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	<title>Comments on: The World is Yours: Intertextual Irony and Second Level Reading Strategies in Grand Theft Auto</title>
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	<description>The art, business, and science of video games</description>
	<pubDate>Sat, 17 May 2008 20:30:02 +0000</pubDate>
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		<title>By: GTA Article &#171; DIGRA SIG: GAMES AND FILM</title>
		<link>http://game-research.com/index.php/articles/the-world-is-yours-intertextual-irony-and-second-level-reading-strategies-in-grand-theft-auto/#comment-48322</link>
		<dc:creator>GTA Article &#171; DIGRA SIG: GAMES AND FILM</dc:creator>
		<pubDate>Mon, 28 Jan 2008 19:25:58 +0000</pubDate>
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		<description>[...] Joris Dormans looks at game/film intertexuality rather than adaptation per se. The paper is online here at [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Joris Dormans looks at game/film intertexuality rather than adaptation per se. The paper is online here at [&#8230;]</p>
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