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	<title>Game Research - The art, business, and science of video games</title>
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	<pubDate>Wed, 16 Jul 2008 20:57:11 +0000</pubDate>
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		<title>Review: Jim Rossignol&#8217;s This Gaming Life</title>
		<link>http://game-research.com/index.php/book-reviews/review-jim-rossignols-this-gaming-life/</link>
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		<pubDate>Wed, 16 Jul 2008 20:55:55 +0000</pubDate>
		<dc:creator>Jonas Heide Smith</dc:creator>
		
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		<description><![CDATA[Game journalist Jim Rossignol has travelled far in his quest to answer core gaming questions: Why are they here? and what are they good for?
He tells the story of this journey, and reflects on these worthy topics throughout his new book This Gaming Life. From the story of the author being fortunate enough to be [...]]]></description>
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		<title>Review: Jim Rossignol&#8217;s This Gaming Life</title>
		<link>http://game-research.com/index.php/2008/07/16/review-jim-rossignols-this-gaming-life/</link>
		<comments>http://game-research.com/index.php/2008/07/16/review-jim-rossignols-this-gaming-life/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 20:52:49 +0000</pubDate>
		<dc:creator>Jonas Heide Smith</dc:creator>
		
		<category><![CDATA[Book review]]></category>

		<guid isPermaLink="false">http://game-research.com/?p=139</guid>
		<description><![CDATA[Game journalist Jim Rossignol has travelled far in his quest to answer core gaming questions: Why are they here? and what are they good for?
He tells the story of this journey, and reflects on these worthy topics throughout his new book This Gaming Life. From the story of the author being fortunate enough to be [...]]]></description>
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		<title>Stories from the Sandbox</title>
		<link>http://game-research.com/index.php/columns/stories-from-the-sandbox/</link>
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		<pubDate>Sun, 14 May 2006 20:25:42 +0000</pubDate>
		<dc:creator>Jonas Heide Smith</dc:creator>
		
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		<description><![CDATA[By Jonas Heide Smith (smith@game-research.com)
Stories are the key to understanding the world. We love stories and we understand things by placing them in the framework of stories. Thus, to be enjoyable, games must tell stories and it is the responsibility of designers to think in terms of stories. Right? Wrong!
MMORPGs suck, I wrote some time [...]]]></description>
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