Date posted: May 14, 2006
Updated: Feb 10, 2007
Columns are informal, personal takes on video game issues.
- Art, science, and business of computer games
- Cry Freedom
- Digital Healing
- Serious Games for a global market place
- Stories from the Sandbox
- The EU Commission starts the game
- The future is now - The art, science, and business of computer games
- The Game on conference and the current state of research into learning
- What women want - (and it ain\’t Counter Strike)
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