Date posted: May 11, 2006
Updated: Feb 10, 2007
Below in the menu you’ll find an expanding list of articles on the topic of game research. If you wish to contribute to the collection, please send us your text.
Contributors, of course, keep full copyright on their work and can have it taken down upon request.
- An Argument for Evaluating the Therapeutic Implications of Graphical Multi-User Environments
- Avatars you can trust - A survey on the issue of trust and communication in MMORPGs
- Brave new entertainment business grows up
- Civilization and Its Discontents: Simulation, Subjectivity, and Space
- Computer Game Research 101- A Brief Introduction to the Literature
- Computer games, media and interactivity
- Conservation of Objects in MMORPG Games
- Does gameplay have politics?
- Lost in a Forest: Finding New Paths for Narrative Gaming
- Making Sense of Software: Computer Games as Interactive Textuality
- Mapping online gaming: Genres, characteristics and revenue models
- Narrative and Interactivity
- No Medium is an Island: An essay on the Video Game and its cultural neighborhood
- The 6 myths of Computer Gaming
- The Digital Coin Model for Object Management in Multiplayer Online Games
- The dragon in the attic - on the limits of interactive fiction
- The Forgotten Medium
- The Road not Taken - The How’s and Why’s of Interactive Fiction
- The World is Yours: Intertextual Irony and Second Level Reading Strategies in Grand Theft Auto
- Thoughts on learning in games and designing educational computer games
- Trends in MMOG development
- Trust, Cooperation, and Reputation in Massively Multiplayer Online Games
- Understanding the educational potential of commercial computer games through activity and narratives
- Video Games - The Necessity of Incorporating Video Games as part of Constructivist Learning
- Virtual Real(i)ty: SimCity and the Production of Urban Cyberspace
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