Date posted: May 14, 2006
Updated: May 19, 2006
Below we will present a range of definitions for ease of communication and discussion across the field. These definitions are not generally accepted but will hopefully work as a starting point for discussion.
We need some way to let users input words+definitions which then get displayed. If anyone has a suggestion please let us know!
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Term
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Definition |
| 1337 sp3@k | Pronounced leet speak, A dialect of online communication (typically between gamers) that is written in a generally distinguishable manner and is usually impossible to understand by anyone who is not incredibly active in online communities. |
| 3D-shooter | Action games in which the action is seen through the eyes of the protagonist and where the graphics are three dimensional (and often constructed of polygons). [Synonym: First Person Shooter] |
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Action games
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Games focusing on speed, physical drama and which set high demands on the player’s reflexes and coordination skills. |
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Adventure games
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Games focusing on puzzle solving within a narrative framework. Will typically demand strict, logical thought. |
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Arcade
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Public gaming facility offering computer |
| AI (Artificial Intelligence) | Often used to describe the action patterns of computer opponents. |
| Autofire | Feature of certain joysticks sending “fire” impulses to the game with short intervals. |
| Avatar | Graphical representation of the user in an online forum, especially role-playing games. |
| Boot (verb.) | To boot or to kick a player is to eliminate him or her from an online game. |
| Bot | Computer controlled ally or opponent (typically in action and strategy games). |
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Camper
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In multi-player team games: A player |
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Chat-room
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Forum for online textual conversations. |
| Clipping | The act of removing graphics that move outside the player’s logical line of vision. |
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Console
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A computer designed with |
| Cut-scene |
Dramatically important sequence, |
| DOT | An acronym for “damage over time”. This is referring to damage dealt to players or computer controlled characters in combat games. Damage over time is a type of damage that occurs at set intervels over a limited period of time such as poisonous effects. |
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Edutainment
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Combination of the terms ‘education’ and ‘entertainment’. Label for games with a pronounced educational ambition. |
| Emergence | 1) The phenomenon wherein complex, interesting high-level function is produced as a result of combining simple low-level mechanisms in simple ways. OR 2) The phenomenon wherein a system is designed according to certain principles, but interesting properties arise that are not included in the goals of the designer. |
| Engine |
The basic code which defines the |
| FPS |
1) Frames per second or the amount 2) First person shooter, a shoot-’em-up game which plays from a |
| Flow | The flow state is described as the feeling of optimal experience. It is felt when we feel in control of our own fate and have sense of exhilaration and enjoyment. |
| Frag | A kill in an action game, typically a 3D-shooter. |
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GameBoy
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Handheld console from Nindendo. The |
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Gameplay
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Ambiguous term for the total effect |
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HUD
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Heads-Up Display. Usually shows the player’s remaining health, ammo count and armour level. |
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Interactive fiction
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Contested label for types of fiction |
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Interactivity
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The term is used in many fields but |
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Interface
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The graphical or textual form of |
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Internet cafe
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Cafe with a local are network and |
| KS | Kill Steal, the act of killing an enemy that was already the target of another human player thereby gaining the credit for the kill. This is considered to be rude. |
| Lag | Decreased game speed due to low bandwidth etc. |
| Latency |
In online multi-player games: The |
| Ludology | The study of games, particularly computer games. Ludology is most often defined as the study of game structure (or gameplay) as opposed to the study of games as narratives or games as a visual medium. |
| MMORPG (Massively multiplayer on-line role-playing game) |
See: Online role-playing game. |
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MUD (Multiple User Dungeon)
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A forum for virtual role-playing. |
| Multi-player feature |
The possibility for more players |
| Narratology | The study of narratives. Within computer game research narratology is often seen as opposed to ludology. |
| NPC | Non Player Characters, or characters in games (mostly RPGs) that are controlled by the computer that are either not controlled by human players or are controlled through a very limited range. |
| Online role-playing games |
Game type where several (typically |
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Parser
|
The function that interprets |
| PC |
1)Player Character, in games (mostly 2) Personal Computer, or a standard desktop computer. |
| Player-killing | One player killing another (typically in MMORPGs). Sometimes considered a serious problem. |
| Polygon |
Geometric figure; a closed plane |
| PVE | Acronym for player versus enviornment which refers to game combat where a human player is engaged in combat with computer controlled opponents |
| PVP | Short for player versus player which refers to combat involving two human players as opposed to a human player versus a computer controlled opponent |
| Real-time strategy game |
Strategy game in which the action |
| Shoot-’em-up |
Action game with extreme focus on |
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Simulation games
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Games focusing on realism. Typically |
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Source code
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Basis instructions describing how |
| Spawn | The event of someone or something appearing in a game. |
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Strategy games
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Games focusing on the ability to |
| Turn-based strategy games |
Strategy games divided into ‘turns’ |
| Vector graphics |
Graphics defined and generated on |
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