
<?xml version="1.0" encoding="latin1"?><!-- generator="WordPress/2.5" -->
<rss version="0.92">
<channel>
	<title>Game Research - The art, business, and science of video games &#187; Civilization and Its Discontents: Simulation, Subjectivity, and Space</title>
	<link>http://game-research.com</link>
	<description>The art, business, and science of video games</description>
	<lastBuildDate>Thu, 22 Apr 2010 06:59:25 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Civilization and Its Discontents: Simulation, Subjectivity, and Space</title>
		<description><![CDATA[by Ted Friedman
Introduction: New Paradigms, Old Lessons
There was a great Nintendo commercial a few years back in which a kid on vacation with his Game Boy starts seeing everything as Tetris blocks. Mount Rushmore, the Rockies, the Grand Canyon - they all morph into rows of squares, just waiting to drop, rotate, and slide into [...]]]></description>
		<link>http://game-research.com/index.php/articles/civilization-and-its-discontents-simulation-subjectivity-and-space/</link>
			</item>
</channel>
</rss>
