Dying in the Attempt: Mortality and Immortality in Science and Science Fiction / The Biopoetics of Immortality: A Darwinist Perspective on Science Fiction / IBMortality: Putting the Ghost in the Machine / How Cyberspace Signifies: Taking Immortality Literally / Pt. III. Literature and Immortality. Alienation as the Price of Immortality: The Tithonus Syndrome in Science Fiction and Fantasy / “No Woman Born”: Immortality and Gender in Feminist Science Fiction / The Science Fiction of the House of Saul: From Frankenstein’s Monster to Lazarus Long / Cosmifantasies: Humanistic Visions of Immortality in Italian Science Fiction / “We Are All Kin”: Relatedness, Mortality, and the Paradox of Human Immortality / Dual Immortality, No Kids: The Dink Link between Birthlessness and Deathlessness in Science Fiction / Clifford D. Simak’s Way Station: The Hero as Archetypal Science Fiction Writer, the Science Fiction Writer as Seeker for Immortality / Living Dolls: Images of Immortality in Children’s Literature / Zen and the Art of Mario Maintenance: Cycles of Death and Rebirth in Video Games and Children’s Subliterature / You Bet Your Life: Death and the Storyteller / Eaton Conference on Science Fiction and Fantasy Literature (14th : 1992 : University of California, Riverside)}, Keywords = {Science fiction History and criticism Congresses. Fantasy fiction History and criticism Congresses. Longevity in literature Congresses. Immortalism in literature Congresses.}, Year = {1996} }
[1996, book] bibtex
G. E. Slusser, G. Westfahl, and E. S. Rabkin, Science fiction and market realities, Athens: University of Georgia Press, 1996.
@book{ Author = {Slusser, George Edgar and Westfahl, Gary and Rabkin, Eric S.}, Title = {Science fiction and market realities}, Publisher = {University of Georgia Press}, Address = {Athens}, Note = {edited by George Slusser, Gary Westfahl, and Eric S. Rabkin. 24 cm. Against Agoraphobia: Confronting the Idea of Marketplaces / Science Fiction in the Real World - Revisited / The Distortion of the Product: Stresses on Science Fiction Literature / Our Pious Hope: Science Fiction Marketing, Counter-Marketing, and Transcendence / The War Zone of Art: Science Fiction Writers, Publishers, and the Modern Marketplace / The Homeostatic Culture Machine / “Turn That Shit Down!” Or, How to Market an Underground / Science Fiction and the Question of the Canon / Selling Science Fiction to Young Readers / Making the Pulpmonster Safe for Demography: Omni Magazine and the Gentrification of Science Fiction / “Not Earth’s Feeble Stars”: Thoughts on John W. Campbell Jr.’s Editorship / In the Wake of the Wave: The British Science Fiction Market / New Islands in the Gutenburg Ocean: The Problems of Publishing Science Fiction in Russia / A Virtue of Necessity: Financial Limitations and the Emergence of the Video Fringe / Heroes and Villains: Ventures and Adventures in the Comic Book Industry / New Gateways to Adventure: The Creation and Marketing of Science Fiction Computer Games /}, Keywords = {Science fiction Authorship Marketing. Science fiction Publishing. Science fiction Marketing. Science fiction Appreciation.}, Year = {1996} }
[1982, book] bibtex
J. M. Smith, Evolution and the Theory of Games, Cambridge: Cambridge University Press, 1982.
@book{ Author = {Smith, John Maynard}, Title = {Evolution and the Theory of Games}, Publisher = {Cambridge University Press}, Address = {Cambridge}, Year = {1982} }
[1997, book] bibtex
M. Smith, Playstation solutions, Exeter: Rapide, 1997.
@book{ Author = {Smith, Martin}, Title = {Playstation solutions}, Publisher = {Rapide}, Address = {Exeter}, Note = {Vol.1 / [edited by Martin Smith] Cover title: The pocket book of Playstation solutions}, Keywords = {Video games}, Year = {1997} }
[1997, book] bibtex
M. Smith, The pocket book of Playstation hints & tips, Exeter: Rapide, 1997.
@book{ Author = {Smith, Martin}, Title = {The pocket book of Playstation hints & tips}, Publisher = {Rapide}, Address = {Exeter}, Note = {Vol.4 / [edited by Martin Smith] Cover title}, Keywords = {Video games}, Year = {1997} }
[1997, inproceedings] bibtex
R. Smith, P. Curtin, and L. Newman, "Kids in the Kitchen: The educational implications of computer and computer games use by young children.," in Australian Association For Research in Education Annual Conference., Griffith University Gold Coast, Faculty of Education and the Arts, 1997.
@inproceedings{ Author = {Smith, Richard and Curtin, Pamela and Newman, Linda}, Title = {Kids in the Kitchen: The educational implications of computer and computer games use by young children.}, BookTitle = {Australian Association For Research in Education Annual Conference.}, Address= {Griffith University Gold Coast, Faculty of Education and the Arts}, Year = {1997} }
[2002, article] bibtex
G. M. Smith, "Computer Games Have Words, Too: Dialogue Conventions in Final Fantasy VII.," Game Studies, vol. 2, iss. 2, 2002.
@article{ Author = {Smith, Greg M.}, Title = {Computer Games Have Words, Too: Dialogue Conventions in Final Fantasy VII.}, Journal = {Game Studies}, Volume = {2}, Number = {2}, Year = {2002} }
[2004, inproceedings] bibtex
J. H. Smith, "Playing Dirty - Understanding Conflicts in Multiplayer Games," in 5th annual conference of The Association of Internet Researchers, The University of Sussex, 2004.
@inproceedings{ Author = {Smith, Jonas Heide}, Title = {Playing Dirty - Understanding Conflicts in Multiplayer Games}, BookTitle = {5th annual conference of The Association of Internet Researchers}, Address= {The University of Sussex}, Year = {2004} }
[2005, inproceedings] bibtex
J. H. Smith, "The problem of other players - in-game collaboration as collective action," in DIGRA 2005 - Changing Views: Worlds in Play, Vancouver, 2005.
@inproceedings{ Author = {Smith, Jonas Heide}, Title = {The problem of other players - in-game collaboration as collective action}, BookTitle = {DIGRA 2005 - Changing Views: Worlds in Play}, Address= {Vancouver}, Publisher = {Simon Fraser University}, Year = {2005} }
[Forthcoming, article] bibtex
J. H. Smith, "The games economists play: implications of economic game theory for the study of computer games," Game Studies: The International Journal of Computer Game Research, Forthcoming.
@article{ Author = {Smith, Jonas Heide}, Title = {The games economists play: implications of economic game theory for the study of computer games}, Journal = {Game Studies: The International Journal of Computer Game Research}, Year = {Forthcoming} }
[In preparation, phdthesis] bibtex
J. H. Smith, "Other Players," PhD Thesis , In preparation.
@phdthesis{ Author = {Smith, Jonas Heide}, Title = {Other Players}, School = {IT University of Copenhagen}, Type = {PhD}, Year = {In preparation} }
[In press, incollection] bibtex
J. H. Smith, "Who governs the gamers?," , Smith, J. H. and Williams, P., Eds., Jefferson, North Carolina: McFarland Press, In press.
@incollection{ Author = {Smith, Jonas Heide}, Title = {Who governs the gamers?}, BookTitle = {The Players’ Realm: Studies on the Culture of Video Games and Gaming}, Editor = {Smith, Jonas Heide and Williams, Patrick}, Publisher = {McFarland Press}, Address = {Jefferson, North Carolina}, Year = {In press} }
[1999, article] bibtex
S. Sniderman, "Unwritten Rules," The Life of Games, vol. 1, iss. 1, pp. 2-7, 1999.
@article{ Author = {Sniderman, Stephen}, Title = {Unwritten Rules}, Journal = {The Life of Games}, Volume = {1}, Number = {1}, Pages = {2-7}, Keywords = {Fairness}, Year = {1999} }
[1998, book] bibtex
I. Snyder and M. Joyce, Page to screen : taking literacy into the electronic era, London ; New York: Routledge, 1998.
@book{ Author = {Snyder, Ilana and Joyce, Michael}, Title = {Page to screen : taking literacy into the electronic era}, Publisher = {Routledge}, Address = {London ; New York}, Note = {edited by Ilana Snyder ; [Michael Joyce … et al.]. ill. ; 23 cm. Sect. 1. The spaces of electronic literacies. 1. Reflections on computers and composition studies at the century’s end / 2. The wired world of second-language education / Sect. 2. Emerging literacies. 3. Visual and verbal modes of representation in electronically mediated communication: the potentials of new forms of text / 4. The rhetorics and languages of electronic mail / 5. Rhetorics of the Web: hyperreading and critical literacy / Sect. 3. The problems and possibilities of hypertext. 6. Beyond the hype: reassessing hypertext / 7. Will the most reflexive relativist please stand up: hypertext, argument and relativism / 8. New stories for new readers: contour, coherence and constructive hypertext / Sect. 4. Changing the cultures of teaching and learning. 9. Living on the surface: learning in the age of global communication networks / 10. Children, computers and life online: education in a cyber-world / 11. Computer games, culture and curriculum /}, Keywords = {Computers and literacy. Educational technology. Hypertext systems.}, Year = {1998} }
[2002, book] bibtex
I. Snyder, Silicon literacies : communication, innovation and education in the electronic age, London ; New York: Routledge, 2002.
@book{ Author = {Snyder, Ilana}, Title = {Silicon literacies : communication, innovation and education in the electronic age}, Publisher = {Routledge}, Address = {London ; New York}, Series = {Literacies}, Note = {edited by Ilana Snyder. ill. ; 24 cm. Silicon literacies / Pt. I. Online literacy and rhetorical practices — 1. What am I bid? Reading, writing and ratings at eBay.com / 2. Writing the visual: the use of graphic symbols in onscreen texts / 3. Reading, writing and role-playing computer games / 4. Languages.com: the Internet and linguistic pluralism / 5. The Web as a rhetorical place / 6. Then again who isn’t: post-hypertextual rhetorics / Pt. II. Teaching, learning, technology and innovation — 7. Educational innovation and hypertext: one university’s successes and failures in supporting new technology / 8. Here even when you’re not: teaching in an Internet degree programme / 9. Design sensibilities, schools and the new computing and communication technologies / 10. Technology, learning and visual culture / 11. Technological revolution, multiple literacies, and the restructuring of education / Communication, imagination, critique - literacy education for the electronic age /}, Keywords = {Computers and literacy.}, Year = {2002} }
[2004, misc] bibtex
S. I. games, , 2004.
@misc{ Author = {Social Impact games}, Number = {28. January 2004.}, Year = {2004} }
[2004, misc] bibtex
Softbase, SoftBase Top 100 Educational Games., 2004.
@misc{ Author = {Softbase}, Title = {SoftBase Top 100 Educational Games.}, Number = {January 20, 2004.}, Year = {2004} }
[2000, incollection] bibtex
B. H. Srensen and C. Jessen, "It Isnt Real - Children, Computer Games, Violence and Reality," , von Feilitzen, C. and Carlsson, U., Eds., G�org: The UNESCO International Clearinghouse on Children and Violence on the Screen at Nordicom., 2000.
@incollection{ Author = {Sørensen, Birgitte Holm and Jessen, Carsten}, Title = {It Isn’t Real - Children, Computer Games, Violence and Reality}, BookTitle = {Children in the New Media Landscape - Games Pornography Perceptions}, Editor = {Feilitzen, Cecilia von and Carlsson, Ulla}, Publisher = {The UNESCO International Clearinghouse on Children and Violence on the Screen at Nordicom.}, Address = {Göteborg}, Year = {2000} }
[2002, article] bibtex
K. Squire, "Cultural Framing of Computer/Video.," Game studies, vol. 1, iss. 1, 2002.
@article{ Author = {Squire, Kurt}, Title = {Cultural Framing of Computer/Video.}, Journal = {Game studies}, Volume = {1}, Number = {1}, Year = {2002} }
[2002, misc] bibtex
K. Squire, Games-to-Teach Project: Envisioning the Next Generation of Educational Games., 2002.
@misc{ Author = {Squire, Kurt}, Title = {Games-to-Teach Project: Envisioning the Next Generation of Educational Games.}, Volume = {2004}, Number = {19. October}, Year = {2002} }
[2003, article] bibtex
K. Squire, "Video games in education.," International Journal of Intelligent Simulations and Gaming, vol. 2, iss. 1, 2003.
@article{ Author = {Squire, K.}, Title = {Video games in education.}, Journal = {International Journal of Intelligent Simulations and Gaming}, Volume = {2}, Number = {1}, Year = {2003} }
[2002, book] bibtex
I. A. Stamatoudi, Copyright and multimedia works : a comparative analysis, New York: Cambridge University Press, 2002.
@book{ Author = {Stamatoudi, Irini A.}, Title = {Copyright and multimedia works : a comparative analysis}, Publisher = {Cambridge University Press}, Address = {New York}, Series = {Cambridge studies in intellectual property rights}, Note = {Irini A. Stamatoudi. 24 cm. 1. Placing multimedia products within the scope of copyright — 2. The scope of multimedia works — 3. Traditional literary works — 4. Collections and compilations — 5. Databases — 6. Audiovisual works — 7. Computer programs — 8. Video games as a test case — 9. Multimedia products and existing categories of copyright works — 10. A regime of protection for multimedia products — 11. Conclusions.}, Keywords = {Copyright. Copyright and electronic data processing. Multimedia systems Law and legislation. Audio-visual materials Law and legislation. Intellectual property.}, Year = {2002} }
[1997, book] bibtex
S. R. Steinberg and J. L. Kincheloe, Kinderculture : the corporate construction of childhood, Boulder, Colo.: Westview Press, 1997.
@book{ Author = {Steinberg, Shirley R. and Kincheloe, Joe L.}, Title = {Kinderculture : the corporate construction of childhood}, Publisher = {Westview Press}, Address = {Boulder, Colo.}, Note = {edited by Shirley R. Steinberg and Joe L. Kincheloe. 24 cm. Introduction: No More Secrets - Kinderculture, Information Saturation, and the Postmodern Childhood / 1. Home Alone and “Bad to the Bone”: The Advent of a Postmodern Childhood / 2. Are Disney Movies Good for Your Kids? / 3. From Sesame Street to Barney and Friends: Television as Teacher / 4. Beavis and Butt-Head: No Future for Postmodern Youth / 5. Video Games and the Emergence of Interactive Media for Children / 6. Mighty Morphin Power Rangers: The Aesthetics of Phallo-Militaristic Justice / 7. “Mom, It’s Not Real!” Children Constructing Childhood Through Reading Horror Fiction / 8. Reading Children’s Magazines: Kinderculture and Popular Culture / 9. Professional Wrestling and Youth Culture: Teasing, Taunting, and the Containment of Civility / 10. Dealing from the Bottom of the Deck: The Business of Trading Cards, Past to Present / 11. The Bitch Who Has Everything / 12. Multiculturalism and the American Dream / 13. Anything You Want: Women and Children in Popular Culture / 14. McDonald’s, Power, and Children: Ronald McDonald (aka Ray Kroc) Does It All for You /}, Keywords = {Early childhood education Social aspects United States. Popular culture United States. Critical pedagogy United States. Curriculum planning United States. Child development United States. Educational anthropology United States.}, Year = {1997} }
[2001, book] bibtex
G. Stocker and C. Sch?opf, Takeover : who’s doing the art of tomorrow = wer macht die Kunst von morgen, Wien ; New York: Springer, 2001.
@book{ Author = {Stocker, Gerfried and Sch?opf, Christine}, Title = {Takeover : who’s doing the art of tomorrow = wer macht die Kunst von morgen}, Publisher = {Springer}, Address = {Wien ; New York}, Note = {herausgegeben von Gerfried Stocker und Christine Sch?opf ; [translations, Mel Greenwald … et al.]. Wer macht die Kunst von morgen Title on half t.p.: Ars Electronica 2001 ill. (chiefly col.) ; 25 cm. Ars Electronica 2001 / TAKEOVER: who’s doing the art of tomorrow — TAKEOVER - about the thing formerly known as art / Takeover Logo / Takeover / Looking for Art in All the Wrong Places / Design Creativity in Emerging Technologies / Dialtones: A Telesymphony / If you don’t think this is art, call… / Neverwake - The New Novel by Tobias O. Meissner / Perceptual Phenomena and Computer Games / Field Work / TGarden / Mediadrive / featuring Vladislav Delay / Container Park / Digital Shanachies / ff - female takeover / Superstrings / Creators of Life — Bio Art: Proteins, Transgenics, and Biobots / SymbioticA, The Art and Science Collaborative Research Laboratory / Fish & Chips / wetware / Chromosome Studies / Green or How a Light Turns the World Upside Down / electrolobby — electroloby: next level attitude / Prix Ars Electronica 2001 — Engineers of Experience — Look Mickey, “just do it” it the Museum Mall / The Third Place / Metaphors of Participation / Get in Touch / Interactive Window / Strategies of Intertainment / Pixel Spaces — Pixel + Space Management / Apartment / Tendril / Valence / Pixelspaces / EVL: Alive on the Grid / Ruckprojektion / launching xxero / From Document to Event — On Interactivity / UnitM / Digital Preservation: Recording the Recording / Digital Images Between Half-life and Timelessness / A sophisticated soiree / The Finalists / onScreen / Undertakings of Art — What’s the Matter with the Institutions of Art? / Now! Everything! And Then What? / Beta Lounge / Singlecell / Media Spasm, Meaningless Divertissement and Crash / lab.ac.at/ars / take over systems, connect systems / s.EXE interactives / meatspace - an experiment / Ars Electronica (2001 : Linz, Austria)}, Keywords = {Computer art Congresses. Digital art Congresses. Technology and the arts Congresses.}, Year = {2001} }
[1984, article] bibtex
W. Strein and W. Kachman, "Effects of computer games on young children’s cooperative behavior: An exploratory study.," Journal of Research and Development in Education, vol. 19, iss. 1, pp. 40-43, 1984.
@article{ Author = {Strein, W. and Kachman, W.}, Title = {Effects of computer games on young children’s cooperative behavior: An exploratory study.}, Journal = {Journal of Research and Development in Education}, Volume = {19}, Number = {1}, Pages = {40-43}, Year = {1984} }
[1998, incollection] bibtex
K. Subrahmanyam and P. M. Greenfield, "Computer Games for Girls: What Makes Them Play?," , Cassel, J. and Jenkins, H., Eds., London: The MIT Press, 1998.
@incollection{ Author = {Subrahmanyam, Kaveri & Greenfield, Patricia M.}, Title = {Computer Games for Girls: What Makes Them Play?}, BookTitle = {From Barbie to Mortal Kombat – Gender and Computer Games}, Editor = {Cassel, Justine and Jenkins, Henry}, Publisher = {The MIT Press}, Address = {London}, Year = {1998} }
[2003, misc] bibtex
P. Suciu, Victoria: An Empire Under the Sun (PC)GameSpy, 2003.
@misc{ Author = {Suciu, Peter}, Title = {Victoria: An Empire Under the Sun (PC)}, Publisher = {GameSpy}, Volume = {2004}, Number = {28th October}, Year = {2003} }
[1983, book] bibtex
D. Sudnow, Pilgrim in the microworld, London: Heinemann, 1983.
@book{ Author = {Sudnow, David}, Title = {Pilgrim in the microworld}, Publisher = {Heinemann}, Address = {London}, Keywords = {Video games}, Year = {1983} }
[1978, book] bibtex
B. Suits, Grasshopper: Games, Life, and Utopia, Toronto: University of Toronto Press, 1978.
@book{ Author = {Suits, Bernard}, Title = {Grasshopper: Games, Life, and Utopia}, Publisher = {University of Toronto Press}, Address = {Toronto}, Year = {1978} }
[1993, book] bibtex
A. Sultan, Linear programming : an introduction with applications, Boston: Academic Press, 1993.
@book{ Author = {Sultan, Alan}, Title = {Linear programming : an introduction with applications}, Publisher = {Academic Press}, Address = {Boston}, Note = {Alan Sultan. ill. ; 24 cm. + 1 computer disk (5 1/4 in.) System requirements for computer disk: IBM-compatible PC; DOS; monochrome or color monitor. Computer disk contains SIMPLEX program written by Evar D. Nering. Includes index. 1. Formulation — 1.1. Introduction. 1.2. Formulation of Linear Programs — 2. Geometric Methods. 2.1. Review of Graphing and Solving Systems of Linear Equations. 2.2. The Corner Point Theorem. 2.3. Discussion of the Geometric Method. 2.4. Algebraic Analysis of the Constraint Set — 3. The Simplex Method. 3.1. Background. 3.2. More Background. 3.3. The Pivot Operation and the Simplex Tableaux. 3.4. The Simplex Method for Programs in Perfect Canonical Form (Stage 2). 3.5. The Simplex method from an Intuitive Point of View. 3.6. Converting Programs to Perfect Canonical Form. 3.7. The Big M and the Two Phase Methods. 3.8. The Simplex Method (Stage 1). 3.9. Alternate Optimal Solutions. 3.10. All Integer Pivoting. 3.11. The Extended Tableau. 3.12. Solving Linear Programs Using the Computer — 4. Theory of the Simplex Method. 4.1. Proofs. 4.2. Degeneracy and Bland’s Rules. 4.3. Proof of Bland’s Anticycling Rules — 5. Duality. 5.1. The Dual of a Standard Maximum Linear Program. 5.2. Some Examples to Interpret Dual Variables. 5.3. Duals of Nonstandard Linear Programs. 5.4. Other Important Results Related to Duality. 5.5. Complementary Slackness Conditions and Tucker Duality — 6. Sensitivity Analysis. 6.1. The Dual Simplex Method. 6.2. Changing a b[subscript i]. 6.3. Changing a c[subscript j]. 6.4. Adding New Constraints. 6.5. Adding a New Column. 6.6. Sensitivity Analysis and LINDO — 7. Additional Formulations — 8. Game Theory. 8.1. Introduction, Examples, Games with Saddle Points. 8.2. Games Without Saddle Points. 8.3. Some Basic Probabilistic Considerations. 8.4. Connection with Linear Programming. 8.5. Computational and Theoretical Aspects of Solving Games. 8.6. The Geometric Approach for 2 x n and m x 2 Games. 8.7. Row and Column Domination — 9. Transportation and Assignment Problems. 9.1. Basic Definitions and the Minimum Entry Method. 9.2. Introducing a Cell into the Basis - The Stepping Stone Method. 9.3. The U-V Method. 9.4. Other Methods for Finding Initial Basic Feasible Points. 9.5. Some Theory Behind the Solution of Transportation Problems. 9.6. Nonstandard Transportation Problems. 9.7. Some Assorted Applications. 9.8. Assignment Problems — 10. Integer Programming. 10.1. Problems with Rounding. 10.2. Formulation of Integer Programs. 10.3. Cutting Methods. 10.4. Branch and Bound Procedure — 11. Network Analysis. 11.1. Introduction and Definitions. 11.2. The Maximum Flow Problem. 11.3. The Shortest Route (or Dipath) Problem. 11.4. PERT (Program Evaluation Review Technique)/CPM (Critical Path Method) — 12. Dynamic Programming — 13. Goal Programming. 13.1. Introduction and Examples. 13.2. Preemptive Priorities.}, Keywords = {Linear programming}, Year = {1993} }
[2003, inproceedings] bibtex
C. Sun, H. Lin, and H. Tin, "Game tips as gifts: social interactions and rational calculations in computer games," in Level Up, Utrecht, 2003.
@inproceedings{ Author = {Sun, Chuen-Tsai and Lin, Holin and Tin, Hong-Hong}, Title = {Game tips as gifts: social interactions and rational calculations in computer games}, BookTitle = {Level Up}, Editor = {Copier, Marinka and Raessens, Joost}, Address= {Utrecht}, Publisher = {Utrecht University}, Year = {2003} }
[1996, phdthesis] bibtex
J. Swanson, "Perceived Elements of Gender Preference in Video Games Played By Second-Grade Elementary School Children," PhD Thesis , 1996.
@phdthesis{ Author = {Swanson, Janese}, Title = {Perceived Elements of Gender Preference in Video Games Played By Second-Grade Elementary School Children}, School = {University of San Francisco}, Type = {Ed.D.}, Year = {1996} }
[1994, book] bibtex
D. Tabizel, Durlacher, and Co, A survey of the video and computer games industry, London: Durlacher & Co. Limited, 1994.
@book{ Author = {Tabizel, David and Durlacher and Co}, Title = {A survey of the video and computer games industry}, Publisher = {Durlacher & Co. Limited}, Address = {London}, Year = {1994} }
[2002, incollection] bibtex
Talin, "Managing Deviant Behavior in Online Worlds," , Mulligan, J. and Patrovsky, B., Eds., Boston: New Riders, 2002.
@incollection{ Author = {Talin}, Title = {Managing Deviant Behavior in Online Worlds}, BookTitle = {Developing Online Games. An Insider´s Guide}, Editor = {Mulligan, Jessica and Patrovsky, Bridgette}, Publisher = {New Riders}, Address = {Boston}, Year = {2002} }
[2001, book] bibtex
A. S. Tanguiane and J. Gruber, Constructing and applying objective functions : proceedings of the Fourth International Conference on Econometric Decision Models, Constructing and Applying Objective Functions, University of Hagen, held in Haus Nordhelle, August 28-31, 2000, New York: Springer, 2001.
@book{ Author = {Tanguiane, Andranick S. and Gruber, Josef}, Title = {Constructing and applying objective functions : proceedings of the Fourth International Conference on Econometric Decision Models, Constructing and Applying Objective Functions, University of Hagen, held in Haus Nordhelle, August 28-31, 2000}, Publisher = {Springer}, Address = {New York}, Series = {Lecture notes in economics and mathematical systems ; 510}, Note = {International Conference on Econometric Decision Models (4th : 2000 : University of Hagen) Andranik S. Tangian, Josef Gruber (eds.) 24 cm. A selection of 30 papers presented at the conference. Opening Remarks: A Retrospection over 35 Years of Work / Decision Models and Preferences: The Pioneering Contributions of Ragnar Frisch / Experiments with Preference Functions / On the Extension of Utility Functions / Numerical Representation of Binary Relations with Multiplicative Error Function: A General Case / Utility Functions, Prices, and Cost Functions on a Lattice of Information Commodities / A Structure of Joint Irreducible Sets for Classically Rationalizable Choice Operators / A Unified Model for Cardinally and Ordinally Constructing Quadratic Objective Functions / Constructing Separable Objective Functions / Constructing Utility Functions by Methods of Nondifferentiable Optimization / Adjusting an Objective Function to a Given Optimal Solution in Linear and Linear-fractional Programming / An Objective Function of Artificial Psychology for a Computer System of Fashion Fitting / Ranking of Second-hand Policies / Experience in Using Recursive Utility Theory / A Model for Management of a Gas-field / Constructing Quadratic Objective Functions by Linear Programming with an Application to Pure Exchange / Choice of Customer Products on the Basis of a Decision Model / Decision Support Multifunctional System “Ukrainian Budget” / Towards an Objective Function for Slovenian Fiscal Policy-making: A Heuristic Approach / On Distributed Resource Allocation in a Communication System / Social Equilibria for Competitive Resource Allocation Models / Reallocation of Budgets with an Objective Function / A Generalization of the Nonparametric Method in Case of Trade Statistics not Satisfying the Hypothesis of Rational Behavior / Variation Principles in Models of Economic Equilibrium / Uniformly Most Powerful Tests for Optimum Equilibrium / A Family of the Least Power Values for Cooperative TU Games / Goal Programming Solutions Generated by Utility Functions / Social Welfare Functions for Different Subgroup Utility Scales / Statistical Games for Discrete Distributions / A Computer Program for Constructing Quadratic Objective Functions /}, Keywords = {Econometric models Congresses. Decision making Econometric models Congresses. Utility theory Econometric models Congresses.}, Year = {2001} }
[2001, inproceedings] bibtex
T. L. Taylor, ""Whose Game is this Anyway?": Negotiating Corporate Ownership in a Virtual World," in Computer Games and Digital Cultures, Tampere, 2001.
@inproceedings{ Author = {Taylor, T.L.}, Title = {”Whose Game is this Anyway?”: Negotiating Corporate Ownership in a Virtual World}, BookTitle = {Computer Games and Digital Cultures}, Editor = {Mäyra, Frans}, Address= {Tampere}, Publisher = {Tampere University Press}, Year = {2001} }
[2003, article] bibtex
L. Taylor, "When Seams Fall Apart: Video Game Space and the Player," Game Studies, vol. 3, iss. 2, 2003.
@article{ Author = {Taylor, Laurie}, Title = {When Seams Fall Apart: Video Game Space and the Player}, Journal = {Game Studies}, Volume = {3}, Number = {2}, Year = {2003} }
[2004, article] bibtex
D. Terdiman, "Virtual Trader Barely Misses Goal," Wired News, 2004.
@article{ Author = {Terdiman, Daniel}, Title = {Virtual Trader Barely Misses Goal}, Journal = {Wired News}, Month = {16th of April}, Year = {2004} }
[1996, article] bibtex
S. Thomas, "Great Games for Girls," U.S. News & World Report, vol. 108-110, 1996.
@article{ Author = {Thomas, S.}, Title = {Great Games for Girls}, Journal = {U.S. News & World Report}, Volume = {108-110}, Month = {November 25}, Year = {1996} }
[2001, article] bibtex
K. M. Thompson and K. Haninger, "Violence in E-Rated Video Games," Journal of the American Medical Association, vol. 286, iss. 5, pp. 591-598, 2001.
@article{ Author = {Thompson, Kimberly M. and Haninger, Kevin}, Title = {Violence in E-Rated Video Games}, Journal = {Journal of the American Medical Association}, Volume = {286}, Number = {5}, Pages = {591-598}, Year = {2001} }
[2003, incollection] bibtex
S. P. Tosca, "The Quest Problem in Computer Games." Darmstadt: Fraunhofer IRB Verlag, 2003.
@incollection{ Author = {Tosca, Susana Pajares}, Title = {The Quest Problem in Computer Games}, BookTitle = {TIDSE 03 Proceedings}, Publisher = {Fraunhofer IRB Verlag}, Address = {Darmstadt}, Year = {2003} }
[1995, book] bibtex
J. Trimble, The official rocket science guide to Loadstar : the legend of Tully, Berkeley ; London: Osborne McGraw-Hill, 1995.
@book{ Author = {Trimble, Jay}, Title = {The official rocket science guide to Loadstar : the legend of Tully}, Publisher = {Osborne McGraw-Hill}, Address = {Berkeley ; London}, Keywords = {Computer games Video games Electronic games}, Year = {1995} }
[2001, misc] bibtex
B. Turner, J. Robertson, R. Bazley, and ebrary Inc., Flash 5 cartoons and games f/x & designCoriolis Group Books, 2001.
@misc{ Author = {Turner, Bill and Robertson, James and Bazley, Richard and ebrary Inc.}, Title = {Flash 5 cartoons and games f/x & design}, Publisher = {Coriolis Group Books}, Pages = {xxv, 304 p., [32] p. of plates}, Note = {[electronic resource] / Bill Turner, James Robertson, Richard Bazley. Flash five cartoons and games f/x & design ill. (some col.) ; 26 cm. + Includes index.}, Keywords = {Computer games Programming. Computer animation. Electronic books.}, Year = {2001} }
[2000, article] bibtex
M. C. Turnin, O. Couvaras, B. Jouret, M. T. Tauber, C. Bolzonella, D. Fabre, J. P. Tauber, and H. Hanaire-Broutin, "Learning good eating habits playing computer games at school: A 2000 children evaluation," Diabetes Research and Clinical Practice, vol. 50, iss. 1001, pp. 239-239, 2000.
@article{ Author = {Turnin, M.C. and Couvaras, O. and Jouret, B. and Tauber, M.T. and Bolzonella, C. and Fabre, D. and Tauber, J.P. and Hanaire-Broutin, H.}, Title = {Learning good eating habits playing computer games at school: A 2000 children evaluation}, Journal = {Diabetes Research and Clinical Practice}, Volume = {50}, Number = {1001}, Pages = {239-239}, Year = {2000} }
[1994, book] bibtex
U. S. C. H. C. on Energy, C. S. on Telecommunications, and Finance., Violence in video games : hearing before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundred Third Congress, second session, June 30, 1994, Washington: U.S. G.P.O. : For sale by the U.S. G.P.O. Supt. of Docs. Congressional Sales Office, 1994.
@book{ Author = {United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and Finance.}, Title = {Violence in video games : hearing before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundred Third Congress, second session, June 30, 1994}, Publisher = {U.S. G.P.O. : For sale by the U.S. G.P.O. Supt. of Docs. Congressional Sales Office}, Address = {Washington}, Note = {24 cm. Distributed to some depository libraries in microfiche. Shipping list no.: 94-0325-P. “Serial no. 103-124.”}, Keywords = {Video games United States. Violence in mass media United States.}, Year = {1994} }
[1994, misc] bibtex
U. S. C. H. C. on Energy, C. S. on Telecommunications, and Finance., Violence in video games hearing before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundred Third Congress, second session, June 30, 1994U.S. G.P.O. : For sale by the U.S. G.P.O. Supt. of Docs. Congressional Sales Office, 1994.
@misc{ Author = {United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Telecommunications and Finance.}, Title = {Violence in video games hearing before the Subcommittee on Telecommunications and Finance of the Committee on Energy and Commerce, House of Representatives, One Hundred Third Congress, second session, June 30, 1994}, Publisher = {U.S. G.P.O. : For sale by the U.S. G.P.O. Supt. of Docs. Congressional Sales Office}, Note = {”Serial no. 103-124.”}, Keywords = {Video games United States. Violence in mass media United States.}, Year = {1994} }
[1995, book] bibtex
U. S. C. S. C. J. S. J. on the on Justice., U. S. C. S. C. G. A. S. on on Regulation, and G. Information., Rating video games : a parent’s guide to games : joint hearings before the Subcommittee on Juvenile Justice of the Committee on the Judiciary and the Subcommittee on Regulation and Government Information of the Committee on Governmental Affairs, United States Senate, One Hundred Third Congress, first session … December 9, 1993, March 4, and July 29, 1994, Washington: U.S. G.P.O. : For sale by the U.S. G.P.O. Supt. of Docs. Congressional Sales Office, 1995.
@book{ Author = {United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Juvenile Justice. and United States. Congress. Senate. Committee on Governmental Affairs. Subcommittee on Regulation and Government Information.}, Title = {Rating video games : a parent’s guide to games : joint hearings before the Subcommittee on Juvenile Justice of the Committee on the Judiciary and the Subcommittee on Regulation and Government Information of the Committee on Governmental Affairs, United States Senate, One Hundred Third Congress, first session … December 9, 1993, March 4, and July 29, 1994}, Publisher = {U.S. G.P.O. : For sale by the U.S. G.P.O. Supt. of Docs. Congressional Sales Office}, Address = {Washington}, Note = {ill. ; 24 cm. Distributed to some depository libraries in microfiche. Shipping list no.: 95-0044-P. “Serial no. J-103-37.”}, Keywords = {Video games United States.}, Year = {1995} }
[2005, inproceedings] bibtex
C. F. Vara, J. Zagal, and M. Mateas, "Evolution Of Space Configuration In Videogames," in DIGRA 2005 - Changing Views: Worlds in Play, Vancouver, 2005.
@inproceedings{ Author = {Vara, Clara Fernandez and Zagal, Jose and Mateas, Michael}, Title = {Evolution Of Space Configuration In Videogames}, BookTitle = {DIGRA 2005 - Changing Views: Worlds in Play}, Address= {Vancouver}, Publisher = {Simon Fraser University}, Year = {2005} }
[2002, book] bibtex
E. A. Vare and G. Ptacek, Patently female : from AZT to TV dinners, stories of women inventors and their breakthrough ideas, New York: Wiley, 2002.
@book{ Author = {Vare, Ethlie Ann and Ptacek, Greg}, Title = {Patently female : from AZT to TV dinners, stories of women inventors and their breakthrough ideas}, Publisher = {Wiley}, Address = {New York}, Note = {Ethlie Ann Vare, Greg Ptacek. ill. ; 25 cm. Continues: Mothers of invention. Foreword / Preface / Ch. 1. Practicalities — Ch. 2. “Woman’s Work” — Ch. 3. Computer Liberation — Ch. 4. Medicine — Ch. 5. Mother Earth — Ch. 6. It Took a Woman — Ch. 7. Women in Space — Ch. 8. Fun and Games — Ch. 9. The Littlest Inventors — Ch. 10. Pathfinders and Forerunners — Timeline: A More Complete Chronology of Invention — App. A. Joining the Ranks …}, Keywords = {Women inventors. Women inventors United States Biography.}, Year = {2002} }
[2000, article] bibtex
C. Wade, "News Analysis," Games Business, p. 12, 2000.
@article{ Author = {Wade, Corey}, Title = {News Analysis}, Journal = {Games Business}, Pages = {12}, Month = {April 1}, Year = {2000} }
[1999, book] bibtex
M. Walker, Medal of Honor : offical strategy guide, Indianapolis, IN ; [Great Britain]: Brady Pub, 1999.
@book{ Author = {Walker, Mark}, Title = {Medal of Honor : offical strategy guide}, Publisher = {Brady Pub}, Address = {Indianapolis, IN ; [Great Britain]}, Series = {Brady games}, Note = {”Covers PlayStation”–Cover}, Keywords = {Computer war games Video games}, Year = {1999} }
[1993, article] bibtex
J. Walker de Felix and R. T. Johnson, "Learning from video games.," Computers in the Schools, vol. 9, iss. 2-3, pp. 199-133, 1993.
@article{ Author = {Walker de Felix, J. and Johnson, R.T.}, Title = {Learning from video games.}, Journal = {Computers in the Schools}, Volume = {9}, Number = {2-3}, Pages = {199-133}, Year = {1993} }
[2003, book] bibtex
D. Walsh and G. Brady, Kelly Slater’s Pro Surfer : official strategy guide, Indianapolis, Ind.: BradyGames, 2003.
@book{ Author = {Walsh, Doug and Brady, Games}, Title = {Kelly Slater’s Pro Surfer : official strategy guide}, Publisher = {BradyGames}, Address = {Indianapolis, Ind.}, Note = {”Bonus coverage of Tony Hawk’s Pro Skater 4 demo”–Cover}, Keywords = {Video games}, Year = {2003} }
[2003, book] bibtex
D. Walsh, Star fox adventures : official strategy guide, Indianapolis, Ind. ; [Great Britain]: BradyGames, 2003.
@book{ Author = {Walsh, Doug}, Title = {Star fox adventures : official strategy guide}, Publisher = {BradyGames}, Address = {Indianapolis, Ind. ; [Great Britain]}, Series = {Bradygames}, Keywords = {Video games}, Year = {2003} }
[2005, misc] bibtex
F. Wang, China bans minors under 18 from playing online games that allow players to kill other players, 2005.
@misc{ Author = {Wang, Faye}, Title = {China bans minors under 18 from playing online games that allow players to kill other players}, Month = {3 August}, Year = {2005} }
[1982, book] bibtex
F. Webb, The Sparrow book of video games, [London]: Sparrow, 1982.
@book{ Author = {Webb, Frank}, Title = {The Sparrow book of video games}, Publisher = {Sparrow}, Address = {[London]}, Keywords = {Video games}, Year = {1982} }
[1973, article] bibtex
D. R. Wentworth and D. R. Lewis, "A review of research on instructional games and simulations in social studies education.," Social Education, vol. 37, pp. 432-440, 1973.
@article{ Author = {Wentworth, D.R. and Lewis, D.R.}, Title = {A review of research on instructional games and simulations in social studies education.}, Journal = {Social Education}, Volume = {37}, Pages = {432-440}, Year = {1973} }
[2000, misc] bibtex
J�. Weske, Digital Sound and Music in Computer Games, 2000.
@misc{ Author = {Weske, Jörg}, Title = {Digital Sound and Music in Computer Games}, Volume = {2004}, Number = {23rd of January}, Year = {2000} }
[2000, book] bibtex
C. Wessel, A parent’s guide to Nintendo games : [comprehensive guide to Nintendo 64, Los Angeles ; [Great Britain]: Mars Publishing, 2000.
@book{ Author = {Wessel, Craig}, Title = {A parent’s guide to Nintendo games : [comprehensive guide to Nintendo 64}, Publisher = {Mars Publishing}, Address = {Los Angeles ; [Great Britain]}, Series = {Mars parent’s guides}, Note = {Partial contents:Platforms: Nintendo 64 and Game Boy –Sega Dreamcast –}, Keywords = {Game Boy video games, Handbooks, manuals, etc Nintendo video games, Handbooks, manuals, etc Computer games, Handbooks, manuals, etc}, Year = {2000} }
[1984, article] bibtex
B. Y. White, "Designing computer games to help physics students understand Newton’s laws of motion," Cognition and Instruction, vol. 1, iss. 1, pp. 69-108, 1984.
@article{ Author = {White, B. Y.}, Title = {Designing computer games to help physics students understand Newton’s laws of motion}, Journal = {Cognition and Instruction}, Volume = {1}, Number = {1}, Pages = {69-108}, Year = {1984} }
[1995, book] bibtex
H. S. White, At the crossroads : librarians on the information superhighway, Englewood, Colo.: Libraries Unlimited, 1995.
@book{ Author = {White, Herbert S.}, Title = {At the crossroads : librarians on the information superhighway}, Publisher = {Libraries Unlimited}, Address = {Englewood, Colo.}, Note = {Herbert S. White. 25 cm. Pt. 1. Librarians and Their Role as Defined by Themselves and by Others. The Role of Reference Service in the Mission of the Academic Library. Personal Information Needs in a Democratic Society. Librarians and the FBI. “Send These, the Homeless, Tempest-Tost to Me” Pseudo-Libraries and Semi-Teachers. Managers and Leaders: Are There More Differences Than Similarities? Getting into This Mess Wasn’t Easy! It Took a Lot of Effort on Our Part. Technology - A Means to an End Only If You Can Agree on the End. Professional Librarians and Professionals in Libraries. Librarians vs. Computer Professionals. Diversity Is Not Fragmentation: Building a Strong Whole from Many Parts. Off-Campus Education and Library Service - Experiences and Observations. Meetings, Bloody Meetings. The Reference Librarian as Information Intermediary: The Correct Approach Is the One That Today’s Client Needs Today. The Double-Edged Sword of Library Volunteerism. Scholarly Publication, Academic Libraries, and the Assumption That These Processes Are Really Under Management Control. Information Technology, Users, and Intermediaries in the 21st Century: Some Observations and Predictions. Bailing Out the Pacific Ocean with a Teaspoon. Library Research and Government Funding - A Less Than Ardent Romance — Pt. 2. Librarians, Their Self-Image, and the Perceptions That Define Their Preparation. Information Access and the Changing Library School Curriculum. Evaluating Personnel. Oh, Why (and Oh, What) Do We Classify? Special Library Professionalism and Library Education. School Librarians and the Rest of Us. The Tyranny of the “Team” The “Quiet Revolution”: A Profession at the Crossroads. Librarian Burnout. The Accredited Library Education Program as Preparation for Professional Library Work. A Requiem for the Mother School of Us All. The Conflict Between Professional and Organizational Loyalty. Professional Ethics in Library and Information Science. The Library Implications of Individual and Team Empowerment. Is There a Correlation Between Library Education Programs and Athletic Success? Why Do “They” Close Library Schools? The Perilous Allure of Moral Imperativism. The Freedom to Write a Research Paper Without Being Mugged. Bibliographic Instruction and the Library School Curriculum. Your Half of the Boat Is Sinking. Library and Library School Management: Strangers in Our Midst. Librarians and Information Specialists on the Information Superhighway — Pt. 3. Librarians in the Cruel World of Politics and Money. The Value-Added Process of Librarianship. Cheapness Through “Fairness”: The Unholy Conspiracy. Librarians and Marketing. The 26-Mile, 380-Yard Marathon. Hiding the Cost of Information. Librarians, Journal Publishers and Scholarly Information: Whose Leaky Boat Is Sinking? The Tragic Cost of Being “Reasonable” Playing Shell Games Without Any Peas. Hewers of Wood and Drawers of Water. Assessing the White House Conference: Two Chances to Miss the Brass Ring. Coalition-Building and the Image of Power. Fee vs. Free: A Catchy But Not Very Meaningful Option. Electronic Resource Sharing: It May Seem Obvious, But It’s Not as Simple as It Looks. The Leader as Decision Maker: When Centralized Decisions Become Imperative. Would You Like to Rank Order the Importance of Your Children? Is There More Yellow Brick Road Beyond This Poppy Field? Our Retreat to Moscow, and Beyond.}, Keywords = {Library science United States.}, Year = {1995} }
[1997, incollection] bibtex
D. Whitebread, "Developing children’s problem-solving: the educational uses of adventure games," , McFarlane, A., Ed., London: Routledge, 1997.
@incollection{ Author = {Whitebread, David}, Title = {Developing children’s problem-solving: the educational uses of adventure games}, BookTitle = {Information technology and Authentic Learning}, Editor = {McFarlane, Angela}, Publisher = {Routledge}, Address = {London}, Year = {1997} }
[1983, misc] bibtex
E. G. Williams, Moon PatrolAtarisoft, 1983.
@misc{ Author = {Williams, Electronic Games}, Title = {Moon Patrol}, Publisher = {Atarisoft}, Year = {1983} }
[1986, book] bibtex
J. D. Williams, The Compleat Strategyst - Being a Primer on the Theory of Games of Strategy, New York: Dover Publications, 1986.
@book{ Author = {Williams, J. D.}, Title = {The Compleat Strategyst - Being a Primer on the Theory of Games of Strategy}, Publisher = {Dover Publications}, Address = {New York}, Year = {1986} }
[2003, phdthesis] bibtex
D. Williams, "Trouble in River City: The Social Life of Video Games," PhD Thesis , 2003.
@phdthesis{ Author = {Williams, Dmitri}, Title = {Trouble in River City: The Social Life of Video Games}, School = {University of Michigan}, Type = {PhD dissertation}, Year = {2003} }
[2003, misc] bibtex
B. et.al Winn, Fantastic Food Challenge: Using Games to Improve Food and Nutrition Habits of Adults., 2003.
@misc{ Author = {Winn, Brian et.al}, Title = {Fantastic Food Challenge: Using Games to Improve Food and Nutrition Habits of Adults.}, Year = {2003} }
[1997, book] bibtex
T. Wolf, Diddy Kong Racing : ultimate strategy game, San Francisco, Calif.: SYBEX, 1997.
@book{ Author = {Wolf, Tiberius}, Title = {Diddy Kong Racing : ultimate strategy game}, Publisher = {SYBEX}, Address = {San Francisco, Calif.}, Keywords = {Nintendo video games}, Year = {1997} }
[2003, book] bibtex
M. J. P. Wolf and B. Perron, The video game theory reader, New York: Routledge, 2003.
@book{ Author = {Wolf, Mark J. P and Perron, Bernard}, Title = {The video game theory reader}, Publisher = {Routledge}, Address = {New York}, Note = {TY - BOOK}, Keywords = {Video games}, Year = {2003} }
[2003, book] bibtex
M. J. P. Wolf and B. Perron, The video game theory reader, New York ; London: Routledge, 2003.
@book{ Author = {Wolf, Mark J. P. and Perron, Bernard}, Title = {The video game theory reader}, Publisher = {Routledge}, Address = {New York ; London}, Note = {edited by Mark J.P. Wolf and Bernard Perron ill. ; 24cm.}, Keywords = {TV-spel teori Video games. Video Videospel}, Year = {2003} }
[2003, book] bibtex
M. J. P. Wolf and B. Perron, The video game theory reader, New York ; London: Routledge, 2003.
@book{ Author = {Wolf, Mark J. P. and Perron, Bernard}, Title = {The video game theory reader}, Publisher = {Routledge}, Address = {New York ; London}, Note = {Includes bibliographical references and index}, Keywords = {Video games}, Year = {2003} }
[2004, misc] bibtex
M. Wong, Advertisements Insinuated Into Video GamesBiz Report, 2004.
@misc{ Author = {Wong, May}, Title = {Advertisements Insinuated Into Video Games}, Publisher = {Biz Report}, Volume = {2005}, Number = {27th of January}, Month = {18th of October 2004}, Year = {2004} }
[2002, phdthesis] bibtex
S. Woods, "Fair Game? Possibilities for the Design and Implementation of Face-to-Face Social System Simulation Games in a Computer-Mediated Environment," PhD Thesis , 2002.
@phdthesis{ Author = {Woods, Stewart}, Title = {Fair Game? Possibilities for the Design and Implementation of Face-to-Face Social System Simulation Games in a Computer-Mediated Environment}, School = {Curtin University of Technology.}, Type = {Submitted in part fulfilment of the requirements of the Bachelor (Design).}, Year = {2002} }
[2004, article] bibtex
S. Woods, "Loading the Dice: The Challenge of Serious Videogames," Game Studies, vol. 4, iss. 1, 2004.
@article{ Author = {Woods, Stewart}, Title = {Loading the Dice: The Challenge of Serious Videogames}, Journal = {Game Studies}, Volume = {4}, Number = {1}, Year = {2004} }
[2004, article] bibtex
S. Woods, "Loading the Dice: The Challenge of Serious Videogames," Game Studies, 2004.
@article{ Author = {Woods, Stewart}, Title = {Loading the Dice: The Challenge of Serious Videogames}, Journal = {Game Studies}, Keywords = {Fairness Game balance}, Year = {2004} }
[2002, article] bibtex
T. Wright, E. Boria, and P. Breidenbach, "Creative Player Actions in FPS Online Video Games," Game Studies, vol. 2, iss. 2, 2002.
@article{ Author = {Wright, Talmadge and Boria, Eric and Breidenbach, Paul}, Title = {Creative Player Actions in FPS Online Video Games}, Journal = {Game Studies}, Volume = {2}, Number = {2}, Year = {2002} }
[2002, misc] bibtex
K. Wright, GDC 2000: Race and Gender in GamesWomenGamers.Com, 2002.
@misc{ Author = {Wright, Kathryn}, Title = {GDC 2000: Race and Gender in Games}, Publisher = {WomenGamers.Com}, Volume = {2002}, Number = {April 11}, Year = {2002} }
[1995, book] bibtex
X. Yao, Progress in evolutionary computation : AI’93 and AI’94 Workshops on Evolutionary Computation, Melbourne, Victoria, Australia, November 16, 1993, Armidale, NSW, Australia, November 21-22, 1994 : selected papers, Berlin ; New York: Springer, 1995.
@book{ Author = {Yao, Xin}, Title = {Progress in evolutionary computation : AI’93 and AI’94 Workshops on Evolutionary Computation, Melbourne, Victoria, Australia, November 16, 1993, Armidale, NSW, Australia, November 21-22, 1994 : selected papers}, Publisher = {Springer}, Address = {Berlin ; New York}, Note = {AI’93 Workshop on Evolutionary Computation (1993 : Melbourne, Vic.) Xin Yao, (ed.). ill. ; 24 cm. The effect of function noise on GP efficiency / Genetic approaches to learning recursive relations / An application of genetic programming to the 4-OP problem using map-trees / Direct replacement: a genetic algorithm without mutation which avoids deception / Competitive evolution: a natural approach to operator selection / Emergent collective computational abilities in interacting particle systems / A perspective on evolutionary computation / An experimental study of N-person iterated prisoner’s dilemma games / A systolic architecture for high speed hypergraph partitioning using genetic algorithms / Development of hybrid optimisation techniques based on genetic algorithms and simulated annealing / Development of parallel hybrid optimisation techniques based on genetic algorithms and simulated annealing / Genetic algorithms for cutting stock problems: with and without contiguity / GASBOR: A genetic algorithm for switchbox routing in integrated circuits / The calculus of self-modifiable algorithm based evolutionary computer network routing / Evolving robot strategy for open ended game / An evolutionary approach to adaptive model-building / Training neural networks with influence diagrams / A behavioural theory of intelligent machines as a framework for the analysis of adaptation / On evolving robust strategies for iterated prisoner’s dilemma / Comparison of heuristic search algorithms for single machine scheduling problems / Encoding graphs for genetic algorithms: an investigation using the minimum spanning tree problem / AI’94 Workshop on Evolutionary Computation (1994 : Armidale, N.S.W.)}, Keywords = {Evolutionary programming (Computer science) Congresses. Genetic algorithms Congresses. Artificial intelligence Congresses.}, Year = {1995} }
[2002, book] bibtex
N. Yelland and A. Rubin, Ghosts in the machine : women’s voices in research with technology, New York: Peter Lang, 2002.
@book{ Author = {Yelland, Nicola and Rubin, Andee}, Title = {Ghosts in the machine : women’s voices in research with technology}, Publisher = {Peter Lang}, Address = {New York}, Series = {Eruptions ; v. 10}, Note = {edited by Nicola Yelland, and Andee Rubin. ill. ; 23 cm. Pt. 1. The Gendering of Technology — Ch. 1. The Gendering of Information Technology / Ch. 2. Imagining Less-Gendered Game Worlds / Ch. 3. Who’s Afraid of a Mouse? - Grrrls, Information Technology and Educational Pleasures / Ch. 4. The Feminization of Technology / Ch. 5. Women Artists and Their Relations to Technologies / Pt. 2. New Ways of Learning with Technology in Schools and Communities — Ch. 6. Learning by Design: Environments that Support Girls’ Learning with Technology / Ch. 7. Shades of Gray: Creating a Vision of Girls and Computers / Ch. 8. “I Always Get Stuck with the Books”: Creating Space for Girls to Access Technology in a Software Design Project / Ch. 9. Tia and the Virtual Expert / Ch. 10. E-GEMS: A Project on Computer Games, Mathematics and Gender /}, Keywords = {Women in technology. Research, Industrial.}, Year = {2002} }
[2006, article] bibtex
J. Zagal, J. Rick, and I. Hsi, "Collaborative games: Lessons learned from board games," Simulation & Gaming, vol. 37, iss. 1, pp. 24-40, 2006.
@article{ Author = {Zagal, José P. and Rick, Jochen and Hsi, Idris}, Title = {Collaborative games: Lessons learned from board games}, Journal = {Simulation & Gaming}, Volume = {37}, Number = {1}, Pages = {24-40}, Year = {2006} }
[2001, inproceedings] bibtex
E. Zimmerman, "Thinkpiece for "Playing by the Rules: The Cultural Policy Challenges of Video Games"," in Playing by the Rules Conference, Chicago, Illinois, 2001.
@inproceedings{ Author = {Zimmerman, Eric}, Title = {Thinkpiece for “Playing by the Rules: The Cultural Policy Challenges of Video Games”}, BookTitle = {Playing by the Rules Conference}, Address= {Chicago, Illinois}, Year = {2001} }
[1995, book] bibtex
J. D. Zipes, Creative storytelling : building community, changing lives, New York: Routledge, 1995.
@book{ Author = {Zipes, Jack David}, Title = {Creative storytelling : building community, changing lives}, Publisher = {Routledge}, Address = {New York}, Note = {by Jack Zipes. 1. The Initial Encounter: Little Red Riding Hood — 2. Mixing It Up with Salad Games and Acrostics: The Frog King and Cinderella — 3. Playing with Fortune: Rumpelstiltskin and Spinning Tales — 4. In Celebration of Peace: Soldiers, Strong Men, and Knights — 5. The Wisdom of the Beasts: Animal Tales and Fables — 6. Paying the Piper, or How Legends Lead People On — 7. Mythmaking — 8. Tall Tales — 9. Somewhere over the Rainbow: Utopia and Wishing Tales — 10. Strange Encounters with Science Fiction — 11. New Perspectives through Creative Dramatics and Video — 12. On the Use and Abuse of Storytelling.}, Keywords = {Storytelling. Fiction genres.}, Year = {1995} }
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