
<?xml version="1.0" encoding="latin1"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: Serious Games for a global market place</title>
	<atom:link href="http://game-research.com/index.php/columns/serious-games-for-a-global-market-place/feed/" rel="self" type="application/rss+xml" />
	<link>http://game-research.com</link>
	<description>The art, business, and science of video games</description>
	<pubDate>Fri, 12 Mar 2010 02:22:23 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
		<item>
		<title>By: Game Research &#187; New column: Serious Games for a global market place</title>
		<link>http://game-research.com/index.php/columns/serious-games-for-a-global-market-place/#comment-20</link>
		<dc:creator>Game Research &#187; New column: Serious Games for a global market place</dc:creator>
		<pubDate>Sat, 24 Jun 2006 17:16:52 +0000</pubDate>
		<guid isPermaLink="false">http://game-research.com/2/?page_id=89#comment-20</guid>
		<description>[...] Simon Egenfeldt-Nielsen writes about the market for &#8220;serious games&#8221; in our latest column. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Simon Egenfeldt-Nielsen writes about the market for &#8220;serious games&#8221; in our latest column. [&#8230;]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
