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	<title>Comments on: Civilization and Its Discontents: Simulation, Subjectivity, and Space</title>
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	<description>The art, business, and science of video games</description>
	<pubDate>Fri, 30 Jul 2010 10:04:33 +0000</pubDate>
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		<title>By: 2006 November 10 &#171; Constitution Hill</title>
		<link>http://game-research.com/index.php/articles/civilization-and-its-discontents-simulation-subjectivity-and-space/#comment-1412</link>
		<dc:creator>2006 November 10 &#171; Constitution Hill</dc:creator>
		<pubDate>Fri, 10 Nov 2006 18:03:00 +0000</pubDate>
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		<description>[...] Tekken puts me in the zone, sometimes. Pro Evo gets me there longer and more often, which is why I play it every day. I have moments of being in the zone with Guitar Hero, but just small patches in songs usually, rather than whole songs, or whole sessions. Elite &#38; Civilisation were early masters at helping players into the zone, and then locking the door behind them. Ted Friedman said in a research paper that:  &#8220;When a game of [CivII] really gets rolling, the decisions are effortless, instantaneous, chosen without self-conscious thought. The result is an almost-meditative state, in which you aren`t just interacting with the computer, but melding with it.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Tekken puts me in the zone, sometimes. Pro Evo gets me there longer and more often, which is why I play it every day. I have moments of being in the zone with Guitar Hero, but just small patches in songs usually, rather than whole songs, or whole sessions. Elite &amp; Civilisation were early masters at helping players into the zone, and then locking the door behind them. Ted Friedman said in a research paper that:  &#8220;When a game of [CivII] really gets rolling, the decisions are effortless, instantaneous, chosen without self-conscious thought. The result is an almost-meditative state, in which you aren`t just interacting with the computer, but melding with it.&#8221; [&#8230;]</p>
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