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The art, business, and science of video gamesThu, 17 May 2012 05:54:01 +0000http://wordpress.org/?v=2.5By: 2006 November 10 « Constitution Hill
http://game-research.com/index.php/articles/civilization-and-its-discontents-simulation-subjectivity-and-space/#comment-1412
2006 November 10 « Constitution HillFri, 10 Nov 2006 18:03:00 +0000http://game-research.com/2/?page_id=68#comment-1412[...] Tekken puts me in the zone, sometimes. Pro Evo gets me there longer and more often, which is why I play it every day. I have moments of being in the zone with Guitar Hero, but just small patches in songs usually, rather than whole songs, or whole sessions. Elite & Civilisation were early masters at helping players into the zone, and then locking the door behind them. Ted Friedman said in a research paper that: “When a game of [CivII] really gets rolling, the decisions are effortless, instantaneous, chosen without self-conscious thought. The result is an almost-meditative state, in which you aren`t just interacting with the computer, but melding with it.” [...][…] Tekken puts me in the zone, sometimes. Pro Evo gets me there longer and more often, which is why I play it every day. I have moments of being in the zone with Guitar Hero, but just small patches in songs usually, rather than whole songs, or whole sessions. Elite & Civilisation were early masters at helping players into the zone, and then locking the door behind them. Ted Friedman said in a research paper that: “When a game of [CivII] really gets rolling, the decisions are effortless, instantaneous, chosen without self-conscious thought. The result is an almost-meditative state, in which you aren`t just interacting with the computer, but melding with it.” […]
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