
<?xml version="1.0" encoding="latin1"?><!-- generator="WordPress/2.5" -->
<rss version="0.92">
<channel>
	<title>Game Research - The art, business, and science of video games &#187; Trust, Cooperation, and Reputation in Massively Multiplayer Online Games</title>
	<link>http://game-research.com</link>
	<description>The art, business, and science of video games</description>
	<lastBuildDate>Thu, 22 Apr 2010 06:59:25 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Trust, Cooperation, and Reputation in Massively Multiplayer Online Games</title>
		<description><![CDATA[By Tony Tulathimutte
Given the genre’s staggering growth and diversification over the last decade, the trust issues surrounding massively-multiplayer online games (MMOGs) are becoming as diverse and complex as those found in real-world systems. MMOGs like Second Life and The Sims Online created environments where real-life social phenomena are encouraged and replicated, while games such as [...]]]></description>
		<link>http://game-research.com/index.php/articles/trust-cooperation-and-reputation-in-massively-multiplayer-online-games/</link>
			</item>
</channel>
</rss>
