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	<title>Game Research - The art, business, and science of video games</title>
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	<description>The art, business, and science of video games</description>
	<pubDate>Mon, 29 Oct 2007 09:43:11 +0000</pubDate>
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		<title>Stories from the Sandbox</title>
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		<pubDate>Sun, 14 May 2006 20:25:42 +0000</pubDate>
		<dc:creator>Jonas Heide Smith</dc:creator>
		
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		<description><![CDATA[By Jonas Heide Smith (smith@game-research.com)
Stories are the key to understanding the world. We love stories and we understand things by placing them in the framework of stories. Thus, to be enjoyable, games must tell stories and it is the responsibility of designers to think in terms of stories. Right? Wrong!
MMORPGs suck, I wrote some time [...]]]></description>
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		<title>Home</title>
		<link>http://game-research.com</link>
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		<pubDate>Thu, 11 May 2006 08:49:03 +0000</pubDate>
		<dc:creator>Jonas Heide Smith</dc:creator>
		
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		<description><![CDATA[Game Research 2.0 (beta)
This site attempts to bring together the art, science and business of computer games.
We have a collection of game research articles, game book reviews and information pages on game topics. In particular the info pages need updating/revision and we&#8217;re looking for editors who would like to take charge of one or more [...]]]></description>
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		<title>Book Review: Persuasive Games - The Expressive Power of Videogames</title>
		<link>http://game-research.com/index.php/book-reviews/book-review-persuasive-games-the-expressive-power-of-videogames/</link>
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		<pubDate>Mon, 01 Oct 2007 12:45:37 +0000</pubDate>
		<dc:creator>Jonas Heide Smith</dc:creator>
		
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		<description><![CDATA[Review by Jonas Heide Smith
0262026147
The proliferation of games for serious purposes in recent years has been nothing short of astounding. Although using games for training and marketing is a phenomenon with a considerable history the present surge of interest marks an unmistakable mainstreaming of the concept that games can be efficient means of persuasion, branding, [...]]]></description>
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