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	<title>Game Research - The art, business, and science of video games &#187; Video Games - The Necessity of Incorporating Video Games as part of Constructivist Learning</title>
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		<title>Video Games - The Necessity of Incorporating Video Games as part of Constructivist Learning</title>
		<description><![CDATA[By Obe Hostetter
James Madison University
Department of Educational Technology
Dr. Richard Clemens
December 2002
Abstract
The new generation of children has been named the game generation. This game generation is used to a twitch speed, parallel processing, active, fantasy world. Games have changed the learners´ cognitive skills so that the game generation can process a lot of information at the [...]]]></description>
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