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	<title>Comments on: Adventure</title>
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	<description>The art, business, and science of video games</description>
	<pubDate>Sat, 17 May 2008 20:35:01 +0000</pubDate>
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		<title>By: Dennis G. Jerz</title>
		<link>http://game-research.com/index.php/info-pages/history-and-genre/adventure-games/#comment-46683</link>
		<dc:creator>Dennis G. Jerz</dc:creator>
		<pubDate>Sun, 13 Jan 2008 04:51:01 +0000</pubDate>
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		<description>Crowther's original Adventure contained fantasy elements such as combat with dwarves, a crystal bridge that appears out of thin air, and teleportation via magic words. While Woods greatly expanded the fantasy elements, he was building on a theme initially supplied by Crowther.

I wrote more about this in "&lt;a href="http://www.digitalhumanities.org/dhq/vol/001/2/000009.html" rel="nofollow"&gt;Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original “Adventure” in Code and in Kentucky&lt;/a&gt;" (Digital Humanities Quarterly)</description>
		<content:encoded><![CDATA[<p>Crowther&#8217;s original Adventure contained fantasy elements such as combat with dwarves, a crystal bridge that appears out of thin air, and teleportation via magic words. While Woods greatly expanded the fantasy elements, he was building on a theme initially supplied by Crowther.</p>
<p>I wrote more about this in &#8220;<a href="http://www.digitalhumanities.org/dhq/vol/001/2/000009.html" rel="nofollow">Somewhere Nearby is Colossal Cave: Examining Will Crowther&#8217;s Original “Adventure” in Code and in Kentucky</a>&#8221; (Digital Humanities Quarterly)</p>
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